Compiler projects using llvm
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+m,+v,+zfh,+experimental-zvfh \
; RUN:     -riscv-v-vector-bits-min=128 < %s | FileCheck %s
; RUN: llc -mtriple=riscv64 -mattr=+m,+v,+zfh,+experimental-zvfh \
; RUN:     -riscv-v-vector-bits-min=128 < %s | FileCheck %s

declare <4 x i7> @llvm.vp.fptoui.v4i7.v4f16(<4 x half>, <4 x i1>, i32)

define <4 x i7> @vfptoui_v4i7_v4f16(<4 x half> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i7_v4f16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, mu
; CHECK-NEXT:    vfncvt.rtz.x.f.w v9, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i7> @llvm.vp.fptoui.v4i7.v4f16(<4 x half> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i7> %v
}

declare <4 x i8> @llvm.vp.fptoui.v4i8.v4f16(<4 x half>, <4 x i1>, i32)

define <4 x i8> @vfptoui_v4i8_v4f16(<4 x half> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f16(<4 x half> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i8> %v
}

define <4 x i8> @vfptoui_v4i8_v4f16_unmasked(<4 x half> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f16(<4 x half> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i8> %v
}

declare <4 x i16> @llvm.vp.fptoui.v4i16.v4f16(<4 x half>, <4 x i1>, i32)

define <4 x i16> @vfptoui_v4i16_v4f16(<4 x half> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f16(<4 x half> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i16> %v
}

define <4 x i16> @vfptoui_v4i16_v4f16_unmasked(<4 x half> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f16(<4 x half> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i16> %v
}

declare <4 x i32> @llvm.vp.fptoui.v4i32.v4f16(<4 x half>, <4 x i1>, i32)

define <4 x i32> @vfptoui_v4i32_v4f16(<4 x half> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v9, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f16(<4 x half> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i32> %v
}

define <4 x i32> @vfptoui_v4i32_v4f16_unmasked(<4 x half> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v9, v8
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f16(<4 x half> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i32> %v
}

declare <4 x i64> @llvm.vp.fptoui.v4i64.v4f16(<4 x half>, <4 x i1>, i32)

define <4 x i64> @vfptoui_v4i64_v4f16(<4 x half> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfwcvt.f.f.v v10, v8, v0.t
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f16(<4 x half> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i64> %v
}

define <4 x i64> @vfptoui_v4i64_v4f16_unmasked(<4 x half> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfwcvt.f.f.v v10, v8
; CHECK-NEXT:    vsetvli zero, zero, e32, m1, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f16(<4 x half> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i64> %v
}

declare <4 x i8> @llvm.vp.fptoui.v4i8.v4f32(<4 x float>, <4 x i1>, i32)

define <4 x i8> @vfptoui_v4i8_v4f32(<4 x float> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8, v0.t
; CHECK-NEXT:    vsetvli zero, zero, e8, mf4, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f32(<4 x float> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i8> %v
}

define <4 x i8> @vfptoui_v4i8_v4f32_unmasked(<4 x float> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8
; CHECK-NEXT:    vsetvli zero, zero, e8, mf4, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f32(<4 x float> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i8> %v
}

declare <4 x i16> @llvm.vp.fptoui.v4i16.v4f32(<4 x float>, <4 x i1>, i32)

define <4 x i16> @vfptoui_v4i16_v4f32(<4 x float> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f32(<4 x float> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i16> %v
}

define <4 x i16> @vfptoui_v4i16_v4f32_unmasked(<4 x float> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v9, v8
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f32(<4 x float> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i16> %v
}

declare <4 x i32> @llvm.vp.fptoui.v4i32.v4f32(<4 x float>, <4 x i1>, i32)

define <4 x i32> @vfptoui_v4i32_v4f32(<4 x float> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f32(<4 x float> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i32> %v
}

define <4 x i32> @vfptoui_v4i32_v4f32_unmasked(<4 x float> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f32(<4 x float> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i32> %v
}

declare <4 x i64> @llvm.vp.fptoui.v4i64.v4f32(<4 x float>, <4 x i1>, i32)

define <4 x i64> @vfptoui_v4i64_v4f32(<4 x float> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v10, v8, v0.t
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f32(<4 x float> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i64> %v
}

define <4 x i64> @vfptoui_v4i64_v4f32_unmasked(<4 x float> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfwcvt.rtz.xu.f.v v10, v8
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f32(<4 x float> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i64> %v
}

declare <4 x i8> @llvm.vp.fptoui.v4i8.v4f64(<4 x double>, <4 x i1>, i32)

define <4 x i8> @vfptoui_v4i8_v4f64(<4 x double> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8, v0.t
; CHECK-NEXT:    vsetvli zero, zero, e16, mf2, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v10, v0.t
; CHECK-NEXT:    vsetvli zero, zero, e8, mf4, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v8, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f64(<4 x double> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i8> %v
}

define <4 x i8> @vfptoui_v4i8_v4f64_unmasked(<4 x double> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i8_v4f64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8
; CHECK-NEXT:    vsetvli zero, zero, e16, mf2, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v10
; CHECK-NEXT:    vsetvli zero, zero, e8, mf4, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v8
; CHECK-NEXT:    ret
  %v = call <4 x i8> @llvm.vp.fptoui.v4i8.v4f64(<4 x double> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i8> %v
}

