; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+experimental-zvfh,+v -target-abi=ilp32d \ ; RUN: -verify-machineinstrs < %s | FileCheck %s ; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+experimental-zvfh,+v -target-abi=lp64d \ ; RUN: -verify-machineinstrs < %s | FileCheck %s ; This tests a mix of vfmacc and vfmadd by using different operand orders to ; trigger commuting in TwoAddressInstructionPass. declare <vscale x 1 x half> @llvm.fma.v1f16(<vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x half>) define <vscale x 1 x half> @vfmadd_vv_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv1f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %vd = call <vscale x 1 x half> @llvm.fma.v1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, <vscale x 1 x half> %vc) ret <vscale x 1 x half> %vd } define <vscale x 1 x half> @vfmadd_vf_nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv1f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 1 x half> %head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer %vd = call <vscale x 1 x half> @llvm.fma.v1f16(<vscale x 1 x half> %va, <vscale x 1 x half> %splat, <vscale x 1 x half> %vb) ret <vscale x 1 x half> %vd } declare <vscale x 2 x half> @llvm.fma.v2f16(<vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x half>) define <vscale x 2 x half> @vfmadd_vv_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, <vscale x 2 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v9 ; CHECK-NEXT: ret %vd = call <vscale x 2 x half> @llvm.fma.v2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vc, <vscale x 2 x half> %vb) ret <vscale x 2 x half> %vd } define <vscale x 2 x half> @vfmadd_vf_nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, mf2, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 2 x half> %head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer %vd = call <vscale x 2 x half> @llvm.fma.v2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %splat, <vscale x 2 x half> %va) ret <vscale x 2 x half> %vd } declare <vscale x 4 x half> @llvm.fma.v4f16(<vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x half>) define <vscale x 4 x half> @vfmadd_vv_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, <vscale x 4 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %vd = call <vscale x 4 x half> @llvm.fma.v4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x half> %vc) ret <vscale x 4 x half> %vd } define <vscale x 4 x half> @vfmadd_vf_nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 4 x half> %head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer %vd = call <vscale x 4 x half> @llvm.fma.v4f16(<vscale x 4 x half> %va, <vscale x 4 x half> %splat, <vscale x 4 x half> %vb) ret <vscale x 4 x half> %vd } declare <vscale x 8 x half> @llvm.fma.v8f16(<vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x half>) define <vscale x 8 x half> @vfmadd_vv_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, <vscale x 8 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m2, ta, mu ; CHECK-NEXT: vfmacc.vv v8, v12, v10 ; CHECK-NEXT: ret %vd = call <vscale x 8 x half> @llvm.fma.v8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %vc, <vscale x 8 x half> %va) ret <vscale x 8 x half> %vd } define <vscale x 8 x half> @vfmadd_vf_nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m2, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 8 x half> %head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer %vd = call <vscale x 8 x half> @llvm.fma.v8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %splat, <vscale x 8 x half> %va) ret <vscale x 8 x half> %vd } declare <vscale x 16 x half> @llvm.fma.v16f16(<vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x half>) define <vscale x 16 x half> @vfmadd_vv_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, <vscale x 16 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v16, v12 ; CHECK-NEXT: ret %vd = call <vscale x 16 x half> @llvm.fma.v16f16(<vscale x 16 x half> %vc, <vscale x 16 x half> %va, <vscale x 16 x half> %vb) ret <vscale x 16 x half> %vd } define <vscale x 16 x half> @vfmadd_vf_nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 16 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 16 x half> %head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer %vd = call <vscale x 16 x half> @llvm.fma.v16f16(<vscale x 16 x half> %va, <vscale x 16 x half> %splat, <vscale x 16 x half> %vb) ret <vscale x 16 x half> %vd } declare <vscale x 32 x half> @llvm.fma.v32f16(<vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x half>) define <vscale x 32 x half> @vfmadd_vv_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, <vscale x 32 x half> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vl8re16.v v24, (a0) ; CHECK-NEXT: vsetvli a0, zero, e16, m8, ta, mu ; CHECK-NEXT: vfmacc.vv v8, v16, v24 ; CHECK-NEXT: ret %vd = call <vscale x 32 x half> @llvm.fma.v32f16(<vscale x 32 x half> %vc, <vscale x 32 x