; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -passes=vector-combine -S -mtriple=x86_64-- -mattr=SSE2 | FileCheck %s --check-prefixes=CHECK,SSE ; RUN: opt < %s -passes=vector-combine -S -mtriple=x86_64-- -mattr=AVX2 | FileCheck %s --check-prefixes=CHECK,AVX declare void @use(<4 x i32>) declare void @usef(<4 x float>) ; Eliminating an insert is profitable. define <16 x i8> @ins0_ins0_add(i8 %x, i8 %y) { ; CHECK-LABEL: @ins0_ins0_add( ; CHECK-NEXT: [[R_SCALAR:%.*]] = add i8 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <16 x i8> poison, i8 [[R_SCALAR]], i64 0 ; CHECK-NEXT: ret <16 x i8> [[R]] ; %i0 = insertelement <16 x i8> poison, i8 %x, i32 0 %i1 = insertelement <16 x i8> poison, i8 %y, i32 0 %r = add <16 x i8> %i0, %i1 ret <16 x i8> %r } ; Eliminating an insert is still profitable. Flags propagate. Mismatch types on index is ok. define <8 x i16> @ins0_ins0_sub_flags(i16 %x, i16 %y) { ; CHECK-LABEL: @ins0_ins0_sub_flags( ; CHECK-NEXT: [[R_SCALAR:%.*]] = sub nuw nsw i16 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> poison, i16 [[R_SCALAR]], i64 5 ; CHECK-NEXT: ret <8 x i16> [[R]] ; %i0 = insertelement <8 x i16> poison, i16 %x, i8 5 %i1 = insertelement <8 x i16> poison, i16 %y, i32 5 %r = sub nsw nuw <8 x i16> %i0, %i1 ret <8 x i16> %r } ; The new vector constant is calculated by constant folding. ; This is conservatively created as zero rather than undef for 'undef ^ undef'. define <2 x i64> @ins1_ins1_xor(i64 %x, i64 %y) { ; CHECK-LABEL: @ins1_ins1_xor( ; CHECK-NEXT: [[R_SCALAR:%.*]] = xor i64 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> poison, i64 [[R_SCALAR]], i64 1 ; CHECK-NEXT: ret <2 x i64> [[R]] ; %i0 = insertelement <2 x i64> poison, i64 %x, i64 1 %i1 = insertelement <2 x i64> poison, i64 %y, i32 1 %r = xor <2 x i64> %i0, %i1 ret <2 x i64> %r } define <2 x i64> @ins1_ins1_iterate(i64 %w, i64 %x, i64 %y, i64 %z) { ; CHECK-LABEL: @ins1_ins1_iterate( ; CHECK-NEXT: [[S0_SCALAR:%.*]] = sub i64 [[W:%.*]], [[X:%.*]] ; CHECK-NEXT: [[S1_SCALAR:%.*]] = or i64 [[S0_SCALAR]], [[Y:%.*]] ; CHECK-NEXT: [[S2_SCALAR:%.*]] = shl i64 [[Z:%.*]], [[S1_SCALAR]] ; CHECK-NEXT: [[S2:%.*]] = insertelement <2 x i64> poison, i64 [[S2_SCALAR]], i64 1 ; CHECK-NEXT: ret <2 x i64> [[S2]] ; %i0 = insertelement <2 x i64> poison, i64 %w, i64 1 %i1 = insertelement <2 x i64> poison, i64 %x, i32 1 %s0 = sub <2 x i64> %i0, %i1 %i2 = insertelement <2 x i64> poison, i64 %y, i32 1 %s1 = or <2 x i64> %s0, %i2 %i3 = insertelement <2 x i64> poison, i64 %z, i32 1 %s2 = shl <2 x i64> %i3, %s1 ret <2 x i64> %s2 } ; The inserts are free, but it's still better to scalarize. define <2 x double> @ins0_ins0_fadd(double %x, double %y) { ; CHECK-LABEL: @ins0_ins0_fadd( ; CHECK-NEXT: [[R_SCALAR:%.