; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX9 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX8 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10 %s ; Test gfx9+ s_shl[1-4]_add_u32 pattern matching define amdgpu_ps i32 @s_shl1_add_u32(i32 inreg %src0, i32 inreg %src1) { ; GFX9-LABEL: s_shl1_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl1_add_u32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl1_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 1 ; GFX8-NEXT: s_add_i32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl1_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl1_add_u32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 1 %add = add i32 %shl, %src1 ret i32 %add } define amdgpu_ps i32 @s_shl2_add_u32(i32 inreg %src0, i32 inreg %src1) { ; GFX9-LABEL: s_shl2_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl2_add_u32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl2_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 2 ; GFX8-NEXT: s_add_i32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl2_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl2_add_u32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 2 %add = add i32 %shl, %src1 ret i32 %add } define amdgpu_ps i32 @s_shl3_add_u32(i32 inreg %src0, i32 inreg %src1) { ; GFX9-LABEL: s_shl3_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl3_add_u32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl3_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 3 ; GFX8-NEXT: s_add_i32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl3_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl3_add_u32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 3 %add = add i32 %shl, %src1 ret i32 %add } define amdgpu_ps i32 @s_shl4_add_u32(i32 inreg %src0, i32 inreg %src1) { ; GFX9-LABEL: s_shl4_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl4_add_u32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl4_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 4 ; GFX8-NEXT: s_add_i32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl4_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl4_add_u32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 4 %add = add i32 %shl, %src1 ret i32 %add } define amdgpu_ps i32 @s_shl5_add_u32(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_shl5_add_u32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshl_b32 s0, s0, 5 ; GCN-NEXT: s_add_i32 s0, s0, s1 ; GCN-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 5 %add = add i32 %shl, %src1 ret i32 %add } define i32 @v_shl1_add_u32(i32 %src0, i32 %src1) { ; GFX9-LABEL: v_shl1_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 1, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_shl1_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 1, v0 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl1_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 1, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] %shl = shl i32 %src0, 1 %add = add i32 %shl, %src1 ret i32 %add } define i32 @v_shl2_add_u32(i32 %src0, i32 %src1) { ; GFX9-LABEL: v_shl2_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 2, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_shl2_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 2, v0 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl2_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 2, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] %shl = shl i32 %src0, 2 %add = add i32 %shl, %src1 ret i32 %add } define i32 @v_shl3_add_u32(i32 %src0, i32 %src1) { ; GFX9-LABEL: v_shl3_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 3, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_shl3_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 3, v0 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl3_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 3, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] %shl = shl i32 %src0, 3 %add = add i32 %shl, %src1 ret i32 %add } define i32 @v_shl4_add_u32(i32 %src0, i32 %src1) { ; GFX9-LABEL: v_shl4_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 4, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_shl4_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl4_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 4, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] %shl = shl i32 %src0, 4 %add = add i32 %shl, %src1 ret i32 %add } define i32 @v_shl5_add_u32(i32 %src0, i32 %src1) { ; GFX9-LABEL: v_shl5_add_u32: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 5, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_shl5_add_u32: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 5, v0 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: v_shl5_add_u32: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 5, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] %shl = shl i32 %src0, 5 %add = add i32 %shl, %src1 ret i32 %add } ; FIXME: Use v_lshl_add_u32 ; shift is scalar, but add is vector. define amdgpu_ps float @shl1_add_u32_vgpr1(i32 inreg %src0, i32 %src1) { ; GFX9-LABEL: shl1_add_u32_vgpr1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s0, 1 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: shl1_add_u32_vgpr1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 1 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl1_add_u32_vgpr1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl_b32 s0, s0, 1 ; GFX10-NEXT: v_add_nc_u32_e32 v0, s0, v0 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 1 %add = add i32 %shl, %src1 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @shl2_add_u32_vgpr1(i32 inreg %src0, i32 %src1) { ; GFX9-LABEL: shl2_add_u32_vgpr1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s0, 2 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: shl2_add_u32_vgpr1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 2 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl2_add_u32_vgpr1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl_b32 s0, s0, 2 ; GFX10-NEXT: v_add_nc_u32_e32 v0, s0, v0 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 2 %add = add i32 %shl, %src1 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @shl3_add_u32_vgpr1(i32 inreg %src0, i32 %src1) { ; GFX9-LABEL: shl3_add_u32_vgpr1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s0, 3 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: shl3_add_u32_vgpr1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 3 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl3_add_u32_vgpr1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl_b32 s0, s0, 3 ; GFX10-NEXT: v_add_nc_u32_e32 v0, s0, v0 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 3 %add = add i32 %shl, %src1 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @shl4_add_u32_vgpr1(i32 inreg %src0, i32 %src1) { ; GFX9-LABEL: shl4_add_u32_vgpr1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s0, 4 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: shl4_add_u32_vgpr1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 4 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl4_add_u32_vgpr1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl_b32 s0, s0, 4 ; GFX10-NEXT: v_add_nc_u32_e32 v0, s0, v0 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 4 %add = add i32 %shl, %src1 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @shl5_add_u32_vgpr1(i32 inreg %src0, i32 %src1) { ; GFX9-LABEL: shl5_add_u32_vgpr1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl_b32 s0, s0, 5 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: shl5_add_u32_vgpr1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 5 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: shl5_add_u32_vgpr1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl_b32 s0, s0, 5 ; GFX10-NEXT: v_add_nc_u32_e32 v0, s0, v0 ; GFX10-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 5 %add = add i32 %shl, %src1 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps <2 x i32> @s_shl1_add_u32_v2(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GFX9-LABEL: s_shl1_add_u32_v2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl1_add_u32 s0, s0, s2 ; GFX9-NEXT: s_lshl1_add_u32 s1, s1, s3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl1_add_u32_v2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 1 ; GFX8-NEXT: s_lshl_b32 s1, s1, 1 ; GFX8-NEXT: s_add_i32 s0, s0, s2 ; GFX8-NEXT: s_add_i32 s1, s1, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl1_add_u32_v2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl1_add_u32 s0, s0, s2 ; GFX10-NEXT: s_lshl1_add_u32 s1, s1, s3 ; GFX10-NEXT: ; return to shader part epilog %shl = shl <2 x i32> %src0, <i32 1, i32 1> %add = add <2 x i32> %shl, %src1 ret <2 x i32> %add } define amdgpu_ps <2 x i32> @s_shl2_add_u32_v2(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GFX9-LABEL: s_shl2_add_u32_v2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl2_add_u32 s0, s0, s2 ; GFX9-NEXT: s_lshl2_add_u32 s1, s1, s3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl2_add_u32_v2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 2 ; GFX8-NEXT: s_lshl_b32 s1, s1, 2 ; GFX8-NEXT: s_add_i32 s0, s0, s2 ; GFX8-NEXT: s_add_i32 s1, s1, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl2_add_u32_v2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl2_add_u32 s0, s0, s2 ; GFX10-NEXT: s_lshl2_add_u32 s1, s1, s3 ; GFX10-NEXT: ; return to shader part epilog %shl = shl <2 x i32> %src0, <i32 2, i32 2> %add = add <2 x i32> %shl, %src1 ret <2 x i32> %add } define amdgpu_ps <2 x i32> @s_shl3_add_u32_v2(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GFX9-LABEL: s_shl3_add_u32_v2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl3_add_u32 s0, s0, s2 ; GFX9-NEXT: s_lshl3_add_u32 s1, s1, s3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl3_add_u32_v2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 3 ; GFX8-NEXT: s_lshl_b32 s1, s1, 3 ; GFX8-NEXT: s_add_i32 s0, s0, s2 ; GFX8-NEXT: s_add_i32 s1, s1, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl3_add_u32_v2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl3_add_u32 s0, s0, s2 ; GFX10-NEXT: s_lshl3_add_u32 s1, s1, s3 ; GFX10-NEXT: ; return to shader part epilog %shl = shl <2 x i32> %src0, <i32 3, i32 3> %add = add <2 x i32> %shl, %src1 ret <2 x i32> %add } define amdgpu_ps <2 x i32> @s_shl4_add_u32_v2(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GFX9-LABEL: s_shl4_add_u32_v2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl4_add_u32 s0, s0, s2 ; GFX9-NEXT: s_lshl4_add_u32 s1, s1, s3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl4_add_u32_v2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 4 ; GFX8-NEXT: s_lshl_b32 s1, s1, 4 ; GFX8-NEXT: s_add_i32 s0, s0, s2 ; GFX8-NEXT: s_add_i32 s1, s1, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl4_add_u32_v2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl4_add_u32 s0, s0, s2 ; GFX10-NEXT: s_lshl4_add_u32 s1, s1, s3 ; GFX10-NEXT: ; return to shader part epilog %shl = shl <2 x i32> %src0, <i32 4, i32 4> %add = add <2 x i32> %shl, %src1 ret <2 x i32> %add } define amdgpu_ps <2 x i32> @s_shl_2_4_add_u32_v2(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GFX9-LABEL: s_shl_2_4_add_u32_v2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshl2_add_u32 s0, s0, s2 ; GFX9-NEXT: s_lshl4_add_u32 s1, s1, s3 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_shl_2_4_add_u32_v2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshl_b32 s0, s0, 2 ; GFX8-NEXT: s_lshl_b32 s1, s1, 4 ; GFX8-NEXT: s_add_i32 s0, s0, s2 ; GFX8-NEXT: s_add_i32 s1, s1, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: s_shl_2_4_add_u32_v2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_lshl2_add_u32 s0, s0, s2 ; GFX10-NEXT: s_lshl4_add_u32 s1, s1, s3 ; GFX10-NEXT: ; return to shader part epilog %shl = shl <2 x i32> %src0, <i32 2, i32 4> %add = add <2 x i32> %shl, %src1 ret <2 x i32> %add } define amdgpu_ps { i32, i32 } @s_shl4_add_u32_multi_use(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_shl4_add_u32_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshl_b32 s0, s0, 4 ; GCN-NEXT: s_add_i32 s1, s0, s1 ; GCN-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 4 %add = add i32 %shl, %src1 %insert0 = insertvalue { i32, i32 } undef, i32 %shl, 0 %insert1 = insertvalue { i32, i32 } %insert0, i32 %add, 1 ret { i32, i32 } %insert1 } define amdgpu_ps { i32, i32 } @s_shl3_add_u32_multi_use(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_shl3_add_u32_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshl_b32 s0, s0, 3 ; GCN-NEXT: s_add_i32 s1, s0, s1 ; GCN-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 3 %add = add i32 %shl, %src1 %insert0 = insertvalue { i32, i32 } undef, i32 %shl, 0 %insert1 = insertvalue { i32, i32 } %insert0, i32 %add, 1 ret { i32, i32 } %insert1 } define amdgpu_ps { i32, i32 } @s_shl2_add_u32_multi_use(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_shl2_add_u32_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshl_b32 s0, s0, 2 ; GCN-NEXT: s_add_i32 s1, s0, s1 ; GCN-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 2 %add = add i32 %shl, %src1 %insert0 = insertvalue { i32, i32 } undef, i32 %shl, 0 %insert1 = insertvalue { i32, i32 } %insert0, i32 %add, 1 ret { i32, i32 } %insert1 } define amdgpu_ps { i32, i32 } @s_shl1_add_u32_multi_use(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_shl1_add_u32_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshl_b32 s0, s0, 1 ; GCN-NEXT: s_add_i32 s1, s0, s1 ; GCN-NEXT: ; return to shader part epilog %shl = shl i32 %src0, 1 %add = add i32 %shl, %src1 %insert0 = insertvalue { i32, i32 } undef, i32 %shl, 0 %insert1 = insertvalue { i32, i32 } %insert0, i32 %add, 1 ret { i32, i32 } %insert1 }