; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+v,+zfh,+experimental-zvfh,+f,+d -target-abi=ilp32d -riscv-v-vector-bits-min=128 \ ; RUN: -verify-machineinstrs < %s | FileCheck %s ; RUN: llc -mtriple=riscv64 -mattr=+v,+zfh,+experimental-zvfh,+f,+d -target-abi=lp64d -riscv-v-vector-bits-min=128 \ ; RUN: -verify-machineinstrs < %s | FileCheck %s define <2 x float> @vfwsub_v2f16(<2 x half> *%x, <2 x half> *%y) { ; CHECK-LABEL: vfwsub_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu ; CHECK-NEXT: vle16.v v9, (a0) ; CHECK-NEXT: vle16.v v10, (a1) ; CHECK-NEXT: vfwsub.vv v8, v9, v10 ; CHECK-NEXT: ret %a = load <2 x half>, <2 x half>* %x %b = load <2 x half>, <2 x half>* %y %c = fpext <2 x half> %a to <2 x float> %d = fpext <2 x half> %b to <2 x float> %e = fsub <2 x float> %c, %d ret <2 x float> %e } define <4 x float> @vfwsub_v4f16(<4 x half> *%x, <4 x half> *%y) { ; CHECK-LABEL: vfwsub_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu ; CHECK-NEXT: vle16.v v9, (a0) ; CHECK-NEXT: vle16.v v10, (a1) ; CHECK-NEXT: vfwsub.vv v8, v9, v10 ; CHECK-NEXT: ret %a = load <4 x half>, <4 x half>* %x %b = load <4 x half>, <4 x half>* %y %c = fpext <4 x half> %a to <4 x float> %d = fpext <4 x half> %b to <4 x float> %e = fsub <4 x float> %c, %d ret <4 x float> %e } define <8 x float> @vfwsub_v8f16(<8 x half> *%x, <8 x half> *%y) { ; CHECK-LABEL: vfwsub_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu ; CHECK-NEXT: vle16.v v10, (a0) ; CHECK-NEXT: vle16.v v11, (a1) ; CHECK-NEXT: vfwsub.vv v8, v10, v11 ; CHECK-NEXT: ret %a = load <8 x half>, <8 x half>* %x %b = load <8 x half>, <8 x half>* %y %c = fpext <8 x half> %a to <8 x float> %d = fpext <8 x half> %b to <8 x float> %e = fsub <8 x float> %c, %d ret <8 x float> %e } define <16 x float> @vfwsub_v16f16(<16 x half> *%x, <16 x half> *%y) { ; CHECK-LABEL: vfwsub_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu ; CHECK-NEXT: vle16.v v12, (a0) ; CHECK-NEXT: vle16.v v14, (a1) ; CHECK-NEXT: vfwsub.vv v8, v12, v14 ; CHECK-NEXT: ret %a = load <16 x half>, <16 x half>* %x %b = load <16 x half>, <16 x half>* %y %c = fpext <16 x half> %a to <16 x float> %d = fpext <16 x half> %b to <16 x float> %e = fsub <16 x float> %c, %d ret <16 x float> %e } define <32 x float> @vfwsub_v32f16(<32 x half> *%x, <32 x half> *%y) { ; CHECK-LABEL: vfwsub_v32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: li a2, 32 ; CHECK-NEXT: vsetvli zero, a2, e16, m4, ta, mu ; CHECK-NEXT: vle16.v v16, (a0) ; CHECK-NEXT: vle16.v v20, (a1) ; CHECK-NEXT: vfwsub.vv v8, v16, v20 ; CHECK-NEXT: ret %a = load <32 x half>, <32 x half>* %x %b = load <32 x half>, <32 x half>* %y %c = fpext <32 x half> %a to <32 x float> %d = fpext <32 x half> %b to <32 x float> %e = fsub <32 x float> %c, %d ret <32 x float> %e } define <64 x float> @vfwsub_v64f16(<64 x half> *%x, <64 x half> *%y) { ; CHECK-LABEL: vfwsub_v64f16: ; CHECK: # %bb.0: ; CHECK-NEXT: addi sp, sp, -16 ; CHECK-NEXT: .cfi_def_cfa_offset 16 ; CHECK-NEXT: csrr a2, vlenb ; CHECK-NEXT: slli a2, a2, 3 ; CHECK-NEXT: sub sp, sp, a2 ; CHECK-NEXT: li a2, 64 ; CHECK-NEXT: vsetvli zero, a2, e16, m8, ta, mu ; CHECK-NEXT: vle16.v v16, (a0) ; CHECK-NEXT: vle16.v v24, (a1) ; CHECK-NEXT: li a0, 32 ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vslidedown.vx v8, v16, a0 ; CHECK-NEXT: addi a1, sp, 16 ; CHECK-NEXT: vs8r.v v8, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: vslidedown.vx v0, v24, a0 ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vfwsub.vv v8, v16, v24 ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: vfwsub.vv v16, v24, v0 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: slli a0, a0, 3 ; CHECK-NEXT: add sp, sp, a0 ; CHECK-NEXT: addi sp, sp, 16 ; CHECK-NEXT: ret %a = load <64 x half>, <64 x half>* %x %b = load <64 x half>, <64 x half>* %y %c = fpext <64 x half> %a to <64 x float> %d = fpext <64 x half> %b to <64 x float> %e = fsub <64 x float> %c, %d ret <64 x float> %e } define <2 x double> @vfwsub_v2f32(<2 x float> *%x, <2 x float> *%y) { ; CHECK-LABEL: vfwsub_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu ; CHECK-NEXT: vle32.v v9, (a0) ; CHECK-NEXT: vle32.v v10, (a1) ; CHECK-NEXT: vfwsub.vv v8, v9, v10 ; CHECK-NEXT: ret %a = load <2 x float>, <2 x float>* %x %b = load <2 x float>, <2 x float>* %y %c = fpext <2 x float> %a to <2 x double> %d = fpext <2 x float> %b to <2 x double> %e = fsub <2 x double> %c, %d ret <2 x double> %e } define <4 x double> @vfwsub_v4f32(<4 x float> *%x, <4 x float> *%y) { ; CHECK-LABEL: vfwsub_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu ; CHECK-NEXT: vle32.v v10, (a0) ; CHECK-NEXT: vle32.v v11, (a1) ; CHECK-NEXT: vfwsub.vv v8, v10, v11 ; CHECK-NEXT: ret %a = load <4 x float>, <4 x float>* %x %b = load <4 x float>, <4 x float>* %y %c = fpext <4 x float> %a to <4 x double> %d = fpext <4 x float> %b to <4 x double> %e = fsub <4 x double> %c, %d ret <4 x double> %e } define <8 x double> @vfwsub_v8f32(<8 x float> *%x, <8 x float> *%y) { ; CHECK-LABEL: vfwsub_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu ; CHECK-NEXT: vle32.v v12, (a0) ; CHECK-NEXT: vle32.v v14, (a1) ; CHECK-NEXT: vfwsub.vv v8, v12, v14 ; CHECK-NEXT: ret %a = load <8 x float>, <8 x float>* %x %b = load <8 x float>, <8 x float>* %y %c = fpext <8 x float> %a to <8 x double> %d = fpext <8 x float> %b to <8 x double> %e = fsub <8 x double> %c, %d ret <8 x double> %e } define <16 x double> @vfwsub_v16f32(<16 x float> *%x, <16 x float> *%y) { ; CHECK-LABEL: vfwsub_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vle32.v v16, (a0) ; CHECK-NEXT: vle32.v v20, (a1) ; CHECK-NEXT: vfwsub.vv v8, v16, v20 ; CHECK-NEXT: ret %a = load <16 x float>, <16 x float>* %x %b = load <16 x float>, <16 x float>* %y %c = fpext <16 x float> %a to <16 x double> %d = fpext <16 x float> %b to <16 x double> %e = fsub <16 x double> %c, %d ret <16 x double> %e } define <32 x double> @vfwsub_v32f32(<32 x float> *%x, <32 x float> *%y) { ; CHECK-LABEL: vfwsub_v32f32: ; CHECK: # %bb.0: ; CHECK-NEXT: addi sp, sp, -16 ; CHECK-NEXT: .cfi_def_cfa_offset 16 ; CHECK-NEXT: csrr a2, vlenb ; CHECK-NEXT: slli a2, a2, 3 ; CHECK-NEXT: sub sp, sp, a2 ; CHECK-NEXT: li a2, 32 ; CHECK-NEXT: vsetvli zero, a2, e32, m8, ta, mu ; CHECK-NEXT: vle32.v v16, (a0) ; CHECK-NEXT: vle32.v v24, (a1) ; CHECK-NEXT: vsetivli zero, 16, e32, m8, ta, mu ; CHECK-NEXT: vslidedown.vi v8, v16, 16 ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill ; CHECK-NEXT: vslidedown.vi v0, v24, 16 ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vfwsub.vv v8, v16, v24 ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: vfwsub.vv v16, v24, v0 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: slli a0, a0, 3 ; CHECK-NEXT: add sp, sp, a0 ; CHECK-NEXT: addi sp, sp, 16 ; CHECK-NEXT: ret %a = load <32 x float>, <32 x float>* %x %b = load <32 x float>, <32 x float>* %y %c = fpext <32 x float> %a to <32 x double> %d = fpext <32 x float> %b to <32 x double> %e = fsub <32 x double> %c, %d ret <32 x double> %e } define <2 x float> @vfwsub_vf_v2f16(<2 x half>* %x, half %y) { ; CHECK-LABEL: vfwsub_vf_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu ; CHECK-NEXT: vle16.v v9, (a0) ; CHECK-NEXT: vfwsub.vf v8, v9, fa0 ; CHECK-NEXT: ret %a = load <2 x half>, <2 x half>* %x %b = insertelement <2 x half> poison, half %y, i32 0 %c = shufflevector <2 x half> %b, <2 x half> poison, <2 x i32> zeroinitializer %d = fpext <2 x half> %a to <2 x float> %e = fpext <2 x half> %c to <2 x float> %f = fsub <2 x float> %d, %e ret <2 x float> %f } define <4 x float> @vfwsub_vf_v4f16(<4 x half>* %x, half %y) { ; CHECK-LABEL: vfwsub_vf_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu ; CHECK-NEXT: vle16.v v9, (a0) ; CHECK-NEXT: vfwsub.vf v8, v9, fa0 ; CHECK-NEXT: ret %a = load <4 x half>, <4 x half>* %x %b = insertelement <4 x half> poison, half %y, i32 0 %c = shufflevector <4 x half> %b, <4 x half> poison, <4 x i32> zeroinitializer %d = fpext <4 x half> %a to <4 x float> %e = fpext <4 x half> %c to <4 x float> %f = fsub <4 x float> %d, %e ret <4 x float> %f } define <8 x float> @vfwsub_vf_v8f16(<8 x half>* %x, half %y) { ; CHECK-LABEL: vfwsub_vf_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu ; CHECK-NEXT: vle16.v v10, (a0) ; CHECK-NEXT: vfwsub.vf v8, v10, fa0 ; CHECK-NEXT: ret %a = load <8 x half>, <8 x half>* %x %b = insertelement <8 x half> poison, half %y, i32 0 %c = shufflevector <8 x half> %b, <8 x half> poison, <8 x i32> zeroinitializer %d = fpext <8 x half> %a to <8 x float> %e = fpext <8 x half> %c to <8 x float> %f = fsub <8 x float> %d, %e ret <8 x float> %f } define <16 x float> @vfwsub_vf_v16f16(<16 x half>* %x, half %y) { ; CHECK-LABEL: vfwsub_vf_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu ; CHECK-NEXT: vle16.v v12, (a0) ; CHECK-NEXT: vfwsub.vf v8, v12, fa0 ; CHECK-NEXT: ret %a = load <16 x half>, <16 x half>* %x %b = insertelement <16 x half> poison, half %y, i32 0 %c = shufflevector <16 x