*]] = fadd reassoc nsz double [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <2 x double> poison, double [[R_SCALAR]], i64 0 ; CHECK-NEXT: ret <2 x double> [[R]] ; %i0 = insertelement <2 x double> poison, double %x, i32 0 %i1 = insertelement <2 x double> poison, double %y, i32 0 %r = fadd reassoc nsz <2 x double> %i0, %i1 ret <2 x double> %r } ; Negative test - mismatched indexes (but could fold this). define <16 x i8> @ins1_ins0_add(i8 %x, i8 %y) { ; CHECK-LABEL: @ins1_ins0_add( ; CHECK-NEXT: [[I0:%.*]] = insertelement <16 x i8> poison, i8 [[X:%.*]], i32 1 ; CHECK-NEXT: [[I1:%.*]] = insertelement <16 x i8> poison, i8 [[Y:%.*]], i32 0 ; CHECK-NEXT: [[R:%.*]] = add <16 x i8> [[I0]], [[I1]] ; CHECK-NEXT: ret <16 x i8> [[R]] ; %i0 = insertelement <16 x i8> poison, i8 %x, i32 1 %i1 = insertelement <16 x i8> poison, i8 %y, i32 0 %r = add <16 x i8> %i0, %i1 ret <16 x i8> %r } ; Base vector does not have to be undef. define <4 x i32> @ins0_ins0_mul(i32 %x, i32 %y) { ; CHECK-LABEL: @ins0_ins0_mul( ; CHECK-NEXT: [[R_SCALAR:%.*]] = mul i32 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> poison, i32 [[R_SCALAR]], i64 0 ; CHECK-NEXT: ret <4 x i32> [[R]] ; %i0 = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0 %i1 = insertelement <4 x i32> poison, i32 %y, i32 0 %r = mul <4 x i32> %i0, %i1 ret <4 x i32> %r } ; It is safe to scalarize any binop (no extra UB/poison danger). define <2 x i64> @ins1_ins1_sdiv(i64 %x, i64 %y) { ; CHECK-LABEL: @ins1_ins1_sdiv( ; CHECK-NEXT: [[R_SCALAR:%.*]] = sdiv i64 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 -6, i64 0>, i64 [[R_SCALAR]], i64 1 ; CHECK-NEXT: ret <2 x i64> [[R]] ; %i0 = insertelement <2 x i64> <i64 42, i64 -42>, i64 %x, i64 1 %i1 = insertelement <2 x i64> <i64 -7, i64 128>, i64 %y, i32 1 %r = sdiv <2 x i64> %i0, %i1 ret <2 x i64> %r } ; Constant folding deals with undef per element - the entire value does not become undef. define <2 x i64> @ins1_ins1_udiv(i64 %x, i64 %y) { ; CHECK-LABEL: @ins1_ins1_udiv( ; CHECK-NEXT: [[R_SCALAR:%.*]] = udiv i64 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 6, i64 poison>, i64 [[R_SCALAR]], i64 1 ; CHECK-NEXT: ret <2 x i64> [[R]] ; %i0 = insertelement <2 x i64> <i64 42, i64 undef>, i64 %x, i32 1 %i1 = insertelement <2 x i64> <i64 7, i64 undef>, i64 %y, i32 1 %r = udiv <2 x i64> %i0, %i1 ret <2 x i64> %r } ; This could be simplified -- creates immediate UB without the transform because ; divisor has an undef element -- but that is hidden after the transform. define <2 x i64> @ins1_ins1_urem(i64 %x, i64 %y) { ; CHECK-LABEL: @ins1_ins1_urem( ; CHECK-NEXT: [[R_SCALAR:%.*]] = urem i64 [[X:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 poison, i64 0>, i64 [[R_SCALAR]], i64 1 ; CHECK-NEXT: ret <2 x i64> [[R]] ; %i0 = insertelement <2 x i64> <i64 42, i64 undef>, i64 %x, i64 1 %i1 = insertelement <2 x i64> <i64 undef, i64 128>, i64 %y, i32 1 %r = urem <2 x i64> %i0, %i1 ret <2 x i64> %r } ; Extra use is accounted for in cost calculation. define <4 x i32> @ins0_ins0_xor(i32 %x, i32 %y) { ; CHECK-LABEL: @ins0_ins0_xor( ; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK-NEXT: call void @use(<4 x i32> [[I0]]) ; CHECK-NEXT: [[R_SCALAR:%.