; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9-W64 %s ; RUN: llc -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs -mattr=+wavefrontsize32,-wavefrontsize64 < %s | FileCheck -check-prefixes=GFX10-W32 %s ; Check that WQM isn't triggered by image load/store intrinsics. define amdgpu_ps <4 x float> @test1(<8 x i32> inreg %rsrc, i32 %c) { ; GFX9-W64-LABEL: test1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v0 ; GFX9-W64-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v0 ; GFX10-W32-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %tex = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %c, <8 x i32> %rsrc, i32 0, i32 0) call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %tex, i32 15, i32 %c, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %tex } ; Check that WQM is triggered by code calculating inputs to image samples and is disabled as soon as possible define amdgpu_ps <4 x float> @test2(i32 inreg, i32 inreg, i32 inreg, i32 inreg %m0, <8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, <2 x float> %pos) #6 { ; GFX9-W64-LABEL: test2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b32 m0, s3 ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: v_interp_p1_f32_e32 v2, v0, attr0.x ; GFX9-W64-NEXT: v_interp_p1_f32_e32 v3, v0, attr0.y ; GFX9-W64-NEXT: v_interp_p2_f32_e32 v2, v1, attr0.x ; GFX9-W64-NEXT: v_interp_p2_f32_e32 v3, v1, attr0.y ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: image_sample v[0:3], v[2:3], s[4:11], s[12:15] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 m0, s3 ; GFX10-W32-NEXT: v_interp_p1_f32_e32 v2, v0, attr0.x ; GFX10-W32-NEXT: v_interp_p1_f32_e32 v3, v0, attr0.y ; GFX10-W32-NEXT: v_interp_p2_f32_e32 v2, v1, attr0.x ; GFX10-W32-NEXT: v_interp_p2_f32_e32 v3, v1, attr0.y ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: image_sample v[0:3], v[2:3], s[4:11], s[12:15] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %inst23 = extractelement <2 x float> %pos, i32 0 %inst24 = extractelement <2 x float> %pos, i32 1 %inst25 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 0, i32 0, i32 %m0) %inst26 = tail call float @llvm.amdgcn.interp.p2(float %inst25, float %inst24, i32 0, i32 0, i32 %m0) %inst28 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 1, i32 0, i32 %m0) %inst29 = tail call float @llvm.amdgcn.interp.p2(float %inst28, float %inst24, i32 1, i32 0, i32 %m0) %tex = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float %inst26, float %inst29, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 ret <4 x float> %tex } ; ... but disabled for stores (and, in this simple case, not re-enabled) ... define amdgpu_ps <4 x float> @test3(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float %c) { ; GFX9-W64-LABEL: test3: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dwordx4 v[0:3], v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test3: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dwordx4 v[0:3], v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex.1 = bitcast <4 x float> %tex to <4 x i32> %tex.2 = extractelement <4 x i32> %tex.1, i32 0 call void @llvm.amdgcn.struct.buffer.store.v4f32(<4 x float> %tex, <4 x i32> undef, i32 %tex.2, i32 0, i32 0, i32 0) ret <4 x float> %tex } ; ... and disabled for export. define amdgpu_ps void @test3x(i32 inreg, i32 inreg, i32 inreg, i32 inreg %m0, <8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, <2 x float> %pos) #6 { ; GFX9-W64-LABEL: test3x: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b32 m0, s3 ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: v_interp_p1_f32_e32 v2, v0, attr0.x ; GFX9-W64-NEXT: v_interp_p1_f32_e32 v3, v0, attr0.y ; GFX9-W64-NEXT: v_interp_p2_f32_e32 v2, v1, attr0.x ; GFX9-W64-NEXT: v_interp_p2_f32_e32 v3, v1, attr0.y ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: image_sample v[0:3], v[2:3], s[4:11], s[12:15] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test3x: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 m0, s3 ; GFX10-W32-NEXT: v_interp_p1_f32_e32 v2, v0, attr0.x ; GFX10-W32-NEXT: v_interp_p1_f32_e32 v3, v0, attr0.y ; GFX10-W32-NEXT: v_interp_p2_f32_e32 v2, v1, attr0.x ; GFX10-W32-NEXT: v_interp_p2_f32_e32 v3, v1, attr0.y ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: image_sample v[0:3], v[2:3], s[4:11], s[12:15] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-W32-NEXT: s_endpgm main_body: %inst23 = extractelement <2 x float> %pos, i32 0 %inst24 = extractelement <2 x float> %pos, i32 1 %inst25 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 0, i32 0, i32 %m0) %inst26 = tail call float @llvm.amdgcn.interp.p2(float %inst25, float %inst24, i32 0, i32 0, i32 %m0) %inst28 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 1, i32 0, i32 %m0) %inst29 = tail call float @llvm.amdgcn.interp.p2(float %inst28, float %inst24, i32 1, i32 0, i32 %m0) %tex = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float %inst26, float %inst29, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex.0 = extractelement <4 x float> %tex, i32 0 %tex.1 = extractelement <4 x float> %tex, i32 1 %tex.2 = extractelement <4 x float> %tex, i32 2 %tex.3 = extractelement <4 x float> %tex, i32 3 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %tex.0, float %tex.1, float %tex.2, float %tex.3, i1 true, i1 true) ret void } ; Check that WQM is re-enabled when required. define amdgpu_ps <4 x float> @test4(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, i32 %c, i32 %d, float %data) { ; GFX9-W64-LABEL: test4: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mul_lo_u32 v4, v0, v1 ; GFX9-W64-NEXT: image_sample v0, v4, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dwordx4 v[0:3], v4, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test4: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mul_lo_u32 v4, v0, v1 ; GFX10-W32-NEXT: image_sample v0, v4, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dwordx4 v[0:3], v4, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %c.1 = mul i32 %c, %d call void @llvm.amdgcn.struct.buffer.store.v4f32(<4 x float> undef, <4 x i32> undef, i32 %c.1, i32 0, i32 0, i32 0) %c.1.bc = bitcast i32 %c.1 to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.1.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 ret <4 x float> %dtex } ; Check that WQM is triggered by the wqm intrinsic. ; WQM was inserting an unecessary v_mov to self after the v_add. Make sure this ; does not happen - the v_add should write the return reg directly. define amdgpu_ps float @test5(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test5: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: buffer_load_dword v0, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX9-W64-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test5: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v0, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-W32-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.wqm.f32(float %out) ret float %out.0 } ; Check that the wqm intrinsic works correctly for integers. define amdgpu_ps float @test6(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test6: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: buffer_load_dword v0, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX9-W64-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test6: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v0, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-W32-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %out = fadd float %src0, %src1 %out.0 = bitcast float %out to i32 %out.1 = call i32 @llvm.amdgcn.wqm.i32(i32 %out.0) %out.2 = bitcast i32 %out.1 to float ret float %out.2 } ; NOTE: llvm.amdgcn.wwm is deprecated, use llvm.amdgcn.strict.wwm instead. ; Check that WWM is triggered by the wwm intrinsic. define amdgpu_ps float @test_wwm1(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_wwm1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.wwm.f32(float %out) ret float %out.0 } ; Same as above, but with an integer type. define amdgpu_ps float @test_wwm2(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_wwm2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_u32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_nc_u32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %src0.0 = bitcast float %src0 to i32 %src1.0 = bitcast float %src1 to i32 %out = add i32 %src0.0, %src1.0 %out.0 = call i32 @llvm.amdgcn.wwm.i32(i32 %out) %out.1 = bitcast i32 %out.0 to float ret float %out.1 } ; Check that we don't leave WWM on for computations that don't require WWM, ; since that will lead clobbering things that aren't supposed to be clobbered ; in cases like this. ; We enforce this by checking that v_add gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_wwm3(i32 inreg %idx) { ; GFX9-W64-LABEL: test_wwm3: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB9_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX9-W64-NEXT: .LBB9_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm3: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB9_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX10-W32-NEXT: .LBB9_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.wwm.f32(float %out) %out.1 = fadd float %src, %out.0 br label %endif endif: %out.2 = phi float [ %out.1, %if ], [ 0.0, %main_body ] ret float %out.2 } ; Check that WWM writes aren't coalesced with non-WWM writes, since the WWM ; write could clobber disabled channels in the non-WWM one. ; We enforce this by checking that v_mov gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_wwm4(i32 inreg %idx) { ; GFX9-W64-LABEL: test_wwm4: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB10_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB10_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm4: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB10_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB10_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.wwm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Make