; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s define void @strided_store_3x2(<6 x double> %in, double* %out) { ; CHECK-LABEL: @strided_store_3x2( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x double> [[IN:%.*]], <6 x double> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x double> [[IN]], <6 x double> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[OUT:%.*]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT]], <3 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT]], i64 5 ; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT1]], <3 x double>* [[VEC_CAST2]], align 8 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store.v6f64.i64(<6 x double> %in, double* %out, i64 5, i1 false, i32 3, i32 2) ret void } define void @strided_store_3x2_nonconst_stride(<6 x double> %in, i64 %stride, double* %out) { ; CHECK-LABEL: @strided_store_3x2_nonconst_stride( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x double> [[IN:%.*]], <6 x double> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x double> [[IN]], <6 x double> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT]], <3 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, double* [[OUT]], i64 [[VEC_START2]] ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[VEC_GEP3]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT1]], <3 x double>* [[VEC_CAST4]], align 8 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store.v6f64.i64(<6 x double> %in, double* %out, i64 %stride, i1 false, i32 3, i32 2) ret void } define void @strided_store_3x2_nonconst_i32_stride(<6 x double> %in, i32 %stride, double* %out) { ; CHECK-LABEL: @strided_store_3x2_nonconst_i32_stride( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x double> [[IN:%.*]], <6 x double> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x double> [[IN]], <6 x double> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT:%.*]], i32 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT]], <3 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i32 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, double* [[OUT]], i32 [[VEC_START2]] ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[VEC_GEP3]] to <3 x double>* ; CHECK-NEXT: store <3 x double> [[SPLIT1]], <3 x double>* [[VEC_CAST4]], align 8 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store.v6f64.i32(<6 x double> %in, double* %out, i32 %stride, i1 false, i32 3, i32 2) ret void } define void @strided_store_2x3(<10 x double> %in, double* %out) { ; CHECK-LABEL: @strided_store_2x3( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x double> [[IN:%.*]], <10 x double> poison, <2 x i32> <i32 0, i32 1> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 2, i32 3> ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 4, i32 5> ; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 6, i32 7> ; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 8, i32 9> ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[OUT:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[SPLIT]], <2 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT]], i64 4 ; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[SPLIT1]], <2 x double>* [[VEC_CAST5]], align 8 ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[OUT]], i64 8 ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[SPLIT2]], <2 x double>* [[VEC_CAST7]], align 8 ; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr double, double* [[OUT]], i64 12 ; CHECK-NEXT: [[VEC_CAST9:%.*]] = bitcast double* [[VEC_GEP8]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[SPLIT3]], <2 x double>* [[VEC_CAST9]], align 8 ; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr double, double* [[OUT]], i64 16 ; CHECK-NEXT: [[VEC_CAST11:%.*]] = bitcast double* [[VEC_GEP10]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[SPLIT4]], <2 x double>* [[VEC_CAST11]], align 8 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store.v10f64.i64(<10 x double> %in, double* %out, i64 4, i1 false, i32 2, i32 5) ret void } declare void @llvm.matrix.column.major.store.v6f64.i64(<6 x double>, double*, i64, i1, i32, i32) declare void @llvm.matrix.column.major.store.v6f64.i32(<6 x double>, double*, i32, i1, i32, i32) declare void @llvm.matrix.column.major.store.v10f64.i64(<10 x double>, double*, i64, i1, i32, i32) ; CHECK: declare void @llvm.matrix.column.major.store.v6f64.i64(<6 x double>, double* nocapture writeonly, i64, i1 immarg, i32 immarg, i32 immarg) #0 ; CHECK: declare void @llvm.matrix.column.major.store.v10f64.i64(<10 x double>, double* nocapture writeonly, i64, i1 immarg, i32 immarg, i32 immarg) #0 ; CHECK: attributes #0 = { argmemonly nocallback nofree nosync nounwind willreturn writeonly }