; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx700 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX7 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx803 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s define amdgpu_ps float @test_writelane_s_s_s(i32 inreg %data, i32 inreg %lane, i32 inreg %vdst.in) #0 { ; GFX7-LABEL: test_writelane_s_s_s: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 m0, s3 ; GFX7-NEXT: v_writelane_b32 v0, s2, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_s_s: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_mov_b32_e32 v0, s4 ; GFX8-NEXT: s_mov_b32 m0, s3 ; GFX8-NEXT: v_writelane_b32 v0, s2, m0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v0, s4 ; GFX10-NEXT: v_writelane_b32 v0, s2, s3 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } define amdgpu_ps float @test_writelane_s_s_imm(i32 inreg %data, i32 inreg %lane) #0 { ; GFX7-LABEL: test_writelane_s_s_imm: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_mov_b32_e32 v0, 42 ; GFX7-NEXT: s_mov_b32 m0, s3 ; GFX7-NEXT: v_writelane_b32 v0, s2, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_s_imm: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_mov_b32_e32 v0, 42 ; GFX8-NEXT: s_mov_b32 m0, s3 ; GFX8-NEXT: v_writelane_b32 v0, s2, m0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_s_imm: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v0, 42 ; GFX10-NEXT: v_writelane_b32 v0, s2, s3 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 42) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; data is not inline imm define amdgpu_ps float @test_writelane_k_s_v(i32 inreg %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_k_s_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_movk_i32 s0, 0x3e7 ; GFX7-NEXT: s_mov_b32 m0, s2 ; GFX7-NEXT: v_writelane_b32 v0, s0, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_k_s_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_movk_i32 s0, 0x3e7 ; GFX8-NEXT: s_mov_b32 m0, s2 ; GFX8-NEXT: v_writelane_b32 v0, s0, m0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_k_s_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_movk_i32 s0, 0x3e7 ; GFX10-NEXT: v_writelane_b32 v0, s0, s2 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 999, i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; Data is inline imm define amdgpu_ps float @test_writelane_imm_s_v(i32 inreg %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_imm_s_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_writelane_b32 v0, 42, s2 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_imm_s_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_writelane_b32 v0, 42, s2 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_imm_s_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_writelane_b32 v0, 42, s2 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 42, i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; Data is subtarget dependent inline imm define amdgpu_ps float @test_writelane_imminv2pi_s_v(i32 inreg %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_imminv2pi_s_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 0x3e22f983 ; GFX7-NEXT: s_mov_b32 m0, s2 ; GFX7-NEXT: v_writelane_b32 v0, s0, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_imminv2pi_s_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_writelane_b32 v0, 0.15915494, s2 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_imminv2pi_s_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_writelane_b32 v0, 0.15915494, s2 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 bitcast (float 0x3FC45F3060000000 to i32), i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; Lane is inline imm define amdgpu_ps float @test_writelane_s_imm_v(i32 inreg %data, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_s_imm_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_writelane_b32 v0, s2, 23 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_imm_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_writelane_b32 v0, s2, 23 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_imm_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_writelane_b32 v0, s2, 23 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 23, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; Lane index is larger than the wavesize define amdgpu_ps float @test_writelane_s_k0_v(i32 inreg %data, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_s_k0_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_writelane_b32 v0, s2, 3 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_k0_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_writelane_b32 v0, s2, 3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_k0_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_movk_i32 s0, 0x43 ; GFX10-NEXT: v_writelane_b32 