; RUN: llc -march=hexagon < %s | FileCheck %s ; CHECK: vcmp{{.*}} target triple = "hexagon" %s.0 = type { i16, i16, i16, [4 x i8*], i32, i32, i32, %s.1*, %s.3, i16, i16, i16, i16, i16, %s.4 } %s.1 = type { %s.1*, %s.2* } %s.2 = type { i16, i16 } %s.3 = type { i32, i16*, i16*, i32* } %s.4 = type { i8 } @g0 = private unnamed_addr constant [7 x i8] c"Static\00", align 1 @g1 = private unnamed_addr constant [5 x i8] c"Heap\00", align 1 @g2 = private unnamed_addr constant [6 x i8] c"Stack\00", align 1 ; Function Attrs: nounwind define i32 @f0(i32 %a0, i8** nocapture %a1) #0 { b0: %v0 = alloca [1 x %s.0], align 8 %v1 = call i32 @f1(i32 5) #0 %v2 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 6 %v3 = icmp eq i32 %v1, 0 %v4 = select i1 %v3, i32 7, i32 %v1 store i32 %v4, i32* %v2, align 8, !tbaa !0 %v5 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 0 %v6 = bitcast [1 x %s.0]* %v0 to i32* %v7 = load i32, i32* %v6, align 8 %v8 = trunc i32 %v7 to i16 %v9 = icmp eq i16 %v8, 0 br i1 %v9, label %b1, label %b4 b1: ; preds = %b0 %v10 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 1 %v11 = icmp ult i32 %v7, 65536 br i1 %v11, label %b2, label %b4 b2: ; preds = %b1 %v12 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 2 %v13 = load i16, i16* %v12, align 4, !tbaa !4 %v14 = icmp eq i16 %v13, 0 br i1 %v14, label %b3, label %b4 b3: ; preds = %b2 store i16 0, i16* %v5, align 8, !tbaa !4 store i16 0, i16* %v10, align 2, !tbaa !4 store i16 102, i16* %v12, align 4, !tbaa !4 br label %b4 b4: ; preds = %b3, %b2, %b1, %b0 %v15 = phi i16 [ 0, %b3 ], [ 0, %b2 ], [ 0, %b1 ], [ %v8, %b0 ] %v16 = insertelement <1 x i32> undef, i32 %v4, i32 0 %v17 = shufflevector <1 x i32> %v16, <1 x i32> undef, <2 x i32> zeroinitializer %v18 = and <2 x i32> %v17, <i32 1, i32 2> %v19 = icmp ne <2 x i32> %v18, zeroinitializer %v20 = zext <2 x i1> %v19 to <2 x i16> %v21 = extractelement <2 x i16> %v20, i32 0 %v22 = extractelement <2 x i16> %v20, i32 1 %v23 = add i16 %v21, %v22 %v24 = lshr i32 %v4, 2 %v25 = trunc i32 %v24 to i16 %v26 = and i16 %v25, 1 %v27 = add i16 %v23, %v26 %v28 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 4 %v29 = load i32, i32* %v28, align 8 %v30 = zext i16 %v27 to i32 %v31 = udiv i32 %v29, %v30 store i32 %v31, i32* %v28, align 8 %v32 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 0 %v33 = and i32 %v4, 1 %v34 = icmp eq i32 %v33, 0 br i1 %v34, label %b5, label %b12 b5: ; preds = %b12, %b4 %v35 = phi i16 [ 0, %b4 ], [ 1, %b12 ] %v36 = and i32 %v4, 2 %v37 = icmp eq i32 %v36, 0 br i1 %v37, label %b14, label %b13 b6: ; preds = %b16 %v38 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1 %v39 = load i8*, i8** %v38, align 4, !tbaa !6 %v40 = bitcast i8* %v39 to %s.1* %v41 = call %s.1* @f2(i32 %v31, %s.1* %v40, i16 signext %v15) #0 %v42 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 7 store %s.1* %v41, %s.1** %v42, align 4, !tbaa !6 %v43 = load i32, i32* %v2, align 8, !tbaa !0 br label %b7 b7: ; preds = %b16, %b6 %v44 = phi i32 [ %v4, %b16 ], [ %v43, %b6 ] %v45 = and i32 %v44, 2 %v46 = icmp eq i32 %v45, 0 br i1 %v46, label %b9, label %b8 b8: ; preds = %b7 %v47 = load i32, i32* %v28, align 8, !tbaa !0 %v48 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2 %v49 = load i8*, i8** %v48, align 8, !tbaa !6 %v50 = load i32, i32* %v6, align 8 %v51 = shl i32 %v50, 16 %v52 = ashr exact i32 %v51, 16 %v53 = and i32 %v50, -65536 %v54 = or i32 %v53, %v52 %v55 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 8 %v56 = call i32 @f3(i32 %v47, i8* %v49, i32 %v54, %s.3* %v55) #0 %v57 = load i32, i32* %v2, align 8, !tbaa !0 br label %b9 b9: ; preds = %b8, %b7 %v58 = phi i32 [ %v44, %b7 ], [ %v57, %b8 ] %v59 = and i32 %v58, 4 %v60 = icmp eq i32 %v59, 0 br i1 %v60, label %b11, label %b10 b10: ; preds = %b9 %v61 = load i32, i32* %v28, align 8, !tbaa !0 %v62 = load i16, i16* %v5, align 8, !tbaa !4 %v63 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3 %v64 = load i8*, i8** %v63, align 4, !tbaa !6 call void @f4(i32 %v61, i16 signext %v62, i8* %v64) #0 br label %b11 b11: ; preds = %b10, %b9 ret i32 0 b12: ; preds = %b4 %v65 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1 %v66 = load i8*, i8** %v32, align 8 store i8* %v66, i8** %v65, align 4 br label %b5 b13: ; preds = %b5 %v67 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2 %v68 = load i8*, i8** %v32, align 8 %v69 = zext i16 %v35 to i32 %v70 = sub i32 0, %v69 %v71 = and i32 %v31, %v70 %v72 = getelementptr inbounds i8, i8* %v68, i32 %v71 store i8* %v72, i8** %v67, align 8 %v73 = add i16 %v35, 1 br label %b14 b14: ; preds = %b13, %b5 %v74 = phi i16 [ %v35, %b5 ], [ %v73, %b13 ] %v75 = and i32 %v4, 4 %v76 = icmp eq i32 %v75, 0 br i1 %v76, label %b16, label %b15 b15: ; preds = %b14 %v77 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3 %v78 = load i8*, i8** %v32, align 8 %v79 = zext i16 %v74 to i32 %v80 = mul i32 %v31, %v79 %v81 = getelementptr inbounds i8, i8* %v78, i32 %v80 store i8* %v81, i8** %v77, align 4 br label %b16 b16: ; preds = %b15, %b14 br i1 %v34, label %b7, label %b6 } declare i32 @f1(i32) #0 declare %s.1* @f2(i32, %s.1*, i16 signext) #0 declare i32 @f3(i32, i8*, i32, %s.3*) #0 declare void @f4(i32, i16 signext, i8*) #0 attributes #0 = { nounwind "target-cpu"="hexagonv55" } !0 = !{!1, !1, i64 0} !1 = !{!"int", !2} !2 = !{!"omnipotent char", !3} !3 = !{!"Simple C/C++ TBAA"} !4 = !{!5, !5, i64 0} !5 = !{!"short", !2} !6 = !{!7, !7, i64 0} !7 = !{!"any pointer", !2}