half> %b, <16 x half> poison, <16 x i32> zeroinitializer %d = fpext <16 x half> %a to <16 x float> %e = fpext <16 x half> %c to <16 x float> %f = fsub <16 x float> %d, %e ret <16 x float> %f } define <32 x float> @vfwsub_vf_v32f16(<32 x half>* %x, half %y) { ; CHECK-LABEL: vfwsub_vf_v32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: li a1, 32 ; CHECK-NEXT: vsetvli zero, a1, e16, m4, ta, mu ; CHECK-NEXT: vle16.v v16, (a0) ; CHECK-NEXT: vfwsub.vf v8, v16, fa0 ; CHECK-NEXT: ret %a = load <32 x half>, <32 x half>* %x %b = insertelement <32 x half> poison, half %y, i32 0 %c = shufflevector <32 x half> %b, <32 x half> poison, <32 x i32> zeroinitializer %d = fpext <32 x half> %a to <32 x float> %e = fpext <32 x half> %c to <32 x float> %f = fsub <32 x float> %d, %e ret <32 x float> %f } define <2 x double> @vfwsub_vf_v2f32(<2 x float>* %x, float %y) { ; CHECK-LABEL: vfwsub_vf_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu ; CHECK-NEXT: vle32.v v9, (a0) ; CHECK-NEXT: vfwsub.vf v8, v9, fa0 ; CHECK-NEXT: ret %a = load <2 x float>, <2 x float>* %x %b = insertelement <2 x float> poison, float %y, i32 0 %c = shufflevector <2 x float> %b, <2 x float> poison, <2 x i32> zeroinitializer %d = fpext <2 x float> %a to <2 x double> %e = fpext <2 x float> %c to <2 x double> %f = fsub <2 x double> %d, %e ret <2 x double> %f } define <4 x double> @vfwsub_vf_v4f32(<4 x float>* %x, float %y) { ; CHECK-LABEL: vfwsub_vf_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu ; CHECK-NEXT: vle32.v v10, (a0) ; CHECK-NEXT: vfwsub.vf v8, v10, fa0 ; CHECK-NEXT: ret %a = load <4 x float>, <4 x float>* %x %b = insertelement <4 x float> poison, float %y, i32 0 %c = shufflevector <4 x float> %b, <4 x float> poison, <4 x i32> zeroinitializer %d = fpext <4 x float> %a to <4 x double> %e = fpext <4 x float> %c to <4 x double> %f = fsub <4 x double> %d, %e ret <4 x double> %f } define <8 x double> @vfwsub_vf_v8f32(<8 x float>* %x, float %y) { ; CHECK-LABEL: vfwsub_vf_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu ; CHECK-NEXT: vle32.v v12, (a0) ; CHECK-NEXT: vfwsub.vf v8, v12, fa0 ; CHECK-NEXT: ret %a = load <8 x float>, <8 x float>* %x %b = insertelement <8 x float> poison, float %y, i32 0 %c = shufflevector <8 x float> %b, <8 x float> poison, <8 x i32> zeroinitializer %d = fpext <8 x float> %a to <8 x double> %e = fpext <8 x float> %c to <8 x double> %f = fsub <8 x double> %d, %e ret <8 x double> %f } define <16 x double> @vfwsub_vf_v16f32(<16 x float>* %x, float %y) { ; CHECK-LABEL: vfwsub_vf_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vle32.v v16, (a0) ; CHECK-NEXT: vfwsub.vf v8, v16, fa0 ; CHECK-NEXT: ret %a = load <16 x float>, <16 x float>* %x %b = insertelement <16 x float> poison, float %y, i32 0 %c = shufflevector <16 x float> %b, <16 x float> poison, <16 x i32> zeroinitializer %d = fpext <16 x float> %a to <16 x double> %e = fpext <16 x float> %c to <16 x double> %f = fsub <16 x double> %d, %e ret <16 x double> %f } define <32 x double> @vfwsub_vf_v32f32(<32 x float>* %x, float %y) { ; CHECK-LABEL: vfwsub_vf_v32f32: ; CHECK: # %bb.0: ; CHECK-NEXT: li a1, 32 ; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu ; CHECK-NEXT: vle32.v v8, (a0) ; CHECK-NEXT: vsetivli zero, 16, e32, m8, ta, mu ; CHECK-NEXT: vslidedown.vi v16, v8, 16 ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vfwcvt.f.f.v v24, v16 ; CHECK-NEXT: vfwcvt.f.f.v v16, v8 ; CHECK-NEXT: vfmv.v.f v8, fa0 ; CHECK-NEXT: vfwcvt.f.f.v v0, v8 ; CHECK-NEXT: vsetvli zero, zero, e64, m8, ta, mu ; CHECK-NEXT: vfsub.vv v8, v16, v0 ; CHECK-NEXT: vfsub.vv v16, v24, v0 ; CHECK-NEXT: ret %a = load <32 x float>, <32 x float>* %x %b = insertelement <32 x float> poison, float %y, i32 0 %c = shufflevector <32 x float> %b, <32 x float> poison, <32 x i32> zeroinitializer %d = fpext <32 x float> %a to <32 x double> %e = fpext <32 x float> %c to <32 x double> %f = fsub <32 x double> %d, %e ret <32 x double> %f } define <2 x float> @vfwsub_wv_v2f16(<2 x float> *%x, <2 x half> *%y) { ; CHECK-LABEL: vfwsub_wv_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu ; CHECK-NEXT: vle32.v v9, (a0) ; CHECK-NEXT: vle16.v v10, (a1) ; CHECK-NEXT: vfwsub.wv v8, v9, v10 ; CHECK-NEXT: ret %a = load <2 x float>, <2 x float>* %x %b = load <2 x half>, <2 x half>* %y %c = fpext <2 x half> %b to <2 x float> %d = fsub <2 x float> %a, %c ret <2 x float> %d } define <4 x float> @vfwsub_wv_v4f16(<4 x float> *%x, <4 x half> *%y) { ; CHECK-LABEL: vfwsub_wv_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu ; CHECK-NEXT: vle32.v v9, (a0) ; CHECK-NEXT: vle16.v v10, (a1) ; CHECK-NEXT: vfwsub.wv v8, v9, v10 ; CHECK-NEXT: ret %a = load <4 x float>, <4 x float>* %x %b = load <4 x half>, <4 x half>* %y %c = fpext <4 x half> %b to <4 x float> %d = fsub <4 x float> %a, %c ret <4 x float> %d } define <8 x float> @vfwsub_wv_v8f16(<8 x float> *%x, <8 x half> *%y) { ; CHECK-LABEL: vfwsub_wv_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu ; CHECK-NEXT: vle32.v v10, (a0) ; CHECK-NEXT: vle16.v v12, (a1) ; CHECK-NEXT: vfwsub.wv v8, v10, v12 ; CHECK-NEXT: ret %a = load <8 x float>, <8 x float>* %x %b = load <8 x half>, <8 x half>* %y %c = fpext <8 x half> %b to <8 x float> %d = fsub <8 x float> %a, %c ret <8 x float> %d } define <16 x float> @vfwsub_wv_v16f16(<16 x float> *%x, <16 x half> *%y) { ; CHECK-LABEL: vfwsub_wv_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu ; CHECK-NEXT: vle32.v v12, (a0) ; CHECK-NEXT: vle16.v v16, (a1) ; CHECK-NEXT: vfwsub.wv v8, v12, v16 ; CHECK-NEXT: ret %a = load <16 x float>, <16 x float>* %x %b = load <16 x half>, <16 x half>* %y %c = fpext <16 x half> %b to <16 x float> %d = fsub <16 x float> %a, %c ret <16 x float> %d } define <32 x float> @vfwsub_wv_v32f16(<32 x float> *%x, <32 x half> *%y) { ; CHECK-LABEL: vfwsub_wv_v32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: li a2, 32 ; CHECK-NEXT: vsetvli zero, a2, e16, m4, ta, mu ; CHECK-NEXT: vle32.v v16, (a0) ; CHECK-NEXT: vle16.v