; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_lshl_b32 s12, s0, 16 ; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, s12 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, s12 ; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX10-NEXT: v_lshlrev_b32_e32 v3, 16, v3 ; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, v1 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v2, v3 ; GFX10-NEXT: image_sample_cd_g16 v[0:3], [v0, v1, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_c_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_lshl_b32 s12, s0, 16 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, s12 ; GFX10-NEXT: v_and_or_b32 v2, 0xffff, v2, s12 ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_c_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_lshlrev_b32_e32 v2, 16, v2 ; GFX10-NEXT: v_lshlrev_b32_e32 v4, 16, v4 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, v2 ; GFX10-NEXT: v_and_or_b32 v2, 0xffff, v3, v4 ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v2, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_lshl_b32 s12, s0, 16 ; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, s12 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, s12 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX10-NEXT: v_lshlrev_b32_e32 v3, 16, v3 ; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, v1 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v2, v3 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v1, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_c_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_lshl_b32 s12, s0, 16 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, s12 ; GFX10-NEXT: v_and_or_b32 v2, 0xffff, v2, s12 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_c_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v8, v2 ; GFX10-NEXT: v_mov_b32_e32 v9, v3 ; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-NEXT: v_lshlrev_b32_e32 v4, 16, v4 ; GFX10-NEXT: v_lshlrev_b32_e32 v0, 16, v8 ; GFX10-NEXT: v_and_or_b32 v4, 0xffff, v9, v4 ; GFX10-NEXT: v_and_or_b32 v3, 0xffff, v1, v0 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }