Compiler projects using llvm
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -aarch64-sve-vector-bits-min=256  < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_256
; RUN: llc -aarch64-sve-vector-bits-min=512  < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512
; RUN: llc -aarch64-sve-vector-bits-min=2048 < %s | FileCheck %s -check-prefixes=CHECK,VBITS_GE_512

target triple = "aarch64-unknown-linux-gnu"

;
; FADDA
;

; No single instruction NEON support. Use SVE.
define half @fadda_v4f16(half %start, <4 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v4f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $h0 killed $h0 def $z0
; CHECK-NEXT:    ptrue p0.h, vl4
; CHECK-NEXT:    // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT:    fadda h0, p0, h0, z1.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fadd.v4f16(half %start, <4 x half> %a)
  ret half %res
}

; No single instruction NEON support. Use SVE.
define half @fadda_v8f16(half %start, <8 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v8f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $h0 killed $h0 def $z0
; CHECK-NEXT:    ptrue p0.h, vl8
; CHECK-NEXT:    // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT:    fadda h0, p0, h0, z1.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fadd.v8f16(half %start, <8 x half> %a)
  ret half %res
}

define half @fadda_v16f16(half %start, <16 x half>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v16f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl16
; CHECK-NEXT:    // kill: def $h0 killed $h0 def $z0
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    fadda h0, p0, h0, z1.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x half>, <16 x half>* %a
  %res = call half @llvm.vector.reduce.fadd.v16f16(half %start, <16 x half> %op)
  ret half %res
}

define half @fadda_v32f16(half %start, <32 x half>* %a) #0 {
; VBITS_GE_256-LABEL: fadda_v32f16:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #16
; VBITS_GE_256-NEXT:    ptrue p0.h, vl16
; VBITS_GE_256-NEXT:    // kill: def $h0 killed $h0 def $z0
; VBITS_GE_256-NEXT:    ld1h { z1.h }, p0/z, [x0, x8, lsl #1]
; VBITS_GE_256-NEXT:    ld1h { z2.h }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadda h0, p0, h0, z2.h
; VBITS_GE_256-NEXT:    fadda h0, p0, h0, z1.h
; VBITS_GE_256-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fadda_v32f16:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.h, vl32
; VBITS_GE_512-NEXT:    // kill: def $h0 killed $h0 def $z0
; VBITS_GE_512-NEXT:    ld1h { z1.h }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fadda h0, p0, h0, z1.h
; VBITS_GE_512-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <32 x half>, <32 x half>* %a
  %res = call half @llvm.vector.reduce.fadd.v32f16(half %start, <32 x half> %op)
  ret half %res
}

define half @fadda_v64f16(half %start, <64 x half>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fadda_v64f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl64
; CHECK-NEXT:    // kill: def $h0 killed $h0 def $z0
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    fadda h0, p0, h0, z1.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x half>, <64 x half>* %a
  %res = call half @llvm.vector.reduce.fadd.v64f16(half %start, <64 x half> %op)
  ret half %res
}

define half @fadda_v128f16(half %start, <128 x half>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fadda_v128f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl128
; CHECK-NEXT:    // kill: def $h0 killed $h0 def $z0
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    fadda h0, p0, h0, z1.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <128 x half>, <128 x half>* %a
  %res = call half @llvm.vector.reduce.fadd.v128f16(half %start, <128 x half> %op)
  ret half %res
}

; No single instruction NEON support. Use SVE.
define float @fadda_v2f32(float %start, <2 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v2f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $s0 killed $s0 def $z0
; CHECK-NEXT:    ptrue p0.s, vl2
; CHECK-NEXT:    // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT:    fadda s0, p0, s0, z1.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fadd.v2f32(float %start, <2 x float> %a)
  ret float %res
}

; No single instruction NEON support. Use SVE.
define float @fadda_v4f32(float %start, <4 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v4f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $s0 killed $s0 def $z0
; CHECK-NEXT:    ptrue p0.s, vl4
; CHECK-NEXT:    // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT:    fadda s0, p0, s0, z1.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fadd.v4f32(float %start, <4 x float> %a)
  ret float %res
}

define float @fadda_v8f32(float %start, <8 x float>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v8f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl8
; CHECK-NEXT:    // kill: def $s0 killed $s0 def $z0
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    fadda s0, p0, s0, z1.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <8 x float>, <8 x float>* %a
  %res = call float @llvm.vector.reduce.fadd.v8f32(float %start, <8 x float> %op)
  ret float %res
}

