; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+v -O0 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O0 %s ; RUN: llc -mtriple=riscv32 -mattr=+v -O2 < %s \ ; RUN: | FileCheck --check-prefix=SPILL-O2 %s define <vscale x 1 x i32> @spill_lmul_mf2(<vscale x 1 x i32> %va) nounwind { ; SPILL-O0-LABEL: spill_lmul_mf2: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: sub sp, sp, a0 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_lmul_mf2: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret <vscale x 1 x i32> %va } define <vscale x 2 x i32> @spill_lmul_1(<vscale x 2 x i32> %va) nounwind { ; SPILL-O0-LABEL: spill_lmul_1: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: sub sp, sp, a0 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_lmul_1: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret <vscale x 2 x i32> %va } define <vscale x 4 x i32> @spill_lmul_2(<vscale x 4 x i32> %va) nounwind { ; SPILL-O0-LABEL: spill_lmul_2: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: sub sp, sp, a0 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs2r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl2re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 1 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_lmul_2: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs2r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl2re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 1 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret <vscale x 4 x i32> %va } define <vscale x 8 x i32> @spill_lmul_4(<vscale x 8 x i32> %va) nounwind { ; SPILL-O0-LABEL: spill_lmul_4: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 2 ; SPILL-O0-NEXT: sub sp, sp, a0 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs4r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl4re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 2 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_lmul_4: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 2 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs4r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl4re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 2 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret <vscale x 8 x i32> %va } define <vscale x 16 x i32> @spill_lmul_8(<vscale x 16 x i32> %va) nounwind { ; SPILL-O0-LABEL: spill_lmul_8: ; SPILL-O0: # %bb.0: # %entry ; SPILL-O0-NEXT: addi sp, sp, -16 ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 3 ; SPILL-O0-NEXT: sub sp, sp, a0 ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O0-NEXT: #APP ; SPILL-O0-NEXT: #NO_APP ; SPILL-O0-NEXT: addi a0, sp, 16 ; SPILL-O0-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O0-NEXT: csrr a0, vlenb ; SPILL-O0-NEXT: slli a0, a0, 3 ; SPILL-O0-NEXT: add sp, sp, a0 ; SPILL-O0-NEXT: addi sp, sp, 16 ; SPILL-O0-NEXT: ret ; ; SPILL-O2-LABEL: spill_lmul_8: ; SPILL-O2: # %bb.0: # %entry ; SPILL-O2-NEXT: addi sp, sp, -16 ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: sub sp, sp, a0 ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill ; SPILL-O2-NEXT: #APP ; SPILL-O2-NEXT: #NO_APP ; SPILL-O2-NEXT: addi a0, sp, 16 ; SPILL-O2-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload ; SPILL-O2-NEXT: csrr a0, vlenb ; SPILL-O2-NEXT: slli a0, a0, 3 ; SPILL-O2-NEXT: add sp, sp, a0 ; SPILL-O2-NEXT: addi sp, sp, 16 ; SPILL-O2-NEXT: ret entry: call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() ret <vscale x 16 x i32> %va }