sure the transition from Exact to WWM then WQM works properly. define amdgpu_ps float @test_wwm5(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_wwm5: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s0 ; GFX9-W64-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm5: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s0 ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %src0, <4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %src1, %src1 %temp.0 = call float @llvm.amdgcn.wwm.f32(float %temp) %out = fadd float %temp.0, %temp.0 %out.0 = call float @llvm.amdgcn.wqm.f32(float %out) ret float %out.0 } ; Check that WWM is turned on correctly across basic block boundaries. ; if..then..endif version ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword define amdgpu_ps float @test_wwm6_then() { ; GFX9-W64-LABEL: test_wwm6_then: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[0:1], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB12_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB12_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm6_then: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s0, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB12_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB12_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.wwm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Check that WWM is turned on correctly across basic block boundaries. ; loop version ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword define amdgpu_ps float @test_wwm6_loop() { ; GFX9-W64-LABEL: test_wwm6_loop: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX9-W64-NEXT: s_mov_b64 s[0:1], 0 ; GFX9-W64-NEXT: .LBB13_1: ; %loop ; GFX9-W64-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_add_u32_e32 v3, -1, v3 ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3 ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_or_b64 s[0:1], vcc, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: s_andn2_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_cbranch_execnz .LBB13_1 ; GFX9-W64-NEXT: ; %bb.2: ; %endloop ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm6_loop: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: s_mov_b32 s0, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX10-W32-NEXT: .LBB13_1: ; %loop ; GFX10-W32-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_add_nc_u32_e32 v3, -1, v3 ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v3 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_or_b32 s0, vcc_lo, s0 ; GFX10-W32-NEXT: s_andn2_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_cbranch_execnz .LBB13_1 ; GFX10-W32-NEXT: ; %bb.2: ; %endloop ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) br label %loop loop: %counter = phi i32 [ %hi, %main_body ], [ %counter.1, %loop ] %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.wwm.f32(float %out) %counter.1 = sub i32 %counter, 1 %cc = icmp ne i32 %counter.1, 0 br i1 %cc, label %loop, label %endloop endloop: ret float %out.0 } ; Check that @llvm.amdgcn.set.inactive disables WWM. define amdgpu_ps void @test_wwm_set_inactive1(i32 inreg %idx) { ; GFX9-W64-LABEL: test_wwm_set_inactive1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v2, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: v_add_u32_e32 v0, v0, v0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v0 ; GFX9-W64-NEXT: buffer_store_dword v2, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test_wwm_set_inactive1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v2, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: v_add_nc_u32_e32 v0, v0, v0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-W32-NEXT: buffer_store_dword v2, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_endpgm main_body: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %src.0 = bitcast float %src to i32 %src.1 = call i32 @llvm.amdgcn.set.inactive.i32(i32 %src.0, i32 0) %out = add i32 %src.1, %src.1 %out.0 = call i32 @llvm.amdgcn.wwm.i32(i32 %out) %out.1 = bitcast i32 %out.0 to float call void @llvm.amdgcn.struct.buffer.store.f32(float %out.1, <4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) ret void } ; Check that Strict WQM is triggered by the strict_wqm intrinsic. define amdgpu_ps float @test_strict_wqm1(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wqm1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wqm.f32(float %out) ret float %out.0 } ; Same as above, but with an integer type. define amdgpu_ps float @test_strict_wqm2(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wqm2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_u32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_nc_u32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %src0.0 = bitcast float %src0 to i32 %src1.0 = bitcast float %src1 to i32 %out = add i32 %src0.0, %src1.0 %out.0 = call i32 @llvm.amdgcn.strict.wqm.i32(i32 %out) %out.1 = bitcast i32 %out.0 to float ret float %out.1 } ; Check that we don't leave Strict WQM on for computations that don't require it, ; since that will lead clobbering things that aren't supposed to be clobbered ; in cases like this. ; We enforce this by checking that v_add gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_strict_wqm3(i32 inreg %idx) { ; GFX9-W64-LABEL: test_strict_wqm3: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB17_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_mov_b64 s[4:5], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX9-W64-NEXT: .LBB17_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm3: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB17_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX10-W32-NEXT: .LBB17_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.strict.wqm.f32(float %out) %out.1 = fadd float %src, %out.0 br label %endif endif: %out.2 = phi float [ %out.1, %if ], [ 0.0, %main_body ] ret float %out.2 } ; Check that Strict WQM writes aren't coalesced with non-strict writes, since ; the Strict WQM write could clobber disabled channels in the non-strict one. ; We enforce this by checking that v_mov gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_strict_wqm4(i32 inreg %idx) { ; GFX9-W64-LABEL: test_strict_wqm4: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB18_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_mov_b64 s[4:5], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB18_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm4: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB18_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB18_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.strict.wqm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Make sure the transition from Exact to Strict WQM then WQM works properly. define amdgpu_ps float @test_strict_wqm5(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wqm5: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s0 ; GFX9-W64-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 s[4:5], exec ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm5: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s0 ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %src0, <4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %src1, %src1 %temp.0 = call float @llvm.amdgcn.strict.wqm.f32(float %temp) %out = fadd float %temp.0, %temp.0 %out.0 = call float @llvm.amdgcn.wqm.f32(float %out) ret float %out.0 } ; Check that Strict WQM is turned on correctly across basic block boundaries. ; if..then..endif version ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword define amdgpu_ps float @test_strict_wqm6_then() { ; GFX9-W64-LABEL: test_strict_wqm6_then: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[0:1], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB20_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB20_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm6_then: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s0, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB20_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_mov_b32 s1, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB20_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wqm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Check that Strict WQM is turned on correctly across basic block boundaries. ; loop version ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword define amdgpu_ps float @test_strict_wqm6_loop() { ; GFX9-W64-LABEL: test_strict_wqm6_loop: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX9-W64-NEXT: s_mov_b64 s[0:1], 0 ; GFX9-W64-NEXT: .LBB21_1: ; %loop ; GFX9-W64-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_add_u32_e32 v3, -1, v3 ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3 ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_or_b64 s[0:1], vcc, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: s_andn2_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_cbranch_execnz .LBB21_1 ; GFX9-W64-NEXT: ; %bb.2: ; %endloop ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm6_loop: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: s_mov_b32 s0, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX10-W32-NEXT: .LBB21_1: ; %loop ; GFX10-W32-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX10-W32-NEXT: s_mov_b32 s1, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_add_nc_u32_e32 v3, -1, v3 ; GFX10-W32-NEXT: s_mov_b32 s1, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v3 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_or_b32 s0, vcc_lo, s0 ; GFX10-W32-NEXT: s_andn2_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_cbranch_execnz .LBB21_1 ; GFX10-W32-NEXT: ; %bb.2: ; %endloop ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) br label %loop loop: %counter = phi i32 [ %hi, %main_body ], [ %counter.1, %loop ] %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wqm.f32(float %out) %counter.1 = sub i32 %counter, 1 %cc = icmp ne i32 %counter.1, 0 br i1 %cc, label %loop, label %endloop endloop: ret float %out.0 } ; Check that enabling WQM anywhere enables WQM for the set.inactive source. define amdgpu_ps void @test_set_inactive2(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_set_inactive2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s1 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: ; kill: def $vgpr1 killed $vgpr1 def $scc killed $exec ; GFX9-W64-NEXT: ; kill: def $vgpr2 killed $vgpr2 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_u32_e32 v1, v2, v1 ; GFX9-W64-NEXT: buffer_store_dword v1, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test_set_inactive2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: ; kill: def $vgpr2 killed $vgpr2 def $scc killed $exec ; GFX10-W32-NEXT: ; kill: def $vgpr1 killed $vgpr1 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_nc_u32_e32 v1, v1, v2 ; GFX10-W32-NEXT: buffer_store_dword v1, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_endpgm main_body: %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %src1.0 = bitcast float %src1 to i32 %src1.1 = call i32 @llvm.amdgcn.set.inactive.i32(i32 %src1.0, i32 undef) %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src0.0 = bitcast float %src0 to i32 %src0.1 = call i32 @llvm.amdgcn.wqm.i32(i32 %src0.0) %out = add i32 %src0.1, %src1.1 %out.0 = bitcast i32 %out to float call void @llvm.amdgcn.struct.buffer.store.f32(float %out.0, <4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) ret void } ; Check a case of one branch of an if-else requiring WQM, the other requiring ; exact. ; Note: In this particular case, the save-and-restore could be avoided if the ; analysis understood that the two branches of the if-else are mutually ; exclusive. define amdgpu_ps float @test_control_flow_0(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %c, i32 %z, float %data) { ; GFX9-W64-LABEL: test_control_flow_0: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_ne_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_xor_b64 s[14:15], exec, s[14:15] ; GFX9-W64-NEXT: s_cbranch_execz .LBB23_2 ; GFX9-W64-NEXT: ; %bb.1: ; %ELSE ; GFX9-W64-NEXT: s_and_saveexec_b64 s[16:17], s[12:13] ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: ; implicit-def: $vgpr0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[16:17] ; GFX9-W64-NEXT: .LBB23_2: ; %Flow ; GFX9-W64-NEXT: s_andn2_saveexec_b64 s[14:15], s[14:15] ; GFX9-W64-NEXT: s_cbranch_execz .LBB23_4 ; GFX9-W64-NEXT: ; %bb.3: ; %IF ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v2, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: .LBB23_4: ; %END ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_control_flow_0: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s13, exec_lo ; GFX10-W32-NEXT: v_cmpx_ne_u32_e32 0, v1 ; GFX10-W32-NEXT: s_xor_b32 s13, exec_lo, s13 ; GFX10-W32-NEXT: s_cbranch_execz .LBB23_2 ; GFX10-W32-NEXT: ; %bb.1: ; %ELSE ; GFX10-W32-NEXT: s_and_saveexec_b32 s14, s12 ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: ; implicit-def: $vgpr0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s14 ; GFX10-W32-NEXT: .LBB23_2: ; %Flow ; GFX10-W32-NEXT: s_andn2_saveexec_b32 s13, s13 ; GFX10-W32-NEXT: s_cbranch_execz .LBB23_4 ; GFX10-W32-NEXT: ; %bb.3: ; %IF ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v2, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: .LBB23_4: ; %END ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cmp = icmp eq i32 %z, 0 br i1 %cmp, label %IF, label %ELSE IF: %c.bc = bitcast i32 %c to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %data.if = extractelement <4 x float> %dtex, i32 0 br label %END ELSE: call void @llvm.amdgcn.struct.buffer.store.f32(float %data, <4 x i32> undef, i32 %c, i32 0, i32 0, i32 0) br label %END END: %r = phi float [ %data.if, %IF ], [ %data, %ELSE ] ret float %r } ; Reverse branch order compared to the previous test. define amdgpu_ps float @test_control_flow_1(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %c, i32 %z, float %data) { ; GFX9-W64-LABEL: test_control_flow_1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_ne_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_xor_b64 s[14:15], exec, s[14:15] ; GFX9-W64-NEXT: s_cbranch_execz .LBB24_2 ; GFX9-W64-NEXT: ; %bb.1: ; %IF ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v2, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: ; implicit-def: $vgpr0 ; GFX9-W64-NEXT: .LBB24_2: ; %Flow ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_and_b64 s[0:1], exec, s[0:1] ; GFX9-W64-NEXT: s_xor_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_cbranch_execz .LBB24_4 ; GFX9-W64-NEXT: ; %bb.3: ; %ELSE ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: .LBB24_4: ; %END ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_control_flow_1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s13, exec_lo ; GFX10-W32-NEXT: v_cmpx_ne_u32_e32 0, v1 ; GFX10-W32-NEXT: s_xor_b32 s13, exec_lo, s13 ; GFX10-W32-NEXT: s_cbranch_execz .LBB24_2 ; GFX10-W32-NEXT: ; %bb.1: ; %IF ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v2, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: ; implicit-def: $vgpr0 ; GFX10-W32-NEXT: .LBB24_2: ; %Flow ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_and_b32 s0, exec_lo, s0 ; GFX10-W32-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_cbranch_execz .LBB24_4 ; GFX10-W32-NEXT: ; %bb.3: ; %ELSE ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: .LBB24_4: ; %END ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cmp = icmp eq i32 %z, 0 br i1 %cmp, label %ELSE, label %IF IF: %c.bc = bitcast i32 %c to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %data.if = extractelement <4 x float> %dtex, i32 0 br label %END ELSE: call void @llvm.amdgcn.struct.buffer.store.f32(float %data, <4 x i32> undef, i32 %c, i32 0, i32 0, i32 0) br label %END END: %r = phi float [ %data.if, %IF ], [ %data, %ELSE ] ret float %r } ; Check that branch conditions are properly marked as needing WQM... define amdgpu_ps <4 x float> @test_control_flow_2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, <3 x i32> %idx, <2 x float> %data, i32 %coord) { ; GFX9-W64-LABEL: test_control_flow_2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: buffer_store_dword v3, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: buffer_load_dword v0, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: buffer_store_dword v4, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_waitcnt vmcnt(1) ; GFX9-W64-NEXT: v_cmp_nlt_f32_e32 vcc, 0, v0 ; GFX9-W64-NEXT: ; implicit-def: $vgpr0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_xor_b64 s[14:15], exec, s[14:15] ; GFX9-W64-NEXT: ; %bb.1: ; %ELSE ; GFX9-W64-NEXT: v_lshlrev_b32_e32 v0, 2, v5 ; GFX9-W64-NEXT: ; implicit-def: $vgpr5 ; GFX9-W64-NEXT: ; %bb.2: ; %Flow ; GFX9-W64-NEXT: s_andn2_saveexec_b64 s[14:15], s[14:15] ; GFX9-W64-NEXT: ; %bb.3: ; %IF ; GFX9-W64-NEXT: v_mul_lo_u32 v0, v5, 3 ; GFX9-W64-NEXT: ; %bb.4: ; %END ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_control_flow_2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: buffer_store_dword v3, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v0, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_cmp_nlt_f32_e32 vcc_lo, 0, v0 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: buffer_store_dword v4, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: ; implicit-def: $vgpr0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_and_saveexec_b32 s13, vcc_lo ; GFX10-W32-NEXT: s_xor_b32 s13, exec_lo, s13 ; GFX10-W32-NEXT: ; %bb.1: ; %ELSE ; GFX10-W32-NEXT: v_lshlrev_b32_e32 v0, 2, v5 ; GFX10-W32-NEXT: ; implicit-def: $vgpr5 ; GFX10-W32-NEXT: ; %bb.2: ; %Flow ; GFX10-W32-NEXT: s_andn2_saveexec_b32 s13, s13 ; GFX10-W32-NEXT: ; %bb.3: ; %IF ; GFX10-W32-NEXT: v_mul_lo_u32 v0, v5, 3 ; GFX10-W32-NEXT: ; %bb.4: ; %END ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %idx.1 = extractelement <3 x i32> %idx, i32 0 %data.1 = extractelement <2 x float> %data, i32 0 call void @llvm.amdgcn.struct.buffer.store.f32(float %data.1, <4 x i32> undef, i32 %idx.1, i32 0, i32 0, i32 0) ; The load that determines the branch (and should therefore be WQM) is ; surrounded by stores that require disabled WQM. %idx.2 = extractelement <3 x i32> %idx, i32 1 %z = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx.2, i32 0, i32 0, i32 0) %idx.3 = extractelement <3 x i32> %idx, i32 2 %data.3 = extractelement <2 x float> %data, i32 1 call void @llvm.amdgcn.struct.buffer.store.f32(float %data.3, <4 x i32> undef, i32 %idx.3, i32 0, i32 0, i32 0) %cc = fcmp ogt float %z, 0.0 br i1 %cc, label %IF, label %ELSE IF: %coord.IF = mul i32 %coord, 3 br label %END ELSE: %coord.ELSE = mul i32 %coord, 4 br label %END END: %coord.END = phi i32 [ %coord.IF, %IF ], [ %coord.ELSE, %ELSE ] %coord.END.bc = bitcast i32 %coord.END to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord.END.