define float @fadda_v16f32(float %start, <16 x float>* %a) #0 {
; VBITS_GE_256-LABEL: fadda_v16f32:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #8
; VBITS_GE_256-NEXT:    ptrue p0.s, vl8
; VBITS_GE_256-NEXT:    // kill: def $s0 killed $s0 def $z0
; VBITS_GE_256-NEXT:    ld1w { z1.s }, p0/z, [x0, x8, lsl #2]
; VBITS_GE_256-NEXT:    ld1w { z2.s }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadda s0, p0, s0, z2.s
; VBITS_GE_256-NEXT:    fadda s0, p0, s0, z1.s
; VBITS_GE_256-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fadda_v16f32:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.s, vl16
; VBITS_GE_512-NEXT:    // kill: def $s0 killed $s0 def $z0
; VBITS_GE_512-NEXT:    ld1w { z1.s }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fadda s0, p0, s0, z1.s
; VBITS_GE_512-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <16 x float>, <16 x float>* %a
  %res = call float @llvm.vector.reduce.fadd.v16f32(float %start, <16 x float> %op)
  ret float %res
}

define float @fadda_v32f32(float %start, <32 x float>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fadda_v32f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl32
; CHECK-NEXT:    // kill: def $s0 killed $s0 def $z0
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    fadda s0, p0, s0, z1.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x float>, <32 x float>* %a
  %res = call float @llvm.vector.reduce.fadd.v32f32(float %start, <32 x float> %op)
  ret float %res
}

define float @fadda_v64f32(float %start, <64 x float>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fadda_v64f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl64
; CHECK-NEXT:    // kill: def $s0 killed $s0 def $z0
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    fadda s0, p0, s0, z1.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x float>, <64 x float>* %a
  %res = call float @llvm.vector.reduce.fadd.v64f32(float %start, <64 x float> %op)
  ret float %res
}

; No single instruction NEON support. Use SVE.
define double @fadda_v1f64(double %start, <1 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v1f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT:    ptrue p0.d, vl1
; CHECK-NEXT:    // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT:    fadda d0, p0, d0, z1.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fadd.v1f64(double %start, <1 x double> %a)
  ret double %res
}

; No single instruction NEON support. Use SVE.
define double @fadda_v2f64(double %start, <2 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v2f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT:    ptrue p0.d, vl2
; CHECK-NEXT:    // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT:    fadda d0, p0, d0, z1.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fadd.v2f64(double %start, <2 x double> %a)
  ret double %res
}

define double @fadda_v4f64(double %start, <4 x double>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fadda_v4f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl4
; CHECK-NEXT:    // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    fadda d0, p0, d0, z1.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <4 x double>, <4 x double>* %a
  %res = call double @llvm.vector.reduce.fadd.v4f64(double %start, <4 x double> %op)
  ret double %res
}

define double @fadda_v8f64(double %start, <8 x double>* %a) #0 {
; VBITS_GE_256-LABEL: fadda_v8f64:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #4
; VBITS_GE_256-NEXT:    ptrue p0.d, vl4
; VBITS_GE_256-NEXT:    // kill: def $d0 killed $d0 def $z0
; VBITS_GE_256-NEXT:    ld1d { z1.d }, p0/z, [x0, x8, lsl #3]
; VBITS_GE_256-NEXT:    ld1d { z2.d }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadda d0, p0, d0, z2.d
; VBITS_GE_256-NEXT:    fadda d0, p0, d0, z1.d
; VBITS_GE_256-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fadda_v8f64:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.d, vl8
; VBITS_GE_512-NEXT:    // kill: def $d0 killed $d0 def $z0
; VBITS_GE_512-NEXT:    ld1d { z1.d }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fadda d0, p0, d0, z1.d
; VBITS_GE_512-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <8 x double>, <8 x double>* %a
  %res = call double @llvm.vector.reduce.fadd.v8f64(double %start, <8 x double> %op)
  ret double %res
}

define double @fadda_v16f64(double %start, <16 x double>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fadda_v16f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl16
; CHECK-NEXT:    // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    fadda d0, p0, d0, z1.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x double>, <16 x double>* %a
  %res = call double @llvm.vector.reduce.fadd.v16f64(double %start, <16 x double> %op)
  ret double %res
}

define double @fadda_v32f64(double %start, <32 x double>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fadda_v32f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl32
; CHECK-NEXT:    // kill: def $d0 killed $d0 def $z0
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    fadda d0, p0, d0, z1.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x double>, <32 x double>* %a
  %res = call double @llvm.vector.reduce.fadd.v32f64(double %start, <32 x double> %op)
  ret double %res
}

;
; FADDV
;

