; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-UNPACKED %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx810 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-PACKED %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s define amdgpu_ps half @load_1d_f16_x(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_f16_x: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_f16_x: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_f16_x: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_f16_x: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret half %v } define amdgpu_ps half @load_1d_f16_y(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_f16_y: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_f16_y: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_f16_y: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_f16_y: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 2, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret half %v } define amdgpu_ps half @load_1d_f16_z(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_f16_z: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_f16_z: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_f16_z: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_f16_z: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 4, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret half %v } define amdgpu_ps half @load_1d_f16_w(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_f16_w: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_f16_w: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_f16_w: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_f16_w: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 8, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret half %v } define amdgpu_ps <2 x half> @load_1d_v2f16_xy(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v2f16_xy: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v2f16_xy: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v2f16_xy: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v2f16_xy: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x half> %v } define amdgpu_ps <2 x half> @load_1d_v2f16_xz(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v2f16_xz: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x5 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v2f16_xz: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v2f16_xz: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v2f16_xz: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x5 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 5, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x half> %v } define amdgpu_ps <2 x half> @load_1d_v2f16_xw(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v2f16_xw: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v2f16_xw: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v2f16_xw: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v2f16_xw: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x9 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 9, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x half> %v } define amdgpu_ps <2 x half> @load_1d_v2f16_yz(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v2f16_yz: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x6 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v2f16_yz: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v2f16_yz: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v2f16_yz: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x6 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 6, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x half> %v } define amdgpu_ps <3 x half> @load_1d_v3f16_xyz(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v3f16_xyz: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v3, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v2 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v3 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v3f16_xyz: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: v_lshrrev_b32_e32 v2, 16, v0 ; GFX8-PACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v2 ; GFX8-PACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-PACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v3f16_xyz: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16 ; GFX9-NEXT: v_mov_b32_e32 v2, 0xffff ; GFX9-NEXT: s_lshl_b32 s0, s0, 16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v0 ; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3 ; GFX9-NEXT: v_and_or_b32 v1, v1, v2, s0 ; GFX9-NEXT: v_and_or_b32 v0, v0, v2, v3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: load_1d_v3f16_xyz: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10-NEXT: s_waitcnt_depctr 0xffe3 ; GFX10-NEXT: s_lshl_b32 s0, s0, 16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v2, 16, v0 ; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v1, s0 ; GFX10-NEXT: v_lshlrev_b32_e32 v2, 16, v2 ; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, v2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: load_1d_v3f16_xyz: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s0, s2 ; GFX11-NEXT: s_mov_b32 s1, s3 ; GFX11-NEXT: s_mov_b32 s2, s4 ; GFX11-NEXT: s_mov_b32 s3, s5 ; GFX11-NEXT: s_mov_b32 s4, s6 ; GFX11-NEXT: s_mov_b32 s5, s7 ; GFX11-NEXT: s_mov_b32 s6, s8 ; GFX11-NEXT: s_mov_b32 s7, s9 ; GFX11-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm d16 ; GFX11-NEXT: s_lshl_b32 s0, s0, 16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v2, 16, v0 ; GFX11-NEXT: v_and_or_b32 v1, 0xffff, v1, s0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_lshlrev_b32_e32 v2, 16, v2 ; GFX11-NEXT: v_and_or_b32 v0, 0xffff, v0, v2 ; GFX11-NEXT: ; return to shader part epilog %v = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <3 x half> %v } define amdgpu_ps <4 x half> @load_1d_v4f16_xyzw(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v4f16_xyzw: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; GFX8-UNPACKED-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v3, 