; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) { ; GFX6-LABEL: load_3d_v4f32_xyzw: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX10PLUS-LABEL: load_3d_v4f32_xyzw: ; GFX10PLUS: ; %bb.0: ; GFX10PLUS-NEXT: s_mov_b32 s0, s2 ; GFX10PLUS-NEXT: s_mov_b32 s1, s3 ; GFX10PLUS-NEXT: s_mov_b32 s2, s4 ; GFX10PLUS-NEXT: s_mov_b32 s3, s5 ; GFX10PLUS-NEXT: s_mov_b32 s4, s6 ; GFX10PLUS-NEXT: s_mov_b32 s5, s7 ; GFX10PLUS-NEXT: s_mov_b32 s6, s8 ; GFX10PLUS-NEXT: s_mov_b32 s7, s9 ; GFX10PLUS-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm ; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX10PLUS-NEXT: ; return to shader part epilog %v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) { ; GFX6-LABEL: load_3d_v4f32_xyzw_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v5, v0 ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: v_mov_b32_e32 v6, v1 ; GFX6-NEXT: v_mov_b32_e32 v7, v2 ; GFX6-NEXT: v_mov_b32_e32 v1, v0 ; GFX6-NEXT: v_mov_b32_e32 v2, v0 ; GFX6-NEXT: v_mov_b32_e32 v3, v0 ; GFX6-NEXT: v_mov_b32_e32 v4, v0 ; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe ; GFX6-NEXT: s_mov_b32 s8, s10 ; GFX6-NEXT: s_mov_b32 s9, s11 ; GFX6-NEXT: s_mov_b32 s10, -1 ; GFX6-NEXT: s_mov_b32 s11, 0xf000 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: load_3d_v4f32_xyzw_tfe: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v8, 0 ; GFX10-NEXT: v_mov_b32_e32 v5, v0 ; GFX10-NEXT: v_mov_b32_e32 v6, v1 ; GFX10-NEXT: v_mov_b32_e32 v7, v2 ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: v_mov_b32_e32 v9, v8 ; GFX10-NEXT: v_mov_b32_e32 v10, v8 ; GFX10-NEXT: v_mov_b32_e32 v11, v8 ; GFX10-NEXT: v_mov_b32_e32 v12, v8 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: v_mov_b32_e32 v0, v8 ; GFX10-NEXT: v_mov_b32_e32 v1, v9 ; GFX10-NEXT: v_mov_b32_e32 v2, v10 ; GFX10-NEXT: v_mov_b32_e32 v3, v11 ; GFX10-NEXT: v_mov_b32_e32 v4, v12 ; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: global_store_dword v8, v4, s[10:11] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: load_3d_v4f32_xyzw_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v7, v2 :: v_dual_mov_b32 v8, 0 ; GFX11-NEXT: v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1 ; GFX11-NEXT: s_mov_b32 s0, s2 ; GFX11-NEXT: s_mov_b32 s1, s3 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) ; GFX11-NEXT: v_mov_b32_e32 v11, v8 ; GFX11-NEXT: v_mov_b32_e32 v12, v8 ; GFX11-NEXT: v_mov_b32_e32 v10, v8 ; GFX11-NEXT: v_mov_b32_e32 v9, v8 ; GFX11-NEXT: s_mov_b32 s2, s4 ; GFX11-NEXT: s_mov_b32 s3, s5 ; GFX11-NEXT: s_mov_b32 s4, s6 ; GFX11-NEXT: s_mov_b32 s5, s7 ; GFX11-NEXT: s_mov_b32 s6, s8 ; GFX11-NEXT: s_mov_b32 s7, s9 ; GFX11-NEXT: v_mov_b32_e32 v0, v8 ; GFX11-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v1, v9 ; GFX11-NEXT: v_dual_mov_b32 v3, v11 :: v_dual_mov_b32 v4, v12 ; GFX11-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b32 v8, v4, s[10:11] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: ; return to shader part epilog %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 1, i32 0) %v.vec = extractvalue { <4 x float>, i32 } %v, 0 %v.err = extractvalue { <4 x float>, i32 } %v, 1 store i32 %v.err, i32 addrspace(1)* %out, align 4 ret <4 x float> %v.vec } define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) { ; GFX6-LABEL: load_3d_v4f32_xyzw_tfe_lwe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v5, v0 ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: v_mov_b32_e32 v6, v1 ; GFX6-NEXT: v_mov_b32_e32 v7, v2 ; GFX6-NEXT: v_mov_b32_e32 v1, v0 ; GFX6-NEXT: v_mov_b32_e32 v2, v0 ; GFX6-NEXT: v_mov_b32_e32 v3, v0 ; GFX6-NEXT: v_mov_b32_e32 v4, v0 ; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe lwe ; GFX6-NEXT: s_mov_b32 s8, s10 ; GFX6-NEXT: s_mov_b32 s9, s11 ; GFX6-NEXT: s_mov_b32 s10, -1 ; GFX6-NEXT: s_mov_b32 s11, 0xf000 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: load_3d_v4f32_xyzw_tfe_lwe: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v8, 0 ; GFX10-NEXT: v_mov_b32_e32 v5, v0 ; GFX10-NEXT: v_mov_b32_e32 v6, v1 ; GFX10-NEXT: v_mov_b32_e32 v7, v2 ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: v_mov_b32_e32 v9, v8 ; GFX10-NEXT: v_mov_b32_e32 v10, v8 ; GFX10-NEXT: v_mov_b32_e32 v11, v8 ; GFX10-NEXT: v_mov_b32_e32 v12, v8 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: v_mov_b32_e32 v0, v8 ; GFX10-NEXT: v_mov_b32_e32 v1, v9 ; GFX10-NEXT: v_mov_b32_e32 v2, v10 ; GFX10-NEXT: v_mov_b32_e32 v3, v11 ; GFX10-NEXT: v_mov_b32_e32 v4, v12 ; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe lwe ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: global_store_dword v8, v4, s[10:11] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: load_3d_v4f32_xyzw_tfe_lwe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v7, v2 :: v_dual_mov_b32 v8, 0 ; GFX11-NEXT: v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1 ; GFX11-NEXT: s_mov_b32 s0, s2 ; GFX11-NEXT: s_mov_b32 s1, s3 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) ; GFX11-NEXT: v_mov_b32_e32 v11, v8 ; GFX11-NEXT: v_mov_b32_e32 v12, v8 ; GFX11-NEXT: v_mov_b32_e32 v10, v8 ; GFX11-NEXT: v_mov_b32_e32 v9, v8 ; GFX11-NEXT: s_mov_b32 s2, s4 ; GFX11-NEXT: s_mov_b32 s3, s5 ; GFX11-NEXT: s_mov_b32 s4, s6 ; GFX11-NEXT: s_mov_b32 s5, s7 ; GFX11-NEXT: s_mov_b32 s6, s8 ; GFX11-NEXT: s_mov_b32 s7, s9 ; GFX11-NEXT: v_mov_b32_e32 v0, v8 ; GFX11-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v1, v9 ; GFX11-NEXT: v_dual_mov_b32 v3, v11 :: v_dual_mov_b32 v4, v12 ; GFX11-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe lwe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b32 v8, v4, s[10:11] ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: ; return to shader part epilog %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 3, i32 0) %v.vec = extractvalue { <4 x float>, i32 } %v, 0 %v.err = extractvalue { <4 x float>, i32 } %v, 1 store i32 %v.err, i32 addrspace(1)* %out, align 4 ret <4 x float> %v.vec } declare <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 declare { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 attributes #0 = { nounwind readonly }