; No single instruction NEON support for 4 element vectors.
define half @faddv_v4f16(half %start, <4 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v4f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $d1 killed $d1 def $z1
; CHECK-NEXT:    ptrue p0.h, vl4
; CHECK-NEXT:    faddv h1, p0, z1.h
; CHECK-NEXT:    fadd h0, h0, h1
; CHECK-NEXT:    ret
  %res = call fast half @llvm.vector.reduce.fadd.v4f16(half %start, <4 x half> %a)
  ret half %res
}

; No single instruction NEON support for 8 element vectors.
define half @faddv_v8f16(half %start, <8 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v8f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT:    ptrue p0.h, vl8
; CHECK-NEXT:    faddv h1, p0, z1.h
; CHECK-NEXT:    fadd h0, h0, h1
; CHECK-NEXT:    ret
  %res = call fast half @llvm.vector.reduce.fadd.v8f16(half %start, <8 x half> %a)
  ret half %res
}

define half @faddv_v16f16(half %start, <16 x half>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v16f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl16
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    faddv h1, p0, z1.h
; CHECK-NEXT:    fadd h0, h0, h1
; CHECK-NEXT:    ret
  %op = load <16 x half>, <16 x half>* %a
  %res = call fast half @llvm.vector.reduce.fadd.v16f16(half %start, <16 x half> %op)
  ret half %res
}

define half @faddv_v32f16(half %start, <32 x half>* %a) #0 {
; VBITS_GE_256-LABEL: faddv_v32f16:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #16
; VBITS_GE_256-NEXT:    ptrue p0.h, vl16
; VBITS_GE_256-NEXT:    ld1h { z1.h }, p0/z, [x0, x8, lsl #1]
; VBITS_GE_256-NEXT:    ld1h { z2.h }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadd z1.h, p0/m, z1.h, z2.h
; VBITS_GE_256-NEXT:    faddv h1, p0, z1.h
; VBITS_GE_256-NEXT:    fadd h0, h0, h1
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: faddv_v32f16:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.h, vl32
; VBITS_GE_512-NEXT:    ld1h { z1.h }, p0/z, [x0]
; VBITS_GE_512-NEXT:    faddv h1, p0, z1.h
; VBITS_GE_512-NEXT:    fadd h0, h0, h1
; VBITS_GE_512-NEXT:    ret
  %op = load <32 x half>, <32 x half>* %a
  %res = call fast half @llvm.vector.reduce.fadd.v32f16(half %start, <32 x half> %op)
  ret half %res
}

define half @faddv_v64f16(half %start, <64 x half>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: faddv_v64f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl64
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    faddv h1, p0, z1.h
; CHECK-NEXT:    fadd h0, h0, h1
; CHECK-NEXT:    ret
  %op = load <64 x half>, <64 x half>* %a
  %res = call fast half @llvm.vector.reduce.fadd.v64f16(half %start, <64 x half> %op)
  ret half %res
}

define half @faddv_v128f16(half %start, <128 x half>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: faddv_v128f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl128
; CHECK-NEXT:    ld1h { z1.h }, p0/z, [x0]
; CHECK-NEXT:    faddv h1, p0, z1.h
; CHECK-NEXT:    fadd h0, h0, h1
; CHECK-NEXT:    ret
  %op = load <128 x half>, <128 x half>* %a
  %res = call fast half @llvm.vector.reduce.fadd.v128f16(half %start, <128 x half> %op)
  ret half %res
}

; Don't use SVE for 2 element vectors.
define float @faddv_v2f32(float %start, <2 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v2f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    faddp s1, v1.2s
; CHECK-NEXT:    fadd s0, s0, s1
; CHECK-NEXT:    ret
  %res = call fast float @llvm.vector.reduce.fadd.v2f32(float %start, <2 x float> %a)
  ret float %res
}

; No single instruction NEON support for 4 element vectors.
define float @faddv_v4f32(float %start, <4 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v4f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    // kill: def $q1 killed $q1 def $z1
; CHECK-NEXT:    ptrue p0.s, vl4
; CHECK-NEXT:    faddv s1, p0, z1.s
; CHECK-NEXT:    fadd s0, s0, s1
; CHECK-NEXT:    ret
  %res = call fast float @llvm.vector.reduce.fadd.v4f32(float %start, <4 x float> %a)
  ret float %res
}

define float @faddv_v8f32(float %start, <8 x float>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v8f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl8
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    faddv s1, p0, z1.s
; CHECK-NEXT:    fadd s0, s0, s1
; CHECK-NEXT:    ret
  %op = load <8 x float>, <8 x float>* %a
  %res = call fast float @llvm.vector.reduce.fadd.v8f32(float %start, <8 x float> %op)
  ret float %res
}