16, v3 ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v4f16_xyzw: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v4f16_xyzw: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v4f16_xyzw: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x half> %v } define amdgpu_ps float @load_1d_f16_tfe_dmask_x(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_f16_tfe_dmask_x: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-UNPACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_f16_tfe_dmask_x: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_f16_tfe_dmask_x: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: v_mov_b32_e32 v2, v1 ; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_f16_tfe_dmask_x: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: v_mov_b32_e32 v1, 0 ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: v_mov_b32_e32 v2, v1 ; GFX10PLUS-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm tfe d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: v_mov_b32_e32 v0, v2 ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 1, i32 0) %v.err = extractvalue { half, i32 } %v, 1 %vv = bitcast i32 %v.err to float ret float %vv } define amdgpu_ps float @load_1d_v2f16_tfe_dmask_xy(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v2f16_tfe_dmask_xy: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v3, v1 ; GFX8-UNPACKED-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x3 unorm tfe d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v3 ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v2f16_tfe_dmask_xy: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 unorm tfe d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v2f16_tfe_dmask_xy: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: v_mov_b32_e32 v2, v1 ; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 unorm tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v2f16_tfe_dmask_xy: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: v_mov_b32_e32 v1, 0 ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: v_mov_b32_e32 v2, v1 ; GFX10PLUS-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm tfe d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: v_mov_b32_e32 v0, v2 ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 1, i32 0) %v.err = extractvalue { <2 x half>, i32 } %v, 1 %vv = bitcast i32 %v.err to float ret float %vv } define amdgpu_ps float @load_1d_v3f16_tfe_dmask_xyz(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v3, v1 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v4, v1 ; GFX8-UNPACKED-NEXT: image_load v[1:4], v0, s[0:7] dmask:0x7 unorm tfe d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v4 ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-PACKED-NEXT: v_mov_b32_e32 v3, v1 ; GFX8-PACKED-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 unorm tfe d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v3 ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v3f16_tfe_dmask_xyz: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: v_mov_b32_e32 v2, v1 ; GFX9-NEXT: v_mov_b32_e32 v3, v1 ; GFX9-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 unorm tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v3f16_tfe_dmask_xyz: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: v_mov_b32_e32 v1, 0 ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: v_mov_b32_e32 v2, v1 ; GFX10PLUS-NEXT: v_mov_b32_e32 v3, v1 ; GFX10PLUS-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm tfe d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: v_mov_b32_e32 v0, v3 ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 1, i32 0) %v.err = extractvalue { <3 x half>, i32 } %v, 1 %vv = bitcast i32 %v.err to float ret float %vv } define amdgpu_ps float @load_1d_v4f16_tfe_dmask_xyzw(<8 x i32> inreg %rsrc, i32 %s) { ; GFX8-UNPACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw: ; GFX8-UNPACKED: ; %bb.0: ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-UNPACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16 ; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-UNPACKED-NEXT: ; return to shader part epilog ; ; GFX8-PACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw: ; GFX8-PACKED: ; %bb.0: ; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0 ; GFX8-PACKED-NEXT: s_mov_b32 s0, s2 ; GFX8-PACKED-NEXT: s_mov_b32 s1, s3 ; GFX8-PACKED-NEXT: s_mov_b32 s2, s4 ; GFX8-PACKED-NEXT: s_mov_b32 s3, s5 ; GFX8-PACKED-NEXT: s_mov_b32 s4, s6 ; GFX8-PACKED-NEXT: s_mov_b32 s5, s7 ; GFX8-PACKED-NEXT: s_mov_b32 s6, s8 ; GFX8-PACKED-NEXT: s_mov_b32 s7, s9 ; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1 ; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16 ; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0) ; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-PACKED-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: load_1d_v4f16_tfe_dmask_xyzw: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-NEXT: s_mov_b32 s0, s2 ; GFX9-NEXT: s_mov_b32 s1, s3 ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: s_mov_b32 s4, s6 ; GFX9-NEXT: s_mov_b32 s5, s7 ; GFX9-NEXT: s_mov_b32 s6, s8 ; GFX9-NEXT: s_mov_b32 s7, s9 ; GFX9-NEXT: v_mov_b32_e32 v2, v1 ; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_1d_v4f16_tfe_dmask_xyzw: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: v_mov_b32_e32 v1, 0 ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: v_mov_b32_e32 v2, v1 ; GFX10PLUS-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 dim:SQ_RSRC_IMG_1D unorm tfe d16 ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: v_mov_b32_e32 v0, v2 ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 16, i32 %s, <8 x i32> %rsrc, i32 1, i32 0) %v.err = extractvalue { <4 x half>, i32 } %v, 1 %vv = bitcast i32 %v.err to float ret float %vv } declare half @llvm.amdgcn.image.load.1d.half.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0 attributes #0 = { nounwind readonly }