; RUN: llc -mtriple=arm-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s define <8 x i8> @vld1dupi8(i8* %A) nounwind { ;CHECK-LABEL: vld1dupi8: ;Check the (default) alignment value. ;CHECK: vld1.8 {d16[]}, [{{r[0-9]+|lr}}] %tmp1 = load i8, i8* %A, align 8 %tmp2 = insertelement <8 x i8> undef, i8 %tmp1, i32 0 %tmp3 = shufflevector <8 x i8> %tmp2, <8 x i8> undef, <8 x i32> zeroinitializer ret <8 x i8> %tmp3 } define <8 x i8> @vld1dupi8_preinc(i8** noalias nocapture %a, i32 %b) nounwind { entry: ;CHECK-LABEL: vld1dupi8_preinc: ;CHECK: vld1.8 {d16[]}, [{{r[0-9]+|lr}}] %0 = load i8*, i8** %a, align 4 %add.ptr = getelementptr inbounds i8, i8* %0, i32 %b %1 = load i8, i8* %add.ptr, align 1 %2 = insertelement <8 x i8> undef, i8 %1, i32 0 %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer store i8* %add.ptr, i8** %a, align 4 ret <8 x i8> %lane } define <8 x i8> @vld1dupi8_postinc_fixed(i8** noalias nocapture %a) nounwind { entry: ;CHECK-LABEL: vld1dupi8_postinc_fixed: ;CHECK: vld1.8 {d16[]}, [{{r[0-9]+|lr}}]! %0 = load i8*, i8** %a, align 4 %1 = load i8, i8* %0, align 1 %2 = insertelement <8 x i8> undef, i8 %1, i32 0 %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 1 store i8* %add.ptr, i8** %a, align 4 ret <8 x i8> %lane } define <8 x i8> @vld1dupi8_postinc_register(i8** noalias nocapture %a, i32 %n) nounwind { entry: ;CHECK-LABEL: vld1dupi8_postinc_register: ;CHECK: vld1.8 {d16[]}, [{{r[0-9]+|lr}}], r1 %0 = load i8*, i8** %a, align 4 %1 = load i8, i8* %0, align 1 %2 = insertelement <8 x i8> undef, i8 %1, i32 0 %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 %n store i8* %add.ptr, i8** %a, align 4 ret <8 x i8> %lane } define <16 x i8> @vld1dupqi8_preinc(i8** noalias nocapture %a, i32 %b) nounwind { entry: ;CHECK-LABEL: vld1dupqi8_preinc: ;CHECK: vld1.8 {d16[], d17[]}, [{{r[0-9]+|lr}}] %0 = load i8*, i8** %a, align 4 %add.ptr = getelementptr inbounds i8, i8* %0, i32 %b %1 = load i8, i8* %add.ptr, align 1 %2 = insertelement <16 x i8> undef, i8 %1, i32 0 %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer store i8* %add.ptr, i8** %a, align 4 ret <16 x i8> %lane } define <16 x i8> @vld1dupqi8_postinc_fixed(i8** noalias nocapture %a) nounwind { entry: ;CHECK-LABEL: vld1dupqi8_postinc_fixed: ;CHECK: vld1.8 {d16[], d17[]}, [{{r[0-9]+|lr}}]! %0 = load i8*, i8** %a, align 4 %1 = load i8, i8* %0, align 1 %2 = insertelement <16 x i8> undef, i8 %1, i32 0 %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 1 store i8* %add.ptr, i8** %a, align 4 ret <16 x i8> %lane } define <16 x i8> @vld1dupqi8_postinc_register(i8** noalias nocapture %a, i32 %n) nounwind { entry: ;CHECK-LABEL: vld1dupqi8_postinc_register: ;CHECK: vld1.8 {d16[], d17[]}, [{{r[0-9]+|lr}}], r1 %0 = load i8*, i8** %a, align 4 %1 = load i8, i8* %0, align 1 %2 = insertelement <16 x i8> undef, i8 %1, i32 0 %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 %n store i8* %add.ptr, i8** %a, align 4 ret <16 x i8> %lane } define <4 x i16> @vld1dupi16(i16* %A) nounwind { ;CHECK-LABEL: vld1dupi16: ;Check the alignment value. Max for this instruction is 16 bits: ;CHECK: vld1.16 {d16[]}, [{{r[0-9]+|lr}}:16] %tmp1 = load i16, i16* %A, align 8 %tmp2 = insertelement <4 x i16> undef, i16 %tmp1, i32 0 %tmp3 = shufflevector <4 x i16> %tmp2, <4 x i16> undef, <4 x i32> zeroinitializer ret <4 x i16> %tmp3 } define <4 x i16> @vld1dupi16_misaligned(i16* %A) nounwind { ;CHECK-LABEL: vld1dupi16_misaligned: ;CHECK: vld1.16 {d16[]}, [{{r[0-9]+|lr}}] %tmp1 = load i16, i16* %A, align 1 %tmp2 = insertelement <4 x i16> undef, i16 %tmp1, i32 0 %tmp3 = shufflevector <4 x i16> %tmp2, <4 x i16> undef, <4 x i32> zeroinitializer ret <4 x i16> %tmp3 } ; This sort of looks like a vld1dup, but there's an extension in the way. define <4 x i16> @load_i16_dup_zext(i8* %A) nounwind { ;CHECK-LABEL: load_i16_dup_zext: ;CHECK: ldrb r0, [{{r[0-9]+|lr}}] ;CHECK-NEXT: vdup.16 d16, r0 %tmp1 = load i8, i8* %A, align 1 %tmp2 = zext i8 %tmp1 to i16 %tmp3 = insertelement <4 x i16> undef, i16 %tmp2, i32 0 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer ret <4 x i16> %tmp4 } ; This sort of looks like a vld1dup, but there's an extension in the way. define <4 x i16> @load_i16_dup_sext(i8* %A) nounwind { ;CHECK-LABEL: load_i16_dup_sext: ;CHECK: ldrsb r0, [{{r[0-9]+|lr}}] ;CHECK-NEXT: vdup.16 d16, r0 %tmp1 = load i8, i8* %A, align 1 %tmp2 = sext i8 %tmp1 to i16 %tmp3 = insertelement <4 x i16> undef, i16 %tmp2, i32 0 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer ret <4 x i16> %tmp4 } ; This sort of looks like a vld1dup, but there's an extension in the way. define <8 x i16> @load_i16_dupq_zext(i8* %A) nounwind { ;CHECK-LABEL: load_i16_dupq_zext: ;CHECK: ldrb r0, [{{r[0-9]+|lr}}] ;CHECK-NEXT: vdup.16 q8, r0 %tmp1 = load i8, i8* %A, align 1 %tmp2 = zext i8 %tmp1 to i16 %tmp3 = insertelement <8 x i16> undef, i16 %tmp2, i32 0 %tmp4 = shufflevector <8 x i16> %tmp3, <8 x i16> undef, <8 x i32> zeroinitializer ret <8 x i16> %tmp4 } define <2 x i32> @vld1dupi32(i32* %A) nounwind { ;CHECK-LABEL: vld1dupi32: ;Check the alignment value. Max for this instruction is 32 bits: ;CHECK: vld1.32 {d16[]}, [{{r[0-9]+|lr}}:32] %tmp1 = load i32, i32* %A, align 8 %tmp2 = insertelement <2 x i32> undef, i32 %tmp1, i32 0 %tmp3 = shufflevector <2 x i32> %tmp2, <2 x i32> undef, <2 x i32> zeroinitializer ret <2 x i32> %tmp3 } ; This sort of looks like a vld1dup, but there's an extension in the way. define <4 x i32> @load_i32_dup_zext(i8* %A) nounwind { ;CHECK-LABEL: load_i32_dup_zext: ;CHECK: ldrb r0, [{{r[0-9]+|lr}}] ;CHECK-NEXT: vdup.32 q8, r0 %tmp1 = load i8, i8* %A, align 1 %tmp2 = zext i8 %tmp1 to i32 %tmp3 = insertelement <4 x i32> undef, i32 %tmp2, i32 0 %tmp4 = shufflevector <4 x i32> %tmp3, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %tmp4 } ; This sort of looks like a vld1dup, but there's an extension in the way. define <4 x i32> @load_i32_dup_sext(i8* %A) nounwind { ;CHECK-LABEL: load_i32_dup_sext: ;CHECK: ldrsb r0, [{{r[0-9]+|lr}}] ;CHECK-NEXT: vdup.32 q8, r0 %tmp1 = load i8, i8* %A, align 1 %tmp2 = sext i8 %tmp1 to i32 %tmp3 = insertelement <4 x i32> undef, i32 %tmp2, i32 0 %tmp4 = shufflevector <4 x i32> %tmp3, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %tmp4 } define <2 x float> @vld1dupf(float* %A) nounwind { ;CHECK-LABEL: vld1dupf: ;CHECK: vld1.32 {d16[]}, [{{r[0-9]+|lr}}:32] %tmp0 = load float, float* %A %tmp1 = insertelement <2 x float> undef, float %tmp0, i32 0 %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer ret <2 x float> %tmp2 } define <16 x i8> @vld1dupQi8(i8* %A) nounwind { ;CHECK-LABEL: vld1dupQi8: ;Check the (default) alignment value. ;CHECK: vld1.8 {d16[], d17[]}, [{{r[0-9]+|lr}}] %tmp1 = load i8, i8* %A, align 8 %tmp2 = insertelement <16 x i8> undef, i8 %tmp1, i32 0 %tmp3 = shufflevector <16 x i8> %tmp2, <16 x i8> undef, <16 x i32> zeroinitializer ret <16 x i8> %tmp3 } define <4 x float> @vld1dupQf(float* %A) nounwind { ;CHECK-LABEL: vld1dupQf: ;CHECK: vld1.32 {d16[], d17[]}, [{{r[0-9]+|lr}}:32] %tmp0 = load float, float* %A %tmp1 = insertelement <4 x float> undef, float %tmp0, i32 0 %tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer ret <4 x float> %tmp2 } %struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> } %struct.