; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -aarch64-sve-vector-bits-min=256 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_256 ; RUN: llc -aarch64-sve-vector-bits-min=512 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512 ; RUN: llc -aarch64-sve-vector-bits-min=2048 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512 target triple = "aarch64-unknown-linux-gnu" ; ; CEIL -> FRINTP ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frintp_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.ceil.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frintp_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.ceil.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frintp_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintp z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.ceil.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frintp_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frintp_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintp z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frintp z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintp_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintp z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.ceil.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frintp_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintp_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintp z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.ceil.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frintp_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintp_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintp z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.ceil.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frintp_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.ceil.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frintp_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.ceil.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frintp_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintp z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.ceil.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frintp_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frintp_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintp z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frintp z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintp_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintp z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.ceil.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frintp_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintp_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintp z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.ceil.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frintp_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintp_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintp z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.ceil.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frintp_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.ceil.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frintp_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintp v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.ceil.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frintp_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintp_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintp z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.ceil.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frintp_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frintp_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintp z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frintp z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintp_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintp z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.ceil.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frintp_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintp_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintp z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.ceil.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frintp_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintp_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintp z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.ceil.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; FLOOR -> FRINTM ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frintm_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.floor.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frintm_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.floor.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frintm_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintm z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.floor.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frintm_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frintm_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintm z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frintm z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintm_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintm z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.floor.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frintm_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintm_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintm z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.floor.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frintm_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintm_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintm z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.floor.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frintm_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.floor.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frintm_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.floor.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frintm_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintm z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.floor.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frintm_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frintm_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintm z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frintm z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintm_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintm z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.floor.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frintm_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintm_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintm z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.floor.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frintm_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintm_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintm z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.floor.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frintm_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.floor.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frintm_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintm v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.floor.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frintm_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintm_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintm z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.floor.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frintm_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frintm_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintm z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frintm z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintm_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintm z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.floor.