int printf(const char *, ...);
@interface Root
@end
typedef struct {
int x, y, z[10];
} MyPoint;
typedef struct {
float width, height;
} MySize;
@interface A : Root
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
+(float) returnAFloat;
+(double) returnADouble;
+(MyPoint) returnAPoint;
+(void) printThisSize: (MySize) arg0;
+(MySize) returnASize;
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
-(float) returnAFloat;
-(double) returnADouble;
-(MyPoint) returnAPoint;
-(void) printThisSize: (MySize) arg0;
-(MySize) returnASize;
@end
@interface B : A
@end
@implementation A
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
printf("(CLASS) theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
arg0, arg1, arg2, arg3.x, arg3.y);
}
+(float) returnAFloat {
return 15.;
}
+(double) returnADouble {
return 25.;
}
+(MyPoint) returnAPoint {
MyPoint x = { 35, 45 };
return x;
}
+(void) printThisSize: (MySize) arg0 {
printf("(CLASS) theSize: { %f, %f }\n",
arg0.width, arg0.height);
}
+(MySize) returnASize {
MySize x = { 32, 44 };
return x;
}
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
printf("theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
arg0, arg1, arg2, arg3.x, arg3.y);
}
-(float) returnAFloat {
return 10.;
}
-(double) returnADouble {
return 20.;
}
-(MyPoint) returnAPoint {
MyPoint x = { 30, 40 };
return x;
}
-(void) printThisSize: (MySize) arg0 {
printf("theSize: { %f, %f }\n",
arg0.width, arg0.height);
}
-(MySize) returnASize {
MySize x = { 22, 34 };
return x;
}
@end
@implementation B
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
arg3.x *= 2;
arg3.y *= 2;
[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
}
+(void) printThisSize: (MySize) arg0 {
arg0.width *= 2;
arg0.height *= 2;
[ super printThisSize: arg0 ];
}
+(float) returnAFloat {
return [ super returnAFloat ]*2;
}
+(double) returnADouble {
return [ super returnADouble ]*2;
}
+(MyPoint) returnAPoint {
MyPoint x = [ super returnAPoint ];
x.x *= 2;
x.y *= 2;
return x;
}
+(MySize) returnASize {
MySize x = [ super returnASize ];
x.width *= 2;
x.height *= 2;
return x;
}
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
arg3.x *= 2;
arg3.y *= 2;
[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
}
-(void) printThisSize: (MySize) arg0 {
arg0.width *= 2;
arg0.height *= 2;
[ super printThisSize: arg0 ];
}
-(float) returnAFloat {
return [ super returnAFloat ]*2;
}
-(double) returnADouble {
return [ super returnADouble ]*2;
}
-(MyPoint) returnAPoint {
MyPoint x = [ super returnAPoint ];
x.x *= 2;
x.y *= 2;
return x;
}
-(MySize) returnASize {
MySize x = [ super returnASize ];
x.width *= 2;
x.height *= 2;
return x;
}
-(const float) returnAConstFloat {
return 5;
}
@end
void test0(A *x) {
MyPoint point = [x returnAPoint];
}