define float @faddv_v16f32(float %start, <16 x float>* %a) #0 {
; VBITS_GE_256-LABEL: faddv_v16f32:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #8
; VBITS_GE_256-NEXT:    ptrue p0.s, vl8
; VBITS_GE_256-NEXT:    ld1w { z1.s }, p0/z, [x0, x8, lsl #2]
; VBITS_GE_256-NEXT:    ld1w { z2.s }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadd z1.s, p0/m, z1.s, z2.s
; VBITS_GE_256-NEXT:    faddv s1, p0, z1.s
; VBITS_GE_256-NEXT:    fadd s0, s0, s1
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: faddv_v16f32:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.s, vl16
; VBITS_GE_512-NEXT:    ld1w { z1.s }, p0/z, [x0]
; VBITS_GE_512-NEXT:    faddv s1, p0, z1.s
; VBITS_GE_512-NEXT:    fadd s0, s0, s1
; VBITS_GE_512-NEXT:    ret
  %op = load <16 x float>, <16 x float>* %a
  %res = call fast float @llvm.vector.reduce.fadd.v16f32(float %start, <16 x float> %op)
  ret float %res
}

define float @faddv_v32f32(float %start, <32 x float>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: faddv_v32f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl32
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    faddv s1, p0, z1.s
; CHECK-NEXT:    fadd s0, s0, s1
; CHECK-NEXT:    ret
  %op = load <32 x float>, <32 x float>* %a
  %res = call fast float @llvm.vector.reduce.fadd.v32f32(float %start, <32 x float> %op)
  ret float %res
}

define float @faddv_v64f32(float %start, <64 x float>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: faddv_v64f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl64
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x0]
; CHECK-NEXT:    faddv s1, p0, z1.s
; CHECK-NEXT:    fadd s0, s0, s1
; CHECK-NEXT:    ret
  %op = load <64 x float>, <64 x float>* %a
  %res = call fast float @llvm.vector.reduce.fadd.v64f32(float %start, <64 x float> %op)
  ret float %res
}

; Don't use SVE for 1 element vectors.
define double @faddv_v1f64(double %start, <1 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v1f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fadd d0, d0, d1
; CHECK-NEXT:    ret
  %res = call fast double @llvm.vector.reduce.fadd.v1f64(double %start, <1 x double> %a)
  ret double %res
}

; Don't use SVE for 2 element vectors.
define double @faddv_v2f64(double %start, <2 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v2f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    faddp d1, v1.2d
; CHECK-NEXT:    fadd d0, d0, d1
; CHECK-NEXT:    ret
  %res = call fast double @llvm.vector.reduce.fadd.v2f64(double %start, <2 x double> %a)
  ret double %res
}

define double @faddv_v4f64(double %start, <4 x double>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: faddv_v4f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl4
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    faddv d1, p0, z1.d
; CHECK-NEXT:    fadd d0, d0, d1
; CHECK-NEXT:    ret
  %op = load <4 x double>, <4 x double>* %a
  %res = call fast double @llvm.vector.reduce.fadd.v4f64(double %start, <4 x double> %op)
  ret double %res
}

define double @faddv_v8f64(double %start, <8 x double>* %a) #0 {
; VBITS_GE_256-LABEL: faddv_v8f64:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #4
; VBITS_GE_256-NEXT:    ptrue p0.d, vl4
; VBITS_GE_256-NEXT:    ld1d { z1.d }, p0/z, [x0, x8, lsl #3]
; VBITS_GE_256-NEXT:    ld1d { z2.d }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fadd z1.d, p0/m, z1.d, z2.d
; VBITS_GE_256-NEXT:    faddv d1, p0, z1.d
; VBITS_GE_256-NEXT:    fadd d0, d0, d1
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: faddv_v8f64:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.d, vl8
; VBITS_GE_512-NEXT:    ld1d { z1.d }, p0/z, [x0]
; VBITS_GE_512-NEXT:    faddv d1, p0, z1.d
; VBITS_GE_512-NEXT:    fadd d0, d0, d1
; VBITS_GE_512-NEXT:    ret
  %op = load <8 x double>, <8 x double>* %a
  %res = call fast double @llvm.vector.reduce.fadd.v8f64(double %start, <8 x double> %op)
  ret double %res
}

define double @faddv_v16f64(double %start, <16 x double>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: faddv_v16f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl16
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    faddv d1, p0, z1.d
; CHECK-NEXT:    fadd d0, d0, d1
; CHECK-NEXT:    ret
  %op = load <16 x double>, <16 x double>* %a
  %res = call fast double @llvm.vector.reduce.fadd.v16f64(double %start, <16 x double> %op)
  ret double %res
}

define double @faddv_v32f64(double %start, <32 x double>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: faddv_v32f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl32
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x0]
; CHECK-NEXT:    faddv d1, p0, z1.d
; CHECK-NEXT:    fadd d0, d0, d1
; CHECK-NEXT:    ret
  %op = load <32 x double>, <32 x double>* %a
  %res = call fast double @llvm.vector.reduce.fadd.v32f64(double %start, <32 x double> %op)
  ret double %res
}

