Compiler projects using llvm
// RUN: llvm-mc -arch=amdgcn -show-encoding %s | FileCheck -check-prefix=SI %s
// RUN: llvm-mc -arch=amdgcn -mcpu=tonga -show-encoding %s | FileCheck -check-prefix=GFX89 %s
// RUN: llvm-mc -arch=amdgcn -mcpu=gfx900 -show-encoding %s | FileCheck -check-prefix=GFX89 %s
// RUN: llvm-mc -arch=amdgcn -mcpu=gfx1010 -show-encoding %s | FileCheck -check-prefix=GFX10 %s
// RUN: llvm-mc -arch=amdgcn -mcpu=gfx1100 -show-encoding %s | FileCheck -check-prefix=GFX10 %s

exp mrt0 off, off, off, off
// SI: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX89: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xc4,0x00,0x00,0x00,0x00]
// GFX10: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]

exp mrt0 off, off, off, off done
// SI: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX89: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xc4,0x00,0x00,0x00,0x00]
// GFX10: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]

exp mrt0 v4, off, off, off done
// SI: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]
// GFX89: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xc4,0x04,0x00,0x00,0x00]
// GFX10: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]

exp mrt0 off, v3, off, off done
// SI: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]
// GFX89: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xc4,0x00,0x03,0x00,0x00]
// GFX10: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]

exp mrt0 off, off, v2, off done
// SI: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]
// GFX89: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xc4,0x00,0x00,0x02,0x00]
// GFX10: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]

exp mrt0 off, off, off, v1 done
// SI: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]
// GFX89: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xc4,0x00,0x00,0x00,0x01]
// GFX10: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]

exp mrt0 v4, v3, off, off done
// SI: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]
// GFX89: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xc4,0x04,0x03,0x00,0x00]
// GFX10: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]

exp mrt0 v4, off, v2, off done
// SI: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]
// GFX89: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xc4,0x04,0x00,0x02,0x00]
// GFX10: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]

exp mrt0 v4, off, off, v1
// SI: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX89: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xc4,0x04,0x00,0x00,0x01]
// GFX10: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]

exp mrt0 v4, off, off, v1 done
// SI: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX89: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xc4,0x04,0x00,0x00,0x01]
// GFX10: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]

exp mrt0 v4, v3, v2, v1
// SI: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrt0 v4, v3, v2, v1 done
// SI: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrt7 v1, v1, v1, v1
// SI: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX89: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xc4,0x01,0x01,0x01,0x01]
// GFX10: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]

exp mrt7 v1, v1, v1, v1 done
// SI: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX89: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xc4,0x01,0x01,0x01,0x01]
// GFX10: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]

exp mrtz v4, v3, v2, v1
// SI: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrtz v4, v3, v2, v1 done
// SI: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos0 v4, v3, v2, v1
// SI: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos0 v4, v3, v2, v1 done
// SI: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos3 v4, v3, v2, v1
// SI: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos3 v4, v3, v2, v1 done
// SI: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]