; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx900 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX9-DENORM %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 < %s | FileCheck -check-prefix=GFX10 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 -fp-contract=fast < %s | FileCheck -check-prefix=GFX10-CONTRACT %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX10-DENORM %s ; fold (fadd (fma x, y, (fpext (fmul u, v))), z) -> (fma x, y, (fma (fpext u), (fpext v), z)) define amdgpu_vs float @test_f16_f32_add_fma_ext_mul(float %x, float %y, float %z, half %u, half %v) { ; GFX9-DENORM-LABEL: test_f16_f32_add_fma_ext_mul: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v4, v4 ; GFX9-DENORM-NEXT: v_mad_f32 v2, v3, v4, v2 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v2, v0, v1 ; GFX9-DENORM-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_f16_f32_add_fma_ext_mul: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-NEXT: v_fmac_f32_e32 v3, v0, v1 ; GFX10-NEXT: v_add_f32_e32 v0, v3, v2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_f16_f32_add_fma_ext_mul: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v3, v0, v1 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v3, v2 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_f16_f32_add_fma_ext_mul: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v3, v0, v1 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v3, v2 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul half %u, %v %b = fpext half %a to float %c = call float @llvm.fmuladd.f32(float %x, float %y, float %b) %d = fadd float %c, %z ret float %d } ; fold (fadd (fpext (fma x, y, (fmul u, v))), z) -> (fma (fpext x), (fpext y), (fma (fpext u), (fpext v), z)) define amdgpu_vs float @test_f16_f32_add_ext_fma_mul(half %x, half %y, float %z, half %u, half %v) { ; GFX9-DENORM-LABEL: test_f16_f32_add_ext_fma_mul: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v5, v0 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v3 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v4 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1 ; GFX9-DENORM-NEXT: v_mad_f32 v0, v0, v3, v2 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v0, v5, v1 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_f16_f32_add_ext_fma_mul: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-NEXT: v_fmac_f16_e32 v3, v0, v1 ; GFX10-NEXT: v_cvt_f32_f16_e32 v0, v3 ; GFX10-NEXT: v_add_f32_e32 v0, v0, v2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_f16_f32_add_ext_fma_mul: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-CONTRACT-NEXT: v_fmac_f16_e32 v3, v0, v1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v0, v3 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v0, v2 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_f16_f32_add_ext_fma_mul: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-DENORM-NEXT: v_mul_f16_e32 v0, v0, v1 ; GFX10-DENORM-NEXT: v_add_f16_e32 v0, v0, v3 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v0 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v0, v2 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul half %u, %v %b = call half @llvm.fmuladd.f16(half %x, half %y, half %a) %c = fpext half %b to float %d = fadd float %c, %z ret float %d } ; fold (fadd x, (fma y, z, (fpext (fmul u, v))) -> (fma y, z, (fma (fpext u), (fpext v), x)) define amdgpu_vs float @test_f16_f32_add_fma_ext_mul_rhs(float %x, float %y, float %z, half %u, half %v) { ; GFX9-DENORM-LABEL: test_f16_f32_add_fma_ext_mul_rhs: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v4, v4 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v0, v3, v4 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v0, v1, v2 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_f16_f32_add_fma_ext_mul_rhs: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-NEXT: v_fmac_f32_e32 v3, v1, v2 ; GFX10-NEXT: v_add_f32_e32 v0, v0, v3 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_f16_f32_add_fma_ext_mul_rhs: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v3, v1, v2 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v0, v3 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_f16_f32_add_fma_ext_mul_rhs: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v3, v1, v2 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v0, v3 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul half %u, %v %b = fpext half %a to float %c = call float @llvm.fmuladd.f32(float %y, float %z, float %b) %d = fadd float %x, %c ret float %d } ; fold (fadd x, (fpext (fma y, z, (fmul u, v))) -> (fma (fpext y), (fpext z), (fma (fpext u), (fpext v), x)) define amdgpu_vs float @test_f16_f32_add_ext_fma_mul_rhs(float %x, half %y, half %z, half %u, half %v) { ; GFX9-DENORM-LABEL: test_f16_f32_add_ext_fma_mul_rhs: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v3, v3 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v4, v4 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v2 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v0, v3, v4 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v0, v1, v2 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_f16_f32_add_ext_fma_mul_rhs: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-NEXT: v_fmac_f16_e32 v3, v1, v2 ; GFX10-NEXT: v_cvt_f32_f16_e32 v1, v3 ; GFX10-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_f16_f32_add_ext_fma_mul_rhs: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-CONTRACT-NEXT: v_fmac_f16_e32 v3, v1, v2 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v1, v3 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_f16_f32_add_ext_fma_mul_rhs: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_mul_f16_e32 v3, v3, v4 ; GFX10-DENORM-NEXT: v_mul_f16_e32 v1, v1, v2 ; GFX10-DENORM-NEXT: v_add_f16_e32 v1, v1, v3 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul half %u, %v %b = call half @llvm.fmuladd.f16(half %y, half %z, half %a) %c = fpext half %b to float %d = fadd float %x, %c ret float %d } ; fold (fadd (fma x, y, (fpext (fmul u, v))), z) -> (fma x, y, (fma (fpext u), (fpext v), z)) define amdgpu_vs <4 x float> @test_v4f16_v4f32_add_fma_ext_mul(<4 x float> %x, <4 x float> %y, <4 x float> %z, <4 x half> %u, <4 x half> %v) { ; GFX9-DENORM-LABEL: test_v4f16_v4f32_add_fma_ext_mul: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v14, v0, v4 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v12, v1, v5 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v15, v2, v6 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v13, v3, v7 ; GFX9-DENORM-NEXT: v_add_f32_e32 v0, v14, v8 ; GFX9-DENORM-NEXT: v_add_f32_e32 v1, v12, v9 ; GFX9-DENORM-NEXT: v_add_f32_e32 v2, v15, v10 ; GFX9-DENORM-NEXT: v_add_f32_e32 v3, v13, v11 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_v4f16_v4f32_add_fma_ext_mul: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_fmac_f32_e32 v14, v0, v4 ; GFX10-NEXT: v_fmac_f32_e32 v12, v1, v5 ; GFX10-NEXT: v_fmac_f32_e32 v15, v2, v6 ; GFX10-NEXT: v_fmac_f32_e32 v13, v3, v7 ; GFX10-NEXT: v_add_f32_e32 v0, v14, v8 ; GFX10-NEXT: v_add_f32_e32 v1, v12, v9 ; GFX10-NEXT: v_add_f32_e32 v2, v15, v10 ; GFX10-NEXT: v_add_f32_e32 v3, v13, v11 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_v4f16_v4f32_add_fma_ext_mul: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v14, v0, v4 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v12, v1, v5 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v15, v2, v6 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v13, v3, v7 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v14, v8 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v1, v12, v9 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v2, v15, v10 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v3, v13, v11 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_v4f16_v4f32_add_fma_ext_mul: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v14, v0, v4 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v12, v1, v5 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v15, v2, v6 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v13, v3, v7 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v14, v8 ; GFX10-DENORM-NEXT: v_add_f32_e32 v1, v12, v9 ; GFX10-DENORM-NEXT: v_add_f32_e32 v2, v15, v10 ; GFX10-DENORM-NEXT: v_add_f32_e32 v3, v13, v11 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul <4 x half> %u, %v %b = fpext <4 x half> %a to <4 x float> %c = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %x, <4 x float> %y, <4 x float> %b) %d = fadd <4 x float> %c, %z ret <4 x float> %d } ; fold (fadd (fpext (fma x, y, (fmul u, v))), z) -> (fma (fpext x), (fpext y), (fma (fpext u), (fpext v), z)) define amdgpu_vs <4 x float> @test_v4f16_v4f32_add_ext_fma_mul(<4 x half> %x, <4 x half> %y, <4 x float> %z, <4 x half> %u, <4 x half> %v) { ; GFX9-DENORM-LABEL: test_v4f16_v4f32_add_ext_fma_mul: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v0, v0, v2 