; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -loop-vectorize -scalable-vectorization=on -mtriple riscv64-linux-gnu -mattr=+v,+f -S 2>%t | FileCheck %s -check-prefix=VLENUNK ; RUN: opt < %s -loop-vectorize -scalable-vectorization=on -riscv-v-vector-bits-min=-1 -mtriple riscv64-linux-gnu -mattr=+v,+f -S 2>%t | FileCheck %s -check-prefix=VLEN128 ; Note: +v implies a Zvl128b (i.e. minimal VLEN of 128), but as can be seen, we're currently ; not using that information unless an explicit vector width is set. (FIXME) ; A collection of fairly basic functional tests when both fixed and scalable vectorization is ; allowed. The primary goal of this is check for crashes during cost modeling, but it also ; exercises the default heuristics in a useful way. target datalayout = "e-m:e-p:64:64-i64:64-i128:128-n64-S128" target triple = "riscv64" define void @vector_add(ptr noalias nocapture %a, i64 %v, i64 %n) { ; VLENUNK-LABEL: @vector_add( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLENUNK: vector.ph: ; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0 ; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer ; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]] ; VLENUNK: vector.body: ; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0 ; VLENUNK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 8 ; VLENUNK-NEXT: [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], [[BROADCAST_SPLAT]] ; VLENUNK-NEXT: store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 8 ; VLENUNK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]] ; VLENUNK-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLENUNK-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]] ; VLENUNK: middle.block: ; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLENUNK: scalar.ph: ; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[ARRAYIDX]], align 8 ; VLENUNK-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V]] ; VLENUNK-NEXT: store i64 [[ADD]], ptr [[ARRAYIDX]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP2:![0-9]+]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @vector_add( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0 ; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], [[BROADCAST_SPLAT]] ; VLEN128-NEXT: store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]] ; VLEN128-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLEN128-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[ARRAYIDX]], align 8 ; VLEN128-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V]] ; VLEN128-NEXT: store i64 [[ADD]], ptr [[ARRAYIDX]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP2:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv %elem = load i64, ptr %arrayidx %add = add i64 %elem, %v store i64 %add, ptr %arrayidx %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void } ; Same as above, but with op type of i32. We currently have a bug around ; etype=ELEN profitability in the vectorizer, and having a smaller element ; width test allows us to highlight different aspects of codegen. define void @vector_add_i32(ptr noalias nocapture %a, i32 %v, i64 %n) { ; VLENUNK-LABEL: @vector_add_i32( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4 ; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]] ; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLENUNK: vector.ph: ; VLENUNK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4 ; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]] ; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i32 0 ; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer ; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i32 0 ; VLENUNK-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer ; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]] ; VLENUNK: vector.body: ; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLENUNK-NEXT: [[TMP4:%.*]] = add i64 [[INDEX]], 0 ; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 2 ; VLENUNK-NEXT: [[TMP7:%.*]] = add i64 [[TMP6]], 0 ; VLENUNK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 1 ; VLENUNK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]] ; VLENUNK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[TMP4]] ; VLENUNK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[TMP9]] ; VLENUNK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0 ; VLENUNK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i32>, ptr [[TMP12]], align 4 ; VLENUNK-NEXT: [[TMP13:%.*]] = call i32 @llvm.vscale.i32() ; VLENUNK-NEXT: [[TMP14:%.*]] = mul i32 [[TMP13]], 2 ; VLENUNK-NEXT: [[TMP15:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP14]] ; VLENUNK-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i32>, ptr [[TMP15]], align 4 ; VLENUNK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD]], [[BROADCAST_SPLAT]] ; VLENUNK-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD1]], [[BROADCAST_SPLAT3]] ; VLENUNK-NEXT: store <vscale x 2 x i32> [[TMP16]], ptr [[TMP12]], align 4 ; VLENUNK-NEXT: [[TMP18:%.