; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -O3 -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve %s --verify-machineinstrs -o - | FileCheck %s define dso_local arm_aapcs_vfpcc void @sink_shl_i32(i32* nocapture readonly %in, i32* noalias nocapture %out, i32 %shift, i32 %N) { ; CHECK-LABEL: sink_shl_i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB0_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vshl.u32 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #16 ; CHECK-NEXT: le lr, .LBB0_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %shift, i32 0 %broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i32, i32* %in, i32 %index %cast.in = bitcast i32* %gep.in to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %cast.in, align 4 %res = shl <4 x i32> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i32, i32* %out, i32 %index %cast.out = bitcast i32* %gep.out to <4 x i32>* store <4 x i32> %res, <4 x i32>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_shl_i16(i16* nocapture readonly %in, i16* noalias nocapture %out, i16 %shift, i32 %N) { ; CHECK-LABEL: sink_shl_i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB1_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #8 ; CHECK-NEXT: vshl.u16 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #8 ; CHECK-NEXT: le lr, .LBB1_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <8 x i16> undef, i16 %shift, i32 0 %broadcast.splat11 = shufflevector <8 x i16> %broadcast.splatinsert10, <8 x i16> undef, <8 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i16, i16* %in, i32 %index %cast.in = bitcast i16* %gep.in to <8 x i16>* %wide.load = load <8 x i16>, <8 x i16>* %cast.in, align 4 %res = shl <8 x i16> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i16, i16* %out, i32 %index %cast.out = bitcast i16* %gep.out to <8 x i16>* store <8 x i16> %res, <8 x i16>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_shl_i8(i8* nocapture readonly %in, i8* noalias nocapture %out, i8 %shift, i32 %N) { ; CHECK-LABEL: sink_shl_i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB2_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #4 ; CHECK-NEXT: vshl.u8 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #4 ; CHECK-NEXT: le lr, .LBB2_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <16 x i8> undef, i8 %shift, i32 0 %broadcast.splat11 = shufflevector <16 x i8> %broadcast.splatinsert10, <16 x i8> undef, <16 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i8, i8* %in, i32 %index %cast.in = bitcast i8* %gep.in to <16 x i8>* %wide.load = load <16 x i8>, <16 x i8>* %cast.in, align 4 %res = shl <16 x i8> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i8, i8* %out, i32 %index %cast.out = bitcast i8* %gep.out to <16 x i8>* store <16 x i8> %res, <16 x i8>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_lshr_i32(i32* nocapture readonly %in, i32* noalias nocapture %out, i32 %shift, i32 %N) { ; CHECK-LABEL: sink_lshr_i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB3_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vshl.u32 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #16 ; CHECK-NEXT: le lr, .LBB3_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %shift, i32 0 %broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i32, i32* %in, i32 %index %cast.in = bitcast i32* %gep.in to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %cast.in, align 4 %res = lshr <4 x i32> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i32, i32* %out, i32 %index %cast.out = bitcast i32* %gep.out to <4 x i32>* store <4 x i32> %res, <4 x i32>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_lshr_i16(i16* nocapture readonly %in, i16* noalias nocapture %out, i16 %shift, i32 %N) { ; CHECK-LABEL: sink_lshr_i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB4_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #8 ; CHECK-NEXT: vshl.u16 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #8 ; CHECK-NEXT: le lr, .LBB4_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <8 x i16> undef, i16 %shift, i32 0 %broadcast.splat11 = shufflevector <8 x i16> %broadcast.splatinsert10, <8 x i16> undef, <8 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i16, i16* %in, i32 %index %cast.in = bitcast