; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+f -verify-machineinstrs < %s \ ; RUN: -target-abi=ilp32f | FileCheck -check-prefixes=CHECKIF,RV32IF %s ; RUN: llc -mtriple=riscv64 -mattr=+f -verify-machineinstrs < %s \ ; RUN: -target-abi=lp64f | FileCheck -check-prefixes=CHECKIF,RV64IF %s define dso_local float @flw(float *%a) nounwind { ; CHECKIF-LABEL: flw: ; CHECKIF: # %bb.0: ; CHECKIF-NEXT: flw ft0, 0(a0) ; CHECKIF-NEXT: flw ft1, 12(a0) ; CHECKIF-NEXT: fadd.s fa0, ft0, ft1 ; CHECKIF-NEXT: ret %1 = load float, float* %a %2 = getelementptr float, float* %a, i32 3 %3 = load float, float* %2 ; Use both loaded values in an FP op to ensure an flw is used, even for the ; soft float ABI %4 = fadd float %1, %3 ret float %4 } define dso_local void @fsw(float *%a, float %b, float %c) nounwind { ; Use %b and %c in an FP op to ensure floating point registers are used, even ; for the soft float ABI ; CHECKIF-LABEL: fsw: ; CHECKIF: # %bb.0: ; CHECKIF-NEXT: fadd.s ft0, fa0, fa1 ; CHECKIF-NEXT: fsw ft0, 0(a0) ; CHECKIF-NEXT: fsw ft0, 32(a0) ; CHECKIF-NEXT: ret %1 = fadd float %b, %c store float %1, float* %a %2 = getelementptr float, float* %a, i32 8 store float %1, float* %2 ret void } ; Check load and store to a global @G = dso_local global float 0.0 define dso_local float @flw_fsw_global(float %a, float %b) nounwind { ; Use %a and %b in an FP op to ensure floating point registers are used, even ; for the soft float ABI ; CHECKIF-LABEL: flw_fsw_global: ; CHECKIF: # %bb.0: ; CHECKIF-NEXT: fadd.s fa0, fa0, fa1 ; CHECKIF-NEXT: lui a0, %hi(G) ; CHECKIF-NEXT: flw ft0, %lo(G)(a0) ; CHECKIF-NEXT: addi a1, a0, %lo(G) ; CHECKIF-NEXT: fsw fa0, %lo(G)(a0) ; CHECKIF-NEXT: flw ft0, 36(a1) ; CHECKIF-NEXT: fsw fa0, 36(a1) ; CHECKIF-NEXT: ret %1 = fadd float %a, %b %2 = load volatile float, float* @G store float %1, float* @G %3 = getelementptr float, float* @G, i32 9 %4 = load volatile float, float* %3 store float %1, float* %3 ret float %1 } ; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1 define dso_local float @flw_fsw_constant(float %a) nounwind { ; RV32IF-LABEL: flw_fsw_constant: ; RV32IF: # %bb.0: ; RV32IF-NEXT: lui a0, 912092 ; RV32IF-NEXT: flw ft0, -273(a0) ; RV32IF-NEXT: fadd.s fa0, fa0, ft0 ; RV32IF-NEXT: fsw fa0, -273(a0) ; RV32IF-NEXT: ret ; ; RV64IF-LABEL: flw_fsw_constant: ; RV64IF: # %bb.0: ; RV64IF-NEXT: lui a0, 228023 ; RV64IF-NEXT: slli a0, a0, 2 ; RV64IF-NEXT: flw ft0, -273(a0) ; RV64IF-NEXT: fadd.s fa0, fa0, ft0 ; RV64IF-NEXT: fsw fa0, -273(a0) ; RV64IF-NEXT: ret %1 = inttoptr i32 3735928559 to float* %2 = load volatile float, float* %1 %3 = fadd float %a, %2 store float %3, float* %1 ret float %3 } declare void @notdead(i8*) define dso_local float @flw_stack(float %a) nounwind { ; RV32IF-LABEL: flw_stack: ; RV32IF: # %bb.0: ; RV32IF-NEXT: addi sp, sp, -16 ; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IF-NEXT: fsw fs0, 8(sp) # 4-byte Folded Spill ; RV32IF-NEXT: fmv.s fs0, fa0 ; RV32IF-NEXT: addi a0, sp, 4 ; RV32IF-NEXT: call notdead@plt ; RV32IF-NEXT: flw ft0, 4(sp) ; RV32IF-NEXT: fadd.s fa0, ft0, fs0 ; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IF-NEXT: flw fs0, 8(sp) # 4-byte Folded Reload ; RV32IF-NEXT: addi sp, sp, 16 ; RV32IF-NEXT: ret ; ; RV64IF-LABEL: flw_stack: ; RV64IF: # %bb.0: ; RV64IF-NEXT: addi sp, sp, -16 ; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64IF-NEXT: fsw fs0, 4(sp) # 4-byte Folded Spill ; RV64IF-NEXT: fmv.s fs0, fa0 ; RV64IF-NEXT: mv a0, sp ; RV64IF-NEXT: call notdead@plt ; RV64IF-NEXT: flw ft0, 0(sp) ; RV64IF-NEXT: fadd.s fa0, ft0, fs0 ; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64IF-NEXT: flw fs0, 4(sp) # 4-byte Folded Reload ; RV64IF-NEXT: addi sp, sp, 16 ; RV64IF-NEXT: ret %1 = alloca float, align 4 %2 = bitcast float* %1 to i8* call void @notdead(i8* %2) %3 = load float, float* %1 %4 = fadd float %3, %a ; force load in to FPR32 ret float %4 } define dso_local void @fsw_stack(float %a, float %b) nounwind { ; RV32IF-LABEL: fsw_stack: ; RV32IF: # %bb.0: ; RV32IF-NEXT: addi sp, sp, -16 ; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill ; RV32IF-NEXT: fadd.s ft0, fa0, fa1 ; RV32IF-NEXT: fsw ft0, 8(sp) ; RV32IF-NEXT: addi a0, sp, 8 ; RV32IF-NEXT: call notdead@plt ; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload ; RV32IF-NEXT: addi sp, sp, 16 ; RV32IF-NEXT: ret ; ; RV64IF-LABEL: fsw_stack: ; RV64IF: # %bb.0: ; RV64IF-NEXT: addi sp, sp, -16 ; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill ; RV64IF-NEXT: fadd.s ft0, fa0, fa1 ; RV64IF-NEXT: fsw ft0, 4(sp) ; RV64IF-NEXT: addi a0, sp, 4 ; RV64IF-NEXT: call notdead@plt ; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload ; RV64IF-NEXT: addi sp, sp, 16 ; RV64IF-NEXT: ret %1 = fadd float %a, %b ; force store from FPR32 %2 = alloca float, align 4 store float %1, float* %2 %3 = bitcast float* %2 to i8* call void @notdead(i8* %3) ret void }