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frintm_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintm_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintm z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.floor.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frintm_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintm_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintm z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.floor.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; FNEARBYINT -> FRINTI ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frinti_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.nearbyint.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frinti_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.nearbyint.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frinti_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinti z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.nearbyint.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frinti_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frinti_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinti z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frinti z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinti_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinti z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.nearbyint.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frinti_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinti_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinti z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.nearbyint.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frinti_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinti_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinti z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.nearbyint.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frinti_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.nearbyint.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frinti_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frinti_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinti z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.nearbyint.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frinti_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frinti_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinti z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frinti z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinti_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinti z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.nearbyint.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frinti_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinti_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinti z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.nearbyint.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frinti_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinti_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinti z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.nearbyint.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frinti_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.nearbyint.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frinti_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frinti v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frinti_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinti_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinti z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.nearbyint.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frinti_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frinti_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinti z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frinti z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinti_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinti z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.nearbyint.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frinti_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinti_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinti z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.nearbyint.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frinti_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinti_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinti z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.nearbyint.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; RINT -> FRINTX ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frintx_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.rint.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frintx_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.rint.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frintx_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintx z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.rint.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frintx_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frintx_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintx z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frintx z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintx_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintx z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.rint.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frintx_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintx_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintx z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.rint.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frintx_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintx_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintx z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.rint.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frintx_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.rint.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frintx_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.rint.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frintx_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintx z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.rint.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frintx_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frintx_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintx z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frintx z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintx_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintx z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.rint.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frintx_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintx_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintx z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.rint.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frintx_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintx_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintx z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.rint.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frintx_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.rint.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frintx_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintx v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.rint.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frintx_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintx_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintx z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.rint.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frintx_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frintx_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintx z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frintx z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintx_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintx z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.rint.