i16* %gep.in to <8 x i16>* %wide.load = load <8 x i16>, <8 x i16>* %cast.in, align 4 %res = lshr <8 x i16> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i16, i16* %out, i32 %index %cast.out = bitcast i16* %gep.out to <8 x i16>* store <8 x i16> %res, <8 x i16>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_lshr_i8(i8* nocapture readonly %in, i8* noalias nocapture %out, i8 %shift, i32 %N) { ; CHECK-LABEL: sink_lshr_i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB5_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #4 ; CHECK-NEXT: vshl.u8 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #4 ; CHECK-NEXT: le lr, .LBB5_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <16 x i8> undef, i8 %shift, i32 0 %broadcast.splat11 = shufflevector <16 x i8> %broadcast.splatinsert10, <16 x i8> undef, <16 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i8, i8* %in, i32 %index %cast.in = bitcast i8* %gep.in to <16 x i8>* %wide.load = load <16 x i8>, <16 x i8>* %cast.in, align 4 %res = lshr <16 x i8> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i8, i8* %out, i32 %index %cast.out = bitcast i8* %gep.out to <16 x i8>* store <16 x i8> %res, <16 x i8>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_ashr_i32(i32* nocapture readonly %in, i32* noalias nocapture %out, i32 %shift, i32 %N) { ; CHECK-LABEL: sink_ashr_i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB6_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vshl.s32 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #16 ; CHECK-NEXT: le lr, .LBB6_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %shift, i32 0 %broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i32, i32* %in, i32 %index %cast.in = bitcast i32* %gep.in to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %cast.in, align 4 %res = ashr <4 x i32> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i32, i32* %out, i32 %index %cast.out = bitcast i32* %gep.out to <4 x i32>* store <4 x i32> %res, <4 x i32>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_ashr_i16(i16* nocapture readonly %in, i16* noalias nocapture %out, i16 %shift, i32 %N) { ; CHECK-LABEL: sink_ashr_i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB7_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #8 ; CHECK-NEXT: vshl.s16 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #8 ; CHECK-NEXT: le lr, .LBB7_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <8 x i16> undef, i16 %shift, i32 0 %broadcast.splat11 = shufflevector <8 x i16> %broadcast.splatinsert10, <8 x i16> undef, <8 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i16, i16* %in, i32 %index %cast.in = bitcast i16* %gep.in to <8 x i16>* %wide.load = load <8 x i16>, <8 x i16>* %cast.in, align 4 %res = ashr <8 x i16> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i16, i16* %out, i32 %index %cast.out = bitcast i16* %gep.out to <8 x i16>* store <8 x i16> %res, <8 x i16>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void } define dso_local arm_aapcs_vfpcc void @sink_ashr_i8(i8* nocapture readonly %in, i8* noalias nocapture %out, i8 %shift, i32 %N) { ; CHECK-LABEL: sink_ashr_i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: rsbs r2, r2, #0 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: .LBB8_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #4 ; CHECK-NEXT: vshl.s8 q0, r2 ; CHECK-NEXT: vstrb.8 q0, [r1], #4 ; CHECK-NEXT: le lr, .LBB8_1 ; CHECK-NEXT: @ %bb.2: @ %exit ; CHECK-NEXT: pop {r7, pc} entry: br label %vector.ph vector.ph: %n.vec = and i32 %N, -4 %broadcast.splatinsert10 = insertelement <16 x i8> undef, i8 %shift, i32 0 %broadcast.splat11 = shufflevector <16 x i8> %broadcast.splatinsert10, <16 x i8> undef, <16 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %gep.in = getelementptr inbounds i8, i8* %in, i32 %index %cast.in = bitcast i8* %gep.in to <16 x i8>* %wide.load = load <16 x i8>, <16 x i8>* %cast.in, align 4 %res = ashr <16 x i8> %wide.load, %broadcast.splat11 %gep.out = getelementptr inbounds i8, i8* %out, i32 %index %cast.out = bitcast i8* %gep.out to <16 x i8>* store <16 x i8> %res, <16 x i8>* %cast.out, align 4 %index.next = add i32 %index, 4 %cmp = icmp eq i32 %index.next, %n.vec br i1 %cmp, label %exit, label %vector.body exit: ret void }