; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; ; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | \ ; RUN: FileCheck %s --check-prefix=ENABLED ; ; Forcing tail-predication should not be necessary here, so we check the same ; ENABLED label as the run above: ; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled %s -o - | \ ; RUN: FileCheck %s --check-prefix=ENABLED ; ; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled-no-reductions %s -o - | \ ; RUN: FileCheck %s --check-prefix=NOREDUCTIONS ; ; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled-no-reductions %s -o - | \ ; RUN: FileCheck %s --check-prefix=NOREDUCTIONS define dso_local void @varying_outer_2d_reduction(i16* nocapture readonly %Input, i16* nocapture %Output, i16 signext %Size, i16 signext %N, i16 signext %Scale) local_unnamed_addr { ; ENABLED-LABEL: varying_outer_2d_reduction: ; ENABLED: @ %bb.0: @ %entry ; ENABLED-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr} ; ENABLED-NEXT: sub sp, #4 ; ENABLED-NEXT: cmp r3, #1 ; ENABLED-NEXT: str r0, [sp] @ 4-byte Spill ; ENABLED-NEXT: blt .LBB0_8 ; ENABLED-NEXT: @ %bb.1: @ %for.body.lr.ph ; ENABLED-NEXT: ldr r0, [sp, #36] ; ENABLED-NEXT: add.w r12, r2, #3 ; ENABLED-NEXT: ldr.w r10, [sp] @ 4-byte Reload ; ENABLED-NEXT: mov.w r8, #0 ; ENABLED-NEXT: mov r9, r12 ; ENABLED-NEXT: uxth r0, r0 ; ENABLED-NEXT: rsbs r5, r0, #0 ; ENABLED-NEXT: b .LBB0_4 ; ENABLED-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1 ; ENABLED-NEXT: movs r0, #0 ; ENABLED-NEXT: .LBB0_3: @ %for.end ; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; ENABLED-NEXT: lsrs r0, r0, #16 ; ENABLED-NEXT: sub.w r9, r9, #1 ; ENABLED-NEXT: strh.w r0, [r1, r8, lsl #1] ; ENABLED-NEXT: add.w r8, r8, #1 ; ENABLED-NEXT: add.w r10, r10, #2 ; ENABLED-NEXT: cmp r8, r3 ; ENABLED-NEXT: beq .LBB0_8 ; ENABLED-NEXT: .LBB0_4: @ %for.body ; ENABLED-NEXT: @ =>This Loop Header: Depth=1 ; ENABLED-NEXT: @ Child Loop BB0_6 Depth 2 ; ENABLED-NEXT: cmp r2, r8 ; ENABLED-NEXT: ble .LBB0_2 ; ENABLED-NEXT: @ %bb.5: @ %vector.ph ; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; ENABLED-NEXT: bic r0, r9, #3 ; ENABLED-NEXT: movs r7, #1 ; ENABLED-NEXT: subs r0, #4 ; ENABLED-NEXT: sub.w r4, r2, r8 ; ENABLED-NEXT: vmov.i32 q1, #0x0 ; ENABLED-NEXT: add.w r6, r7, r0, lsr #2 ; ENABLED-NEXT: sub.w r0, r12, r8 ; ENABLED-NEXT: bic r0, r0, #3 ; ENABLED-NEXT: subs r0, #4 ; ENABLED-NEXT: add.w r0, r7, r0, lsr #2 ; ENABLED-NEXT: mov r7, r10 ; ENABLED-NEXT: dls lr, r0 ; ENABLED-NEXT: ldr r0, [sp] @ 4-byte Reload ; ENABLED-NEXT: .LBB0_6: @ %vector.body ; ENABLED-NEXT: @ Parent Loop BB0_4 Depth=1 ; ENABLED-NEXT: @ => This Inner Loop Header: Depth=2 ; ENABLED-NEXT: vctp.32 r4 ; ENABLED-NEXT: vmov q0, q1 ; ENABLED-NEXT: vpstt ; ENABLED-NEXT: vldrht.s32 q1, [r0], #8 ; ENABLED-NEXT: vldrht.s32 q2, [r7], #8 ; ENABLED-NEXT: mov lr, r6 ; ENABLED-NEXT: subs r6, #1 ; ENABLED-NEXT: vmul.i32 q1, q2, q1 ; ENABLED-NEXT: subs r4, #4 ; ENABLED-NEXT: vshl.s32 q1, r5 ; ENABLED-NEXT: vadd.i32 q1, q1, q0 ; ENABLED-NEXT: le lr, .LBB0_6 ; ENABLED-NEXT: @ %bb.7: @ %middle.block ; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; ENABLED-NEXT: vpsel q0, q1, q0 ; ENABLED-NEXT: vaddv.u32 r0, q0 ; ENABLED-NEXT: