; RUN: llc %s --filetype=asm -o - | FileCheck %s ; RUN: opt %s -dxil-embed -S -o - | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC target triple = "dxil-unknown-shadermodel6.5-library" define i32 @add(i32 %a, i32 %b) { %sum = add i32 %a, %b ret i32 %sum } ; CHECK: @dx.dxil = private constant [[BC_TYPE:\[[0-9]+ x i8\]]] c"BC\C0\DE{{[^"]+}}", section "DXIL", align 4 ; CHECK: @llvm.compiler.used = appending global [1 x ptr] [ptr @dx.dxil], section "llvm.metadata" ; This is using regex matches on some sizes, offsets and fields. These are all ; going to change as the DirectX backend continues to evolve and implement more ; features. Rather than extending this test to cover those future features, this ; test's matches are extremely fuzzy so that it won't break. ; DXC: --- !dxcontainer ; DXC-NEXT: Header: ; DXC-NEXT: Hash: [ 0x0, 0x0, 0x0, ; DXC: Version: ; DXC-NEXT: Major: 1 ; DXC-NEXT: Minor: 0 ; DXC-NEXT: FileSize: [[#]] ; DXC-NEXT: PartCount: [[#]] ; DXC-NEXT: PartOffsets: [ {{[0-9, ]+}} ] ; DXC-NEXT: Parts: ; In verifying the DXIL part, this test captures the size of the part, and ; derives the program header and dxil size fields from the part's size. ; DXC: - Name: DXIL ; DXC-NEXT: Size: [[#SIZE:]] ; DXC-NEXT: Program: ; DXC-NEXT: MajorVersion: 6 ; DXC-NEXT: MinorVersion: 5 ; DXC-NEXT: ShaderKind: 6 ; DXC-NEXT: Size: [[#div(SIZE,4) - 2]] ; DXC-NEXT: DXILMajorVersion: [[#]] ; DXC-NEXT: DXILMinorVersion: [[#]] ; DXC-NEXT: DXILSize: [[#SIZE - 32]] ; DXC-NEXT: DXIL: [ 0x42, 0x43, 0xC0, 0xDE,