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 ret <4 x float> %tex } ; ... but only if they really do need it. define amdgpu_ps float @test_control_flow_3(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %idx, float %coord) { ; GFX9-W64-LABEL: test_control_flow_3: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: image_sample v1, v1, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v1, v1, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_cmp_nlt_f32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: buffer_store_dword v1, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: ; implicit-def: $vgpr0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[0:1], vcc ; GFX9-W64-NEXT: s_xor_b64 s[0:1], exec, s[0:1] ; GFX9-W64-NEXT: s_cbranch_execnz .LBB26_3 ; GFX9-W64-NEXT: ; %bb.1: ; %Flow ; GFX9-W64-NEXT: s_andn2_saveexec_b64 s[0:1], s[0:1] ; GFX9-W64-NEXT: s_cbranch_execnz .LBB26_4 ; GFX9-W64-NEXT: .LBB26_2: ; %END ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_branch .LBB26_5 ; GFX9-W64-NEXT: .LBB26_3: ; %ELSE ; GFX9-W64-NEXT: v_mul_f32_e32 v0, 4.0, v1 ; GFX9-W64-NEXT: ; implicit-def: $vgpr1 ; GFX9-W64-NEXT: s_andn2_saveexec_b64 s[0:1], s[0:1] ; GFX9-W64-NEXT: s_cbranch_execz .LBB26_2 ; GFX9-W64-NEXT: .LBB26_4: ; %IF ; GFX9-W64-NEXT: v_mul_f32_e32 v0, 0x40400000, v1 ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_branch .LBB26_5 ; GFX9-W64-NEXT: .LBB26_5: ; ; GFX10-W32-LABEL: test_control_flow_3: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: image_sample v1, v1, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v1, v1, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v1, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: ; implicit-def: $vgpr0 ; GFX10-W32-NEXT: v_cmpx_nlt_f32_e32 0, v1 ; GFX10-W32-NEXT: s_xor_b32 s0, exec_lo, s0 ; GFX10-W32-NEXT: s_cbranch_execnz .LBB26_3 ; GFX10-W32-NEXT: ; %bb.1: ; %Flow ; GFX10-W32-NEXT: s_andn2_saveexec_b32 s0, s0 ; GFX10-W32-NEXT: s_cbranch_execnz .LBB26_4 ; GFX10-W32-NEXT: .LBB26_2: ; %END ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: s_branch .LBB26_5 ; GFX10-W32-NEXT: .LBB26_3: ; %ELSE ; GFX10-W32-NEXT: v_mul_f32_e32 v0, 4.0, v1 ; GFX10-W32-NEXT: ; implicit-def: $vgpr1 ; GFX10-W32-NEXT: s_andn2_saveexec_b32 s0, s0 ; GFX10-W32-NEXT: s_cbranch_execz .LBB26_2 ; GFX10-W32-NEXT: .LBB26_4: ; %IF ; GFX10-W32-NEXT: v_mul_f32_e32 v0, 0x40400000, v1 ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: s_branch .LBB26_5 ; GFX10-W32-NEXT: .LBB26_5: main_body: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %dtex.1 = extractelement <4 x float> %dtex, i32 0 call void @llvm.amdgcn.struct.buffer.store.f32(float %dtex.1, <4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %cc = fcmp ogt float %dtex.1, 0.0 br i1 %cc, label %IF, label %ELSE IF: %tex.IF = fmul float %dtex.1, 3.0 br label %END ELSE: %tex.ELSE = fmul float %dtex.1, 4.0 br label %END END: %tex.END = phi float [ %tex.IF, %IF ], [ %tex.ELSE, %ELSE ] ret float %tex.END } ; Another test that failed at some point because of terminator handling. define amdgpu_ps <4 x float> @test_control_flow_4(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float %coord, i32 %y, float %z) { ; GFX9-W64-LABEL: test_control_flow_4: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB27_2 ; GFX9-W64-NEXT: ; %bb.1: ; %IF ; GFX9-W64-NEXT: s_and_saveexec_b64 s[16:17], s[12:13] ; GFX9-W64-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, 1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v1, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[16:17] ; GFX9-W64-NEXT: .LBB27_2: ; %END ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_control_flow_4: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s13, exec_lo ; GFX10-W32-NEXT: v_cmpx_eq_u32_e32 0, v1 ; GFX10-W32-NEXT: s_cbranch_execz .LBB27_2 ; GFX10-W32-NEXT: ; %bb.1: ; %IF ; GFX10-W32-NEXT: s_and_saveexec_b32 s14, s12 ; GFX10-W32-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, 1 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v1, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s14 ; GFX10-W32-NEXT: .LBB27_2: ; %END ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cond = icmp eq i32 %y, 0 br i1 %cond, label %IF, label %END IF: %data = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> undef, i32 0, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %data, <4 x i32> undef, i32 1, i32 0, i32 0, i32 0) br label %END END: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 ret <4 x float> %dtex } ; Kill is performed in WQM mode so that uniform kill behaves correctly ... define amdgpu_ps <4 x float> @test_kill_0(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <2 x i32> %idx, <2 x float> %data, float %coord, float %coord2, float %z) { ; GFX9-W64-LABEL: test_kill_0: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: image_sample v[7:10], v4, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_ngt_f32_e32 vcc, 0, v6 ; GFX9-W64-NEXT: s_andn2_b64 s[12:13], s[12:13], vcc ; GFX9-W64-NEXT: s_cbranch_scc0 .LBB28_2 ; GFX9-W64-NEXT: ; %bb.1: ; %main_body ; GFX9-W64-NEXT: s_andn2_b64 exec, exec, vcc ; GFX9-W64-NEXT: image_sample v0, v5, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[11:14], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v0, v7, v11 ; GFX9-W64-NEXT: buffer_store_dword v3, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: v_add_f32_e32 v1, v8, v12 ; GFX9-W64-NEXT: v_add_f32_e32 v2, v9, v13 ; GFX9-W64-NEXT: v_add_f32_e32 v3, v10, v14 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_branch .LBB28_3 ; GFX9-W64-NEXT: .LBB28_2: ; GFX9-W64-NEXT: s_mov_b64 exec, 0 ; GFX9-W64-NEXT: exp null off, off, off, off done vm ; GFX9-W64-NEXT: s_endpgm ; GFX9-W64-NEXT: .LBB28_3: ; ; GFX10-W32-LABEL: test_kill_0: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: image_sample v[7:10], v4, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_cmp_ngt_f32_e32 vcc_lo, 0, v6 ; GFX10-W32-NEXT: s_andn2_b32 s12, s12, vcc_lo ; GFX10-W32-NEXT: s_cbranch_scc0 .LBB28_2 ; GFX10-W32-NEXT: ; %bb.1: ; %main_body ; GFX10-W32-NEXT: s_andn2_b32 exec_lo, exec_lo, vcc_lo ; GFX10-W32-NEXT: image_sample v0, v5, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[11:14], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: buffer_store_dword v3, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v4, v8, v12 ; GFX10-W32-NEXT: v_add_f32_e32 v5, v10, v14 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v7, v11 ; GFX10-W32-NEXT: v_add_f32_e32 v2, v9, v13 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, v4 ; GFX10-W32-NEXT: v_mov_b32_e32 v3, v5 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: s_branch .LBB28_3 ; GFX10-W32-NEXT: .LBB28_2: ; GFX10-W32-NEXT: s_mov_b32 exec_lo, 0 ; GFX10-W32-NEXT: exp null off, off, off, off done vm ; GFX10-W32-NEXT: s_endpgm ; GFX10-W32-NEXT: .LBB28_3: main_body: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %idx.0 = extractelement <2 x i32> %idx, i32 0 %data.0 = extractelement <2 x float> %data, i32 0 call void @llvm.amdgcn.struct.buffer.store.f32(float %data.0, <4 x i32> undef, i32 %idx.0, i32 0, i32 0, i32 0) %z.cmp = fcmp olt float %z, 0.0 call void @llvm.amdgcn.kill(i1 %z.cmp) %idx.1 = extractelement <2 x i32> %idx, i32 1 %data.1 = extractelement <2 x float> %data, i32 1 call void @llvm.amdgcn.struct.buffer.store.f32(float %data.1, <4 x i32> undef, i32 %idx.1, i32 0, i32 0, i32 0) %tex2 = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord2, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex2.0 = extractelement <4 x float> %tex2, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex2.0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %out = fadd <4 x float> %tex, %dtex ret <4 x float> %out } ; ... but only if WQM is necessary. ; CHECK-LABEL: {{^}}test_kill_1: ; CHECK-NEXT: ; %main_body ; CHECK: s_mov_b64 [[ORIG:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: image_sample ; CHECK: s_and_b64 exec, exec, [[ORIG]] ; CHECK: image_sample ; CHECK-NOT: wqm ; CHECK-DAG: buffer_store_dword ; CHECK-DAG: v_cmp_ define amdgpu_ps <4 x float> @test_kill_1(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %idx, float %data, float %coord, float %coord2, float %z) { ; GFX9-W64-LABEL: test_kill_1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v2 ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v5, v0 ; GFX9-W64-NEXT: image_sample v0, v1, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf ; GFX9-W64-NEXT: v_cmp_ngt_f32_e32 vcc, 0, v4 ; GFX9-W64-NEXT: s_andn2_b64 s[12:13], s[12:13], vcc ; GFX9-W64-NEXT: buffer_store_dword v5, off, s[0:3], 0 ; GFX9-W64-NEXT: s_cbranch_scc0 .LBB29_2 ; GFX9-W64-NEXT: ; %bb.1: ; %main_body ; GFX9-W64-NEXT: s_andn2_b64 exec, exec, vcc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_branch .LBB29_3 ; GFX9-W64-NEXT: .LBB29_2: ; GFX9-W64-NEXT: s_mov_b64 exec, 0 ; GFX9-W64-NEXT: exp null off, off, off, off done vm ; GFX9-W64-NEXT: s_endpgm ; GFX9-W64-NEXT: .LBB29_3: ; ; GFX10-W32-LABEL: test_kill_1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v2 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v5, v0 ; GFX10-W32-NEXT: image_sample v0, v1, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: v_cmp_ngt_f32_e32 vcc_lo, 0, v4 ; GFX10-W32-NEXT: buffer_store_dword v5, off, s[0:3], 0 ; GFX10-W32-NEXT: s_andn2_b32 s12, s12, vcc_lo ; GFX10-W32-NEXT: s_cbranch_scc0 .LBB29_2 ; GFX10-W32-NEXT: ; %bb.1: ; %main_body ; GFX10-W32-NEXT: s_andn2_b32 exec_lo, exec_lo, vcc_lo ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: s_branch .LBB29_3 ; GFX10-W32-NEXT: .LBB29_2: ; GFX10-W32-NEXT: s_mov_b32 exec_lo, 0 ; GFX10-W32-NEXT: exp null off, off, off, off done vm ; GFX10-W32-NEXT: s_endpgm ; GFX10-W32-NEXT: .LBB29_3: main_body: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 call void @llvm.amdgcn.raw.buffer.store.f32(float %data, <4 x i32> undef, i32 0, i32 0, i32 0) %z.cmp = fcmp olt float %z, 0.0 call void @llvm.amdgcn.kill(i1 %z.cmp) ret <4 x float> %dtex } ; Check prolog shaders. ; CHECK-LABEL: {{^}}test_prolog_1: ; CHECK: s_mov_b64 [[ORIG:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: v_add_f32_e32 v0, ; CHECK: s_and_b64 exec, exec, [[ORIG]] define amdgpu_ps float @test_prolog_1(float %a, float %b) #5 { ; GFX9-W64-LABEL: test_prolog_1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_prolog_1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v1 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %s = fadd float %a, %b ret float %s } ; CHECK-LABEL: {{^}}test_loop_vcc: ; CHECK-NEXT: ; %entry ; CHECK-NEXT: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: v_mov ; CHECK: v_mov ; CHECK: v_mov ; CHECK: v_mov ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK: image_store ; CHECK: s_wqm_b64 exec, exec ; CHECK-DAG: v_mov_b32_e32 [[CTR:v[0-9]+]], 0 ; CHECK-DAG: s_mov_b32 [[SEVEN:s[0-9]+]], 0x40e00000 ; CHECK: [[LOOPHDR:.LBB[0-9]+_[0-9]+]]: ; %body ; CHECK: v_add_f32_e32 [[CTR]], 2.0, [[CTR]] ; CHECK: [[LOOP:.LBB[0-9]+_[0-9]+]]: ; %loop ; CHECK: v_cmp_lt_f32_e32 vcc, [[SEVEN]], [[CTR]] ; CHECK: s_cbranch_vccz [[LOOPHDR]] ; CHECK: ; %break ; CHECK: ; return define amdgpu_ps <4 x float> @test_loop_vcc(<4 x float> %in) nounwind { ; GFX9-W64-LABEL: test_loop_vcc: ; GFX9-W64: ; %bb.0: ; %entry ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v7, v3 ; GFX9-W64-NEXT: v_mov_b32_e32 v6, v2 ; GFX9-W64-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v0 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: image_store v[4:7], v0, s[0:7] dmask:0xf unorm ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v8, 0 ; GFX9-W64-NEXT: s_mov_b32 s4, 0x40e00000 ; GFX9-W64-NEXT: s_branch .LBB31_2 ; GFX9-W64-NEXT: .LBB31_1: ; %body ; GFX9-W64-NEXT: ; in Loop: Header=BB31_2 Depth=1 ; GFX9-W64-NEXT: image_sample v[4:7], v0, s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: v_add_f32_e32 v8, 2.0, v8 ; GFX9-W64-NEXT: s_cbranch_execz .LBB31_4 ; GFX9-W64-NEXT: .LBB31_2: ; %loop ; GFX9-W64-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v4 ; GFX9-W64-NEXT: v_cmp_lt_f32_e32 vcc, s4, v8 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, v5 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v6 ; GFX9-W64-NEXT: v_mov_b32_e32 v3, v7 ; GFX9-W64-NEXT: s_cbranch_vccz .LBB31_1 ; GFX9-W64-NEXT: ; %bb.3: ; GFX9-W64-NEXT: ; implicit-def: $vgpr4_vgpr5_vgpr6_vgpr7 ; GFX9-W64-NEXT: ; implicit-def: $vgpr8 ; GFX9-W64-NEXT: .LBB31_4: ; %break ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_loop_vcc: ; GFX10-W32: ; %bb.0: ; %entry ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v8, 0 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: image_store v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_branch .LBB31_2 ; GFX10-W32-NEXT: .p2align 6 ; GFX10-W32-NEXT: .LBB31_1: ; %body ; GFX10-W32-NEXT: ; in Loop: Header=BB31_2 Depth=1 ; GFX10-W32-NEXT: image_sample v[0:3], v4, s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: v_add_f32_e32 v8, 2.0, v8 ; GFX10-W32-NEXT: s_cbranch_execz .LBB31_4 ; GFX10-W32-NEXT: .LBB31_2: ; %loop ; GFX10-W32-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX10-W32-NEXT: v_cmp_lt_f32_e32 vcc_lo, 0x40e00000, v8 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v7, v3 ; GFX10-W32-NEXT: v_mov_b32_e32 v6, v2 ; GFX10-W32-NEXT: v_mov_b32_e32 v5, v1 ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v0 ; GFX10-W32-NEXT: s_cbranch_vccz .LBB31_1 ; GFX10-W32-NEXT: ; %bb.3: ; GFX10-W32-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3 ; GFX10-W32-NEXT: ; implicit-def: $vgpr8 ; GFX10-W32-NEXT: .LBB31_4: ; %break ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v4 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, v5 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v6 ; GFX10-W32-NEXT: v_mov_b32_e32 v3, v7 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog entry: call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %in, i32 15, i32 undef, <8 x i32> undef, i32 0, i32 0) br label %loop loop: %ctr.iv = phi float [ 0.0, %entry ], [ %ctr.next, %body ] %c.iv = phi <4 x float> [ %in, %entry ], [ %c.next, %body ] %cc = fcmp ogt float %ctr.iv, 7.0 br i1 %cc, label %break, label %body body: %c.iv0 = extractelement <4 x float> %c.iv, i32 0 %c.next = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.iv0, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 %ctr.next = fadd float %ctr.iv, 2.0 br label %loop break: ret <4 x float> %c.iv } ; Only intrinsic stores need exact execution -- other stores do not have ; externally visible effects and may require WQM for correctness. ; CHECK-LABEL: {{^}}test_alloca: ; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK: buffer_store_dword {{v[0-9]+}}, off, {{s\[[0-9]+:[0-9]+\]}}, 0 ; CHECK: s_wqm_b64 exec, exec ; CHECK: buffer_store_dword {{v[0-9]+}}, off, {{s\[[0-9]+:[0-9]+\]}}, 0 offset:4{{$}} ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, 0 idxen ; CHECK: s_wqm_b64 exec, exec ; CHECK: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, 0 offen ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK: image_sample ; CHECK: buffer_store_dwordx4 define amdgpu_ps void @test_alloca(float %data, i32 %a, i32 %idx) nounwind { ; GFX9-W64-LABEL: test_alloca: ; GFX9-W64: ; %bb.0: ; %entry ; GFX9-W64-NEXT: s_mov_b32 s8, SCRATCH_RSRC_DWORD0 ; GFX9-W64-NEXT: s_mov_b32 s9, SCRATCH_RSRC_DWORD1 ; GFX9-W64-NEXT: s_mov_b32 s10, -1 ; GFX9-W64-NEXT: s_mov_b32 s11, 0xe00000 ; GFX9-W64-NEXT: s_add_u32 s8, s8, s0 ; GFX9-W64-NEXT: s_addc_u32 s9, s9, 0 ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: buffer_store_dword v0, off, s[0:3], 0 ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: buffer_store_dword v1, off, s[8:11], 0 offset:4 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v1, 1 ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 4 ; GFX9-W64-NEXT: v_lshl_add_u32 v0, v2, 2, v0 ; GFX9-W64-NEXT: buffer_load_dword v0, v0, s[8:11], 0 offen ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dwordx4 v[0:3], off, s[0:3], 0 ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test_alloca: ; GFX10-W32: ; %bb.0: ; %entry ; GFX10-W32-NEXT: s_mov_b32 s8, SCRATCH_RSRC_DWORD0 ; GFX10-W32-NEXT: s_mov_b32 s9, SCRATCH_RSRC_DWORD1 ; GFX10-W32-NEXT: s_mov_b32 s10, -1 ; GFX10-W32-NEXT: s_mov_b32 s11, 0x31c16000 ; GFX10-W32-NEXT: s_add_u32 s8, s8, s0 ; GFX10-W32-NEXT: s_addc_u32 s9, s9, 0 ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v3, 1 ; GFX10-W32-NEXT: v_lshl_add_u32 v2, v2, 2, 4 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: buffer_store_dword v0, off, s[0:3], 0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_store_dword v1, off, s[8:11], 0 offset:4 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: buffer_store_dword v0, v3, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v0, v2, s[8:11], 0 offen ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dwordx4 v[0:3], off, s[0:3], 0 ; GFX10-W32-NEXT: s_endpgm entry: %array = alloca [32 x i32], align 4, addrspace(5) call void @llvm.amdgcn.raw.buffer.store.f32(float %data, <4 x i32> undef, i32 0, i32 0, i32 0) %s.gep = getelementptr [32 x i32], [32 x i32] addrspace(5)* %array, i32 0, i32 0 store volatile i32 %a, i32 addrspace(5)* %s.gep, align 4 call void @llvm.amdgcn.struct.buffer.store.f32(float %data, <4 x i32> undef, i32 1, i32 0, i32 0, i32 0) %c.gep = getelementptr [32 x i32], [32 x i32] addrspace(5)* %array, i32 0, i32 %idx %c = load i32, i32 addrspace(5)* %c.gep, align 4 %c.bc = bitcast i32 %c to float %t = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 call void @llvm.amdgcn.raw.buffer.store.v4f32(<4 x float> %t, <4 x i32> undef, i32 0, i32 0, i32 0) ret void } ; Must return to exact at the end of a non-void returning shader, ; otherwise the EXEC mask exported by the epilog will be wrong. This is true ; even if the shader has no kills, because a kill could have happened in a ; previous shader fragment. ; CHECK-LABEL: {{^}}test_nonvoid_return: ; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK-NOT: exec define amdgpu_ps <4 x float> @test_nonvoid_return() nounwind { ; GFX9-W64-LABEL: test_nonvoid_return: ; GFX9-W64: ; %bb.0: ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[0:3] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_nonvoid_return: ; GFX10-W32: ; %bb.0: ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: ; return to shader part epilog %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float undef, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 ret <4 x float> %dtex } ; CHECK-LABEL: {{^}}test_nonvoid_return_unreachable: ; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: s_and_b64 exec, exec, [[LIVE]] ; CHECK-NOT: exec define amdgpu_ps <4 x float> @test_nonvoid_return_unreachable(i32 inreg %c) nounwind { ; GFX9-W64-LABEL: test_nonvoid_return_unreachable: ; GFX9-W64: ; %bb.0: ; %entry ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[0:3] dmask:0x1 ; GFX9-W64-NEXT: s_and_b64 exec, exec, exec ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: s_cmp_lt_i32 s0, 1 ; GFX9-W64-NEXT: s_cbranch_scc0 .LBB34_2 ; GFX9-W64-NEXT: ; %bb.1: ; %else ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_branch .LBB34_3 ; GFX9-W64-NEXT: .LBB34_2: ; %if ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: global_store_dwordx4 v[0:1], v[0:3], off ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: .LBB34_3: ; ; GFX10-W32-LABEL: test_nonvoid_return_unreachable: ; GFX10-W32: ; %bb.0: ; %entry ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, exec_lo ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_cmp_lt_i32 s0, 1 ; GFX10-W32-NEXT: s_cbranch_scc0 .LBB34_2 ; GFX10-W32-NEXT: ; %bb.1: ; %else ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_branch .LBB34_3 ; GFX10-W32-NEXT: .LBB34_2: ; %if ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: global_store_dwordx4 v[0:1], v[0:3], off ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: .LBB34_3: entry: %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float undef, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 %cc = icmp sgt i32 %c, 0 br i1 %cc, label %if, label %else if: store volatile <4 x float> %dtex, <4 x float> addrspace(1)* undef unreachable else: ret <4 x float> %dtex } ; Test awareness that s_wqm_b64 clobbers SCC. ; CHECK-LABEL: {{^}}test_scc: ; CHECK: s_mov_b64 [[ORIG:s\[[0-9]+:[0-9]+\]]], exec ; CHECK: s_wqm_b64 exec, exec ; CHECK: s_cmp_ ; CHECK-NEXT: s_cbranch_scc ; CHECK: ; %else ; CHECK: image_sample ; CHECK: ; %if ; CHECK: image_sample ; CHECK: ; %end ; CHECK: s_and_b64 exec, exec, [[ORIG]] define amdgpu_ps <4 x float> @test_scc(i32 inreg %sel, i32 %idx) #1 { ; GFX9-W64-LABEL: test_scc: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v0 ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_cmp_lt_i32 