; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -dse -S | FileCheck %s @BUFFER = external local_unnamed_addr global [0 x i8], align 1 define void @ArrayTestFullyOverlapping(i64 %0) { ; ; The DSE pass will try to kill the store of size i32 using the store of ; size i64 because they fully overlap, in fact: ; ; - they use the same base pointer (in SCEV style '@BUFFER + %0') ; - the offset between the two stores is 32 bits ; - the size of the earlier store is 32 bits ; - the size of the later store is 64 bits ; ; CHECK-LABEL: @ArrayTestFullyOverlapping( ; CHECK-NEXT: [[TMP2:%.*]] = add i64 [[TMP0:%.*]], -8 ; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = bitcast i8* [[TMP3]] to i64* ; CHECK-NEXT: store i64 0, i64* [[TMP4]], align 4 ; CHECK-NEXT: ret void ; %2 = add i64 %0, -8 %3 = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 %2 %4 = bitcast i8* %3 to i64* %5 = add i64 %0, -4 %6 = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 %5 %7 = bitcast i8* %6 to i32* store i32 1, i32* %7 store i64 0, i64* %4 ret void } define void @VectorTestFullyOverlapping(float* %arg, i32 %i) { ; CHECK-LABEL: @VectorTestFullyOverlapping( ; CHECK-NEXT: bb: ; CHECK-NEXT: [[I2:%.*]] = zext i32 [[I:%.*]] to i64 ; CHECK-NEXT: [[I3:%.*]] = getelementptr inbounds float, float* [[ARG:%.*]], i64 [[I2]] ; CHECK-NEXT: [[I4:%.*]] = bitcast float* [[I3]] to <2 x float>* ; CHECK-NEXT: store <2 x float> zeroinitializer, <2 x float>* [[I4]], align 16 ; CHECK-NEXT: ret void ; bb: %i7 = add nuw nsw i32 %i, 1 %i8 = zext i32 %i7 to i64 %i9 = getelementptr inbounds float, float* %arg, i64 %i8 store float 0.0, float* %i9, align 4 %i2 = zext i32 %i to i64 %i3 = getelementptr inbounds float, float* %arg, i64 %i2 %i4 = bitcast float* %i3 to <2 x float>* store <2 x float> <float 0.0, float 0.0>, <2 x float>* %i4, align 16 ret void } define void @ArrayTestPartiallyOverlapping(i64 %0) { ; ; The DSE pass will not kill the store because the overlap is partial ; and won't fully clobber the i32 store. ; ; CHECK-LABEL: @ArrayTestPartiallyOverlapping( ; CHECK-NEXT: [[TMP2:%.*]] = add i64 [[TMP0:%.*]], 10 ; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = bitcast i8* [[TMP3]] to i64* ; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP0]], 15 ; CHECK-NEXT: [[TMP6:%.*]] = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = bitcast i8* [[TMP6]] to i32* ; CHECK-NEXT: store i32 1, i32* [[TMP7]], align 4 ; CHECK-NEXT: store i64 0, i64* [[TMP4]], align 4 ; CHECK-NEXT: ret void ; %2 = add i64 %0, 10 %3 = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 %2 %4 = bitcast i8* %3 to i64* %5 = add i64 %0, 15 %6 = getelementptr inbounds [0 x i8], [0 x i8]* @BUFFER, i64 0, i64 %5 %7 = bitcast i8* %6 to i32* store i32 1, i32* %7 store i64 0, i64* %4 ret void } define void @VectorTestPartiallyOverlapping(float* %arg, i32 %i) { ; ; The DSE pass will not kill the store because the overlap is partial ; and won't fully clobber the original store. ; ; CHECK-LABEL: @VectorTestPartiallyOverlapping( ; CHECK-NEXT: bb: ; CHECK-NEXT: [[I2:%.*]] = zext i32 [[I:%.*]] to i64 ; CHECK-NEXT: [[I3:%.*]] = getelementptr inbounds float, float* [[ARG:%.*]], i64 [[I2]] ; CHECK-NEXT: [[I4:%.*]] = bitcast float* [[I3]] to <2 x float>* ; CHECK-NEXT: store <2 x float> <float 1.000000e+00, float 1.000000e+00>, <2 x float>* [[I4]], align 16 ; CHECK-NEXT: [[I5:%.*]] = add nuw nsw i32 [[I]], 1 ; CHECK-NEXT: [[I6:%.*]] = zext i32 [[I5]] to i64 ; CHECK-NEXT: [[I7:%.*]] = getelementptr inbounds float, float* [[ARG]], i64 [[I6]] ; CHECK-NEXT: [[I8:%.*]] = bitcast float* [[I7]] to <2 x float>* ; CHECK-NEXT: store <2 x float> zeroinitializer, <2 x float>* [[I8]], align 16 ; CHECK-NEXT: ret void ; bb: %i2 = zext i32 %i to i64 %i3 = getelementptr inbounds float, float* %arg, i64 %i2 %i4 = bitcast float* %i3 to <2 x float>* store <2 x float> <float 1.000000e+00, float 1.000000e+00>, <2 x float>* %i4, align 16 %i5 = add nuw nsw i32 %i, 1 %i6 = zext i32 %i5 to i64 %i7 = getelementptr inbounds float, float* %arg, i64 %i6 %i8 = bitcast float* %i7 to <2 x float>* store <2 x float> <float 0.0, float 0.0>, <2 x float>* %i8, align 16 ret void }