;
; FMAXV
;

; No NEON 16-bit vector FMAXNMV support. Use SVE.
define half @fmaxv_v4f16(<4 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v4f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fmaxnmv h0, v0.4h
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fmax.v4f16(<4 x half> %a)
  ret half %res
}

; No NEON 16-bit vector FMAXNMV support. Use SVE.
define half @fmaxv_v8f16(<8 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v8f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fmaxnmv h0, v0.8h
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fmax.v8f16(<8 x half> %a)
  ret half %res
}

define half @fmaxv_v16f16(<16 x half>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v16f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl16
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x half>, <16 x half>* %a
  %res = call half @llvm.vector.reduce.fmax.v16f16(<16 x half> %op)
  ret half %res
}

define half @fmaxv_v32f16(<32 x half>* %a) #0 {
; VBITS_GE_256-LABEL: fmaxv_v32f16:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #16
; VBITS_GE_256-NEXT:    ptrue p0.h, vl16
; VBITS_GE_256-NEXT:    ld1h { z0.h }, p0/z, [x0, x8, lsl #1]
; VBITS_GE_256-NEXT:    ld1h { z1.h }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fmaxnm z0.h, p0/m, z0.h, z1.h
; VBITS_GE_256-NEXT:    fmaxnmv h0, p0, z0.h
; VBITS_GE_256-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fmaxv_v32f16:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.h, vl32
; VBITS_GE_512-NEXT:    ld1h { z0.h }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fmaxnmv h0, p0, z0.h
; VBITS_GE_512-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <32 x half>, <32 x half>* %a
  %res = call half @llvm.vector.reduce.fmax.v32f16(<32 x half> %op)
  ret half %res
}

define half @fmaxv_v64f16(<64 x half>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fmaxv_v64f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl64
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x half>, <64 x half>* %a
  %res = call half @llvm.vector.reduce.fmax.v64f16(<64 x half> %op)
  ret half %res
}

define half @fmaxv_v128f16(<128 x half>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fmaxv_v128f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl128
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <128 x half>, <128 x half>* %a
  %res = call half @llvm.vector.reduce.fmax.v128f16(<128 x half> %op)
  ret half %res
}

; Don't use SVE for 64-bit f32 vectors.
define float @fmaxv_v2f32(<2 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v2f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fmaxnmp s0, v0.2s
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fmax.v2f32(<2 x float> %a)
  ret float %res
}

; Don't use SVE for 128-bit f32 vectors.
define float @fmaxv_v4f32(<4 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v4f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fmaxnmv s0, v0.4s
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> %a)
  ret float %res
}

define float @fmaxv_v8f32(<8 x float>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v8f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl8
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <8 x float>, <8 x float>* %a
  %res = call float @llvm.vector.reduce.fmax.v8f32(<8 x float> %op)
  ret float %res
}

define float @fmaxv_v16f32(<16 x float>* %a) #0 {
; VBITS_GE_256-LABEL: fmaxv_v16f32:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #8
; VBITS_GE_256-NEXT:    ptrue p0.s, vl8
; VBITS_GE_256-NEXT:    ld1w { z0.s }, p0/z, [x0, x8, lsl #2]
; VBITS_GE_256-NEXT:    ld1w { z1.s }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fmaxnm z0.s, p0/m, z0.s, z1.s
; VBITS_GE_256-NEXT:    fmaxnmv s0, p0, z0.s
; VBITS_GE_256-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fmaxv_v16f32:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.s, vl16
; VBITS_GE_512-NEXT:    ld1w { z0.s }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fmaxnmv s0, p0, z0.s
; VBITS_GE_512-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <16 x float>, <16 x float>* %a
  %res = call float @llvm.vector.reduce.fmax.v16f32(<16 x float> %op)
  ret float %res
}

define float @fmaxv_v32f32(<32 x float>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fmaxv_v32f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl32
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x float>, <32 x float>* %a
  %res = call float @llvm.vector.reduce.fmax.v32f32(<32 x float> %op)
  ret float %res
}

define float @fmaxv_v64f32(<64 x float>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fmaxv_v64f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl64
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x float>, <64 x float>* %a
  %res = call float @llvm.vector.reduce.fmax.v64f32(<64 x float> %op)
  ret float %res
}

; Nothing to do for single element vectors.
define double @fmaxv_v1f64(<1 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v1f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fmax.v1f64(<1 x double> %a)
  ret double %res
}