s0, 1 ; GFX9-W64-NEXT: s_cbranch_scc0 .LBB35_2 ; GFX9-W64-NEXT: ; %bb.1: ; %else ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, 1 ; GFX9-W64-NEXT: image_sample v[0:3], v[0:1], s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: s_cbranch_execz .LBB35_3 ; GFX9-W64-NEXT: s_branch .LBB35_4 ; GFX9-W64-NEXT: .LBB35_2: ; GFX9-W64-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3 ; GFX9-W64-NEXT: .LBB35_3: ; %if ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf ; GFX9-W64-NEXT: .LBB35_4: ; %end ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v5, 1.0 ; GFX9-W64-NEXT: buffer_store_dword v5, v4, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_scc: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v0 ; GFX10-W32-NEXT: s_mov_b32 s1, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_cmp_lt_i32 s0, 1 ; GFX10-W32-NEXT: s_cbranch_scc0 .LBB35_2 ; GFX10-W32-NEXT: ; %bb.1: ; %else ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, 1 ; GFX10-W32-NEXT: image_sample v[0:3], v[0:1], s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-W32-NEXT: s_cbranch_execz .LBB35_3 ; GFX10-W32-NEXT: s_branch .LBB35_4 ; GFX10-W32-NEXT: .LBB35_2: ; GFX10-W32-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3 ; GFX10-W32-NEXT: .LBB35_3: ; %if ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: image_sample v[0:3], v0, s[0:7], s[0:3] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: .LBB35_4: ; %end ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: v_mov_b32_e32 v5, 1.0 ; GFX10-W32-NEXT: buffer_store_dword v5, v4, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cc = icmp sgt i32 %sel, 0 br i1 %cc, label %if, label %else if: %r.if = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float 0.0, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 br label %end else: %r.else = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float 0.0, float bitcast (i32 1 to float), <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) #0 br label %end end: %r = phi <4 x float> [ %r.if, %if ], [ %r.else, %else ] call void @llvm.amdgcn.struct.buffer.store.f32(float 1.0, <4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) ret <4 x float> %r } ; Check a case of a block being entirely WQM except for a bit of WWM. ; There was a bug where it forgot to enter and leave WWM. define amdgpu_ps float @test_wwm_within_wqm(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %c, i32 %z, float %data) { ; GFX9-W64-LABEL: test_wwm_within_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB36_2 ; GFX9-W64-NEXT: ; %bb.1: ; %IF ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_cvt_i32_f32_e32 v0, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_cvt_f32_i32_e32 v1, v0 ; GFX9-W64-NEXT: .LBB36_2: ; %ENDIF ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wwm_within_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s13, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB36_2 ; GFX10-W32-NEXT: ; %bb.1: ; %IF ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_cvt_i32_f32_e32 v0, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_cvt_f32_i32_e32 v1, v0 ; GFX10-W32-NEXT: .LBB36_2: ; %ENDIF ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cmp = icmp eq i32 %z, 0 br i1 %cmp, label %IF, label %ENDIF IF: %c.bc = bitcast i32 %c to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %dataf = extractelement <4 x float> %dtex, i32 0 %data1 = fptosi float %dataf to i32 %data2 = call i32 @llvm.amdgcn.set.inactive.i32(i32 %data1, i32 0) %data3 = call i32 @llvm.amdgcn.ds.swizzle(i32 %data2, i32 2079) %data4 = call i32 @llvm.amdgcn.wwm.i32(i32 %data3) %data4f = sitofp i32 %data4 to float br label %ENDIF ENDIF: %r = phi float [ %data4f, %IF ], [ 0.0, %main_body ] ret float %r } ; Check that WWM is triggered by the strict_wwm intrinsic. define amdgpu_ps float @test_strict_wwm1(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wwm1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wwm.f32(float %out) ret float %out.0 } ; Same as above, but with an integer type. define amdgpu_ps float @test_strict_wwm2(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wwm2: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_nop 0 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_u32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm2: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_clause 0x1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_nc_u32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %src0.0 = bitcast float %src0 to i32 %src1.0 = bitcast float %src1 to i32 %out = add i32 %src0.0, %src1.0 %out.0 = call i32 @llvm.amdgcn.strict.wwm.i32(i32 %out) %out.1 = bitcast i32 %out.0 to float ret float %out.1 } ; Check that we don't leave WWM on for computations that don't require WWM, ; since that will lead clobbering things that aren't supposed to be clobbered ; in cases like this. ; We enforce this by checking that v_add gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_strict_wwm3(i32 inreg %idx) { ; GFX9-W64-LABEL: test_strict_wwm3: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB39_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX9-W64-NEXT: .LBB39_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm3: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB39_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v1, v0 ; GFX10-W32-NEXT: .LBB39_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.strict.wwm.f32(float %out) %out.1 = fadd float %src, %out.0 br label %endif endif: %out.2 = phi float [ %out.1, %if ], [ 0.0, %main_body ] ret float %out.2 } ; Check that WWM writes aren't coalesced with non-WWM writes, since the WWM ; write could clobber disabled channels in the non-WWM one. ; We enforce this by checking that v_mov gets emitted in the same block as ; WWM computations. define amdgpu_ps float @test_strict_wwm4(i32 inreg %idx) { ; GFX9-W64-LABEL: test_strict_wwm4: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[2:3], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB40_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB40_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm4: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s1, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB40_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s2, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s2 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB40_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %out = fadd float %src, %src %out.0 = call float @llvm.amdgcn.strict.wwm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Make sure the transition from Exact to WWM then WQM works properly. define amdgpu_ps float @test_strict_wwm5(i32 inreg %idx0, i32 inreg %idx1) { ; GFX9-W64-LABEL: test_strict_wwm5: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s0 ; GFX9-W64-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_or_saveexec_b64 s[4:5], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[4:5] ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[2:3] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm5: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v0, s0 ; GFX10-W32-NEXT: s_mov_b32 s2, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v2, v0, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: buffer_load_dword v1, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: ; kill: def $vgpr0 killed $vgpr0 killed $exec killed $exec ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s2 ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %src0, <4 x i32> undef, i32 %idx0, i32 0, i32 0, i32 0) %src1 = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %src1, %src1 %temp.0 = call float @llvm.amdgcn.strict.wwm.f32(float %temp) %out = fadd float %temp.0, %temp.0 %out.0 = call float @llvm.amdgcn.wqm.f32(float %out) ret float %out.0 } ; Check that WWM is turned on correctly across basic block boundaries. ; if..then..endif version ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword ;SI-CHECK: buffer_load_dword ;VI-CHECK: flat_load_dword define amdgpu_ps float @test_strict_wwm6_then() { ; GFX9-W64-LABEL: test_strict_wwm6_then: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX9-W64-NEXT: v_cmp_gt_u32_e32 vcc, 16, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[0:1], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB42_2 ; GFX9-W64-NEXT: ; %bb.1: ; %if ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: .LBB42_2: ; %endif ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm6_then: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v0, -1, v0 ; GFX10-W32-NEXT: v_cmp_gt_u32_e32 vcc_lo, 16, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s0, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB42_2 ; GFX10-W32-NEXT: ; %bb.1: ; %if ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v1, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: .LBB42_2: ; %endif ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) %cc = icmp uge i32 %hi, 16 br i1 %cc, label %endif, label %if if: %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wwm.f32(float %out) br label %endif endif: %out.1 = phi float [ %out.0, %if ], [ 0.0, %main_body ] ret float %out.1 } ; Check that WWM is turned on correctly across basic block boundaries. ; loop version define amdgpu_ps float @test_strict_wwm6_loop() { ; GFX9-W64-LABEL: test_strict_wwm6_loop: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: global_load_dword v1, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX9-W64-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX9-W64-NEXT: s_mov_b64 s[0:1], 0 ; GFX9-W64-NEXT: .LBB43_1: ; %loop ; GFX9-W64-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: global_load_dword v2, v[3:4], off glc ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: v_add_u32_e32 v3, -1, v3 ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v3 ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_or_b64 