half> %vb, <vscale x 32 x half> %va) ret <vscale x 32 x half> %vd } define <vscale x 32 x half> @vfmadd_vf_nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x half> %vb, half %c) { ; CHECK-LABEL: vfmadd_vf_nxv32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e16, m8, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 32 x half> poison, half %c, i32 0 %splat = shufflevector <vscale x 32 x half> %head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer %vd = call <vscale x 32 x half> @llvm.fma.v32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %splat, <vscale x 32 x half> %va) ret <vscale x 32 x half> %vd } declare <vscale x 1 x float> @llvm.fma.v1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x float>) define <vscale x 1 x float> @vfmadd_vv_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv1f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %vd = call <vscale x 1 x float> @llvm.fma.v1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, <vscale x 1 x float> %vc) ret <vscale x 1 x float> %vd } define <vscale x 1 x float> @vfmadd_vf_nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %vb, float %c) { ; CHECK-LABEL: vfmadd_vf_nxv1f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x float> poison, float %c, i32 0 %splat = shufflevector <vscale x 1 x float> %head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer %vd = call <vscale x 1 x float> @llvm.fma.v1f32(<vscale x 1 x float> %va, <vscale x 1 x float> %splat, <vscale x 1 x float> %vb) ret <vscale x 1 x float> %vd } declare <vscale x 2 x float> @llvm.fma.v2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x float>) define <vscale x 2 x float> @vfmadd_vv_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, <vscale x 2 x float> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v9 ; CHECK-NEXT: ret %vd = call <vscale x 2 x float> @llvm.fma.v2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vc, <vscale x 2 x float> %vb) ret <vscale x 2 x float> %vd } define <vscale x 2 x float> @vfmadd_vf_nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x float> %vb, float %c) { ; CHECK-LABEL: vfmadd_vf_nxv2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m1, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x float> poison, float %c, i32 0 %splat = shufflevector <vscale x 2 x float> %head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer %vd = call <vscale x 2 x float> @llvm.fma.v2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %splat, <vscale x 2 x float> %va) ret <vscale x 2 x float> %vd } declare <vscale x 4 x float> @llvm.fma.v4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>) define <vscale x 4 x float> @vfmadd_vv_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, <vscale x 4 x float> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v12 ; CHECK-NEXT: ret %vd = call <vscale x 4 x float> @llvm.fma.v4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x float> %vc) ret <vscale x 4 x float> %vd } define <vscale x 4 x float> @vfmadd_vf_nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %vb, float %c) { ; CHECK-LABEL: vfmadd_vf_nxv4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x float> poison, float %c, i32 0 %splat = shufflevector <vscale x 4 x float> %head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer %vd = call <vscale x 4 x float> @llvm.fma.v4f32(<vscale x 4 x float> %va, <vscale x 4 x float> %splat, <vscale x 4 x float> %vb) ret <vscale x 4 x float> %vd } declare <vscale x 8 x float> @llvm.fma.v8f32(<vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x float>) define <vscale x 8 x float> @vfmadd_vv_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, <vscale x 8 x float> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m4, ta, mu ; CHECK-NEXT: vfmacc.vv v8, v16, v12 ; CHECK-NEXT: ret %vd = call <vscale x 8 x float> @llvm.fma.v8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %vc, <vscale x 8 x float> %va) ret <vscale x 8 x float> %vd } define <vscale x 8 x float> @vfmadd_vf_nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x float> %vb, float %c) { ; CHECK-LABEL: vfmadd_vf_nxv8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m4, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x float> poison, float %c, i32 0 %splat = shufflevector <vscale x 8 x float> %head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer %vd = call <vscale x 8 x float> @llvm.fma.v8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %splat, <vscale x 8 x float> %va) ret <vscale x 8 x float> %vd } declare <vscale x 16 x float> @llvm.fma.v16f32(<vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x float>) define <vscale x 16 x float> @vfmadd_vv_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, <vscale x 16 x float> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vl8re32.v v24, (a0) ; CHECK-NEXT: vsetvli a0, zero, e32, m8, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v24, v16 ; CHECK-NEXT: ret %vd = call <vscale