__neon_int4x16x2_t = type { <4 x i16>, <4 x i16> } %struct.__neon_int2x32x2_t = type { <2 x i32>, <2 x i32> } define <8 x i8> @vld2dupi8(i8* %A) nounwind { ;CHECK-LABEL: vld2dupi8: ;Check the (default) alignment value. ;CHECK: vld2.8 {d16[0], d17[0]}, [{{r[0-9]+|lr}}] %tmp0 = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %A, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1) %tmp1 = extractvalue %struct.__neon_int8x8x2_t %tmp0, 0 %tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int8x8x2_t %tmp0, 1 %tmp4 = shufflevector <8 x i8> %tmp3, <8 x i8> undef, <8 x i32> zeroinitializer %tmp5 = add <8 x i8> %tmp2, %tmp4 ret <8 x i8> %tmp5 } define void @vld2dupi8_preinc(%struct.__neon_int8x8x2_t* noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, i8** noalias nocapture %a, i32 %b) nounwind { ;CHECK-LABEL: vld2dupi8_preinc: ;CHECK: vld2.8 {d16[], d17[]}, [r2] entry: %0 = load i8*, i8** %a, align 4 %add.ptr = getelementptr inbounds i8, i8* %0, i32 %b %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %add.ptr, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1) %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0 %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1 %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer store i8* %add.ptr, i8** %a, align 4 %r8 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 0 store <8 x i8> %lane, <8 x i8>* %r8, align 8 %r11 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 1 store <8 x i8> %lane1, <8 x i8>* %r11, align 8 ret void } define void @vld2dupi8_postinc_fixed(%struct.__neon_int8x8x2_t* noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, i8** noalias nocapture %a) nounwind { entry: ;CHECK-LABEL: vld2dupi8_postinc_fixed: ;CHECK: vld2.8 {d16[], d17[]}, [r2]! %0 = load i8*, i8** %a, align 4 %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %0, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1) %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0 %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1 %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 2 store i8* %add.ptr, i8** %a, align 4 %r7 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 0 store <8 x i8> %lane, <8 x i8>* %r7, align 8 %r10 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 1 store <8 x i8> %lane1, <8 x i8>* %r10, align 8 ret void } define void @vld2dupi8_postinc_variable(%struct.__neon_int8x8x2_t* noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, i8** noalias nocapture %a, i32 %n) nounwind { entry: ;CHECK-LABEL: vld2dupi8_postinc_variable: ;CHECK: vld2.8 {d16[], d17[]}, [r3], r2 %0 = load i8*, i8** %a, align 4 %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %0, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1) %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0 %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1 %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer %add.ptr = getelementptr inbounds i8, i8* %0, i32 %n store i8* %add.ptr, i8** %a, align 4 %r7 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 0 store <8 x i8> %lane, <8 x i8>* %r7, align 8 %r10 = getelementptr inbounds %struct.__neon_int8x8x2_t, %struct.