; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs %s -o - | FileCheck %s define void @vaddq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vaddq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB0_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB0_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vadd.i32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB0_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = add <4 x i32> %2, %.splat %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vadd(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vadd: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB1_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB1_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vadd.i32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB1_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.add.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vsubq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vsubq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB2_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB2_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vsub.i32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB2_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = sub <4 x i32> %2, %.splat %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vsub(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vsub: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB3_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB3_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vsub.i32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB3_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.sub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vmulq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vmulq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB4_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB4_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vmul.i32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB4_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = mul <4 x i32> %2, %.splat %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vmul(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vmul: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB5_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB5_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmul.i32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB5_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.mul.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vqaddq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqaddq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB6_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB6_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqadd.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB6_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqaddqu(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqaddqu: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB7_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB7_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqadd.u32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB7_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqadd(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vqadd: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB8_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB8_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vqadd.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB8_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.qadd.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vqsubq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqsubq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB9_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB9_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqsub.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB9_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqsubqu(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqsubqu: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB10_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB10_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqsub.u32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB10_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.usub.sat.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqsub(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vqsub: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB11_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB11_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vqsub.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB11_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.qsub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vhaddq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vhaddq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB12_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB12_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vhadd.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB12_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.arm.mve.vhadd.v4i32(<4 x i32> %2, <4 x i32> %.splat, i32 0) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vhadd(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vhadd: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB13_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB13_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vhadd.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB13_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.hadd.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vhsubq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vhsubq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB14_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB14_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vhsub.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB14_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.arm.mve.vhsub.v4i32(<4 x i32> %2, <4 x i32> %.splat, i32 0) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vhsub(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vhsub: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB15_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB15_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vhsub.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB15_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.hsub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vqdmullbq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqdmullbq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB16_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB16_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqdmullb.s32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB16_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <2 x i64> @llvm.arm.mve.vqdmull.v2i64.v4i32(<4 x i32> %2, <4 x i32> %.splat, i32 0) %4 = bitcast <2 x i64> %3 to <4 x i32> %5 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %4, <4 x i32>* %5, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqdmull(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vqdmull: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB17_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB17_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.s32 q0, [r0] ; CHECK-NEXT: vqdmullb.s16 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB17_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %conv = trunc i32 %c0 to i16 %.splatinsert = insertelement <8 x i16> undef, i16 %conv, i32 0 %.splat = shufflevector <8 x i16> %.splatinsert, <8 x i16> undef, <8 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i16>* %2 = tail call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %1, i32 2, <4 x i1> %0, <4 x i16> zeroinitializer) %3 = sext <4 x i16> %2 to <4 x i32> %4 = bitcast <4 x i32> %3 to <8 x i16> %5 = tail call <4 x i32> @llvm.arm.mve.vqdmull.predicated.v4i32.v8i16.v4i1(<8 x i16> %4, <8 x i16> %.splat, i32 0, <4 x i1> %0, <4 x i32> %3) %6 = bitcast i32* %s1.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %5, <4 x i32>* %6, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vqdmulhq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqdmulhq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB18_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB18_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqdmulh.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB18_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.arm.mve.vqdmulh.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqdmulh(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vqdmulh: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB19_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB19_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vqdmulh.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB19_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.qdmulh.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vqrdmulhq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vqrdmulhq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB20_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB20_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vqrdmulh.s32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB20_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast i32* %x.addr.014 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.014, i32 4 %3 = tail call <4 x i32> @llvm.arm.mve.vqrdmulh.v4i32(<4 x i32> %2, <4 x i32> %.splat) %4 = bitcast i32* %y.addr.013 to <4 x i32>* tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vqrdmulh(i32* %s1, i32 %c0, i32 %N) { ; CHECK-LABEL: vqrdmulh: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB21_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB21_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vqrdmulh.s32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB21_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast i32* %s1.addr.013 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %3 = tail call <4 x i32> @llvm.arm.mve.qrdmulh.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vmlaq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vmlaq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB22_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB22_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vmla.u32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB22_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp14 = icmp sgt i32 %n, 0 br i1 %cmp14, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.017 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.016 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.015 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.015) %1 = bitcast i32* %x.addr.017 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.017, i32 4 %3 = bitcast i32* %y.addr.016 to <4 x i32>* %4 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %3, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %5 = mul <4 x i32> %4, %.splat %6 = add <4 x i32> %5, %2 tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %6, <4 x i32>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.016, i32 4 %sub = add nsw i32 %i.015, -4 %cmp = icmp sgt i32 %i.015, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vmlaqp(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vmlaqp: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB23_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB23_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vmla.u32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB23_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp15 = icmp sgt i32 %n, 0 br i1 %cmp15, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.018 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.017 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.016 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.016) %1 = bitcast i32* %x.addr.018 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.018, i32 4 %3 = bitcast i32* %y.addr.017 to <4 x i32>* %4 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %3, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %5 = tail call <4 x i32> @llvm.arm.mve.vmla.n.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %4, i32 %z, <4 x i1> %0) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %5, <4 x i32>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.017, i32 4 %sub = add nsw i32 %i.016, -4 %cmp = icmp sgt i32 %i.016, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vmlasq(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vmlasq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB24_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB24_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1] ; CHECK-NEXT: vmlas.u32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB24_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x i32> poison, i32 %z, i32 0 %.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer %cmp14 = icmp sgt i32 %n, 0 br i1 %cmp14, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.017 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.016 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.015 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.015) %1 = bitcast i32* %x.addr.017 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.017, i32 4 %3 = bitcast i32* %y.addr.016 to <4 x i32>* %4 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %3, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %5 = mul <4 x i32> %4, %2 %6 = add <4 x i32> %5, %.splat tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %6, <4 x i32>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.016, i32 4 %sub = add nsw i32 %i.015, -4 %cmp = icmp sgt i32 %i.015, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vmlasqp(i32* %x, i32* %y, i32 %n, i32 %z) { ; CHECK-LABEL: vmlasqp: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB25_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB25_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vmlas.u32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB25_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp15 = icmp sgt i32 %n, 0 br i1 %cmp15, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.018 = phi i32* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.017 = phi i32* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.016 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.016) %1 = bitcast i32* %x.addr.018 to <4 x i32>* %2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %add.ptr = getelementptr inbounds i32, i32* %x.addr.018, i32 4 %3 = bitcast i32* %y.addr.017 to <4 x i32>* %4 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %3, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer) %5 = tail call <4 x i32> @llvm.arm.mve.vmlas.n.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %4, i32 %z, <4 x i1> %0) tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %5, <4 x i32>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds i32, i32* %y.addr.017, i32 4 %sub = add nsw i32 %i.016, -4 %cmp = icmp sgt i32 %i.016, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vaddqf(float* %x, float* %y, i32 %n, float %z) { ; CHECK-LABEL: vaddqf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB26_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB26_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vadd.f32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB26_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x float> poison, float %z, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi float* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi float* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast float* %x.addr.014 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %add.ptr = getelementptr inbounds float, float* %x.addr.014, i32 4 %3 = fadd fast <4 x float> %2, %.splat %4 = bitcast float* %y.addr.013 to <4 x float>* tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds float, float* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vaddf(float* %s1, float %c0, i32 %N) { ; CHECK-LABEL: vaddf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB27_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB27_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vadd.f32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB27_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x float> undef, float %c0, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast float* %s1.addr.013 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %3 = tail call fast <4 x float> @llvm.arm.mve.add.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vsubqf(float* %x, float* %y, i32 %n, float %z) { ; CHECK-LABEL: vsubqf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB28_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB28_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vsub.f32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB28_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x float> poison, float %z, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi float* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi float* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast float* %x.addr.014 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %add.ptr = getelementptr inbounds float, float* %x.addr.014, i32 4 %3 = fsub fast <4 x float> %2, %.splat %4 = bitcast float* %y.addr.013 to <4 x float>* tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds float, float* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vsubf(float* %s1, float %c0, i32 %N) { ; CHECK-LABEL: vsubf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB29_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB29_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vsub.f32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB29_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x float> undef, float %c0, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast float* %s1.addr.013 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %3 = tail call fast <4 x float> @llvm.arm.mve.sub.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vmulqf(float* %x, float* %y, i32 %n, float %z) { ; CHECK-LABEL: vmulqf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB30_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB30_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vmul.f32 q0, q0, r3 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB30_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x float> poison, float %z, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer %cmp11 = icmp sgt i32 %n, 0 br i1 %cmp11, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.014 = phi float* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.013 = phi float* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.012 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.012) %1 = bitcast float* %x.addr.014 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %add.ptr = getelementptr inbounds float, float* %x.addr.014, i32 4 %3 = fmul fast <4 x float> %2, %.splat %4 = bitcast float* %y.addr.013 to <4 x float>* tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %4, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds float, float* %y.addr.013, i32 4 %sub = add nsw i32 %i.012, -4 %cmp = icmp sgt i32 %i.012, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vmulf(float* %s1, float %c0, i32 %N) { ; CHECK-LABEL: vmulf: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB31_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB31_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmul.f32 q0, q0, r1 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB31_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp11 = icmp sgt i32 %N, 0 br i1 %cmp11, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %.splatinsert = insertelement <4 x float> undef, float %c0, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012) %1 = bitcast float* %s1.addr.013 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %3 = tail call fast <4 x float> @llvm.arm.mve.mul.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0) %add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4 %sub = add nsw i32 %N.addr.012, -4 %cmp = icmp sgt i32 %N.addr.012, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vfmaq(float* %x, float* %y, i32 %n, float %z) { ; CHECK-LABEL: vfmaq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB32_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB32_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vfma.f32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB32_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x float> poison, float %z, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer %cmp14 = icmp sgt i32 %n, 0 br i1 %cmp14, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.017 = phi float* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.016 = phi float* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.015 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.015) %1 = bitcast float* %x.addr.017 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %add.ptr = getelementptr inbounds float, float* %x.addr.017, i32 4 %3 = bitcast float* %y.addr.016 to <4 x float>* %4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %3, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %5 