; Don't use SVE for 128-bit f64 vectors.
define double @fmaxv_v2f64(<2 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v2f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fmaxnmp d0, v0.2d
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fmax.v2f64(<2 x double> %a)
  ret double %res
}

define double @fmaxv_v4f64(<4 x double>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fmaxv_v4f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl4
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <4 x double>, <4 x double>* %a
  %res = call double @llvm.vector.reduce.fmax.v4f64(<4 x double> %op)
  ret double %res
}

define double @fmaxv_v8f64(<8 x double>* %a) #0 {
; VBITS_GE_256-LABEL: fmaxv_v8f64:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #4
; VBITS_GE_256-NEXT:    ptrue p0.d, vl4
; VBITS_GE_256-NEXT:    ld1d { z0.d }, p0/z, [x0, x8, lsl #3]
; VBITS_GE_256-NEXT:    ld1d { z1.d }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fmaxnm z0.d, p0/m, z0.d, z1.d
; VBITS_GE_256-NEXT:    fmaxnmv d0, p0, z0.d
; VBITS_GE_256-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fmaxv_v8f64:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.d, vl8
; VBITS_GE_512-NEXT:    ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fmaxnmv d0, p0, z0.d
; VBITS_GE_512-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <8 x double>, <8 x double>* %a
  %res = call double @llvm.vector.reduce.fmax.v8f64(<8 x double> %op)
  ret double %res
}

define double @fmaxv_v16f64(<16 x double>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fmaxv_v16f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl16
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x double>, <16 x double>* %a
  %res = call double @llvm.vector.reduce.fmax.v16f64(<16 x double> %op)
  ret double %res
}

define double @fmaxv_v32f64(<32 x double>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fmaxv_v32f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl32
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fmaxnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x double>, <32 x double>* %a
  %res = call double @llvm.vector.reduce.fmax.v32f64(<32 x double> %op)
  ret double %res
}

;
; FMINV
;

; No NEON 16-bit vector FMINNMV support. Use SVE.
define half @fminv_v4f16(<4 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v4f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fminnmv h0, v0.4h
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fmin.v4f16(<4 x half> %a)
  ret half %res
}

; No NEON 16-bit vector FMINNMV support. Use SVE.
define half @fminv_v8f16(<8 x half> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v8f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fminnmv h0, v0.8h
; CHECK-NEXT:    ret
  %res = call half @llvm.vector.reduce.fmin.v8f16(<8 x half> %a)
  ret half %res
}

define half @fminv_v16f16(<16 x half>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v16f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl16
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fminnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x half>, <16 x half>* %a
  %res = call half @llvm.vector.reduce.fmin.v16f16(<16 x half> %op)
  ret half %res
}

define half @fminv_v32f16(<32 x half>* %a) #0 {
; VBITS_GE_256-LABEL: fminv_v32f16:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #16
; VBITS_GE_256-NEXT:    ptrue p0.h, vl16
; VBITS_GE_256-NEXT:    ld1h { z0.h }, p0/z, [x0, x8, lsl #1]
; VBITS_GE_256-NEXT:    ld1h { z1.h }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fminnm z0.h, p0/m, z0.h, z1.h
; VBITS_GE_256-NEXT:    fminnmv h0, p0, z0.h
; VBITS_GE_256-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fminv_v32f16:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.h, vl32
; VBITS_GE_512-NEXT:    ld1h { z0.h }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fminnmv h0, p0, z0.h
; VBITS_GE_512-NEXT:    // kill: def $h0 killed $h0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <32 x half>, <32 x half>* %a
  %res = call half @llvm.vector.reduce.fmin.v32f16(<32 x half> %op)
  ret half %res
}

define half @fminv_v64f16(<64 x half>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fminv_v64f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl64
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fminnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x half>, <64 x half>* %a
  %res = call half @llvm.vector.reduce.fmin.v64f16(<64 x half> %op)
  ret half %res
}

define half @fminv_v128f16(<128 x half>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fminv_v128f16:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.h, vl128
; CHECK-NEXT:    ld1h { z0.h }, p0/z, [x0]
; CHECK-NEXT:    fminnmv h0, p0, z0.h
; CHECK-NEXT:    // kill: def $h0 killed $h0 killed $z0
; CHECK-NEXT:    ret
  %op = load <128 x half>, <128 x half>* %a
  %res = call half @llvm.vector.reduce.fmin.v128f16(<128 x half> %op)
  ret half %res
}

; Don't use SVE for 64-bit f32 vectors.
define float @fminv_v2f32(<2 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v2f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fminnmp s0, v0.2s
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fmin.v2f32(<2 x float> %a)
  ret float %res
}