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frintx_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintx_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintx z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.rint.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frintx_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintx_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintx z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.rint.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; ROUND -> FRINTA ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frinta_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.round.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frinta_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.round.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frinta_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinta z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.round.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frinta_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frinta_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinta z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frinta z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinta_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinta z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.round.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frinta_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinta_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinta z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.round.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frinta_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinta_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frinta z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.round.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frinta_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.round.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frinta_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.round.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frinta_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinta z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.round.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frinta_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frinta_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinta z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frinta z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinta_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinta z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.round.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frinta_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinta_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinta z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.round.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frinta_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinta_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frinta z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.round.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frinta_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.round.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frinta_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frinta v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.round.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frinta_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frinta_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinta z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.round.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frinta_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frinta_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frinta z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frinta z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frinta_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frinta z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.round.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frinta_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frinta_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinta z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.round.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frinta_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frinta_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frinta z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.round.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; ROUNDEVEN -> FRINTN ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frintn_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.roundeven.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frintn_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.roundeven.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frintn_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintn z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.roundeven.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frintn_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frintn_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintn z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frintn z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintn_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintn z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.roundeven.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frintn_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintn_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintn z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.roundeven.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frintn_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintn_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintn z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.roundeven.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frintn_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.roundeven.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frintn_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.roundeven.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frintn_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintn z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.roundeven.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frintn_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frintn_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintn z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frintn z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintn_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintn z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.roundeven.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frintn_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintn_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintn z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.roundeven.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frintn_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintn_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintn z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.roundeven.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frintn_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.roundeven.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frintn_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintn v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.roundeven.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frintn_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintn_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintn z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.roundeven.