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %4, <4 x float> %.splat, <4 x float> %2) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds float, float* %y.addr.016, i32 4 %sub = add nsw i32 %i.015, -4 %cmp = icmp sgt i32 %i.015, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vfma(float* %s1, float* %s2, float %c0, i32 %N) { ; CHECK-LABEL: vfma: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB33_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB33_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vfma.f32 q1, q0, r2 ; CHECK-NEXT: vstrw.32 q1, [r0], #16 ; CHECK-NEXT: letp lr, .LBB33_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp12 = icmp sgt i32 %N, 0 br i1 %cmp12, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %0 = bitcast float* %s2 to <4 x float>* %.splatinsert = insertelement <4 x float> undef, float %c0, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.014 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.013 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %1 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.013) %2 = bitcast float* %s1.addr.014 to <4 x float>* %3 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> zeroinitializer) %4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %1, <4 x float> zeroinitializer) %5 = tail call fast <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float> %4, <4 x float> %.splat, <4 x float> %3, <4 x i1> %1) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %2, i32 4, <4 x i1> %1) %add.ptr = getelementptr inbounds float, float* %s1.addr.014, i32 4 %sub = add nsw i32 %N.addr.013, -4 %cmp = icmp sgt i32 %N.addr.013, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } define void @vfmasq(float* %x, float* %y, i32 %n, float %z) { ; CHECK-LABEL: vfmasq: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB34_1: @ %for.body.preheader ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB34_2: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vfmas.f32 q1, q0, r3 ; CHECK-NEXT: vstrw.32 q1, [r1], #16 ; CHECK-NEXT: letp lr, .LBB34_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %.splatinsert = insertelement <4 x float> poison, float %z, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer %cmp14 = icmp sgt i32 %n, 0 br i1 %cmp14, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.body, %entry ret void for.body: ; preds = %entry, %for.body %x.addr.017 = phi float* [ %add.ptr, %for.body ], [ %x, %entry ] %y.addr.016 = phi float* [ %add.ptr1, %for.body ], [ %y, %entry ] %i.015 = phi i32 [ %sub, %for.body ], [ %n, %entry ] %0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %i.015) %1 = bitcast float* %x.addr.017 to <4 x float>* %2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %add.ptr = getelementptr inbounds float, float* %x.addr.017, i32 4 %3 = bitcast float* %y.addr.016 to <4 x float>* %4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %3, i32 4, <4 x i1> %0, <4 x float> zeroinitializer) %5 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %2, <4 x float> %4, <4 x float> %.splat) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %3, i32 4, <4 x i1> %0) %add.ptr1 = getelementptr inbounds float, float* %y.addr.016, i32 4 %sub = add nsw i32 %i.015, -4 %cmp = icmp sgt i32 %i.015, 4 br i1 %cmp, label %for.body, label %for.cond.cleanup } define void @vfmas(float* %s1, float* %s2, float %c0, i32 %N) { ; CHECK-LABEL: vfmas: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB35_1: @ %while.body.lr.ph ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB35_2: @ %while.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vfmas.f32 q1, q0, r2 ; CHECK-NEXT: vstrw.32 q1, [r0], #16 ; CHECK-NEXT: letp lr, .LBB35_2 ; CHECK-NEXT: @ %bb.3: @ %while.end ; CHECK-NEXT: pop {r7, pc} entry: %cmp12 = icmp sgt i32 %N, 0 br i1 %cmp12, label %while.body.lr.ph, label %while.end while.body.lr.ph: ; preds = %entry %0 = bitcast float* %s2 to <4 x float>* %.splatinsert = insertelement <4 x float> undef, float %c0, i32 0 %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer br label %while.body while.body: ; preds = %while.body.lr.ph, %while.body %s1.addr.014 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ] %N.addr.013 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ] %1 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.013) %2 = bitcast float* %s1.addr.014 to <4 x float>* %3 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> zeroinitializer) %4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %1, <4 x float> zeroinitializer) %5 = tail call fast <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float> %3, <4 x float> %4, <4 x float> %.splat, <4 x i1> %1) tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %2, i32 4, <4 x i1> %1) %add.ptr = getelementptr inbounds float, float* %s1.addr.014, i32 4 %sub = add nsw i32 %N.addr.013, -4 %cmp = icmp sgt i32 %N.addr.013, 4 br i1 %cmp, label %while.body, label %while.end while.end: ; preds = %while.body, %entry ret void } declare <4 x i1> @llvm.arm.mve.vctp32(i32) declare <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>*, i32 immarg, <4 x i1>, <4 x i16>) declare <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>*, i32 immarg, <4 x i1>, <4 x i32>) declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) declare void @llvm.masked.store.v4i32.p0v4i32(<4 x i32>, <4 x i32>*, i32 immarg, <4 x i1>) declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) declare <4 x i32> @llvm.arm.mve.add.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.sub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.mul.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.qadd.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.qsub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.usub.sat.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.hadd.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.vhadd.v4i32(<4 x i32>, <4 x i32>, i32) declare <4 x i32> @llvm.arm.mve.hsub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.vhsub.v4i32(<4 x i32>, <4 x i32>, i32) declare <2 x i64> @llvm.arm.mve.vqdmull.v2i64.v4i32(<4 x i32>, <4 x i32>, i32) #1 declare <4 x i32> @llvm.arm.mve.vqdmull.predicated.v4i32.v8i16.v4i1(<8 x i16>, <8 x i16>, i32, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.qdmulh.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.vqdmulh.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.qrdmulh.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.vqrdmulh.v4i32(<4 x i32>, <4 x i32>) declare <4 x i32> @llvm.arm.mve.vmla.n.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>) declare <4 x i32> @llvm.arm.mve.vmlas.n.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>) declare <4 x float> @llvm.arm.mve.add.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>) declare <4 x float> @llvm.arm.mve.sub.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>) declare <4 x float> @llvm.arm.mve.mul.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>) declare <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x float>, <4 x i1>) declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)