; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s define <9 x float> @strided_load_3x3(float* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_3x3( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>* ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST]], align 4 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START1]] ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast float* [[VEC_GEP2]] to <3 x float>* ; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST3]], align 4 ; CHECK-NEXT: [[VEC_START5:%.*]] = mul i64 2, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START5]] ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast float* [[VEC_GEP6]] to <3 x float>* ; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST7]], align 4 ; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <3 x float> [[COL_LOAD]], <3 x float> [[COL_LOAD4]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5> ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <3 x float> [[COL_LOAD8]], <3 x float> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <6 x float> [[TMP0]], <6 x float> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8> ; CHECK-NEXT: ret <9 x float> [[TMP2]] ; entry: %load = call <9 x float> @llvm.matrix.column.major.load(float* %in, i64 %stride, i1 false, i32 3, i32 3) ret <9 x float> %load } declare <9 x float> @llvm.matrix.column.major.load(float*, i64, i1, i32, i32) define <9 x float> @strided_load_9x1(float* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_9x1( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <9 x float>* ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <9 x float>, <9 x float>* [[VEC_CAST]], align 4 ; CHECK-NEXT: ret <9 x float> [[COL_LOAD]] ; entry: %load = call <9 x float> @llvm.matrix.column.major.load(float* %in, i64 %stride, i1 false, i32 9, i32 1) ret <9 x float> %load } declare <8 x float> @llvm.matrix.column.major.load.v8f32(float*, i64, i1, i32, i32) define <8 x float> @strided_load_4x2(float* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_4x2( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <4 x float>* ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <4 x float>, <4 x float>* [[VEC_CAST]], align 4 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START1]] ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast float* [[VEC_GEP2]] to <4 x float>* ; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <4 x float>, <4 x float>* [[VEC_CAST3]], align 4 ; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <4 x float> [[COL_LOAD]], <4 x float> [[COL_LOAD4]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> ; CHECK-NEXT: ret <8 x float> [[TMP0]] ; entry: %load = call <8 x float> @llvm.matrix.column.major.load.v8f32(float* %in, i64 %stride, i1 false, i32 4, i32 2) ret <8 x float> %load }