; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx | FileCheck %s --check-prefix=AVX ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx2 | FileCheck %s --check-prefix=AVX ; Prefer a blend instruction to a vinsert128 instruction because blends ; are simpler (no lane changes) and therefore will have equal or better ; performance. define <8 x float> @castA(<4 x float> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castA: ; AVX: ## %bb.0: ; AVX-NEXT: vmovaps %xmm0, %xmm0 ; AVX-NEXT: retq %shuffle.i = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4> ret <8 x float> %shuffle.i } define <4 x double> @castB(<2 x double> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castB: ; AVX: ## %bb.0: ; AVX-NEXT: vmovaps %xmm0, %xmm0 ; AVX-NEXT: retq %shuffle.i = shufflevector <2 x double> %m, <2 x double> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2> ret <4 x double> %shuffle.i } ; AVX2 is needed for integer types. define <4 x i64> @castC(<2 x i64> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castC: ; AVX: ## %bb.0: ; AVX-NEXT: vmovaps %xmm0, %xmm0 ; AVX-NEXT: retq %shuffle.i = shufflevector <2 x i64> %m, <2 x i64> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2> ret <4 x i64> %shuffle.i } ; The next three tests don't need any shuffling. There may or may not be a ; vzeroupper before the return, so just check for the absence of shuffles. define <4 x float> @castD(<8 x float> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castD: ; AVX: ## %bb.0: ; AVX-NEXT: ## kill: def $xmm0 killed $xmm0 killed $ymm0 ; AVX-NEXT: vzeroupper ; AVX-NEXT: retq %shuffle.i = shufflevector <8 x float> %m, <8 x float> %m, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ret <4 x float> %shuffle.i } define <2 x i64> @castE(<4 x i64> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castE: ; AVX: ## %bb.0: ; AVX-NEXT: ## kill: def $xmm0 killed $xmm0 killed $ymm0 ; AVX-NEXT: vzeroupper ; AVX-NEXT: retq %shuffle.i = shufflevector <4 x i64> %m, <4 x i64> %m, <2 x i32> <i32 0, i32 1> ret <2 x i64> %shuffle.i } define <2 x double> @castF(<4 x double> %m) nounwind uwtable readnone ssp { ; AVX-LABEL: castF: ; AVX: ## %bb.0: ; AVX-NEXT: ## kill: def $xmm0 killed $xmm0 killed $ymm0 ; AVX-NEXT: vzeroupper ; AVX-NEXT: retq %shuffle.i = shufflevector <4 x double> %m, <4 x double> %m, <2 x i32> <i32 0, i32 1> ret <2 x double> %shuffle.i }