; RUN: llc -march=hexagon -O2 -disable-hexagon-shuffle=1 < %s | FileCheck %s ; CHECK: vmemu(r{{[0-9]+}}+#0) = v{{[0-9]*}} target triple = "hexagon" ; Function Attrs: nounwind define void @f0(i8* %a0, i32 %a1, i8* %a2, i32 %a3, i8* %a4) #0 { b0: %v0 = alloca i8*, align 4 %v1 = alloca i32, align 4 %v2 = alloca i8*, align 4 %v3 = alloca i32, align 4 %v4 = alloca i8*, align 4 %v5 = alloca i32, align 4 %v6 = alloca i32, align 4 %v7 = alloca i32, align 4 %v8 = alloca i32, align 4 %v9 = alloca i32, align 4 %v10 = alloca <16 x i32>, align 64 %v11 = alloca <16 x i32>, align 64 %v12 = alloca <16 x i32>, align 64 %v13 = alloca <16 x i32>, align 64 %v14 = alloca <16 x i32>, align 64 %v15 = alloca <16 x i32>, align 64 %v16 = alloca <16 x i32>, align 64 %v17 = alloca <16 x i32>, align 64 %v18 = alloca <16 x i32>, align 64 %v19 = alloca <16 x i32>, align 64 %v20 = alloca <16 x i32>, align 64 store i8* %a0, i8** %v0, align 4 store i32 %a1, i32* %v1, align 4 store i8* %a2, i8** %v2, align 4 store i32 %a3, i32* %v3, align 4 store i8* %a4, i8** %v4, align 4 %v21 = load i32, i32* %v1, align 4 %v22 = ashr i32 %v21, 16 %v23 = and i32 65535, %v22 store i32 %v23, i32* %v8, align 4 %v24 = load i32, i32* %v1, align 4 %v25 = and i32 65535, %v24 store i32 %v25, i32* %v5, align 4 %v26 = load i32, i32* %v3, align 4 %v27 = and i32 65535, %v26 store i32 %v27, i32* %v6, align 4 %v28 = load i32, i32* %v3, align 4 %v29 = ashr i32 %v28, 16 %v30 = and i32 65535, %v29 store i32 %v30, i32* %v9, align 4 %v31 = load i8*, i8** %v4, align 4 %v32 = bitcast i8* %v31 to <16 x i32>* %v33 = load <16 x i32>, <16 x i32>* %v32, align 64 store <16 x i32> %v33, <16 x i32>* %v10, align 64 %v34 = load i8*, i8** %v4, align 4 %v35 = getelementptr inbounds i8, i8* %v34, i32 64 %v36 = bitcast i8* %v35 to <16 x i32>* %v37 = load <16 x i32>, <16 x i32>* %v36, align 64 store <16 x i32> %v37, <16 x i32>* %v12, align 64 %v38 = load i32, i32* %v9, align 4 store i32 %v38, i32* %v7, align 4 br label %b1 b1: ; preds = %b3, %b0 %v39 = load i32, i32* %v7, align 4 %v40 = icmp sge i32 %v39, 0 br i1 %v40, label %b2, label %b4 b2: ; preds = %b1 %v41 = load i8*, i8** %v0, align 4 %v42 = bitcast i8* %v41 to <16 x i32>* %v43 = load <16 x i32>, <16 x i32>* %v42, align 4 store <16 x i32> %v43, <16 x i32>* %v14, align 64 %v44 = load i32, i32* %v5, align 4 %v45 = load i8*, i8** %v0, align 4 %v46 = getelementptr inbounds i8, i8* %v45, i32 %v44 store i8* %v46, i8** %v0, align 4 %v47 = load <16 x i32>, <16 x i32>* %v14, align 64 %v48 = load <16 x i32>, <16 x i32>* %v10, align 64 %v49 = call <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32> %v47, <16 x i32> %v48) store <16 x i32> %v49, <16 x i32>* %v15, align 64 %v50 = load <16 x i32>, <16 x i32>* %v14, align 64 %v51 = load <16 x i32>, <16 x i32>* %v12, align 64 %v52 = call <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32> %v50, <16 x i32> %v51) store <16 x i32> %v52, <16 x i32>* %v17, align 64 %v53 = load <16 x i32>, <16 x i32>* %v15, align 64 %v54 = load <16 x i32>, <16 x i32>* %v17, align 64 %v55 = call <16 x i32> @llvm.hexagon.V6.vavgub(<16 x i32> %v53, <16 x i32> %v54) store <16 x i32> %v55, <16 x i32>* %v19, align 64 %v56 = load i8*, i8** %v2, align 4 %v57 = load <16 x i32>, <16 x i32>* %v19, align 64 call void asm sideeffect " vmemu($0) = $1;\0A", "r,v,~{memory}"(i8* %v56, <16 x i32> %v57) #2, !srcloc !0 br label %b3 b3: ; preds = %b2 %v58 = load i32, i32* %v6, align 4 %v59 = load i32, i32* %v7, align 4 %v60 = sub nsw i32 %v59, %v58 store i32 %v60, i32* %v7, align 4 br label %b1 b4: ; preds = %b1 ret void } ; Function Attrs: nounwind readnone declare <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32>, <16 x i32>) #1 ; Function Attrs: nounwind readnone declare <16 x i32> @llvm.hexagon.V6.vavgub(<16 x i32>, <16 x i32>) #1 attributes #0 = { nounwind "target-cpu"="hexagonv60" "target-features"="+hvxv60,+hvx-length64b" } attributes #1 = { nounwind readnone } attributes #2 = { nounwind } !0 = !{i32 1708}