; Don't use SVE for 128-bit f32 vectors.
define float @fminv_v4f32(<4 x float> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v4f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fminnmv s0, v0.4s
; CHECK-NEXT:    ret
  %res = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> %a)
  ret float %res
}

define float @fminv_v8f32(<8 x float>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v8f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl8
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fminnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <8 x float>, <8 x float>* %a
  %res = call float @llvm.vector.reduce.fmin.v8f32(<8 x float> %op)
  ret float %res
}

define float @fminv_v16f32(<16 x float>* %a) #0 {
; VBITS_GE_256-LABEL: fminv_v16f32:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #8
; VBITS_GE_256-NEXT:    ptrue p0.s, vl8
; VBITS_GE_256-NEXT:    ld1w { z0.s }, p0/z, [x0, x8, lsl #2]
; VBITS_GE_256-NEXT:    ld1w { z1.s }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fminnm z0.s, p0/m, z0.s, z1.s
; VBITS_GE_256-NEXT:    fminnmv s0, p0, z0.s
; VBITS_GE_256-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fminv_v16f32:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.s, vl16
; VBITS_GE_512-NEXT:    ld1w { z0.s }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fminnmv s0, p0, z0.s
; VBITS_GE_512-NEXT:    // kill: def $s0 killed $s0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <16 x float>, <16 x float>* %a
  %res = call float @llvm.vector.reduce.fmin.v16f32(<16 x float> %op)
  ret float %res
}

define float @fminv_v32f32(<32 x float>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fminv_v32f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl32
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fminnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x float>, <32 x float>* %a
  %res = call float @llvm.vector.reduce.fmin.v32f32(<32 x float> %op)
  ret float %res
}

define float @fminv_v64f32(<64 x float>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fminv_v64f32:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.s, vl64
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    fminnmv s0, p0, z0.s
; CHECK-NEXT:    // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT:    ret
  %op = load <64 x float>, <64 x float>* %a
  %res = call float @llvm.vector.reduce.fmin.v64f32(<64 x float> %op)
  ret float %res
}

; Nothing to do for single element vectors.
define double @fminv_v1f64(<1 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v1f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fmin.v1f64(<1 x double> %a)
  ret double %res
}

; Don't use SVE for 128-bit f64 vectors.
define double @fminv_v2f64(<2 x double> %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v2f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    fminnmp d0, v0.2d
; CHECK-NEXT:    ret
  %res = call double @llvm.vector.reduce.fmin.v2f64(<2 x double> %a)
  ret double %res
}

define double @fminv_v4f64(<4 x double>* %a) vscale_range(2,0) #0 {
; CHECK-LABEL: fminv_v4f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl4
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fminnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <4 x double>, <4 x double>* %a
  %res = call double @llvm.vector.reduce.fmin.v4f64(<4 x double> %op)
  ret double %res
}

define double @fminv_v8f64(<8 x double>* %a) #0 {
; VBITS_GE_256-LABEL: fminv_v8f64:
; VBITS_GE_256:       // %bb.0:
; VBITS_GE_256-NEXT:    mov x8, #4
; VBITS_GE_256-NEXT:    ptrue p0.d, vl4
; VBITS_GE_256-NEXT:    ld1d { z0.d }, p0/z, [x0, x8, lsl #3]
; VBITS_GE_256-NEXT:    ld1d { z1.d }, p0/z, [x0]
; VBITS_GE_256-NEXT:    fminnm z0.d, p0/m, z0.d, z1.d
; VBITS_GE_256-NEXT:    fminnmv d0, p0, z0.d
; VBITS_GE_256-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_256-NEXT:    ret
;
; VBITS_GE_512-LABEL: fminv_v8f64:
; VBITS_GE_512:       // %bb.0:
; VBITS_GE_512-NEXT:    ptrue p0.d, vl8
; VBITS_GE_512-NEXT:    ld1d { z0.d }, p0/z, [x0]
; VBITS_GE_512-NEXT:    fminnmv d0, p0, z0.d
; VBITS_GE_512-NEXT:    // kill: def $d0 killed $d0 killed $z0
; VBITS_GE_512-NEXT:    ret
  %op = load <8 x double>, <8 x double>* %a
  %res = call double @llvm.vector.reduce.fmin.v8f64(<8 x double> %op)
  ret double %res
}

define double @fminv_v16f64(<16 x double>* %a) vscale_range(8,0) #0 {
; CHECK-LABEL: fminv_v16f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl16
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fminnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <16 x double>, <16 x double>* %a
  %res = call double @llvm.vector.reduce.fmin.v16f64(<16 x double> %op)
  ret double %res
}