*]] = call i32 @llvm.vscale.i32() ; VLENUNK-NEXT: [[TMP19:%.*]] = mul i32 [[TMP18]], 2 ; VLENUNK-NEXT: [[TMP20:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP19]] ; VLENUNK-NEXT: store <vscale x 2 x i32> [[TMP17]], ptr [[TMP20]], align 4 ; VLENUNK-NEXT: [[TMP21:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 4 ; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]] ; VLENUNK-NEXT: [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLENUNK-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]] ; VLENUNK: middle.block: ; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLENUNK: scalar.ph: ; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[IV]] ; VLENUNK-NEXT: [[ELEM:%.*]] = load i32, ptr [[ARRAYIDX]], align 4 ; VLENUNK-NEXT: [[ADD:%.*]] = add i32 [[ELEM]], [[V]] ; VLENUNK-NEXT: store i32 [[ADD]], ptr [[ARRAYIDX]], align 4 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @vector_add_i32( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4 ; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]] ; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4 ; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]] ; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP4:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 2 ; VLEN128-NEXT: [[TMP7:%.*]] = add i64 [[TMP6]], 0 ; VLEN128-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 1 ; VLEN128-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]] ; VLEN128-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[TMP4]] ; VLEN128-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[TMP9]] ; VLEN128-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0 ; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i32>, ptr [[TMP12]], align 4 ; VLEN128-NEXT: [[TMP13:%.*]] = call i32 @llvm.vscale.i32() ; VLEN128-NEXT: [[TMP14:%.*]] = mul i32 [[TMP13]], 2 ; VLEN128-NEXT: [[TMP15:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP14]] ; VLEN128-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i32>, ptr [[TMP15]], align 4 ; VLEN128-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD]], [[BROADCAST_SPLAT]] ; VLEN128-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD1]], [[BROADCAST_SPLAT3]] ; VLEN128-NEXT: store <vscale x 2 x i32> [[TMP16]], ptr [[TMP12]], align 4 ; VLEN128-NEXT: [[TMP18:%.*]] = call i32 @llvm.vscale.i32() ; VLEN128-NEXT: [[TMP19:%.*]] = mul i32 [[TMP18]], 2 ; VLEN128-NEXT: [[TMP20:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP19]] ; VLEN128-NEXT: store <vscale x 2 x i32> [[TMP17]], ptr [[TMP20]], align 4 ; VLEN128-NEXT: [[TMP21:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 4 ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]] ; VLEN128-NEXT: [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLEN128-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[IV]] ; VLEN128-NEXT: [[ELEM:%.*]] = load i32, ptr [[ARRAYIDX]], align 4 ; VLEN128-NEXT: [[ADD:%.*]] = add i32 [[ELEM]], [[V]] ; VLEN128-NEXT: store i32 [[ADD]], ptr [[ARRAYIDX]], align 4 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %arrayidx = getelementptr inbounds i32, ptr %a, i64 %iv %elem = load i32, ptr %arrayidx %add = add i32 %elem, %v store i32 %add, ptr %arrayidx %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void } ; a[b[i]] += v, mostly to exercise scatter/gather costing ; TODO: Currently fails to vectorize due to a memory conflict define void @indexed_add(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) { ; VLENUNK-LABEL: @indexed_add( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]] ; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]] ; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8 ; VLENUNK-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V:%.*]] ; VLENUNK-NEXT: store i64 [[ADD]], ptr [[AADDR]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @indexed_add( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]] ; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]] ; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8 ; VLEN128-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V:%.*]] ; VLEN128-NEXT: store i64 [[ADD]], ptr [[AADDR]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %baddr = getelementptr inbounds i64, ptr %b, i64 %iv %aidx = load i64, ptr %baddr %aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx %elem = load i64, ptr %aaddr %add = add i64 %elem, %v store i64 %add, ptr %aaddr %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void } ; a[b[i]] = v, exercise scatter support define void @indexed_store(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) { ; VLENUNK-LABEL: @indexed_store( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]] ; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]] ; VLENUNK-NEXT: store i64 [[V:%.