*]] = xor i32 [[X]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> poison, i32 [[R_SCALAR]], i64 0 ; CHECK-NEXT: ret <4 x i32> [[R]] ; %i0 = insertelement <4 x i32> poison, i32 %x, i32 0 call void @use(<4 x i32> %i0) %i1 = insertelement <4 x i32> poison, i32 %y, i32 0 %r = xor <4 x i32> %i0, %i1 ret <4 x i32> %r } ; Extra use is accounted for in cost calculation. define <4 x float> @ins1_ins1_fmul(float %x, float %y) { ; CHECK-LABEL: @ins1_ins1_fmul( ; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 1 ; CHECK-NEXT: call void @usef(<4 x float> [[I1]]) ; CHECK-NEXT: [[R_SCALAR:%.*]] = fmul float [[X:%.*]], [[Y]] ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> poison, float [[R_SCALAR]], i64 1 ; CHECK-NEXT: ret <4 x float> [[R]] ; %i0 = insertelement <4 x float> poison, float %x, i32 1 %i1 = insertelement <4 x float> poison, float %y, i32 1 call void @usef(<4 x float> %i1) %r = fmul <4 x float> %i0, %i1 ret <4 x float> %r } ; If the scalar binop is not cheaper than the vector binop, extra uses can prevent the transform. define <4 x float> @ins2_ins2_fsub(float %x, float %y) { ; CHECK-LABEL: @ins2_ins2_fsub( ; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 2 ; CHECK-NEXT: call void @usef(<4 x float> [[I0]]) ; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 2 ; CHECK-NEXT: call void @usef(<4 x float> [[I1]]) ; CHECK-NEXT: [[R:%.*]] = fsub <4 x float> [[I0]], [[I1]] ; CHECK-NEXT: ret <4 x float> [[R]] ; %i0 = insertelement <4 x float> poison, float %x, i32 2 call void @usef(<4 x float> %i0) %i1 = insertelement <4 x float> poison, float %y, i32 2 call void @usef(<4 x float> %i1) %r = fsub <4 x float> %i0, %i1 ret <4 x float> %r } ; It may be worth scalarizing an expensive binop even if both inserts have extra uses. define <4 x float> @ins3_ins3_fdiv(float %x, float %y) { ; SSE-LABEL: @ins3_ins3_fdiv( ; SSE-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 3 ; SSE-NEXT: call void @usef(<4 x float> [[I0]]) ; SSE-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 3 ; SSE-NEXT: call void @usef(<4 x float> [[I1]]) ; SSE-NEXT: [[R_SCALAR:%.*]] = fdiv float [[X]], [[Y]] ; SSE-NEXT: [[R:%.*]] = insertelement <4 x float> poison, float [[R_SCALAR]], i64 3 ; SSE-NEXT: ret <4 x float> [[R]] ; ; AVX-LABEL: @ins3_ins3_fdiv( ; AVX-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 3 ; AVX-NEXT: call void @usef(<4 x float> [[I0]]) ; AVX-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 3 ; AVX-NEXT: call void @usef(<4 x float> [[I1]]) ; AVX-NEXT: [[R:%.*]] = fdiv <4 x float> [[I0]], [[I1]] ; AVX-NEXT: ret <4 x float> [[R]] ; %i0 = insertelement <4 x float> poison, float %x, i32 3 call void @usef(<4 x float> %i0) %i1 = insertelement <4 x float> poison, float %y, i32 3 call void @usef(<4 x float> %i1) %r = fdiv <4 x float> %i0, %i1 ret <4 x float> %r }