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v1, v1, v3 ; GFX9-DENORM-NEXT: v_pk_add_f16 v0, v0, v8 ; GFX9-DENORM-NEXT: v_pk_add_f16 v1, v1, v9 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v0 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_add_f32_e32 v0, v2, v4 ; GFX9-DENORM-NEXT: v_add_f32_e32 v1, v3, v5 ; GFX9-DENORM-NEXT: v_add_f32_e32 v2, v8, v6 ; GFX9-DENORM-NEXT: v_add_f32_e32 v3, v9, v7 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_v4f16_v4f32_add_ext_fma_mul: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX10-NEXT: v_pk_fma_f16 v0, v0, v2, v8 ; GFX10-NEXT: v_pk_fma_f16 v1, v1, v3, v9 ; GFX10-NEXT: v_cvt_f32_f16_e32 v2, v0 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_cvt_f32_f16_e32 v8, v1 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_add_f32_e32 v0, v2, v4 ; GFX10-NEXT: v_add_f32_e32 v1, v3, v5 ; GFX10-NEXT: v_add_f32_e32 v2, v8, v6 ; GFX10-NEXT: v_add_f32_e32 v3, v9, v7 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_v4f16_v4f32_add_ext_fma_mul: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX10-CONTRACT-NEXT: v_pk_fma_f16 v0, v0, v2, v8 ; GFX10-CONTRACT-NEXT: v_pk_fma_f16 v1, v1, v3, v9 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v2, v0 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v8, v1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v2, v4 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v1, v3, v5 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v2, v8, v6 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v3, v9, v7 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_v4f16_v4f32_add_ext_fma_mul: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v0, v0, v2 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v2, v9, v11 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v1, v1, v3 ; GFX10-DENORM-NEXT: v_pk_add_f16 v0, v0, v8 ; GFX10-DENORM-NEXT: v_pk_add_f16 v1, v1, v2 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v0 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v1 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v2, v4 ; GFX10-DENORM-NEXT: v_add_f32_e32 v1, v3, v5 ; GFX10-DENORM-NEXT: v_add_f32_e32 v2, v8, v6 ; GFX10-DENORM-NEXT: v_add_f32_e32 v3, v9, v7 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul <4 x half> %u, %v %b = call <4 x half> @llvm.fmuladd.v4f16(<4 x half> %x, <4 x half> %y, <4 x half> %a) %c = fpext <4 x half> %b to <4 x float> %d = fadd <4 x float> %c, %z ret <4 x float> %d } ; fold (fadd x, (fma y, z, (fpext (fmul u, v))) -> (fma y, z, (fma (fpext u), (fpext v), x)) define amdgpu_vs <4 x float> @test_v4f16_v4f32_add_fma_ext_mul_rhs(<4 x float> %x, <4 x float> %y, <4 x float> %z, <4 x half> %u, <4 x half> %v) { ; GFX9-DENORM-LABEL: test_v4f16_v4f32_add_fma_ext_mul_rhs: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v14, v4, v8 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v12, v5, v9 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v15, v6, v10 ; GFX9-DENORM-NEXT: v_mac_f32_e32 v13, v7, v11 ; GFX9-DENORM-NEXT: v_add_f32_e32 v0, v0, v14 ; GFX9-DENORM-NEXT: v_add_f32_e32 v1, v1, v12 ; GFX9-DENORM-NEXT: v_add_f32_e32 v2, v2, v15 ; GFX9-DENORM-NEXT: v_add_f32_e32 v3, v3, v13 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_v4f16_v4f32_add_fma_ext_mul_rhs: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_fmac_f32_e32 v14, v4, v8 ; GFX10-NEXT: v_fmac_f32_e32 v12, v5, v9 ; GFX10-NEXT: v_fmac_f32_e32 v15, v6, v10 ; GFX10-NEXT: v_fmac_f32_e32 v13, v7, v11 ; GFX10-NEXT: v_add_f32_e32 v0, v0, v14 ; GFX10-NEXT: v_add_f32_e32 v1, v1, v12 ; GFX10-NEXT: v_add_f32_e32 v2, v2, v15 ; GFX10-NEXT: v_add_f32_e32 v3, v3, v13 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_v4f16_v4f32_add_fma_ext_mul_rhs: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v14, v4, v8 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v12, v5, v9 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v15, v6, v10 ; GFX10-CONTRACT-NEXT: v_fmac_f32_e32 v13, v7, v11 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v0, v14 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v1, v1, v12 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v2, v2, v15 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v3, v3, v13 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_v4f16_v4f32_add_fma_ext_mul_rhs: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_pk_mul_f16 v12, v12, v14 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v13, v13, v15 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v14, v12 