*]], ptr [[AADDR]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @indexed_store( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <2 x i64> poison, i64 [[V:%.*]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT]], <2 x i64> poison, <2 x i32> zeroinitializer ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <2 x i64> poison, i64 [[V]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT2]], <2 x i64> poison, <2 x i32> zeroinitializer ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2 ; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[TMP0]] ; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[TMP1]] ; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0 ; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <2 x i64>, ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2 ; VLEN128-NEXT: [[WIDE_LOAD1:%.*]] = load <2 x i64>, ptr [[TMP5]], align 8 ; VLEN128-NEXT: [[TMP6:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <2 x i64> [[WIDE_LOAD]] ; VLEN128-NEXT: [[TMP7:%.*]] = getelementptr inbounds i64, ptr [[A]], <2 x i64> [[WIDE_LOAD1]] ; VLEN128-NEXT: call void @llvm.masked.scatter.v2i64.v2p0(<2 x i64> [[BROADCAST_SPLAT]], <2 x ptr> [[TMP6]], i32 8, <2 x i1> <i1 true, i1 true>) ; VLEN128-NEXT: call void @llvm.masked.scatter.v2i64.v2p0(<2 x i64> [[BROADCAST_SPLAT3]], <2 x ptr> [[TMP7]], i32 8, <2 x i1> <i1 true, i1 true>) ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 ; VLEN128-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024 ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[IV]] ; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[AIDX]] ; VLEN128-NEXT: store i64 [[V]], ptr [[AADDR]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %baddr = getelementptr inbounds i64, ptr %b, i64 %iv %aidx = load i64, ptr %baddr %aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx store i64 %v, ptr %aaddr %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void } define i64 @indexed_load(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) { ; VLENUNK-LABEL: @indexed_load( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[SUM:%.*]] = phi i64 [ 0, [[ENTRY]] ], [ [[SUM_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]] ; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]] ; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[SUM_NEXT]] = add i64 [[SUM]], [[ELEM]] ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]] ; VLENUNK: for.end: ; VLENUNK-NEXT: [[SUM_NEXT_LCSSA:%.*]] = phi i64 [ [[SUM_NEXT]], [[FOR_BODY]] ] ; VLENUNK-NEXT: ret i64 [[SUM_NEXT_LCSSA]] ; ; VLEN128-LABEL: @indexed_load( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[VEC_PHI:%.*]] = phi <2 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP8:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[VEC_PHI1:%.*]] = phi <2 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP9:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2 ; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[TMP0]] ; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[TMP1]] ; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0 ; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <2 x i64>, ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2 ; VLEN128-NEXT: [[WIDE_LOAD2:%.*]] = load <2 x i64>, ptr [[TMP5]], align 8 ; VLEN128-NEXT: [[TMP6:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <2 x i64> [[WIDE_LOAD]] ; VLEN128-NEXT: [[TMP7:%.*]] = getelementptr inbounds i64, ptr [[A]], <2 x i64> [[WIDE_LOAD2]] ; VLEN128-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <2 x i64> @llvm.masked.gather.v2i64.v2p0(<2 x ptr> [[TMP6]], i32 8, <2 x i1> <i1 true, i1 true>, <2 x i64> undef) ; VLEN128-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <2 x i64> @llvm.masked.gather.v2i64.v2p0(<2 x ptr> [[TMP7]], i32 8, <2 x i1> <i1 true, i1 true>, <2 x i64> undef) ; VLEN128-NEXT: [[TMP8]] = add <2 x i64> [[VEC_PHI]], [[WIDE_MASKED_GATHER]] ; VLEN128-NEXT: [[TMP9]] = add <2 x i64> [[VEC_PHI1]], [[WIDE_MASKED_GATHER3]] ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 ; VLEN128-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[BIN_RDX:%.*]] = add <2 x i64> [[TMP9]], [[TMP8]] ; VLEN128-NEXT: [[TMP11:%.*]] = call i64 @llvm.vector.reduce.add.v2i64(<2 x i64> [[BIN_RDX]]) ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024 ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: [[BC_MERGE_RDX:%.*]] = phi i64 [ 0, [[ENTRY]] ], [ [[TMP11]], [[MIDDLE_BLOCK]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[SUM:%.*]] = phi i64 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[SUM_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[IV]] ; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8 ; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[AIDX]] ; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[SUM_NEXT]] = add i64 [[SUM]], [[ELEM]] ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: [[SUM_NEXT_LCSSA:%.