v0, s2, s0 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 67, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; Lane index is larger than the wavesize for wave32 define amdgpu_ps float @test_writelane_s_k1_v(i32 inreg %data, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_s_k1_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_writelane_b32 v0, s2, 32 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_k1_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_writelane_b32 v0, s2, 32 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_k1_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_writelane_b32 v0, s2, 32 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 32, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } define amdgpu_ps float @test_writelane_v_v_v(i32 %data, i32 %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_v_v_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_readfirstlane_b32 s1, v1 ; GFX7-NEXT: v_readfirstlane_b32 s0, v0 ; GFX7-NEXT: s_mov_b32 m0, s1 ; GFX7-NEXT: v_writelane_b32 v2, s0, m0 ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_v_v_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_readfirstlane_b32 s1, v1 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: s_mov_b32 m0, s1 ; GFX8-NEXT: v_writelane_b32 v2, s0, m0 ; GFX8-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_v_v_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: v_readfirstlane_b32 s1, v1 ; GFX10-NEXT: v_writelane_b32 v2, s0, s1 ; GFX10-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } define amdgpu_ps float @test_writelane_v_s_v(i32 %data, i32 inreg %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_v_s_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_readfirstlane_b32 s0, v0 ; GFX7-NEXT: s_mov_b32 m0, s2 ; GFX7-NEXT: v_writelane_b32 v1, s0, m0 ; GFX7-NEXT: v_mov_b32_e32 v0, v1 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_v_s_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: s_mov_b32 m0, s2 ; GFX8-NEXT: v_writelane_b32 v1, s0, m0 ; GFX8-NEXT: v_mov_b32_e32 v0, v1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_v_s_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: v_writelane_b32 v1, s0, s2 ; GFX10-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-NEXT: ; return to shader part epilog %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 inreg %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } ; FIXME: This could theoretically use m0 directly as the data source, ; and another SGPR as the lane selector and avoid register swap. define amdgpu_ps float @test_writelane_m0_s_v(i32 inreg %lane, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_m0_s_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: ;;#ASMSTART ; GFX7-NEXT: s_mov_b32 m0, -1 ; GFX7-NEXT: ;;#ASMEND ; GFX7-NEXT: s_mov_b32 s0, m0 ; GFX7-NEXT: s_mov_b32 m0, s2 ; GFX7-NEXT: v_writelane_b32 v0, s0, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_m0_s_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: ;;#ASMSTART ; GFX8-NEXT: s_mov_b32 m0, -1 ; GFX8-NEXT: ;;#ASMEND ; GFX8-NEXT: s_mov_b32 s0, m0 ; GFX8-NEXT: s_mov_b32 m0, s2 ; GFX8-NEXT: v_writelane_b32 v0, s0, m0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_m0_s_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: ;;#ASMSTART ; GFX10-NEXT: s_mov_b32 m0, -1 ; GFX10-NEXT: ;;#ASMEND ; GFX10-NEXT: v_writelane_b32 v0, m0, s2 ; GFX10-NEXT: ; return to shader part epilog %m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"() %writelane = call i32 @llvm.amdgcn.writelane(i32 %m0, i32 %lane, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } define amdgpu_ps float @test_writelane_s_m0_v(i32 inreg %data, i32 %vdst.in) #0 { ; GFX7-LABEL: test_writelane_s_m0_v: ; GFX7: ; %bb.0: ; GFX7-NEXT: ;;#ASMSTART ; GFX7-NEXT: s_mov_b32 m0, -1 ; GFX7-NEXT: ;;#ASMEND ; GFX7-NEXT: v_writelane_b32 v0, s2, m0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: test_writelane_s_m0_v: ; GFX8: ; %bb.0: ; GFX8-NEXT: ;;#ASMSTART ; GFX8-NEXT: s_mov_b32 m0, -1 ; GFX8-NEXT: ;;#ASMEND ; GFX8-NEXT: v_writelane_b32 v0, s2, m0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: test_writelane_s_m0_v: ; GFX10: ; %bb.0: ; GFX10-NEXT: ;;#ASMSTART ; GFX10-NEXT: s_mov_b32 m0, -1 ; GFX10-NEXT: ;;#ASMEND ; GFX10-NEXT: v_writelane_b32 v0, s2, m0 ; GFX10-NEXT: ; return to shader part epilog %m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"() %writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %m0, i32 %vdst.in) %writelane.cast = bitcast i32 %writelane to float ret float %writelane.cast } declare i32 @llvm.amdgcn.writelane(i32, i32, i32) #1 declare i32 @llvm.amdgcn.workitem.id.x() #2 attributes #0 = { nounwind } attributes #1 = { convergent nounwind readnone willreturn } attributes #2 = { nounwind readnone speculatable willreturn }