; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s ; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, half %s) { ; GFX9-LABEL: sample_cd_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f16(i32 15, half %dsdh, half %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t) { ; GFX9-LABEL: sample_cd_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_and_b32_e32 v4, 0xffff, v4 ; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; GFX9-NEXT: v_lshl_or_b32 v4, v5, 16, v4 ; GFX9-NEXT: v_lshl_or_b32 v3, v3, 16, v2 ; GFX9-NEXT: v_lshl_or_b32 v2, v1, 16, v0 ; GFX9-NEXT: image_sample_cd v[0:3], v[2:4], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4 ; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4 ; GFX10-NEXT: v_lshl_or_b32 v3, v3, 16, v2 ; GFX10-NEXT: v_lshl_or_b32 v2, v1, 16, v0 ; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[2:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f16(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, half %s) { ; GFX9-LABEL: sample_c_cd_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t) { ; GFX9-LABEL: sample_c_cd_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_mov_b32_e32 v7, v3 ; GFX9-NEXT: v_mov_b32_e32 v8, v2 ; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v5 ; GFX9-NEXT: v_lshl_or_b32 v3, v6, 16, v2 ; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v7 ; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX9-NEXT: v_lshl_or_b32 v2, v4, 16, v2 ; GFX9-NEXT: v_lshl_or_b32 v1, v8, 16, v1 ; GFX9-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5 ; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5 ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, half %s, half %clamp) { ; GFX9-LABEL: sample_cd_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX9-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; GFX9-NEXT: image_sample_cd_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f16(i32 15, half %dsdh, half %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_cd_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_and_b32_e32 v4, 0xffff, v4 ; GFX9-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; GFX9-NEXT: v_lshl_or_b32 v5, v5, 16, v4 ; GFX9-NEXT: v_lshl_or_b32 v4, v3, 16, v2 ; GFX9-NEXT: v_lshl_or_b32 v3, v1, 16, v0 ; GFX9-NEXT: image_sample_cd_cl v[0:3], v[3:6], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4 ; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4 ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f16(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, half %s, half %clamp) { ; GFX9-LABEL: sample_c_cd_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; GFX9-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; GFX9-NEXT: image_sample_c_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_c_cd_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_mov_b32_e32 v11, v7 ; GFX9-NEXT: v_mov_b32_e32 v7, v0 ; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v5 ; GFX9-NEXT: v_lshl_or_b32 v10, v6, 16, v0 ; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v3 ; GFX9-NEXT: v_lshl_or_b32 v9, v4, 16, v0 ; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v1 ; GFX9-NEXT: v_lshl_or_b32 v8, v2, 16, v0 ; GFX9-NEXT: image_sample_c_cd_cl v[0:3], v[7:11], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5 ; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5 ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], [v0, v1, v3, v5, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f16(i32, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f16(i32, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f16(i32, float, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f16(i32, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f16(i32, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f16(i32, float, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f16(i32, float, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }