// RUN: rm -rf %t // // First, create two modules a and b, with a dependency b -> a, both within // the same directory p1. // // RUN: mkdir -p %t/p1 // RUN: cd %t/p1 // // RUN: grep "<AM>" %s > %t/p1/a.modulemap // RUN: %clang_cc1 -x c++ -fmodules -emit-module -fmodule-map-file-home-is-cwd \ // RUN: -fmodules-embed-all-files -fmodules-local-submodule-visibility \ // RUN: -fmodule-name="a" -o a.pcm a.modulemap // // RUN: grep "<BM>" %s > %t/p1/b.modulemap // RUN: %clang_cc1 -x c++ -fmodules -emit-module -fmodule-map-file-home-is-cwd \ // RUN: -fmodules-embed-all-files -fmodules-local-submodule-visibility \ // RUN: -fmodule-name="b" -o b.pcm b.modulemap // // Next, move the whole tree p1 -> p2. // // RUN: cd %t // RUN: mv %t/p1 %t/p2 // RUN: cd %t/p2 // // Compile a new module c in the newly generated tree that depends on b; c.pcm // has to be within a subdirectory so a.modulemap will be one step up (../) from // c.pcm. // // RUN: mkdir %t/p2/c // RUN: grep "<CM>" %s > %t/p2/c/c.modulemap // RUN: grep "<CH>" %s > %t/p2/c/c.h // RUN: %clang_cc1 -x c++ -fmodules -emit-module -fmodule-map-file-home-is-cwd \ // RUN: -fmodules-embed-all-files -fmodules-local-submodule-visibility \ // RUN: -fmodule-name="c" -fmodule-file=b.pcm -o c/c.pcm c/c.modulemap // // Delete a.modulemap from its original location, and instead inject a different // (unrelated) a.modulemap in the path p2/p2. // // RUN: rm %t/p2/a.modulemap // RUN: mkdir -p %t/p2/p2 // RUN: touch %t/p2/p2/a.modulemap // // Now compile a file c.cpp that uses c.h and the module c; it is important // to first load b.pcm and a.pcm before c.pcm on the command line to trigger // the right order of module loading. This used to trigger clang to find the // p2/p2/a.modulemap via the path c/../p2/a.modulemap, which is not the correct // relative path from c. // // RUN: grep "<CC>" %s > %t/p2/c/c.cpp // RUN: %clang_cc1 -I. -x c++ -fmodules \ // RUN: -fmodule-file=b.pcm -fmodule-file=a.pcm -fmodule-file=c/c.pcm \ // RUN: -o c/c.o -emit-obj c/c.cpp module "a" { // <AM> } // <AM> module "b" { // <BM> use "a" // <BM> } // <BM> module "c" { // <CM> header "c/c.h" // <CM> use "a" // <CM> use "b" // <CM> } // <CM> inline void c() {} // <CH> #include "c/c.h" // <CC> void foo() { c(); } // <CC>