; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -O3 -S < %s | FileCheck %s ; RUN: opt -passes="default<O3>" -S < %s | FileCheck %s target triple = "x86_64--" target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" ; PR41813 - https://bugs.llvm.org/show_bug.cgi?id=41813 define <4 x float> @hadd_reverse_v4f32(<4 x float> %a, <4 x float> %b) #0 { ; CHECK-LABEL: @hadd_reverse_v4f32( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> [[B:%.*]], <4 x i32> <i32 3, i32 1, i32 7, i32 5> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[A]], <4 x float> [[B]], <4 x i32> <i32 2, i32 0, i32 6, i32 4> ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: ret <4 x float> [[TMP3]] ; %shuffle = shufflevector <4 x float> %a, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0> %shuffle1 = shufflevector <4 x float> %b, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> %vecext = extractelement <4 x float> %shuffle, i32 0 %vecext2 = extractelement <4 x float> %shuffle, i32 1 %add = fadd float %vecext, %vecext2 %vecinit = insertelement <4 x float> poison, float %add, i32 0 %vecext3 = extractelement <4 x float> %shuffle, i32 2 %vecext4 = extractelement <4 x float> %shuffle, i32 3 %add5 = fadd float %vecext3, %vecext4 %vecinit6 = insertelement <4 x float> %vecinit, float %add5, i32 1 %vecext7 = extractelement <4 x float> %shuffle1, i32 0 %vecext8 = extractelement <4 x float> %shuffle1, i32 1 %add9 = fadd float %vecext7, %vecext8 %vecinit10 = insertelement <4 x float> %vecinit6, float %add9, i32 2 %vecext11 = extractelement <4 x float> %shuffle1, i32 2 %vecext12 = extractelement <4 x float> %shuffle1, i32 3 %add13 = fadd float %vecext11, %vecext12 %vecinit14 = insertelement <4 x float> %vecinit10, float %add13, i32 3 ret <4 x float> %vecinit14 } define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) #0 { ; CHECK-LABEL: @reverse_hadd_v4f32( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[A:%.*]], <4 x i32> <i32 2, i32 0, i32 6, i32 4> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> [[A]], <4 x i32> <i32 3, i32 1, i32 7, i32 5> ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: ret <4 x float> [[TMP3]] ; %vecext = extractelement <4 x float> %a, i32 0 %vecext1 = extractelement <4 x float> %a, i32 1 %add = fadd float %vecext, %vecext1 %vecinit = insertelement <4 x float> poison, float %add, i32 0 %vecext2 = extractelement <4 x float> %a, i32 2 %vecext3 = extractelement <4 x float> %a, i32 3 %add4 = fadd float %vecext2, %vecext3 %vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1 %vecext6 = extractelement <4 x float> %b, i32 0 %vecext7 = extractelement <4 x float> %b, i32 1 %add8 = fadd float %vecext6, %vecext7 %vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2 %vecext10 = extractelement <4 x float> %b, i32 2 %vecext11 = extractelement <4 x float> %b, i32 3 %add12 = fadd float %vecext10, %vecext11 %vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3 %shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0> ret <4 x float> %shuffle } define <8 x float> @hadd_reverse_v8f32(<8 x float> %a, <8 x float> %b) #0 { ; CHECK-LABEL: @hadd_reverse_v8f32( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 7, i32 5, i32 15, i32 13, i32 3, i32 1, i32 11, i32 9> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 6, i32 4, i32 14, i32 12, i32 2, i32 0, i32 10, i32 8> ; CHECK-NEXT: [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: ret <8 x float> [[TMP3]] ; %shuffle = shufflevector <8 x float> %a, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> %shuffle1 = shufflevector <8 x float> %b, <8 x float> %b, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> %vecext = extractelement <8 x float> %shuffle, i32 0 %vecext2 = extractelement <8 x float> %shuffle, i32 1 %add = fadd float %vecext, %vecext2 %vecinit = insertelement <8 x float> poison, float %add, i32 0 %vecext3 = extractelement <8 x float> %shuffle, i32 2 %vecext4 = extractelement <8 x float> %shuffle, i32 3 %add5 = fadd float %vecext3, %vecext4 %vecinit6 = insertelement <8 x float> %vecinit, float %add5, i32 1 %vecext7 = extractelement <8 x float> %shuffle1, i32 0 %vecext8 = extractelement <8 x float> %shuffle1, i32 1 %add9 = fadd float %vecext7, %vecext8 %vecinit10 = insertelement <8 x float> %vecinit6, float %add9, i32 2 %vecext11 = extractelement <8 x float> %shuffle1, i32 2 %vecext12 = extractelement <8 x float> %shuffle1, i32 3 %add13 = fadd float %vecext11, %vecext12 %vecinit14 = insertelement <8 x float> %vecinit10, float %add13, i32 3 %vecext15 = extractelement <8 x float> %shuffle, i32 4 %vecext16 = extractelement <8 x float> %shuffle, i32 5 %add17 = fadd float %vecext15, %vecext16 %vecinit18 = insertelement <8 x float> %vecinit14, float %add17, i32 4 %vecext19 = extractelement <8 x float> %shuffle, i32 6 %vecext20 = extractelement <8 x float> %shuffle, i32 7 %add21 = fadd float %vecext19, %vecext20 %vecinit22 = insertelement <8 x float> %vecinit18, float %add21, i32 5 %vecext23 = extractelement <8 x float> %shuffle1, i32 4 %vecext24 = extractelement <8 x float> %shuffle1, i32 5 %add25 = fadd float %vecext23, %vecext24 %vecinit26 = insertelement <8 x float> %vecinit22, float %add25, i32 6 %vecext27 = extractelement <8 x float> %shuffle1, i32 6 %vecext28 = extractelement <8 x float> %shuffle1, i32 7 %add29 = fadd float %vecext27, %vecext28 %vecinit30 = insertelement <8 x float> %vecinit26, float %add29, i32 7 ret <8 x float> %vecinit30 } define <8 x float> @reverse_hadd_v8f32(<8 x float> %a, <8 x float> %b) #0 { ; CHECK-LABEL: @reverse_hadd_v8f32( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15> ; CHECK-NEXT: [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x float> [[TMP3]], <8 x float> poison, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> ; CHECK-NEXT: ret <8 x float> [[SHUFFLE]] ; %vecext = extractelement <8 x float> %a, i32 0 %vecext1 = extractelement <8 x float> %a, i32 1 %add = fadd float %vecext, %vecext1 %vecinit = insertelement <8 x float> poison, float %add, i32 0 %vecext2 = extractelement <8 x float> %a, i32 2 %vecext3 = extractelement <8 x float> %a, i32 3 %add4 = fadd float %vecext2, %vecext3 %vecinit5 = insertelement <8 x float> %vecinit, float %add4, i32 1 %vecext6 = extractelement <8 x float> %b, i32 0 %vecext7 = extractelement <8 x float> %b, i32 1 %add8 = fadd float %vecext6, %vecext7 %vecinit9 = insertelement <8 x float> %vecinit5, float %add8, i32 2 %vecext10 = extractelement <8 x float> %b, i32 2 %vecext11 = extractelement <8 x float> %b, i32 3 %add12 = fadd float %vecext10, %vecext11 %vecinit13 = insertelement <8 x float> %vecinit9, float %add12, i32 3 %vecext14 = extractelement <8 x float> %a, i32 4 %vecext15 = extractelement <8 x float> %a, i32 5 %add16 = fadd float %vecext14, %vecext15 %vecinit17 = insertelement <8 x float> %vecinit13, float %add16, i32 4 %vecext18 = extractelement <8 x float> %a, i32 6 %vecext19 = extractelement <8 x float> %a, i32 7 %add20 = fadd float %vecext18, %vecext19 %vecinit21 = insertelement <8 x float> %vecinit17, float %add20, i32 5 %vecext22 = extractelement <8 x float> %b, i32 4 %vecext23 = extractelement <8 x float> %b, i32 5 %add24 = fadd float %vecext22, %vecext23 %vecinit25 = insertelement <8 x float> %vecinit21, float %add24, i32 6 %vecext26 = extractelement <8 x float> %b, i32 6 %vecext27 = extractelement <8 x float> %b, i32 7 %add28 = fadd float %vecext26, %vecext27 %vecinit29 = insertelement <8 x float> %vecinit25, float %add28, i32 7 %shuffle = shufflevector <8 x float> %vecinit29, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> ret <8 x float> %shuffle } attributes #0 = { "min-legal-vector-width"="128" "target-cpu"="btver2" "target-features"="+avx,+sse,+sse2,+sse3,+sse4.1,+sse4.2,+sse4a,+ssse3" }