v24, (a1) ; CHECK-NEXT: vfwsub.wv v8, v16, v24 ; CHECK-NEXT: ret %a = load <32 x float>, <32 x float>* %x %b = load <32 x half>, <32 x half>* %y %c = fpext <32 x half> %b to <32 x float> %d = fsub <32 x float> %a, %c ret <32 x float> %d } define <2 x double> @vfwsub_wv_v2f32(<2 x double> *%x, <2 x float> *%y) { ; CHECK-LABEL: vfwsub_wv_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu ; CHECK-NEXT: vle64.v v9, (a0) ; CHECK-NEXT: vle32.v v10, (a1) ; CHECK-NEXT: vfwsub.wv v8, v9, v10 ; CHECK-NEXT: ret %a = load <2 x double>, <2 x double>* %x %b = load <2 x float>, <2 x float>* %y %c = fpext <2 x float> %b to <2 x double> %d = fsub <2 x double> %a, %c ret <2 x double> %d } define <4 x double> @vfwsub_wv_v4f32(<4 x double> *%x, <4 x float> *%y) { ; CHECK-LABEL: vfwsub_wv_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu ; CHECK-NEXT: vle64.v v10, (a0) ; CHECK-NEXT: vle32.v v12, (a1) ; CHECK-NEXT: vfwsub.wv v8, v10, v12 ; CHECK-NEXT: ret %a = load <4 x double>, <4 x double>* %x %b = load <4 x float>, <4 x float>* %y %c = fpext <4 x float> %b to <4 x double> %d = fsub <4 x double> %a, %c ret <4 x double> %d } define <8 x double> @vfwsub_wv_v8f32(<8 x double> *%x, <8 x float> *%y) { ; CHECK-LABEL: vfwsub_wv_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu ; CHECK-NEXT: vle64.v v12, (a0) ; CHECK-NEXT: vle32.v v16, (a1) ; CHECK-NEXT: vfwsub.wv v8, v12, v16 ; CHECK-NEXT: ret %a = load <8 x double>, <8 x double>* %x %b = load <8 x float>, <8 x float>* %y %c = fpext <8 x float> %b to <8 x double> %d = fsub <8 x double> %a, %c ret <8 x double> %d } define <16 x double> @vfwsub_wv_v16f32(<16 x double> *%x, <16 x float> *%y) { ; CHECK-LABEL: vfwsub_wv_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vle64.v v16, (a0) ; CHECK-NEXT: vle32.v v24, (a1) ; CHECK-NEXT: vfwsub.wv v8, v16, v24 ; CHECK-NEXT: ret %a = load <16 x double>, <16 x double>* %x %b = load <16 x float>, <16 x float>* %y %c = fpext <16 x float> %b to <16 x double> %d = fsub <16 x double> %a, %c ret <16 x double> %d } define <2 x float> @vfwsub_wf_v2f16(<2 x float>* %x, half %y) { ; CHECK-LABEL: vfwsub_wf_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e16, mf4, ta, mu ; CHECK-NEXT: vle32.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <2 x float>, <2 x float>* %x %b = insertelement <2 x half> poison, half %y, i32 0 %c = shufflevector <2 x half> %b, <2 x half> poison, <2 x i32> zeroinitializer %d = fpext <2 x half> %c to <2 x float> %e = fsub <2 x float> %a, %d ret <2 x float> %e } define <4 x float> @vfwsub_wf_v4f16(<4 x float>* %x, half %y) { ; CHECK-LABEL: vfwsub_wf_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu ; CHECK-NEXT: vle32.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <4 x float>, <4 x float>* %x %b = insertelement <4 x half> poison, half %y, i32 0 %c = shufflevector <4 x half> %b, <4 x half> poison, <4 x i32> zeroinitializer %d = fpext <4 x half> %c to <4 x float> %e = fsub <4 x float> %a, %d ret <4 x float> %e } define <8 x float> @vfwsub_wf_v8f16(<8 x float>* %x, half %y) { ; CHECK-LABEL: vfwsub_wf_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e16, m1, ta, mu ; CHECK-NEXT: vle32.