; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s ; =================================================================================== ; V_LSHL_OR_B32 ; =================================================================================== define amdgpu_ps float @shl_or(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: shl_or: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_or_b32_e32 v0, v0, v2 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) { ; VI-LABEL: shl_or_vgpr_c: ; VI: ; %bb.0: ; VI-NEXT: s_lshl_b32 s0, s2, s3 ; VI-NEXT: v_or_b32_e32 v0, s0, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_c: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s2, s3 ; GFX9-NEXT: v_or_b32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_c: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, s2, s3, v0 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_all2(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: shl_or_vgpr_all2: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_or_b32_e32 v0, v2, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_all2: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_all2: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = or i32 %c, %x %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) { ; VI-LABEL: shl_or_vgpr_ac: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0 ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_ac: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, s2, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_ac: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, s2, v1 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_const(i32 %a, i32 %b) { ; VI-LABEL: shl_or_vgpr_const: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 ; VI-NEXT: v_or_b32_e32 v0, 6, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, 6 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, 6 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, %b %result = or i32 %x, 6 %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_const2(i32 %a, i32 %b) { ; VI-LABEL: shl_or_vgpr_const2: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0 ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_const2: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_const2: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, v1 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, 6 %result = or i32 %x, %b %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_const_scalar1(i32 inreg %a, i32 %b) { ; VI-LABEL: shl_or_vgpr_const_scalar1: ; VI: ; %bb.0: ; VI-NEXT: s_lshl_b32 s0, s2, 6 ; VI-NEXT: v_or_b32_e32 v0, s0, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_const_scalar1: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, s2, 6, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_const_scalar1: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, s2, 6, v0 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, 6 %result = or i32 %x, %b %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @shl_or_vgpr_const_scalar2(i32 %a, i32 inreg %b) { ; VI-LABEL: shl_or_vgpr_const_scalar2: ; VI: ; %bb.0: ; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0 ; VI-NEXT: v_or_b32_e32 v0, s2, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: shl_or_vgpr_const_scalar2: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl_or_vgpr_const_scalar2: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, s2 ; GFX10-NEXT: ; return to shader part epilog %x = shl i32 %a, 6 %result = or i32 %x, %b %bc = bitcast i32 %result to float ret float %bc }