; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -basic-aa -slp-vectorizer -S | FileCheck %s target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @b = common global [4 x i32] zeroinitializer, align 16 @c = common global [4 x i32] zeroinitializer, align 16 @d = common global [4 x i32] zeroinitializer, align 16 @e = common global [4 x i32] zeroinitializer, align 16 @a = common global [4 x i32] zeroinitializer, align 16 @fb = common global [4 x float] zeroinitializer, align 16 @fc = common global [4 x float] zeroinitializer, align 16 @fa = common global [4 x float] zeroinitializer, align 16 @fd = common global [4 x float] zeroinitializer, align 16 ; Function Attrs: nounwind uwtable define void @addsub() #0 { ; CHECK-LABEL: @addsub( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @b to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @c to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @d to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @e to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x i32> [[TMP8]], <4 x i32>* bitcast ([4 x i32]* @a to <4 x i32>*), align 4 ; CHECK-NEXT: ret void ; entry: %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 %add = add nsw i32 %0, %1 %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 %add1 = add nsw i32 %2, %3 %add2 = add nsw i32 %add, %add1 store i32 %add2, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 %add3 = add nsw i32 %4, %5 %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 %add4 = add nsw i32 %6, %7 %sub = sub nsw i32 %add3, %add4 store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %add7 = add nsw i32 %add5, %add6 store i32 %add7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %sub10 = sub nsw i32 %add8, %add9 store i32 %sub10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @subadd() #0 { ; CHECK-LABEL: @subadd( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @b to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @c to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @d to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @e to <4 x i32>*), align 4 ; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x i32> [[TMP8]], <4 x i32>* bitcast ([4 x i32]* @a to <4 x i32>*), align 4 ; CHECK-NEXT: ret void ; entry: %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 %add = add nsw i32 %0, %1 %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 %add1 = add nsw i32 %2, %3 %sub = sub nsw i32 %add, %add1 store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 %add2 = add nsw i32 %4, %5 %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 %add3 = add nsw i32 %6, %7 %add4 = add nsw i32 %add2, %add3 store i32 %add4, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %sub7 = sub nsw i32 %add5, %add6 store i32 %sub7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %add10 = add nsw i32 %add8, %add9 store i32 %add10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @faddfsub() #0 { ; CHECK-LABEL: @faddfsub( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %add = fadd float %0, %1 store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %sub = fsub float %2, %3 store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %add1 = fadd float %4, %5 store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 %sub2 = fsub float %6, %7 store float %sub2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @fsubfadd() #0 { ; CHECK-LABEL: @fsubfadd( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %sub = fsub float %0, %1 store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %add = fadd float %2, %3 store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %sub1 = fsub float %4, %5 store float %sub1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 %add2 = fadd float %6, %7 store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @faddfsub_select() #0 { ; CHECK-LABEL: @faddfsub_select( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %add = fadd float %0, %1 store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %add1 = fadd float %2, %3 store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %add2 = fadd float %4, %5 store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 %sub = fsub float %6, %7 store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fb[0]+fa[0]; //swapped fb and fa ; fc[1] = fa[1]-fb[1]; ; fc[2] = fa[2]+fb[2]; ; fc[3] = fa[3]-fb[3]; define void @reorder_alt() #0 { ; CHECK-LABEL: @reorder_alt( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %3 = fadd float %1, %2 store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fa[0]+(fb[0]-fd[0]); ; fc[1] = fa[1]-(fb[1]+fd[1]); ; fc[2] = fa[2]+(fb[2]-fd[2]); ; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb define void @reorder_alt_subTree() #0 { ; CHECK-LABEL: @reorder_alt_subTree( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fd to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP3]], [[TMP2]] ; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP3]], [[TMP2]] ; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: [[TMP7:%.*]] = fadd <4 x float> [[TMP1]], [[TMP6]] ; CHECK-NEXT: [[TMP8:%.*]] = fsub <4 x float> [[TMP1]], [[TMP6]] ; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP9]], <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 0), align 4 %4 = fsub float %2, %3 %5 = fadd float %1, %4 store float %5, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 1), align 4 %9 = fadd float %7, %8 %10 = fsub float %6, %9 store float %10, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %12 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %13 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 2), align 4 %14 = fsub float %12, %13 %15 = fadd float %11, %14 store float %15, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %16 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 %17 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 3), align 4 %18 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %19 = fadd float %17, %18 %20 = fsub float %16, %19 store float %20, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for double data type- ; c[0] = (a[0]+b[0])-d[0]; ; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) define void @reorder_alt_rightsubTree(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b, double* noalias nocapture readonly %d) { ; CHECK-LABEL: @reorder_alt_rightsubTree( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[D:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 8 ; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 8 ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[B:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* [[TMP5]], align 8 ; CHECK-NEXT: [[TMP7:%.*]] = fadd <2 x double> [[TMP4]], [[TMP6]] ; CHECK-NEXT: [[TMP8:%.*]] = fsub <2 x double> [[TMP7]], [[TMP2]] ; CHECK-NEXT: [[TMP9:%.*]] = fadd <2 x double> [[TMP7]], [[TMP2]] ; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <2 x double> [[TMP8]], <2 x double> [[TMP9]], <2 x i32> <i32 0, i32 3> ; CHECK-NEXT: [[TMP11:%.*]] = bitcast double* [[C:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP10]], <2 x double>* [[TMP11]], align 8 ; CHECK-NEXT: ret void ; %1 = load double, double* %a %2 = load double, double* %b %3 = fadd double %1, %2 %4 = load double, double* %d %5 = fsub double %3, %4 store double %5, double* %c %6 = getelementptr inbounds double, double* %d, i64 1 %7 = load double, double* %6 %8 = getelementptr inbounds double, double* %a, i64 1 %9 = load double, double* %8 %10 = getelementptr inbounds double, double* %b, i64 1 %11 = load double, double* %10 %12 = fadd double %9, %11 %13 = fadd double %7, %12 %14 = getelementptr inbounds double, double* %c, i64 1 store double %13, double* %14 ret void } define void @vec_shuff_reorder() #0 { ; CHECK-LABEL: @vec_shuff_reorder( ; CHECK-NEXT: [[TMP1:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 ; CHECK-NEXT: [[TMP5:%.*]] = load <2 x float>, <2 x float>* bitcast (float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2) to <2 x float>*), align 4 ; CHECK-NEXT: [[TMP6:%.*]] = load <2 x float>, <2 x float>* bitcast (float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2) to <2 x float>*), align 4 ; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0 ; CHECK-NEXT: [[TMP8:%.*]] = insertelement <4 x float> [[TMP7]], float [[TMP3]], i32 1 ; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> [[TMP9]], <4 x i32> <i32 0, i32 1, i32 4, i32 5> ; CHECK-NEXT: [[TMP11:%.*]] = insertelement <4 x float> poison, float [[TMP2]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = insertelement <4 x float> [[TMP11]], float [[TMP4]], i32 1 ; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x float> [[TMP12]], <4 x float> [[TMP13]], <4 x i32> <i32 0, i32 1, i32 4, i32 5> ; CHECK-NEXT: [[TMP15:%.*]] = fadd <4 x float> [[TMP10]], [[TMP14]] ; CHECK-NEXT: [[TMP16:%.*]] = fsub <4 x float> [[TMP10]], [[TMP14]] ; CHECK-NEXT: [[TMP17:%.*]] = shufflevector <4 x float> [[TMP15]], <4 x float> [[TMP16]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: store <4 x float> [[TMP17]], <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 %3 = fadd float %1, %2 store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 ret void } attributes #0 = { nounwind }