define double @fminv_v32f64(<32 x double>* %a) vscale_range(16,0) #0 {
; CHECK-LABEL: fminv_v32f64:
; CHECK:       // %bb.0:
; CHECK-NEXT:    ptrue p0.d, vl32
; CHECK-NEXT:    ld1d { z0.d }, p0/z, [x0]
; CHECK-NEXT:    fminnmv d0, p0, z0.d
; CHECK-NEXT:    // kill: def $d0 killed $d0 killed $z0
; CHECK-NEXT:    ret
  %op = load <32 x double>, <32 x double>* %a
  %res = call double @llvm.vector.reduce.fmin.v32f64(<32 x double> %op)
  ret double %res
}

attributes #0 = { "target-features"="+sve" }

declare half @llvm.vector.reduce.fadd.v4f16(half, <4 x half>)
declare half @llvm.vector.reduce.fadd.v8f16(half, <8 x half>)
declare half @llvm.vector.reduce.fadd.v16f16(half, <16 x half>)
declare half @llvm.vector.reduce.fadd.v32f16(half, <32 x half>)
declare half @llvm.vector.reduce.fadd.v64f16(half, <64 x half>)
declare half @llvm.vector.reduce.fadd.v128f16(half, <128 x half>)

declare float @llvm.vector.reduce.fadd.v2f32(float, <2 x float>)
declare float @llvm.vector.reduce.fadd.v4f32(float, <4 x float>)
declare float @llvm.vector.reduce.fadd.v8f32(float, <8 x float>)
declare float @llvm.vector.reduce.fadd.v16f32(float, <16 x float>)
declare float @llvm.vector.reduce.fadd.v32f32(float, <32 x float>)
declare float @llvm.vector.reduce.fadd.v64f32(float, <64 x float>)

declare double @llvm.vector.reduce.fadd.v1f64(double, <1 x double>)
declare double @llvm.vector.reduce.fadd.v2f64(double, <2 x double>)
declare double @llvm.vector.reduce.fadd.v4f64(double, <4 x double>)
declare double @llvm.vector.reduce.fadd.v8f64(double, <8 x double>)
declare double @llvm.vector.reduce.fadd.v16f64(double, <16 x double>)
declare double @llvm.vector.reduce.fadd.v32f64(double, <32 x double>)

declare half @llvm.vector.reduce.fmax.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fmax.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fmax.v16f16(<16 x half>)
declare half @llvm.vector.reduce.fmax.v32f16(<32 x half>)
declare half @llvm.vector.reduce.fmax.v64f16(<64 x half>)
declare half @llvm.vector.reduce.fmax.v128f16(<128 x half>)

declare float @llvm.vector.reduce.fmax.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fmax.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fmax.v8f32(<8 x float>)
declare float @llvm.vector.reduce.fmax.v16f32(<16 x float>)
declare float @llvm.vector.reduce.fmax.v32f32(<32 x float>)
declare float @llvm.vector.reduce.fmax.v64f32(<64 x float>)

declare double @llvm.vector.reduce.fmax.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fmax.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fmax.v4f64(<4 x double>)
declare double @llvm.vector.reduce.fmax.v8f64(<8 x double>)
declare double @llvm.vector.reduce.fmax.v16f64(<16 x double>)
declare double @llvm.vector.reduce.fmax.v32f64(<32 x double>)

declare half @llvm.vector.reduce.fmin.v4f16(<4 x half>)
declare half @llvm.vector.reduce.fmin.v8f16(<8 x half>)
declare half @llvm.vector.reduce.fmin.v16f16(<16 x half>)
declare half @llvm.vector.reduce.fmin.v32f16(<32 x half>)
declare half @llvm.vector.reduce.fmin.v64f16(<64 x half>)
declare half @llvm.vector.reduce.fmin.v128f16(<128 x half>)

declare float @llvm.vector.reduce.fmin.v2f32(<2 x float>)
declare float @llvm.vector.reduce.fmin.v4f32(<4 x float>)
declare float @llvm.vector.reduce.fmin.v8f32(<8 x float>)
declare float @llvm.vector.reduce.fmin.v16f32(<16 x float>)
declare float @llvm.vector.reduce.fmin.v32f32(<32 x float>)
declare float @llvm.vector.reduce.fmin.v64f32(<64 x float>)

declare double @llvm.vector.reduce.fmin.v1f64(<1 x double>)
declare double @llvm.vector.reduce.fmin.v2f64(<2 x double>)
declare double @llvm.vector.reduce.fmin.v4f64(<4 x double>)
declare double @llvm.vector.reduce.fmin.v8f64(<8 x double>)
declare double @llvm.vector.reduce.fmin.v16f64(<16 x double>)
declare double @llvm.vector.reduce.fmin.v32f64(<32 x double>)