b .LBB0_3 ; ENABLED-NEXT: .LBB0_8: @ %for.end17 ; ENABLED-NEXT: add sp, #4 ; ENABLED-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc} ; ; NOREDUCTIONS-LABEL: varying_outer_2d_reduction: ; NOREDUCTIONS: @ %bb.0: @ %entry ; NOREDUCTIONS-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr} ; NOREDUCTIONS-NEXT: sub sp, #4 ; NOREDUCTIONS-NEXT: cmp r3, #1 ; NOREDUCTIONS-NEXT: str r0, [sp] @ 4-byte Spill ; NOREDUCTIONS-NEXT: blt .LBB0_8 ; NOREDUCTIONS-NEXT: @ %bb.1: @ %for.body.lr.ph ; NOREDUCTIONS-NEXT: ldr r0, [sp, #36] ; NOREDUCTIONS-NEXT: add.w r12, r2, #3 ; NOREDUCTIONS-NEXT: ldr.w r10, [sp] @ 4-byte Reload ; NOREDUCTIONS-NEXT: mov.w r8, #0 ; NOREDUCTIONS-NEXT: mov r9, r12 ; NOREDUCTIONS-NEXT: uxth r0, r0 ; NOREDUCTIONS-NEXT: rsbs r5, r0, #0 ; NOREDUCTIONS-NEXT: b .LBB0_4 ; NOREDUCTIONS-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1 ; NOREDUCTIONS-NEXT: movs r0, #0 ; NOREDUCTIONS-NEXT: .LBB0_3: @ %for.end ; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; NOREDUCTIONS-NEXT: lsrs r0, r0, #16 ; NOREDUCTIONS-NEXT: sub.w r9, r9, #1 ; NOREDUCTIONS-NEXT: strh.w r0, [r1, r8, lsl #1] ; NOREDUCTIONS-NEXT: add.w r8, r8, #1 ; NOREDUCTIONS-NEXT: add.w r10, r10, #2 ; NOREDUCTIONS-NEXT: cmp r8, r3 ; NOREDUCTIONS-NEXT: beq .LBB0_8 ; NOREDUCTIONS-NEXT: .LBB0_4: @ %for.body ; NOREDUCTIONS-NEXT: @ =>This Loop Header: Depth=1 ; NOREDUCTIONS-NEXT: @ Child Loop BB0_6 Depth 2 ; NOREDUCTIONS-NEXT: cmp r2, r8 ; NOREDUCTIONS-NEXT: ble .LBB0_2 ; NOREDUCTIONS-NEXT: @ %bb.5: @ %vector.ph ; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; NOREDUCTIONS-NEXT: bic r0, r9, #3 ; NOREDUCTIONS-NEXT: movs r7, #1 ; NOREDUCTIONS-NEXT: subs r0, #4 ; NOREDUCTIONS-NEXT: sub.w r4, r2, r8 ; NOREDUCTIONS-NEXT: vmov.i32 q1, #0x0 ; NOREDUCTIONS-NEXT: add.w r6, r7, r0, lsr #2 ; NOREDUCTIONS-NEXT: sub.w r0, r12, r8 ; NOREDUCTIONS-NEXT: bic r0, r0, #3 ; NOREDUCTIONS-NEXT: subs r0, #4 ; NOREDUCTIONS-NEXT: add.w r0, r7, r0, lsr #2 ; NOREDUCTIONS-NEXT: mov r7, r10 ; NOREDUCTIONS-NEXT: dls lr, r0 ; NOREDUCTIONS-NEXT: ldr r0, [sp] @ 4-byte Reload ; NOREDUCTIONS-NEXT: .LBB0_6: @ %vector.body ; NOREDUCTIONS-NEXT: @ Parent Loop BB0_4 Depth=1 ; NOREDUCTIONS-NEXT: @ => This Inner Loop Header: Depth=2 ; NOREDUCTIONS-NEXT: vctp.32 r4 ; NOREDUCTIONS-NEXT: vmov q0, q1 ; NOREDUCTIONS-NEXT: vpstt ; NOREDUCTIONS-NEXT: vldrht.s32 q1, [r0], #8 ; NOREDUCTIONS-NEXT: vldrht.s32 q2, [r7], #8 ; NOREDUCTIONS-NEXT: mov lr, r6 ; NOREDUCTIONS-NEXT: subs r6, #1 ; NOREDUCTIONS-NEXT: vmul.i32 q1, q2, q1 ; NOREDUCTIONS-NEXT: subs r4, #4 ; NOREDUCTIONS-NEXT: vshl.s32 q1, r5 ; NOREDUCTIONS-NEXT: vadd.i32 q1, q1, q0 ; NOREDUCTIONS-NEXT: le lr, .LBB0_6 ; NOREDUCTIONS-NEXT: @ %bb.7: @ %middle.block ; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1 ; NOREDUCTIONS-NEXT: vpsel q0, q1, q0 ; NOREDUCTIONS-NEXT: vaddv.u32 r0, q0 ; NOREDUCTIONS-NEXT: b .LBB0_3 ; NOREDUCTIONS-NEXT: .LBB0_8: @ %for.end17 ; NOREDUCTIONS-NEXT: add sp, #4 ; NOREDUCTIONS-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc} entry: %conv = sext i16 %N to i32 %cmp36 = icmp sgt i16 %N, 0 br i1 %cmp36, label %for.body.lr.ph, label %for.end17 for.body.lr.ph: ; preds = %entry %conv2 = sext i16 %Size to i32 %conv1032 = zext i16 %Scale to