// RUN: %clang_cc1 -no-opaque-pointers -fenable-matrix -triple x86_64-apple-darwin %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s
#if !__has_extension(matrix_types)
#error Expected extension 'matrix_types' to be enabled
#endif
#if !__has_extension(matrix_types_scalar_division)
#error Expected extension 'matrix_types_scalar_division' to be enabled
#endif
typedef double dx5x5_t __attribute__((matrix_type(5, 5)));
// CHECK: %struct.Matrix = type { i8, [12 x float], float }
void load_store_double(dx5x5_t *a, dx5x5_t *b) {
// CHECK-LABEL: define{{.*}} void @load_store_double(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [25 x double]*, align 8
// CHECK-NEXT: %b.addr = alloca [25 x double]*, align 8
// CHECK-NEXT: store [25 x double]* %a, [25 x double]** %a.addr, align 8
// CHECK-NEXT: store [25 x double]* %b, [25 x double]** %b.addr, align 8
// CHECK-NEXT: %0 = load [25 x double]*, [25 x double]** %b.addr, align 8
// CHECK-NEXT: %1 = bitcast [25 x double]* %0 to <25 x double>*
// CHECK-NEXT: %2 = load <25 x double>, <25 x double>* %1, align 8
// CHECK-NEXT: %3 = load [25 x double]*, [25 x double]** %a.addr, align 8
// CHECK-NEXT: %4 = bitcast [25 x double]* %3 to <25 x double>*
// CHECK-NEXT: store <25 x double> %2, <25 x double>* %4, align 8
// CHECK-NEXT: ret void
*a = *b;
}
typedef float fx3x4_t __attribute__((matrix_type(3, 4)));
void load_store_float(fx3x4_t *a, fx3x4_t *b) {
// CHECK-LABEL: define{{.*}} void @load_store_float(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [12 x float]*, align 8
// CHECK-NEXT: %b.addr = alloca [12 x float]*, align 8
// CHECK-NEXT: store [12 x float]* %a, [12 x float]** %a.addr, align 8
// CHECK-NEXT: store [12 x float]* %b, [12 x float]** %b.addr, align 8
// CHECK-NEXT: %0 = load [12 x float]*, [12 x float]** %b.addr, align 8
// CHECK-NEXT: %1 = bitcast [12 x float]* %0 to <12 x float>*
// CHECK-NEXT: %2 = load <12 x float>, <12 x float>* %1, align 4
// CHECK-NEXT: %3 = load [12 x float]*, [12 x float]** %a.addr, align 8
// CHECK-NEXT: %4 = bitcast [12 x float]* %3 to <12 x float>*
// CHECK-NEXT: store <12 x float> %2, <12 x float>* %4, align 4
// CHECK-NEXT: ret void
*a = *b;
}
typedef int ix3x4_t __attribute__((matrix_type(4, 3)));
void load_store_int(ix3x4_t *a, ix3x4_t *b) {
// CHECK-LABEL: define{{.*}} void @load_store_int(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [12 x i32]*, align 8
// CHECK-NEXT: %b.addr = alloca [12 x i32]*, align 8
// CHECK-NEXT: store [12 x i32]* %a, [12 x i32]** %a.addr, align 8
// CHECK-NEXT: store [12 x i32]* %b, [12 x i32]** %b.addr, align 8
// CHECK-NEXT: %0 = load [12 x i32]*, [12 x i32]** %b.addr, align 8
// CHECK-NEXT: %1 = bitcast [12 x i32]* %0 to <12 x i32>*
// CHECK-NEXT: %2 = load <12 x i32>, <12 x i32>* %1, align 4
// CHECK-NEXT: %3 = load [12 x i32]*, [12 x i32]** %a.addr, align 8
// CHECK-NEXT: %4 = bitcast [12 x i32]* %3 to <12 x i32>*
// CHECK-NEXT: store <12 x i32> %2, <12 x i32>* %4, align 4
// CHECK-NEXT: ret void
*a = *b;
}
typedef unsigned long long ullx3x4_t __attribute__((matrix_type(4, 3)));
void load_store_ull(ullx3x4_t *a, ullx3x4_t *b) {
// CHECK-LABEL: define{{.*}} void @load_store_ull(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [12 x i64]*, align 8
// CHECK-NEXT: %b.addr = alloca [12 x i64]*, align 8
// CHECK-NEXT: store [12 x i64]* %a, [12 x i64]** %a.addr, align 8
// CHECK-NEXT: store [12 x i64]* %b, [12 x i64]** %b.addr, align 8
// CHECK-NEXT: %0 = load [12 x i64]*, [12 x i64]** %b.addr, align 8
// CHECK-NEXT: %1 = bitcast [12 x i64]* %0 to <12 x i64>*
// CHECK-NEXT: %2 = load <12 x i64>, <12 x i64>* %1, align 8
// CHECK-NEXT: %3 = load [12 x i64]*, [12 x i64]** %a.addr, align 8
// CHECK-NEXT: %4 = bitcast [12 x i64]* %3 to <12 x i64>*
// CHECK-NEXT: store <12 x i64> %2, <12 x i64>* %4, align 8
// CHECK-NEXT: ret void
*a = *b;
}
typedef __fp16 fp16x3x4_t __attribute__((matrix_type(4, 3)));
