; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=tahiti -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX6 ; RUN: llc -global-isel -march=amdgcn -mcpu=fiji -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX8 declare i16 @llvm.abs.i16(i16, i1) declare i32 @llvm.abs.i32(i32, i1) declare i64 @llvm.abs.i64(i64, i1) declare <4 x i32> @llvm.abs.v4i32(<4 x i32>, i1) define amdgpu_cs i16 @abs_sgpr_i16(i16 inreg %arg) { ; GFX-LABEL: abs_sgpr_i16: ; GFX: ; %bb.0: ; GFX-NEXT: s_sext_i32_i16 s0, s0 ; GFX-NEXT: s_abs_i32 s0, s0 ; GFX-NEXT: ; return to shader part epilog %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) ret i16 %res } define amdgpu_cs i32 @abs_sgpr_i32(i32 inreg %arg) { ; GFX-LABEL: abs_sgpr_i32: ; GFX: ; %bb.0: ; GFX-NEXT: s_abs_i32 s0, s0 ; GFX-NEXT: ; return to shader part epilog %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) ret i32 %res } define amdgpu_cs i64 @abs_sgpr_i64(i64 inreg %arg) { ; GFX-LABEL: abs_sgpr_i64: ; GFX: ; %bb.0: ; GFX-NEXT: s_ashr_i32 s2, s1, 31 ; GFX-NEXT: s_add_u32 s0, s0, s2 ; GFX-NEXT: s_mov_b32 s3, s2 ; GFX-NEXT: s_addc_u32 s1, s1, s2 ; GFX-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] ; GFX-NEXT: ; return to shader part epilog %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) ret i64 %res } define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { ; GFX-LABEL: abs_sgpr_v4i32: ; GFX: ; %bb.0: ; GFX-NEXT: s_abs_i32 s0, s0 ; GFX-NEXT: s_abs_i32 s1, s1 ; GFX-NEXT: s_abs_i32 s2, s2 ; GFX-NEXT: s_abs_i32 s3, s3 ; GFX-NEXT: ; return to shader part epilog %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) ret <4 x i32> %res } define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { ; GFX6-LABEL: abs_vgpr_i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 ; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 ; GFX6-NEXT: v_readfirstlane_b32 s0, v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: abs_vgpr_i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 ; GFX8-NEXT: v_max_i16_e32 v0, v0, v1 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: ; return to shader part epilog %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) ret i16 %res } define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { ; GFX6-LABEL: abs_vgpr_i32: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 ; GFX6-NEXT: v_readfirstlane_b32 s0, v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: abs_vgpr_i32: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_sub_u32_e32 v1, vcc, 0, v0 ; GFX8-NEXT: v_max_i32_e32 v0, v0, v1 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: ; return to shader part epilog %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) ret i32 %res } define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { ; GFX6-LABEL: abs_vgpr_i64: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX6-NEXT: v_add_i32_e32 v0, vcc, v0, v2 ; GFX6-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc ; GFX6-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX6-NEXT: v_xor_b32_e32 v1, v1, v2 ; GFX6-NEXT: v_readfirstlane_b32 s0, v0 ; GFX6-NEXT: v_readfirstlane_b32 s1, v1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: abs_vgpr_i64: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2 ; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc ; GFX8-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX8-NEXT: v_xor_b32_e32 v1, v1, v2 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: v_readfirstlane_b32 s1, v1 ; GFX8-NEXT: ; return to shader part epilog %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) ret i64 %res } define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX6-LABEL: abs_vgpr_v4i32: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v4 ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v1 ; GFX6-NEXT: v_max_i32_e32 v1, v1, v4 ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v2 ; GFX6-NEXT: v_max_i32_e32 v2, v2, v4 ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v3 ; GFX6-NEXT: v_max_i32_e32 v3, v3, v4 ; GFX6-NEXT: v_readfirstlane_b32 s0, v0 ; GFX6-NEXT: v_readfirstlane_b32 s1, v1 ; GFX6-NEXT: v_readfirstlane_b32 s2, v2 ; GFX6-NEXT: v_readfirstlane_b32 s3, v3 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: abs_vgpr_v4i32: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v0 ; GFX8-NEXT: v_max_i32_e32 v0, v0, v4 ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v1 ; GFX8-NEXT: v_max_i32_e32 v1, v1, v4 ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v2 ; GFX8-NEXT: v_max_i32_e32 v2, v2, v4 ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v3 ; GFX8-NEXT: v_max_i32_e32 v3, v3, v4 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: v_readfirstlane_b32 s1, v1 ; GFX8-NEXT: v_readfirstlane_b32 s2, v2 ; GFX8-NEXT: v_readfirstlane_b32 s3, v3 ; GFX8-NEXT: ; return to shader part epilog %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) ret <4 x i32> %res }