i32 %i = add i32 %conv2, 3 br label %for.body for.body: ; preds = %for.end, %for.body.lr.ph %lsr.iv51 = phi i32 [ %lsr.iv.next, %for.end ], [ %i, %for.body.lr.ph ] %lsr.iv46 = phi i16* [ %scevgep47, %for.end ], [ %Input, %for.body.lr.ph ] %i.037 = phi i32 [ 0, %for.body.lr.ph ], [ %inc16, %for.end ] %i1 = mul nsw i32 %i.037, -1 %i2 = add i32 %i, %i1 %i3 = lshr i32 %i2, 2 %i4 = shl nuw i32 %i3, 2 %i5 = add i32 %i4, -4 %i6 = lshr i32 %i5, 2 %i7 = add nuw nsw i32 %i6, 1 %i8 = sub i32 %conv2, %i.037 %cmp433 = icmp slt i32 %i.037, %conv2 br i1 %cmp433, label %vector.ph, label %for.end vector.ph: ; preds = %for.body %start = call i32 @llvm.start.loop.iterations.i32(i32 %i7) br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %lsr.iv48 = phi i16* [ %scevgep49, %vector.body ], [ %lsr.iv46, %vector.ph ] %lsr.iv = phi i16* [ %scevgep, %vector.body ], [ %Input, %vector.ph ] %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %vec.phi = phi <4 x i32> [ zeroinitializer, %vector.ph ], [ %i16, %vector.body ] %i9 = phi i32 [ %start, %vector.ph ], [ %i17, %vector.body ] %lsr.iv4850 = bitcast i16* %lsr.iv48 to <4 x i16>* %lsr.iv45 = bitcast i16* %lsr.iv to <4 x i16>* %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i8) %wide.masked.load = call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %lsr.iv45, i32 2, <4 x i1> %active.lane.mask, <4 x i16> undef) %i10 = sext <4 x i16> %wide.masked.load to <4 x i32> %wide.masked.load42 = call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %lsr.iv4850, i32 2, <4 x i1> %active.lane.mask, <4 x i16> undef) %i11 = sext <4 x i16> %wide.masked.load42 to <4 x i32> %i12 = mul nsw <4 x i32> %i11, %i10 %i13 = insertelement <4 x i32> undef, i32 %conv1032, i32 0 %i14 = shufflevector <4 x i32> %i13, <4 x i32> undef, <4 x i32> zeroinitializer %i15 = ashr <4 x i32> %i12, %i14 %i16 = add <4 x i32> %i15, %vec.phi %index.next = add i32 %index, 4 %scevgep = getelementptr i16, i16* %lsr.iv, i32 4 %scevgep49 = getelementptr i16, i16* %lsr.iv48, i32 4 %i17 = call i32 @llvm.loop.decrement.reg.i32(i32 %i9, i32 1) %i18 = icmp ne i32 %i17, 0 br i1 %i18, label %vector.body, label %middle.block middle.block: ; preds = %vector.body %i19 = select <4 x i1> %active.lane.mask, <4 x i32> %i16, <4 x i32> %vec.phi %i20 = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> %i19) br label %for.end for.end: ; preds = %middle.block, %for.body %Sum.0.lcssa = phi i32 [ 0, %for.body ], [ %i20, %middle.block ] %i21 = lshr i32 %Sum.0.lcssa, 16 %conv13 = trunc i32 %i21 to i16 %arrayidx14 = getelementptr inbounds i16, i16* %Output, i32 %i.037 store i16 %conv13, i16* %arrayidx14, align 2 %inc16 = add nuw nsw i32 %i.037, 1 %scevgep47 = getelementptr i16, i16* %lsr.iv46, i32 1 %lsr.iv.next = add i32 %lsr.iv51, -1 %exitcond39 = icmp eq i32 %inc16, %conv br i1 %exitcond39, label %for.end17, label %for.body for.end17: ; preds = %for.end, %entry ret void } declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) declare <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>*, i32 immarg, <4 x i1>, <4 x i16>) declare i32 @llvm.vector.reduce.add.v4i32(<4 x i32>) declare i32 @llvm.loop.decrement.reg.i32(i32, i32) declare i32 @llvm.start.loop.iterations.i32(i32)