__neon_int8x8x2_t* %agg.result, i32 0, i32 1 store <8 x i8> %lane1, <8 x i8>* %r10, align 8 ret void } define <4 x i16> @vld2dupi16(i8* %A) nounwind { ;CHECK-LABEL: vld2dupi16: ;Check that a power-of-two alignment smaller than the total size of the memory ;being loaded is ignored. ;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}] %tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2) %tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer %tmp5 = add <4 x i16> %tmp2, %tmp4 ret <4 x i16> %tmp5 } ;Check for a post-increment updating load. define <4 x i16> @vld2dupi16_update(i16** %ptr) nounwind { ;CHECK-LABEL: vld2dupi16_update: ;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}]! %A = load i16*, i16** %ptr %A2 = bitcast i16* %A to i8* %tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2) %tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer %tmp5 = add <4 x i16> %tmp2, %tmp4 %tmp6 = getelementptr i16, i16* %A, i32 2 store i16* %tmp6, i16** %ptr ret <4 x i16> %tmp5 } define <4 x i16> @vld2dupi16_odd_update(i16** %ptr) nounwind { ;CHECK-LABEL: vld2dupi16_odd_update: ;CHECK: mov [[INC:r[0-9]+]], #6 ;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}], [[INC]] %A = load i16*, i16** %ptr %A2 = bitcast i16* %A to i8* %tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2) %tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer %tmp5 = add <4 x i16> %tmp2, %tmp4 %tmp6 = getelementptr i16, i16* %A, i32 3 store i16* %tmp6, i16** %ptr ret <4 x i16> %tmp5 } define <2 x i32> @vld2dupi32(i8* %A) nounwind { ;CHECK-LABEL: vld2dupi32: ;Check the alignment value. Max for this instruction is 64 bits: ;CHECK: vld2.32 {d16[0], d17[0]}, [{{r[0-9]+|lr}}:64] %tmp0 = tail call %struct.__neon_int2x32x2_t @llvm.arm.neon.vld2lane.v2i32.p0i8(i8* %A, <2 x i32> undef, <2 x i32> undef, i32 0, i32 16) %tmp1 = extractvalue %struct.__neon_int2x32x2_t %tmp0, 0 %tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int2x32x2_t %tmp0, 1 %tmp4 = shufflevector <2 x i32> %tmp3, <2 x i32> undef, <2 x i32> zeroinitializer %tmp5 = add <2 x i32> %tmp2, %tmp4 ret <2 x i32> %tmp5 } declare %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly declare %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8*, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly declare %struct.__neon_int2x32x2_t @llvm.arm.neon.vld2lane.v2i32.p0i8(i8*, <2 x i32>, <2 x i32>, i32, i32) nounwind readonly %struct.__neon_int8x8x3_t = type { <8 x i8>, <8 x i8>, <8 x i8> } %struct.__neon_int16x4x3_t = type { <4 x i16>, <4 x i16>, <4 x i16> } ;Check for a post-increment updating load with register increment. define <8 x i8> @vld3dupi8_update(i8** %ptr, i32 %inc) nounwind { ;CHECK-LABEL: vld3dupi8_update: ;CHECK: vld3.8 {d16[0], d17[0], d18[0]}, [{{r[0-9]+|lr}}], r1 %A = load i8*, i8** %ptr %tmp0 = tail call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3lane.v8i8.p0i8(i8* %A, <8 x i8> undef, <8 x i8> undef, <8 x i8> undef, i32 0, i32 8) %tmp1 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 0 %tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 1 %tmp4 = shufflevector <8 x i8> %tmp3, <8 x i8> undef, <8 x i32> zeroinitializer %tmp5 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 2 %tmp6 = shufflevector <8 x i8> %tmp5, <8 x i8> undef, <8 x i32> zeroinitializer %tmp7 = add <8 x i8> %tmp2, %tmp4 %tmp8 = add <8 x i8> %tmp7, %tmp6 %tmp9 = getelementptr i8, i8* %A, i32 %inc store i8* %tmp9, i8** %ptr ret <8 x i8> %tmp8 } define <4 x i16> @vld3dupi16(i8* %A) nounwind { ;CHECK-LABEL: vld3dupi16: ;Check the (default) alignment value. VLD3 does not support alignment. ;CHECK: vld3.16 {d16[0], d17[0], d18[0]}, [{{r[0-9]+|lr}}] %tmp0 = tail call %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3lane.v4i16.p0i8(i8* %A, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 8) %tmp1 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 1 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer %tmp5 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 2 %tmp6 = shufflevector <4 x i16> %tmp5, <4 x i16> undef, <4 x i32> zeroinitializer %tmp7 = add <4 x i16> %tmp2, %tmp4 %tmp8 = add <4 x i16> %tmp7, %tmp6 ret <4 x i16> %tmp8 } declare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3lane.v8i8.p0i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly declare %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3lane.v4i16.p0i8(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly %struct.__neon_int16x4x4_t = type { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } %struct.__neon_int32x2x4_t = type { <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32> } ;Check for a post-increment updating load. define <4 x i16> @vld4dupi16_update(i16** %ptr) nounwind { ;CHECK-LABEL: vld4dupi16_update: ;CHECK: vld4.16 {d16[0], d17[0], d18[0], d19[0]}, [{{r[0-9]+|lr}}]! %A = load i16*, i16** %ptr %A2 = bitcast i16* %A to i8* %tmp0 = tail call %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 1) %tmp1 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 0 %tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 1 %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer %tmp5 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 2 %tmp6 = shufflevector <4 x i16> %tmp5, <4 x i16> undef, <4 x i32> zeroinitializer %tmp7 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 3 %tmp8 = shufflevector <4 x i16> %tmp7, <4 x i16> undef, <4 x i32> zeroinitializer %tmp9 = add <4 x i16> %tmp2, %tmp4 %tmp10 = add <4 x i16> %tmp6, %tmp8 %tmp11 = add <4 x i16> %tmp9, %tmp10 %tmp12 = getelementptr i16, i16* %A, i32 4 store i16* %tmp12, i16** %ptr ret <4 x i16> %tmp11 } define <2 x i32> @vld4dupi32(i8* %A) nounwind { ;CHECK-LABEL: vld4dupi32: ;Check the alignment value. An 8-byte alignment is allowed here even though ;it is smaller than the total size of the memory being loaded. ;CHECK: vld4.32 {d16[0], d17[0], d18[0], d19[0]}, [{{r[0-9]+|lr}}:64] %tmp0 = tail call %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4lane.v2i32.p0i8(i8* %A, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, i32 0, i32 8) %tmp1 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 0 %tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer %tmp3 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 1 %tmp4 = shufflevector <2 x i32> %tmp3, <2 x i32> undef, <2 x i32> zeroinitializer %tmp5 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 2 %tmp6 = shufflevector <2 x i32> %tmp5, <2 x i32> undef, <2 x i32> zeroinitializer %tmp7 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 3 %tmp8 = shufflevector <2 x i32> %tmp7, <2 x i32> undef, <2 x i32> zeroinitializer %tmp9 = add <2 x i32> %tmp2, %tmp4 %tmp10 = add <2 x i32> %tmp6, %tmp8 %tmp11 = add <2 x i32> %tmp9, %tmp10 ret <2 x i32> %tmp11 } declare %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4lane.v4i16.p0i8(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly declare %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4lane.v2i32.p0i8(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind readonly