; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define <8 x i32> *@vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) { ; CHECK-LABEL: vld2_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vld20.32 {q0, q1}, [r0] ; CHECK-NEXT: vld21.32 {q0, q1}, [r0]! ; CHECK-NEXT: vadd.i32 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <8 x i32>, <8 x i32>* %src, align 4 %s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7> %a = add <4 x i32> %s1, %s2 store <4 x i32> %a, <4 x i32> *%dst %ret = getelementptr inbounds <8 x i32>, <8 x i32>* %src, i32 1 ret <8 x i32> *%ret } ; i16 define <16 x i16> *@vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) { ; CHECK-LABEL: vld2_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vld20.16 {q0, q1}, [r0] ; CHECK-NEXT: vld21.16 {q0, q1}, [r0]! ; CHECK-NEXT: vadd.i16 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <16 x i16>, <16 x i16>* %src, align 4 %s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14> %s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15> %a = add <8 x i16> %s1, %s2 store <8 x i16> %a, <8 x i16> *%dst %ret = getelementptr inbounds <16 x i16>, <16 x i16>* %src, i32 1 ret <16 x i16> *%ret } ; i8 define <32 x i8> *@vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) { ; CHECK-LABEL: vld2_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vld20.8 {q0, q1}, [r0] ; CHECK-NEXT: vld21.8 {q0, q1}, [r0]! ; CHECK-NEXT: vadd.i8 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <32 x i8>, <32 x i8>* %src, align 4 %s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30> %s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31> %a = add <16 x i8> %s1, %s2 store <16 x i8> %a, <16 x i8> *%dst %ret = getelementptr inbounds <32 x i8>, <32 x i8>* %src, i32 1 ret <32 x i8> *%ret } ; i64 define <4 x i64> *@vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) { ; CHECK-LABEL: vld2_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, lr} ; CHECK-NEXT: push {r4, r5, r6, r7, lr} ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov r2, r12, d1 ; CHECK-NEXT: vmov r3, lr, d0 ; CHECK-NEXT: vldrw.u32 q0, [r0], #32 ; CHECK-NEXT: vmov r4, r7, d1 ; CHECK-NEXT: adds r2, r2, r3 ; CHECK-NEXT: vmov r3, r6, d0 ; CHECK-NEXT: adc.w r5, lr, r12 ; CHECK-NEXT: adds r3, r3, r4 ; CHECK-NEXT: adcs r7, r6 ; CHECK-NEXT: vmov q0[2], q0[0], r3, r2 ; CHECK-NEXT: vmov q0[3], q0[1], r7, r5 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: pop {r4, r5, r6, r7, pc} entry: %l1 = load <4 x i64>, <4 x i64>* %src, align 4 %s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2> %s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3> %a = add <2 x i64> %s1, %s2 store <2 x i64> %a, <2 x i64> *%dst %ret = getelementptr inbounds <4 x i64>, <4 x i64>* %src, i32 1 ret <4 x i64> *%ret } ; f32 define <8 x float> *@vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) { ; CHECK-LABEL: vld2_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vld20.32 {q0, q1}, [r0] ; CHECK-NEXT: vld21.32 {q0, q1}, [r0]! ; CHECK-NEXT: vadd.f32 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <8 x float>, <8 x float>* %src, align 4 %s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7> %a = fadd <4 x float> %s1, %s2 store <4 x float> %a, <4 x float> *%dst %ret = getelementptr inbounds <8 x float>, <8 x float>* %src, i32 1 ret <8 x float> *%ret } ; f16 define <16 x half> *@vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) { ; CHECK-LABEL: vld2_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vld20.16 {q0, q1}, [r0] ; CHECK-NEXT: vld21.16 {q0, q1}, [r0]! ; CHECK-NEXT: vadd.f16 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <16 x half>, <16 x half>* %src, align 4 %s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14> %s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15> %a = fadd <8 x half> %s1, %s2 store <8 x half> %a, <8 x half> *%dst %ret = getelementptr inbounds <16 x half>, <16 x half>* %src, i32 1 ret <16 x half> *%ret } ; f64 define <4 x double> *@vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) { ; CHECK-LABEL: vld2_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0], #32 ; CHECK-NEXT: vadd.f64 d1, d0, d1 ; CHECK-NEXT: vadd.f64 d0, d2, d3 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <4 x double>, <4 x double>* %src, align 4 %s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2> %s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3> %a = fadd <2 x double> %s1, %s2 store <2 x double> %a, <2 x double> *%dst %ret = getelementptr inbounds <4 x double>, <4 x double>* %src, i32 1 ret <4 x double> *%ret }