void load_store_fp16(fp16x3x4_t *a, fp16x3x4_t *b) {
// CHECK-LABEL: define{{.*}} void @load_store_fp16(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [12 x half]*, align 8
// CHECK-NEXT: %b.addr = alloca [12 x half]*, align 8
// CHECK-NEXT: store [12 x half]* %a, [12 x half]** %a.addr, align 8
// CHECK-NEXT: store [12 x half]* %b, [12 x half]** %b.addr, align 8
// CHECK-NEXT: %0 = load [12 x half]*, [12 x half]** %b.addr, align 8
// CHECK-NEXT: %1 = bitcast [12 x half]* %0 to <12 x half>*
// CHECK-NEXT: %2 = load <12 x half>, <12 x half>* %1, align 2
// CHECK-NEXT: %3 = load [12 x half]*, [12 x half]** %a.addr, align 8
// CHECK-NEXT: %4 = bitcast [12 x half]* %3 to <12 x half>*
// CHECK-NEXT: store <12 x half> %2, <12 x half>* %4, align 2
// CHECK-NEXT: ret void
*a = *b;
}
typedef float fx3x3_t __attribute__((matrix_type(3, 3)));
void parameter_passing(fx3x3_t a, fx3x3_t *b) {
// CHECK-LABEL: define{{.*}} void @parameter_passing(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [9 x float], align 4
// CHECK-NEXT: %b.addr = alloca [9 x float]*, align 8
// CHECK-NEXT: %0 = bitcast [9 x float]* %a.addr to <9 x float>*
// CHECK-NEXT: store <9 x float> %a, <9 x float>* %0, align 4
// CHECK-NEXT: store [9 x float]* %b, [9 x float]** %b.addr, align 8
// CHECK-NEXT: %1 = load <9 x float>, <9 x float>* %0, align 4
// CHECK-NEXT: %2 = load [9 x float]*, [9 x float]** %b.addr, align 8
// CHECK-NEXT: %3 = bitcast [9 x float]* %2 to <9 x float>*
// CHECK-NEXT: store <9 x float> %1, <9 x float>* %3, align 4
// CHECK-NEXT: ret void
*b = a;
}
fx3x3_t return_matrix(fx3x3_t *a) {
// CHECK-LABEL: define{{.*}} <9 x float> @return_matrix
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca [9 x float]*, align 8
// CHECK-NEXT: store [9 x float]* %a, [9 x float]** %a.addr, align 8
// CHECK-NEXT: %0 = load [9 x float]*, [9 x float]** %a.addr, align 8
// CHECK-NEXT: %1 = bitcast [9 x float]* %0 to <9 x float>*
// CHECK-NEXT: %2 = load <9 x float>, <9 x float>* %1, align 4
// CHECK-NEXT: ret <9 x float> %2
return *a;
}
typedef struct {
char Tmp1;
fx3x4_t Data;
float Tmp2;
} Matrix;
void matrix_struct(Matrix *a, Matrix *b) {
// CHECK-LABEL: define{{.*}} void @matrix_struct(
// CHECK-NEXT: entry:
// CHECK-NEXT: %a.addr = alloca %struct.Matrix*, align 8
// CHECK-NEXT: %b.addr = alloca %struct.Matrix*, align 8
// CHECK-NEXT: store %struct.Matrix* %a, %struct.Matrix** %a.addr, align 8
// CHECK-NEXT: store %struct.Matrix* %b, %struct.Matrix** %b.addr, align 8
// CHECK-NEXT: %0 = load %struct.Matrix*, %struct.Matrix** %a.addr, align 8
// CHECK-NEXT: %Data = getelementptr inbounds %struct.Matrix, %struct.Matrix* %0, i32 0, i32 1
// CHECK-NEXT: %1 = bitcast [12 x float]* %Data to <12 x float>*
// CHECK-NEXT: %2 = load <12 x float>, <12 x float>* %1, align 4
// CHECK-NEXT: %3 = load %struct.Matrix*, %struct.Matrix** %b.addr, align 8
// CHECK-NEXT: %Data1 = getelementptr inbounds %struct.Matrix, %struct.Matrix* %3, i32 0, i32 1
// CHECK-NEXT: %4 = bitcast [12 x float]* %Data1 to <12 x float>*
// CHECK-NEXT: store <12 x float> %2, <12 x float>* %4, align 4
// CHECK-NEXT: ret void
b->Data = a->Data;
}
typedef double dx4x4_t __attribute__((matrix_type(4, 4)));
void matrix_inline_asm_memory_readwrite(void) {
// CHECK-LABEL: define{{.*}} void @matrix_inline_asm_memory_readwrite()
// CHECK-NEXT: entry:
// CHECK-NEXT: [[ALLOCA:%.+]] = alloca [16 x double], align 8
// CHECK-NEXT: [[PTR1:%.+]] = bitcast [16 x double]* [[ALLOCA]] to <16 x double>*
// CHECK-NEXT: [[PTR2:%.+]] = bitcast [16 x double]* [[ALLOCA]] to <16 x double>*
// CHECK-NEXT: [[VAL:%.+]] = load <16 x double>, <16 x double>* [[PTR2]], align 8
// CHECK-NEXT: call void asm sideeffect "", "=*r|m,0,~{memory},~{dirflag},~{fpsr},~{flags}"(<16 x double>* elementtype(<16 x double>) [[PTR1]], <16 x double> [[VAL]])
// CHECK-NEXT: ret void
dx4x4_t m;
asm volatile(""
: "+r,m"(m)
:
: "memory");
}