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frintn_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frintn_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintn z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frintn z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintn_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintn z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.roundeven.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frintn_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintn_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintn z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.roundeven.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frintn_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintn_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintn z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.roundeven.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } ; ; TRUNC -> FRINTZ ; ; Don't use SVE for 64-bit vectors. define <4 x half> @frintz_v4f16(<4 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v4f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz v0.4h, v0.4h ; CHECK-NEXT: ret %res = call <4 x half> @llvm.trunc.v4f16(<4 x half> %op) ret <4 x half> %res } ; Don't use SVE for 128-bit vectors. define <8 x half> @frintz_v8f16(<8 x half> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v8f16: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz v0.8h, v0.8h ; CHECK-NEXT: ret %res = call <8 x half> @llvm.trunc.v8f16(<8 x half> %op) ret <8 x half> %res } define void @frintz_v16f16(<16 x half>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v16f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl16 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintz z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x half>, <16 x half>* %a %res = call <16 x half> @llvm.trunc.v16f16(<16 x half> %op) store <16 x half> %res, <16 x half>* %a ret void } define void @frintz_v32f16(<32 x half>* %a) #0 { ; VBITS_GE_256-LABEL: frintz_v32f16: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #16 ; VBITS_GE_256-NEXT: ptrue p0.h, vl16 ; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: ld1h { z1.h }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintz z0.h, p0/m, z0.h ; VBITS_GE_256-NEXT: frintz z1.h, p0/m, z1.h ; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x0, x8, lsl #1] ; VBITS_GE_256-NEXT: st1h { z1.h }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintz_v32f16: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.h, vl32 ; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintz z0.h, p0/m, z0.h ; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <32 x half>, <32 x half>* %a %res = call <32 x half> @llvm.trunc.v32f16(<32 x half> %op) store <32 x half> %res, <32 x half>* %a ret void } define void @frintz_v64f16(<64 x half>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintz_v64f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl64 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintz z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x half>, <64 x half>* %a %res = call <64 x half> @llvm.trunc.v64f16(<64 x half> %op) store <64 x half> %res, <64 x half>* %a ret void } define void @frintz_v128f16(<128 x half>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintz_v128f16: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.h, vl128 ; CHECK-NEXT: ld1h { z0.h }, p0/z, [x0] ; CHECK-NEXT: frintz z0.h, p0/m, z0.h ; CHECK-NEXT: st1h { z0.h }, p0, [x0] ; CHECK-NEXT: ret %op = load <128 x half>, <128 x half>* %a %res = call <128 x half> @llvm.trunc.v128f16(<128 x half> %op) store <128 x half> %res, <128 x half>* %a ret void } ; Don't use SVE for 64-bit vectors. define <2 x float> @frintz_v2f32(<2 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v2f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz v0.2s, v0.2s ; CHECK-NEXT: ret %res = call <2 x float> @llvm.trunc.v2f32(<2 x float> %op) ret <2 x float> %res } ; Don't use SVE for 128-bit vectors. define <4 x float> @frintz_v4f32(<4 x float> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v4f32: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz v0.4s, v0.4s ; CHECK-NEXT: ret %res = call <4 x float> @llvm.trunc.v4f32(<4 x float> %op) ret <4 x float> %res } define void @frintz_v8f32(<8 x float>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v8f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl8 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintz z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <8 x float>, <8 x float>* %a %res = call <8 x float> @llvm.trunc.v8f32(<8 x float> %op) store <8 x float> %res, <8 x float>* %a ret void } define void @frintz_v16f32(<16 x float>* %a) #0 { ; VBITS_GE_256-LABEL: frintz_v16f32: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #8 ; VBITS_GE_256-NEXT: ptrue p0.s, vl8 ; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: ld1w { z1.s }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintz z0.s, p0/m, z0.s ; VBITS_GE_256-NEXT: frintz z1.s, p0/m, z1.s ; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x0, x8, lsl #2] ; VBITS_GE_256-NEXT: st1w { z1.s }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintz_v16f32: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.s, vl16 ; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintz z0.s, p0/m, z0.s ; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <16 x float>, <16 x float>* %a %res = call <16 x float> @llvm.trunc.v16f32(<16 x float> %op) store <16 x float> %res, <16 x float>* %a ret void } define void @frintz_v32f32(<32 x float>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintz_v32f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl32 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintz z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x float>, <32 x float>* %a %res = call <32 x float> @llvm.trunc.v32f32(<32 x float> %op) store <32 x float> %res, <32 x float>* %a ret void } define void @frintz_v64f32(<64 x float>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintz_v64f32: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.s, vl64 ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: frintz z0.s, p0/m, z0.s ; CHECK-NEXT: st1w { z0.s }, p0, [x0] ; CHECK-NEXT: ret %op = load <64 x float>, <64 x float>* %a %res = call <64 x float> @llvm.trunc.v64f32(<64 x float> %op) store <64 x float> %res, <64 x float>* %a ret void } ; Don't use SVE for 64-bit vectors. define <1 x double> @frintz_v1f64(<1 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v1f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz d0, d0 ; CHECK-NEXT: ret %res = call <1 x double> @llvm.trunc.v1f64(<1 x double> %op) ret <1 x double> %res } ; Don't use SVE for 128-bit vectors. define <2 x double> @frintz_v2f64(<2 x double> %op) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v2f64: ; CHECK: // %bb.0: ; CHECK-NEXT: frintz v0.2d, v0.2d ; CHECK-NEXT: ret %res = call <2 x double> @llvm.trunc.v2f64(<2 x double> %op) ret <2 x double> %res } define void @frintz_v4f64(<4 x double>* %a) vscale_range(2,0) #0 { ; CHECK-LABEL: frintz_v4f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl4 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintz z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <4 x double>, <4 x double>* %a %res = call <4 x double> @llvm.trunc.v4f64(<4 x double> %op) store <4 x double> %res, <4 x double>* %a ret void } define void @frintz_v8f64(<8 x double>* %a) #0 { ; VBITS_GE_256-LABEL: frintz_v8f64: ; VBITS_GE_256: // %bb.0: ; VBITS_GE_256-NEXT: mov x8, #4 ; VBITS_GE_256-NEXT: ptrue p0.d, vl4 ; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: ld1d { z1.d }, p0/z, [x0] ; VBITS_GE_256-NEXT: frintz z0.d, p0/m, z0.d ; VBITS_GE_256-NEXT: frintz z1.d, p0/m, z1.d ; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x0, x8, lsl #3] ; VBITS_GE_256-NEXT: st1d { z1.d }, p0, [x0] ; VBITS_GE_256-NEXT: ret ; ; VBITS_GE_512-LABEL: frintz_v8f64: ; VBITS_GE_512: // %bb.0: ; VBITS_GE_512-NEXT: ptrue p0.d, vl8 ; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] ; VBITS_GE_512-NEXT: frintz z0.d, p0/m, z0.d ; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x0] ; VBITS_GE_512-NEXT: ret %op = load <8 x double>, <8 x double>* %a %res = call <8 x double> @llvm.trunc.v8f64(<8 x double> %op) store <8 x double> %res, <8 x double>* %a ret void } define void @frintz_v16f64(<16 x double>* %a) vscale_range(8,0) #0 { ; CHECK-LABEL: frintz_v16f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl16 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintz z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <16 x double>, <16 x double>* %a %res = call <16 x double> @llvm.trunc.v16f64(<16 x double> %op) store <16 x double> %res, <16 x double>* %a ret void } define void @frintz_v32f64(<32 x double>* %a) vscale_range(16,0) #0 { ; CHECK-LABEL: frintz_v32f64: ; CHECK: // %bb.0: ; CHECK-NEXT: ptrue p0.d, vl32 ; CHECK-NEXT: ld1d { z0.d }, p0/z, [x0] ; CHECK-NEXT: frintz z0.d, p0/m, z0.d ; CHECK-NEXT: st1d { z0.d }, p0, [x0] ; CHECK-NEXT: ret %op = load <32 x double>, <32 x double>* %a %res = call <32 x double> @llvm.trunc.v32f64(<32 x double> %op) store <32 x double> %res, <32 x double>* %a ret void } attributes #0 = { "target-features"="+sve" } declare <4 x half> @llvm.ceil.v4f16(<4 x half>) declare <8 x half> @llvm.ceil.v8f16(<8 x half>) declare <16 x half> @llvm.ceil.v16f16(<16 x half>) declare <32 x half> @llvm.ceil.v32f16(<32 x half>) declare <64 x half> @llvm.ceil.v64f16(<64 x half>) declare <128 x half> @llvm.ceil.v128f16(<128 x half>) declare <2 x float> @llvm.ceil.v2f32(<2 x float>) declare <4 x float> @llvm.ceil.v4f32(<4 x float>) declare <8 x float> @llvm.ceil.v8f32(<8 x float>) declare <16 x float> @llvm.ceil.v16f32(<16 x float>) declare <32 x float> @llvm.ceil.v32f32(<32 x float>) declare <64 x float> @llvm.ceil.v64f32(<64 x float>) declare <1 x double> @llvm.ceil.v1f64(<1 x double>) declare <2 x double> @llvm.ceil.v2f64(<2 x double>) declare <4 x double> @llvm.ceil.v4f64(<4 x double>) declare <8 x double> @llvm.ceil.v8f64(<8 x double>) declare <16 x double> @llvm.ceil.v16f64(<16 x double>) declare <32 x double> @llvm.ceil.v32f64(<32 x double>) declare <4 x half> @llvm.floor.v4f16(<4 x half>) declare <8 x half> @llvm.floor.v8f16(<8 x half>) declare <16 x half> @llvm.floor.v16f16(<16 x half>) declare <32 x half> @llvm.floor.v32f16(<32 x half>) declare <64 x half> @llvm.floor.v64f16(<64 x half>) declare <128 x half> @llvm.floor.v128f16(<128 x half>) declare <2 x float> @llvm.floor.v2f32(<2 x float>) declare <4 x float> @llvm.floor.v4f32(<4 x float>) declare <8 x float> @llvm.floor.v8f32(<8 x float>) declare <16 x float> @llvm.floor.v16f32(<16 x float>) declare <32 x float> @llvm.floor.v32f32(<32 x float>) declare <64 x float> @llvm.floor.v64f32(<64 x float>) declare <1 x double> @llvm.floor.v1f64(<1 x double>) declare <2 x double> @llvm.floor.v2f64(<2 x double>) declare <4 x double> @llvm.floor.v4f64(<4 x double>) declare <8 x double> @llvm.floor.v8f64(<8 x double>) declare <16 x double> @llvm.floor.v16f64(<16 x double>) declare <32 x double> @llvm.floor.v32f64(<32 x double>) declare <4 x half> @llvm.nearbyint.v4f16(<4 x half>) declare <8 x half> @llvm.nearbyint.v8f16(<8 x half>) declare <16 x half> @llvm.nearbyint.v16f16(<16 x half>) declare <32 x half> @llvm.nearbyint.v32f16(<32 x half>) declare <64 x half> @llvm.nearbyint.v64f16(<64 x half>) declare <128 x half> @llvm.nearbyint.v128f16(<128 x half>) declare <2 x float> @llvm.nearbyint.v2f32(<2 x float>) declare <4 x float> @llvm.nearbyint.v4f32(<4 x float>) declare <8 x float> @llvm.nearbyint.v8f32(<8 x float>) declare <16 x float> @llvm.nearbyint.v16f32(<16 x float>) declare <32 x float> @llvm.nearbyint.v32f32(<32 x float>) declare <64 x float> @llvm.nearbyint.v64f32(<64 x float>) declare <1 x double> @llvm.nearbyint.v1f64(<1 x double>) declare <2 x double> @llvm.nearbyint.v2f64(<2 x double>) declare <4 x double> @llvm.nearbyint.v4f64(<4 x double>) declare <8 x double> @llvm.nearbyint.v8f64(<8 x double>) declare <16 x double> @llvm.nearbyint.v16f64(<16 x double>) declare <32 x double> @llvm.nearbyint.v32f64(<32 x double>) declare <4 x half> @llvm.rint.v4f16(<4 x half>) declare <8 x half> @llvm.rint.v8f16(<8 x half>) declare <16 x half> @llvm.rint.v16f16(<16 x half>) declare <32 x half> @llvm.rint.v32f16(<32 x half>) declare <64 x half> @llvm.rint.v64f16(<64 x half>) declare <128 x half> @llvm.rint.v128f16(<128 x half>) declare <2 x float> @llvm.rint.v2f32(<2 x float>) declare <4 x float> @llvm.rint.v4f32(<4 x float>) declare <8 x float> @llvm.rint.v8f32(<8 x float>) declare <16 x float> @llvm.rint.v16f32(<16 x float>) declare <32 x float> @llvm.rint.v32f32(<32 x float>) declare <64 x float> @llvm.rint.v64f32(<64 x float>) declare <1 x double> @llvm.rint.v1f64(<1 x double>) declare <2 x double> @llvm.rint.v2f64(<2 x double>) declare <4 x double> @llvm.rint.v4f64(<4 x double>) declare <8 x double> @llvm.rint.v8f64(<8 x double>) declare <16 x double> @llvm.rint.v16f64(<16 x double>) declare <32 x double> @llvm.rint.v32f64(<32 x double>) declare <4 x half> @llvm.round.v4f16(<4 x half>) declare <8 x half> @llvm.round.v8f16(<8 x half>) declare <16 x half> @llvm.round.v16f16(<16 x half>) declare <32 x half> @llvm.round.v32f16(<32 x half>) declare <64 x half> @llvm.round.v64f16(<64 x half>) declare <128 x half> @llvm.round.v128f16(<128 x half>) declare <2 x float> @llvm.round.v2f32(<2 x float>) declare <4 x float> @llvm.round.v4f32(<4 x float>) declare <8 x float> @llvm.round.v8f32(<8 x float>) declare <16 x float> @llvm.round.v16f32(<16 x float>) declare <32 x float> @llvm.round.v32f32(<32 x float>) declare <64 x float> @llvm.round.v64f32(<64 x float>) declare <1 x double> @llvm.round.v1f64(<1 x double>) declare <2 x double> @llvm.round.v2f64(<2 x double>) declare <4 x double> @llvm.round.v4f64(<4 x double>) declare <8 x double> @llvm.round.v8f64(<8 x double>) declare <16 x double> @llvm.round.v16f64(<16 x double>) declare <32 x double> @llvm.round.v32f64(<32 x double>) declare <4 x half> @llvm.roundeven.v4f16(<4 x half>) declare <8 x half> @llvm.roundeven.v8f16(<8 x half>) declare <16 x half> @llvm.roundeven.v16f16(<16 x half>) declare <32 x half> @llvm.roundeven.v32f16(<32 x half>) declare <64 x half> @llvm.roundeven.v64f16(<64 x half>) declare <128 x half> @llvm.roundeven.v128f16(<128 x half>) declare <2 x float> @llvm.roundeven.v2f32(<2 x float>) declare <4 x float> @llvm.roundeven.v4f32(<4 x float>) declare <8 x float> @llvm.roundeven.v8f32(<8 x float>) declare <16 x float> @llvm.roundeven.v16f32(<16 x float>) declare <32 x float> @llvm.roundeven.v32f32(<32 x float>) declare <64 x float> @llvm.roundeven.v64f32(<64 x float>) declare <1 x double> @llvm.roundeven.v1f64(<1 x double>) declare <2 x double> @llvm.roundeven.v2f64(<2 x double>) declare <4 x double> @llvm.roundeven.v4f64(<4 x double>) declare <8 x double> @llvm.roundeven.v8f64(<8 x double>) declare <16 x double> @llvm.roundeven.v16f64(<16 x double>) declare <32 x double> @llvm.roundeven.v32f64(<32 x double>) declare <4 x half> @llvm.trunc.v4f16(<4 x half>) declare <8 x half> @llvm.trunc.v8f16(<8 x half>) declare <16 x half> @llvm.trunc.v16f16(<16 x half>) declare <32 x half> @llvm.trunc.v32f16(<32 x half>) declare <64 x half> @llvm.trunc.v64f16(<64 x half>) declare <128 x half> @llvm.trunc.v128f16(<128 x half>) declare <2 x float> @llvm.trunc.v2f32(<2 x float>) declare <4 x float> @llvm.trunc.v4f32(<4 x float>) declare <8 x float> @llvm.trunc.v8f32(<8 x float>) declare <16 x float> @llvm.trunc.v16f32(<16 x float>) declare <32 x float> @llvm.trunc.v32f32(<32 x float>) declare <64 x float> @llvm.trunc.v64f32(<64 x float>) declare <1 x double> @llvm.trunc.v1f64(<1 x double>) declare <2 x double> @llvm.trunc.v2f64(<2 x double>) declare <4 x double> @llvm.trunc.v4f64(<4 x double>) declare <8 x double> @llvm.trunc.v8f64(<8 x double>) declare <16 x double> @llvm.trunc.v16f64(<16 x double>) declare <32 x double> @llvm.trunc.v32f64(<32 x double>)