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <8 x float>, <8 x float>* %x %b = insertelement <8 x half> poison, half %y, i32 0 %c = shufflevector <8 x half> %b, <8 x half> poison, <8 x i32> zeroinitializer %d = fpext <8 x half> %c to <8 x float> %e = fsub <8 x float> %a, %d ret <8 x float> %e } define <16 x float> @vfwsub_wf_v16f16(<16 x float>* %x, half %y) { ; CHECK-LABEL: vfwsub_wf_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e16, m2, ta, mu ; CHECK-NEXT: vle32.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <16 x float>, <16 x float>* %x %b = insertelement <16 x half> poison, half %y, i32 0 %c = shufflevector <16 x half> %b, <16 x half> poison, <16 x i32> zeroinitializer %d = fpext <16 x half> %c to <16 x float> %e = fsub <16 x float> %a, %d ret <16 x float> %e } define <2 x double> @vfwsub_wf_v2f32(<2 x double>* %x, float %y) { ; CHECK-LABEL: vfwsub_wf_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu ; CHECK-NEXT: vle64.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <2 x double>, <2 x double>* %x %b = insertelement <2 x float> poison, float %y, i32 0 %c = shufflevector <2 x float> %b, <2 x float> poison, <2 x i32> zeroinitializer %d = fpext <2 x float> %c to <2 x double> %e = fsub <2 x double> %a, %d ret <2 x double> %e } define <4 x double> @vfwsub_wf_v4f32(<4 x double>* %x, float %y) { ; CHECK-LABEL: vfwsub_wf_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu ; CHECK-NEXT: vle64.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <4 x double>, <4 x double>* %x %b = insertelement <4 x float> poison, float %y, i32 0 %c = shufflevector <4 x float> %b, <4 x float> poison, <4 x i32> zeroinitializer %d = fpext <4 x float> %c to <4 x double> %e = fsub <4 x double> %a, %d ret <4 x double> %e } define <8 x double> @vfwsub_wf_v8f32(<8 x double>* %x, float %y) { ; CHECK-LABEL: vfwsub_wf_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 8, e32, m2, ta, mu ; CHECK-NEXT: vle64.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <8 x double>, <8 x double>* %x %b = insertelement <8 x float> poison, float %y, i32 0 %c = shufflevector <8 x float> %b, <8 x float> poison, <8 x i32> zeroinitializer %d = fpext <8 x float> %c to <8 x double> %e = fsub <8 x double> %a, %d ret <8 x double> %e } define <16 x double> @vfwsub_wf_v16f32(<16 x double>* %x, float %y) { ; CHECK-LABEL: vfwsub_wf_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e32, m4, ta, mu ; CHECK-NEXT: vle64.v v8, (a0) ; CHECK-NEXT: vfwsub.wf v8, v8, fa0 ; CHECK-NEXT: ret %a = load <16 x double>, <16 x double>* %x %b = insertelement <16 x float> poison, float %y, i32 0 %c = shufflevector <16 x float> %b, <16 x float> poison, <16 x i32> zeroinitializer %d = fpext <16 x float> %c to <16 x double> %e = fsub <16 x double> %a, %d ret <16 x double> %e }