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v12, v12 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v15, v13 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v13, v13 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v14, v4, v8 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v12, v5, v9 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v15, v6, v10 ; GFX10-DENORM-NEXT: v_fmac_f32_e32 v13, v7, v11 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v0, v14 ; GFX10-DENORM-NEXT: v_add_f32_e32 v1, v1, v12 ; GFX10-DENORM-NEXT: v_add_f32_e32 v2, v2, v15 ; GFX10-DENORM-NEXT: v_add_f32_e32 v3, v3, v13 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul <4 x half> %u, %v %b = fpext <4 x half> %a to <4 x float> %c = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %y, <4 x float> %z, <4 x float> %b) %d = fadd <4 x float> %x, %c ret <4 x float> %d } ; fold (fadd x, (fpext (fma y, z, (fmul u, v))) -> (fma (fpext y), (fpext z), (fma (fpext u), (fpext v), x)) define amdgpu_vs <4 x float> @test_v4f16_v4f32_add_ext_fma_mul_rhs(<4 x float> %x, <4 x half> %y, <4 x half> %z, <4 x half> %u, <4 x half> %v) { ; GFX9-DENORM-LABEL: test_v4f16_v4f32_add_ext_fma_mul_rhs: ; GFX9-DENORM: ; %bb.0: ; %.entry ; GFX9-DENORM-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v4, v4, v6 ; GFX9-DENORM-NEXT: v_pk_mul_f16 v5, v5, v7 ; GFX9-DENORM-NEXT: v_pk_add_f16 v4, v4, v8 ; GFX9-DENORM-NEXT: v_pk_add_f16 v5, v5, v9 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v6, v4 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v7, v5 ; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX9-DENORM-NEXT: v_add_f32_e32 v0, v0, v6 ; GFX9-DENORM-NEXT: v_add_f32_e32 v1, v1, v4 ; GFX9-DENORM-NEXT: v_add_f32_e32 v2, v2, v7 ; GFX9-DENORM-NEXT: v_add_f32_e32 v3, v3, v5 ; GFX9-DENORM-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_v4f16_v4f32_add_ext_fma_mul_rhs: ; GFX10: ; %bb.0: ; %.entry ; GFX10-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX10-NEXT: v_pk_fma_f16 v4, v4, v6, v8 ; GFX10-NEXT: v_pk_fma_f16 v5, v5, v7, v9 ; GFX10-NEXT: v_cvt_f32_f16_e32 v6, v4 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_cvt_f32_f16_e32 v7, v5 ; GFX10-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-NEXT: v_add_f32_e32 v0, v0, v6 ; GFX10-NEXT: v_add_f32_e32 v1, v1, v4 ; GFX10-NEXT: v_add_f32_e32 v2, v2, v7 ; GFX10-NEXT: v_add_f32_e32 v3, v3, v5 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX10-CONTRACT-LABEL: test_v4f16_v4f32_add_ext_fma_mul_rhs: ; GFX10-CONTRACT: ; %bb.0: ; %.entry ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-CONTRACT-NEXT: v_pk_mul_f16 v9, v9, v11 ; GFX10-CONTRACT-NEXT: v_pk_fma_f16 v4, v4, v6, v8 ; GFX10-CONTRACT-NEXT: v_pk_fma_f16 v5, v5, v7, v9 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v6, v4 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_e32 v7, v5 ; GFX10-CONTRACT-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v0, v0, v6 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v1, v1, v4 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v2, v2, v7 ; GFX10-CONTRACT-NEXT: v_add_f32_e32 v3, v3, v5 ; GFX10-CONTRACT-NEXT: ; return to shader part epilog ; ; GFX10-DENORM-LABEL: test_v4f16_v4f32_add_ext_fma_mul_rhs: ; GFX10-DENORM: ; %bb.0: ; %.entry ; GFX10-DENORM-NEXT: v_pk_mul_f16 v8, v8, v10 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v4, v4, v6 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v6, v9, v11 ; GFX10-DENORM-NEXT: v_pk_mul_f16 v5, v5, v7 ; GFX10-DENORM-NEXT: v_pk_add_f16 v4, v4, v8 ; GFX10-DENORM-NEXT: v_pk_add_f16 v5, v5, v6 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v6, v4 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v7, v5 ; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1 ; GFX10-DENORM-NEXT: v_add_f32_e32 v0, v0, v6 ; GFX10-DENORM-NEXT: v_add_f32_e32 v1, v1, v4 ; GFX10-DENORM-NEXT: v_add_f32_e32 v2, v2, v7 ; GFX10-DENORM-NEXT: v_add_f32_e32 v3, v3, v5 ; GFX10-DENORM-NEXT: ; return to shader part epilog .entry: %a = fmul <4 x half> %u, %v %b = call <4 x half> @llvm.fmuladd.v4f16(<4 x half> %y, <4 x half> %z, <4 x half> %a) %c = fpext <4 x half> %b to <4 x float> %d = fadd <4 x float> %x, %c ret <4 x float> %d } declare float @llvm.fmuladd.f32(float, float, float) #0 declare half @llvm.fmuladd.f16(half, half, half) #0 declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #0 declare <4 x half> @llvm.fmuladd.v4f16(<4 x half>, <4 x half>, <4 x half>) #0 attributes #0 = { nounwind readnone }