Compiler projects using llvm
// Matches
@interface I1 {
  int ivar1;
}
@end

// Matches
@interface I2 : I1 {
  float ivar2;
}
@end

// Ivar mismatch
@interface I3 {
  int ivar1;
  int ivar2;
}
@end

// Superclass mismatch
@interface I4 : I2 {
}
@end

// Methods match
@interface I5
- (int)foo;
+ (float)bar;
@end

// Method mismatch
@interface I6
- (int)foo;
+ (int)foo;
@end

// Method mismatch
@interface I7
- (int)foo;
+ (int)bar:(int)x;
@end

// Method mismatch
@interface I8
- (int)foo;
+ (int)bar:(float)x;
@end

// Matching protocol
@protocol P0
+ (int)foo;
- (int)bar:(float)x;
@end

// Protocol with mismatching method
@protocol P1
+ (int)foo;
- (int)bar:(float)x;
@end

// Interface with protocol
@interface I9 <P0>
+ (int)foo;
- (int)bar:(float)x;
@end

// Protocol with protocol
@protocol P2 <P0>
- (float)wibble:(int)a1 second:(int)a2;
@end

// Forward-declared interfaces
@class I10, I11;
@interface I12
@end

// Forward-declared protocols
@protocol P3, P5;
@protocol P4
- (double)honk:(int)a;
@end

// Interface with implementation
@interface I13
@end

@implementation I13
@end

@interface I13a
@end

@implementation I13a
@end

// Implementation by itself
@implementation I14 : I12
@end

@implementation I15 : I12
@end

@interface ImportSelectorSLoc { }
-(int)addInt:(int)a toInt:(int)b moduloInt:(int)c; // don't crash here
@end