declare <4 x i16> @llvm.vp.fptoui.v4i16.v4f64(<4 x double>, <4 x i1>, i32)

define <4 x i16> @vfptoui_v4i16_v4f64(<4 x double> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8, v0.t
; CHECK-NEXT:    vsetvli zero, zero, e16, mf2, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f64(<4 x double> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i16> %v
}

define <4 x i16> @vfptoui_v4i16_v4f64_unmasked(<4 x double> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i16_v4f64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8
; CHECK-NEXT:    vsetvli zero, zero, e16, mf2, ta, mu
; CHECK-NEXT:    vncvt.x.x.w v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i16> @llvm.vp.fptoui.v4i16.v4f64(<4 x double> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i16> %v
}

declare <4 x i32> @llvm.vp.fptoui.v4i32.v4f64(<4 x double>, <4 x i1>, i32)

define <4 x i32> @vfptoui_v4i32_v4f64(<4 x double> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8, v0.t
; CHECK-NEXT:    vmv.v.v v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f64(<4 x double> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i32> %v
}

define <4 x i32> @vfptoui_v4i32_v4f64_unmasked(<4 x double> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i32_v4f64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, mu
; CHECK-NEXT:    vfncvt.rtz.xu.f.w v10, v8
; CHECK-NEXT:    vmv.v.v v8, v10
; CHECK-NEXT:    ret
  %v = call <4 x i32> @llvm.vp.fptoui.v4i32.v4f64(<4 x double> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i32> %v
}

declare <4 x i64> @llvm.vp.fptoui.v4i64.v4f64(<4 x double>, <4 x i1>, i32)

define <4 x i64> @vfptoui_v4i64_v4f64(<4 x double> %va, <4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8, v0.t
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f64(<4 x double> %va, <4 x i1> %m, i32 %evl)
  ret <4 x i64> %v
}

define <4 x i64> @vfptoui_v4i64_v4f64_unmasked(<4 x double> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v4i64_v4f64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8
; CHECK-NEXT:    ret
  %v = call <4 x i64> @llvm.vp.fptoui.v4i64.v4f64(<4 x double> %va, <4 x i1> shufflevector (<4 x i1> insertelement (<4 x i1> undef, i1 true, i32 0), <4 x i1> undef, <4 x i32> zeroinitializer), i32 %evl)
  ret <4 x i64> %v
}

declare <32 x i64> @llvm.vp.fptoui.v32i64.v32f64(<32 x double>, <32 x i1>, i32)

define <32 x i64> @vfptoui_v32i64_v32f64(<32 x double> %va, <32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v32i64_v32f64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmv1r.v v24, v0
; CHECK-NEXT:    li a1, 0
; CHECK-NEXT:    vsetivli zero, 2, e8, mf4, ta, mu
; CHECK-NEXT:    addi a2, a0, -16
; CHECK-NEXT:    vslidedown.vi v0, v0, 2
; CHECK-NEXT:    bltu a0, a2, .LBB25_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a1, a2
; CHECK-NEXT:  .LBB25_2:
; CHECK-NEXT:    vsetvli zero, a1, e64, m8, ta, mu
; CHECK-NEXT:    li a1, 16
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v16, v16, v0.t
; CHECK-NEXT:    bltu a0, a1, .LBB25_4
; CHECK-NEXT:  # %bb.3:
; CHECK-NEXT:    li a0, 16
; CHECK-NEXT:  .LBB25_4:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT:    vmv1r.v v0, v24
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8, v0.t
; CHECK-NEXT:    ret
  %v = call <32 x i64> @llvm.vp.fptoui.v32i64.v32f64(<32 x double> %va, <32 x i1> %m, i32 %evl)
  ret <32 x i64> %v
}

define <32 x i64> @vfptoui_v32i64_v32f64_unmasked(<32 x double> %va, i32 zeroext %evl) {
; CHECK-LABEL: vfptoui_v32i64_v32f64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    addi a1, a0, -16
; CHECK-NEXT:    li a2, 0
; CHECK-NEXT:    bltu a0, a1, .LBB26_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a2, a1
; CHECK-NEXT:  .LBB26_2:
; CHECK-NEXT:    vsetvli zero, a2, e64, m8, ta, mu
; CHECK-NEXT:    li a1, 16
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v16, v16
; CHECK-NEXT:    bltu a0, a1, .LBB26_4
; CHECK-NEXT:  # %bb.3:
; CHECK-NEXT:    li a0, 16
; CHECK-NEXT:  .LBB26_4:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, mu
; CHECK-NEXT:    vfcvt.rtz.xu.f.v v8, v8
; CHECK-NEXT:    ret
  %v = call <32 x i64> @llvm.vp.fptoui.v32i64.v32f64(<32 x double> %va, <32 x i1> shufflevector (<32 x i1> insertelement (<32 x i1> undef, i1 true, i32 0), <32 x i1> undef, <32 x i32> zeroinitializer), i32 %evl)
  ret <32 x i64> %v
}