x 16 x float> @llvm.fma.v16f32(<vscale x 16 x float> %vc, <vscale x 16 x float> %va, <vscale x 16 x float> %vb) ret <vscale x 16 x float> %vd } define <vscale x 16 x float> @vfmadd_vf_nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %vb, float %c) { ; CHECK-LABEL: vfmadd_vf_nxv16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e32, m8, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 16 x float> poison, float %c, i32 0 %splat = shufflevector <vscale x 16 x float> %head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer %vd = call <vscale x 16 x float> @llvm.fma.v16f32(<vscale x 16 x float> %va, <vscale x 16 x float> %splat, <vscale x 16 x float> %vb) ret <vscale x 16 x float> %vd } declare <vscale x 1 x double> @llvm.fma.v1f64(<vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x double>) define <vscale x 1 x double> @vfmadd_vv_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv1f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %vd = call <vscale x 1 x double> @llvm.fma.v1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, <vscale x 1 x double> %vc) ret <vscale x 1 x double> %vd } define <vscale x 1 x double> @vfmadd_vf_nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %vb, double %c) { ; CHECK-LABEL: vfmadd_vf_nxv1f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x double> poison, double %c, i32 0 %splat = shufflevector <vscale x 1 x double> %head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer %vd = call <vscale x 1 x double> @llvm.fma.v1f64(<vscale x 1 x double> %va, <vscale x 1 x double> %splat, <vscale x 1 x double> %vb) ret <vscale x 1 x double> %vd } declare <vscale x 2 x double> @llvm.fma.v2f64(<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>) define <vscale x 2 x double> @vfmadd_vv_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, <vscale x 2 x double> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv2f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v12, v10 ; CHECK-NEXT: ret %vd = call <vscale x 2 x double> @llvm.fma.v2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vc, <vscale x 2 x double> %vb) ret <vscale x 2 x double> %vd } define <vscale x 2 x double> @vfmadd_vf_nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x double> %vb, double %c) { ; CHECK-LABEL: vfmadd_vf_nxv2f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m2, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x double> poison, double %c, i32 0 %splat = shufflevector <vscale x 2 x double> %head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer %vd = call <vscale x 2 x double> @llvm.fma.v2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %splat, <vscale x 2 x double> %va) ret <vscale x 2 x double> %vd } declare <vscale x 4 x double> @llvm.fma.v4f64(<vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x double>) define <vscale x 4 x double> @vfmadd_vv_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, <vscale x 4 x double> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv4f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v12, v16 ; CHECK-NEXT: ret %vd = call <vscale x 4 x double> @llvm.fma.v4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x double> %vc) ret <vscale x 4 x double> %vd } define <vscale x 4 x double> @vfmadd_vf_nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %vb, double %c) { ; CHECK-LABEL: vfmadd_vf_nxv4f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x double> poison, double %c, i32 0 %splat = shufflevector <vscale x 4 x double> %head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer %vd = call <vscale x 4 x double> @llvm.fma.v4f64(<vscale x 4 x double> %va, <vscale x 4 x double> %splat, <vscale x 4 x double> %vb) ret <vscale x 4 x double> %vd } declare <vscale x 8 x double> @llvm.fma.v8f64(<vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x double>) define <vscale x 8 x double> @vfmadd_vv_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, <vscale x 8 x double> %vc) { ; CHECK-LABEL: vfmadd_vv_nxv8f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vl8re64.v v24, (a0) ; CHECK-NEXT: vsetvli a0, zero, e64, m8, ta, mu ; CHECK-NEXT: vfmacc.vv v8, v16, v24 ; CHECK-NEXT: ret %vd = call <vscale x 8 x double> @llvm.fma.v8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %vc, <vscale x 8 x double> %va) ret <vscale x 8 x double> %vd } define <vscale x 8 x double> @vfmadd_vf_nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x double> %vb, double %c) { ; CHECK-LABEL: vfmadd_vf_nxv8f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli a0, zero, e64, m8, ta, mu ; CHECK-NEXT: vfmacc.vf v8, fa0, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x double> poison, double %c, i32 0 %splat = shufflevector <vscale x 8 x double> %head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer %vd = call <vscale x 8 x double> @llvm.fma.v8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %splat, <vscale x 8 x double> %va) ret <vscale x 8 x double> %vd }