*]] = phi i64 [ [[SUM_NEXT]], [[FOR_BODY]] ], [ [[TMP11]], [[MIDDLE_BLOCK]] ] ; VLEN128-NEXT: ret i64 [[SUM_NEXT_LCSSA]] ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %sum = phi i64 [0, %entry], [%sum.next, %for.body] %baddr = getelementptr inbounds i64, ptr %b, i64 %iv %aidx = load i64, ptr %baddr %aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx %elem = load i64, ptr %aaddr %iv.next = add nuw nsw i64 %iv, 1 %sum.next = add i64 %sum, %elem %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret i64 %sum.next } define void @splat_int(ptr noalias nocapture %a, i64 %v, i64 %n) { ; VLENUNK-LABEL: @splat_int( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLENUNK: vector.ph: ; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0 ; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer ; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]] ; VLENUNK: vector.body: ; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0 ; VLENUNK-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8 ; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]] ; VLENUNK-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLENUNK-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]] ; VLENUNK: middle.block: ; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLENUNK: scalar.ph: ; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @splat_int( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0 ; VLEN128-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]] ; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv store i64 %v, ptr %arrayidx %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void } define void @splat_ptr(ptr noalias nocapture %a, ptr %v, i64 %n) { ; VLENUNK-LABEL: @splat_ptr( ; VLENUNK-NEXT: entry: ; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLENUNK: vector.ph: ; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x ptr> poison, ptr [[V:%.*]], i32 0 ; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 1 x ptr> poison, <vscale x 1 x i32> zeroinitializer ; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]] ; VLENUNK: vector.body: ; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds ptr, ptr [[TMP3]], i32 0 ; VLENUNK-NEXT: store <vscale x 1 x ptr> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8 ; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]] ; VLENUNK-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLENUNK-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]] ; VLENUNK: middle.block: ; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLENUNK: scalar.ph: ; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLENUNK-NEXT: br label [[FOR_BODY:%.*]] ; VLENUNK: for.body: ; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLENUNK-NEXT: store ptr [[V]], ptr [[ARRAYIDX]], align 8 ; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]] ; VLENUNK: for.end: ; VLENUNK-NEXT: ret void ; ; VLEN128-LABEL: @splat_ptr( ; VLEN128-NEXT: entry: ; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]] ; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; VLEN128: vector.ph: ; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]] ; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]] ; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x ptr> poison, ptr [[V:%.*]], i32 0 ; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 1 x ptr> poison, <vscale x 1 x i32> zeroinitializer ; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]] ; VLEN128: vector.body: ; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0 ; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]] ; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds ptr, ptr [[TMP3]], i32 0 ; VLEN128-NEXT: store <vscale x 1 x ptr> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8 ; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64() ; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]] ; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] ; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]] ; VLEN128: middle.block: ; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]] ; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]] ; VLEN128: scalar.ph: ; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; VLEN128-NEXT: br label [[FOR_BODY:%.*]] ; VLEN128: for.body: ; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ] ; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]] ; VLEN128-NEXT: store ptr [[V]], ptr [[ARRAYIDX]], align 8 ; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1 ; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024 ; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]] ; VLEN128: for.end: ; VLEN128-NEXT: ret void ; entry: br label %for.body for.body: %iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ] %arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv store ptr %v, ptr %arrayidx %iv.next = add nuw nsw i64 %iv, 1 %exitcond.not = icmp eq i64 %iv.next, 1024 br i1 %exitcond.not, label %for.end, label %for.body for.end: ret void }