s[0:1], vcc, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: s_andn2_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: s_cbranch_execnz .LBB43_1 ; GFX9-W64-NEXT: ; %bb.2: ; %endloop ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[0:1] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm6_loop: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: global_load_dword v1, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mbcnt_lo_u32_b32 v0, -1, 0 ; GFX10-W32-NEXT: s_mov_b32 s0, 0 ; GFX10-W32-NEXT: v_mbcnt_hi_u32_b32 v3, -1, v0 ; GFX10-W32-NEXT: .LBB43_1: ; %loop ; GFX10-W32-NEXT: ; =>This Inner Loop Header: Depth=1 ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: global_load_dword v2, v[3:4], off glc dlc ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_add_nc_u32_e32 v3, -1, v3 ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: v_add_f32_e32 v2, v1, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v3 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_or_b32 s0, vcc_lo, s0 ; GFX10-W32-NEXT: s_andn2_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: s_cbranch_execnz .LBB43_1 ; GFX10-W32-NEXT: ; %bb.2: ; %endloop ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %src0 = load volatile float, float addrspace(1)* undef ; use mbcnt to make sure the branch is divergent %lo = call i32 @llvm.amdgcn.mbcnt.lo(i32 -1, i32 0) %hi = call i32 @llvm.amdgcn.mbcnt.hi(i32 -1, i32 %lo) br label %loop loop: %counter = phi i32 [ %hi, %main_body ], [ %counter.1, %loop ] %src1 = load volatile float, float addrspace(1)* undef %out = fadd float %src0, %src1 %out.0 = call float @llvm.amdgcn.strict.wwm.f32(float %out) %counter.1 = sub i32 %counter, 1 %cc = icmp ne i32 %counter.1, 0 br i1 %cc, label %loop, label %endloop endloop: ret float %out.0 } ; Check that @llvm.amdgcn.set.inactive disables WWM. define amdgpu_ps void @test_strict_wwm_set_inactive1(i32 inreg %idx) { ; GFX9-W64-LABEL: test_strict_wwm_set_inactive1: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: buffer_load_dword v2, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: v_add_u32_e32 v0, v0, v0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v0 ; GFX9-W64-NEXT: buffer_store_dword v2, v1, s[0:3], 0 idxen ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test_strict_wwm_set_inactive1: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: buffer_load_dword v2, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: v_add_nc_u32_e32 v0, v0, v0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-W32-NEXT: buffer_store_dword v2, v1, s[0:3], 0 idxen ; GFX10-W32-NEXT: s_endpgm main_body: %src = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) %src.0 = bitcast float %src to i32 %src.1 = call i32 @llvm.amdgcn.set.inactive.i32(i32 %src.0, i32 0) %out = add i32 %src.1, %src.1 %out.0 = call i32 @llvm.amdgcn.strict.wwm.i32(i32 %out) %out.1 = bitcast i32 %out.0 to float call void @llvm.amdgcn.struct.buffer.store.f32(float %out.1, <4 x i32> undef, i32 %idx, i32 0, i32 0, i32 0) ret void } ; Check a case of a block being entirely WQM except for a bit of WWM. ; There was a bug where it forgot to enter and leave WWM. define amdgpu_ps float @test_strict_wwm_within_wqm(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %c, i32 %z, float %data) { ; GFX9-W64-LABEL: test_strict_wwm_within_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB45_2 ; GFX9-W64-NEXT: ; %bb.1: ; %IF ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_cvt_i32_f32_e32 v0, v0 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v2, 0 ; GFX9-W64-NEXT: s_not_b64 exec, exec ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_cvt_f32_i32_e32 v1, v0 ; GFX9-W64-NEXT: .LBB45_2: ; %ENDIF ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm_within_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_cmp_eq_u32_e32 vcc_lo, 0, v1 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, 0 ; GFX10-W32-NEXT: s_and_saveexec_b32 s13, vcc_lo ; GFX10-W32-NEXT: s_cbranch_execz .LBB45_2 ; GFX10-W32-NEXT: ; %bb.1: ; %IF ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v0, v0, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_cvt_i32_f32_e32 v0, v0 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-W32-NEXT: s_not_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_cvt_f32_i32_e32 v1, v0 ; GFX10-W32-NEXT: .LBB45_2: ; %ENDIF ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cmp = icmp eq i32 %z, 0 br i1 %cmp, label %IF, label %ENDIF IF: %c.bc = bitcast i32 %c to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %dataf = extractelement <4 x float> %dtex, i32 0 %data1 = fptosi float %dataf to i32 %data2 = call i32 @llvm.amdgcn.set.inactive.i32(i32 %data1, i32 0) %data3 = call i32 @llvm.amdgcn.ds.swizzle(i32 %data2, i32 2079) %data4 = call i32 @llvm.amdgcn.strict.wwm.i32(i32 %data3) %data4f = sitofp i32 %data4 to float br label %ENDIF ENDIF: %r = phi float [ %data4f, %IF ], [ 0.0, %main_body ] ret float %r } ; Check a case of a block being entirely WQM except for a bit of STRICT WQM. define amdgpu_ps float @test_strict_wqm_within_wqm(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, i32 %c, i32 %z, float %data) { ; GFX9-W64-LABEL: test_strict_wqm_within_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[12:13], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b64 s[14:15], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v2, v0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[14:15] ; GFX9-W64-NEXT: v_cmp_eq_u32_e32 vcc, 0, v1 ; GFX9-W64-NEXT: v_mov_b32_e32 v0, 0 ; GFX9-W64-NEXT: s_and_saveexec_b64 s[14:15], vcc ; GFX9-W64-NEXT: s_cbranch_execz .LBB46_2 ; GFX9-W64-NEXT: ; %bb.1: ; %IF ; GFX9-W64-NEXT: s_mov_b64 s[16:17], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: image_sample v2, v2, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: image_sample v2, v2, s[0:7], s[8:11] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_cvt_i32_f32_e32 v2, v2 ; GFX9-W64-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX9-W64-NEXT: s_mov_b64 exec, s[16:17] ; GFX9-W64-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX9-W64-NEXT: .LBB46_2: ; %ENDIF ; GFX9-W64-NEXT: s_or_b64 exec, exec, s[14:15] ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm_within_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s12, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s13, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s13 ; GFX10-W32-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-W32-NEXT: s_mov_b32 s13, exec_lo ; GFX10-W32-NEXT: v_cmpx_eq_u32_e32 0, v1 ; GFX10-W32-NEXT: s_cbranch_execz .LBB46_2 ; GFX10-W32-NEXT: ; %bb.1: ; %IF ; GFX10-W32-NEXT: s_mov_b32 s14, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: image_sample v2, v2, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: image_sample v2, v2, s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_cvt_i32_f32_e32 v2, v2 ; GFX10-W32-NEXT: ds_swizzle_b32 v2, v2 offset:swizzle(SWAP,2) ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s14 ; GFX10-W32-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX10-W32-NEXT: .LBB46_2: ; %ENDIF ; GFX10-W32-NEXT: s_or_b32 exec_lo, exec_lo, s13 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: %cmp = icmp eq i32 %z, 0 br i1 %cmp, label %IF, label %ENDIF IF: %c.bc = bitcast i32 %c to float %tex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %c.bc, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %tex0 = extractelement <4 x float> %tex, i32 0 %dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rsrc, <4 x i32> %sampler, i1 false, i32 0, i32 0) #0 %dataf = extractelement <4 x float> %dtex, i32 0 %data1 = fptosi float %dataf to i32 %data2 = call i32 @llvm.amdgcn.ds.swizzle(i32 %data1, i32 2079) %data3 = call i32 @llvm.amdgcn.strict.wqm.i32(i32 %data2) %data3f = sitofp i32 %data3 to float br label %ENDIF ENDIF: %r = phi float [ %data3f, %IF ], [ 0.0, %main_body ] ret float %r } ;TODO: StrictWQM -> WQM transition could be improved. WQM could use the exec from the previous state instead of calling s_wqm again. define amdgpu_ps float @test_strict_wqm_strict_wwm_wqm(i32 inreg %idx0, i32 inreg %idx1, <4 x i32> inreg %res, <4 x i32> inreg %res2, float %inp, <8 x i32> inreg %res3) { ; GFX9-W64-LABEL: test_strict_wqm_strict_wwm_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[28:29], exec ; GFX9-W64-NEXT: s_mov_b32 s19, s17 ; GFX9-W64-NEXT: s_mov_b64 s[30:31], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b32 s23, s5 ; GFX9-W64-NEXT: s_mov_b32 s22, s4 ; GFX9-W64-NEXT: s_mov_b32 s21, s3 ; GFX9-W64-NEXT: s_mov_b32 s20, s2 ; GFX9-W64-NEXT: s_mov_b32 s27, s9 ; GFX9-W64-NEXT: s_mov_b32 s26, s8 ; GFX9-W64-NEXT: s_mov_b32 s25, s7 ; GFX9-W64-NEXT: s_mov_b32 s24, s6 ; GFX9-W64-NEXT: s_mov_b32 s18, s16 ; GFX9-W64-NEXT: s_mov_b32 s17, s15 ; GFX9-W64-NEXT: s_mov_b32 s16, s14 ; GFX9-W64-NEXT: s_mov_b32 s15, s13 ; GFX9-W64-NEXT: s_mov_b32 s14, s12 ; GFX9-W64-NEXT: s_mov_b32 s13, s11 ; GFX9-W64-NEXT: s_mov_b32 s12, s10 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s1 ; GFX9-W64-NEXT: s_mov_b64 exec, s[30:31] ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[20:23], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 s[2:3], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: buffer_load_dword v2, v1, s[20:23], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v3, s0 ; GFX9-W64-NEXT: buffer_load_dword v3, v3, s[24:27], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_waitcnt vmcnt(1) ; GFX9-W64-NEXT: v_add_f32_e32 v2, v2, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v3 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[28:29] ; GFX9-W64-NEXT: image_sample v0, v0, s[12:19], s[20:23] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[20:23], 0 idxen ; GFX9-W64-NEXT: buffer_load_dword v0, v1, s[20:23], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wqm_strict_wwm_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s28, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s19, s17 ; GFX10-W32-NEXT: s_mov_b32 s29, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s23, s5 ; GFX10-W32-NEXT: s_mov_b32 s22, s4 ; GFX10-W32-NEXT: s_mov_b32 s21, s3 ; GFX10-W32-NEXT: s_mov_b32 s20, s2 ; GFX10-W32-NEXT: s_mov_b32 s27, s9 ; GFX10-W32-NEXT: s_mov_b32 s26, s8 ; GFX10-W32-NEXT: s_mov_b32 s25, s7 ; GFX10-W32-NEXT: s_mov_b32 s24, s6 ; GFX10-W32-NEXT: s_mov_b32 s18, s16 ; GFX10-W32-NEXT: s_mov_b32 s17, s15 ; GFX10-W32-NEXT: s_mov_b32 s16, s14 ; GFX10-W32-NEXT: s_mov_b32 s15, s13 ; GFX10-W32-NEXT: s_mov_b32 s14, s12 ; GFX10-W32-NEXT: s_mov_b32 s13, s11 ; GFX10-W32-NEXT: s_mov_b32 s12, s10 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s29 ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[20:23], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 s1, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v2, v1, s[20:23], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: s_or_saveexec_b32 s1, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v3, s0 ; GFX10-W32-NEXT: buffer_load_dword v3, v3, s[24:27], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s1 ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_waitcnt vmcnt(1) ; GFX10-W32-NEXT: v_add_f32_e32 v2, v2, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v3 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s28 ; GFX10-W32-NEXT: image_sample v0, v0, s[12:19], s[20:23] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[20:23], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v0, v1, s[20:23], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: call void @llvm.amdgcn.struct.buffer.store.f32(float %inp, <4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) %reload = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %reload, %reload %temp2 = call float @llvm.amdgcn.strict.wqm.f32(float %temp) %temp3 = fadd float %temp2, %temp2 %reload_wwm = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res2, i32 %idx0, i32 0, i32 0, i32 0) %temp4 = call float @llvm.amdgcn.strict.wwm.f32(float %reload_wwm) %temp5 = fadd float %temp3, %temp4 %tex = call float @llvm.amdgcn.image.sample.1d.f32.f32(i32 1, float %temp5, <8 x i32> %res3, <4 x i32> %res, i1 false, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %tex, <4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) %out = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) ret float %out } define amdgpu_ps float @test_strict_wwm_strict_wqm_wqm(i32 inreg %idx0, i32 inreg %idx1, <4 x i32> inreg %res, float %inp, <8 x i32> inreg %res2) { ; GFX9-W64-LABEL: test_strict_wwm_strict_wqm_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[20:21], exec ; GFX9-W64-NEXT: s_mov_b32 s15, s13 ; GFX9-W64-NEXT: s_mov_b64 s[22:23], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b32 s19, s5 ; GFX9-W64-NEXT: s_mov_b32 s18, s4 ; GFX9-W64-NEXT: s_mov_b32 s17, s3 ; GFX9-W64-NEXT: s_mov_b32 s16, s2 ; GFX9-W64-NEXT: s_mov_b32 s14, s12 ; GFX9-W64-NEXT: s_mov_b32 s13, s11 ; GFX9-W64-NEXT: s_mov_b32 s12, s10 ; GFX9-W64-NEXT: s_mov_b32 s11, s9 ; GFX9-W64-NEXT: s_mov_b32 s10, s8 ; GFX9-W64-NEXT: s_mov_b32 s9, s7 ; GFX9-W64-NEXT: s_mov_b32 s8, s6 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[22:23] ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_or_saveexec_b64 s[2:3], -1 ; GFX9-W64-NEXT: v_mov_b32_e32 v2, s1 ; GFX9-W64-NEXT: buffer_load_dword v2, v2, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[2:3] ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: buffer_load_dword v3, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_or_saveexec_b64 s[0:1], -1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(1) ; GFX9-W64-NEXT: v_add_f32_e32 v2, v2, v2 ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_mov_b32_e32 v4, v3 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[20:21] ; GFX9-W64-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: buffer_load_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_strict_wwm_strict_wqm_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s20, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s15, s13 ; GFX10-W32-NEXT: s_mov_b32 s21, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s19, s5 ; GFX10-W32-NEXT: s_mov_b32 s18, s4 ; GFX10-W32-NEXT: s_mov_b32 s17, s3 ; GFX10-W32-NEXT: s_mov_b32 s16, s2 ; GFX10-W32-NEXT: s_mov_b32 s14, s12 ; GFX10-W32-NEXT: s_mov_b32 s13, s11 ; GFX10-W32-NEXT: s_mov_b32 s12, s10 ; GFX10-W32-NEXT: s_mov_b32 s11, s9 ; GFX10-W32-NEXT: s_mov_b32 s10, s8 ; GFX10-W32-NEXT: s_mov_b32 s9, s7 ; GFX10-W32-NEXT: s_mov_b32 s8, s6 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s21 ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: buffer_load_dword v2, v2, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v3, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_or_saveexec_b32 s0, -1 ; GFX10-W32-NEXT: s_waitcnt vmcnt(1) ; GFX10-W32-NEXT: v_add_f32_e32 v2, v2, v2 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v4, v3 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s20 ; GFX10-W32-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: call void @llvm.amdgcn.struct.buffer.store.f32(float %inp, <4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %reload = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %reload, %reload %temp2 = call float @llvm.amdgcn.strict.wwm.f32(float %temp) %temp3 = fadd float %temp2, %temp2 %reload_wwm = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %temp4 = call float @llvm.amdgcn.strict.wqm.f32(float %reload_wwm) %temp5 = fadd float %temp3, %temp4 %tex = call float @llvm.amdgcn.image.sample.1d.f32.f32(i32 1, float %temp5, <8 x i32> %res2, <4 x i32> %res, i1 false, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %tex, <4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %out = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) ret float %out } ;TODO: WQM -> StrictWQM transition could be improved. StrictWQM could use the exec from the previous state instead of calling s_wqm again. define amdgpu_ps float @test_wqm_strict_wqm_wqm(i32 inreg %idx0, i32 inreg %idx1, <4 x i32> inreg %res, float %inp, <8 x i32> inreg %res2) { ; GFX9-W64-LABEL: test_wqm_strict_wqm_wqm: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b64 s[20:21], exec ; GFX9-W64-NEXT: s_mov_b32 s15, s13 ; GFX9-W64-NEXT: s_mov_b64 s[22:23], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: s_mov_b32 s19, s5 ; GFX9-W64-NEXT: s_mov_b32 s18, s4 ; GFX9-W64-NEXT: s_mov_b32 s17, s3 ; GFX9-W64-NEXT: s_mov_b32 s16, s2 ; GFX9-W64-NEXT: s_mov_b32 s14, s12 ; GFX9-W64-NEXT: s_mov_b32 s13, s11 ; GFX9-W64-NEXT: s_mov_b32 s12, s10 ; GFX9-W64-NEXT: s_mov_b32 s11, s9 ; GFX9-W64-NEXT: s_mov_b32 s10, s8 ; GFX9-W64-NEXT: s_mov_b32 s9, s7 ; GFX9-W64-NEXT: s_mov_b32 s8, s6 ; GFX9-W64-NEXT: v_mov_b32_e32 v1, s0 ; GFX9-W64-NEXT: s_mov_b64 exec, s[22:23] ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: v_mov_b32_e32 v0, s1 ; GFX9-W64-NEXT: buffer_load_dword v0, v0, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 s[0:1], exec ; GFX9-W64-NEXT: s_wqm_b64 exec, exec ; GFX9-W64-NEXT: buffer_load_dword v2, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_mov_b64 exec, s[0:1] ; GFX9-W64-NEXT: s_waitcnt vmcnt(1) ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(1) ; GFX9-W64-NEXT: v_mov_b32_e32 v3, v2 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX9-W64-NEXT: v_add_f32_e32 v0, v0, v3 ; GFX9-W64-NEXT: s_and_b64 exec, exec, s[20:21] ; GFX9-W64-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: buffer_load_dword v0, v1, s[16:19], 0 idxen ; GFX9-W64-NEXT: s_waitcnt vmcnt(0) ; GFX9-W64-NEXT: ; return to shader part epilog ; ; GFX10-W32-LABEL: test_wqm_strict_wqm_wqm: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s20, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s15, s13 ; GFX10-W32-NEXT: s_mov_b32 s21, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: s_mov_b32 s19, s5 ; GFX10-W32-NEXT: s_mov_b32 s18, s4 ; GFX10-W32-NEXT: s_mov_b32 s17, s3 ; GFX10-W32-NEXT: s_mov_b32 s16, s2 ; GFX10-W32-NEXT: s_mov_b32 s14, s12 ; GFX10-W32-NEXT: s_mov_b32 s13, s11 ; GFX10-W32-NEXT: s_mov_b32 s12, s10 ; GFX10-W32-NEXT: s_mov_b32 s11, s9 ; GFX10-W32-NEXT: s_mov_b32 s10, s8 ; GFX10-W32-NEXT: s_mov_b32 s9, s7 ; GFX10-W32-NEXT: s_mov_b32 s8, s6 ; GFX10-W32-NEXT: v_mov_b32_e32 v1, s0 ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s21 ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: v_mov_b32_e32 v3, s1 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s20 ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v0, v3, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 s0, exec_lo ; GFX10-W32-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-W32-NEXT: buffer_load_dword v2, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_mov_b32 exec_lo, s0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(1) ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_mov_b32_e32 v3, v2 ; GFX10-W32-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v0 ; GFX10-W32-NEXT: v_add_f32_e32 v0, v0, v3 ; GFX10-W32-NEXT: s_and_b32 exec_lo, exec_lo, s20 ; GFX10-W32-NEXT: image_sample v0, v0, s[8:15], s[16:19] dmask:0x1 dim:SQ_RSRC_IMG_1D ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: buffer_store_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: buffer_load_dword v0, v1, s[16:19], 0 idxen ; GFX10-W32-NEXT: s_waitcnt vmcnt(0) ; GFX10-W32-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-W32-NEXT: ; return to shader part epilog main_body: call void @llvm.amdgcn.struct.buffer.store.f32(float %inp, <4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %reload = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx1, i32 0, i32 0, i32 0) %temp = fadd float %reload, %reload %tex = call float @llvm.amdgcn.image.sample.1d.f32.f32(i32 1, float %temp, <8 x i32> %res2, <4 x i32> %res, i1 false, i32 0, i32 0) %temp2 = fadd float %tex, %tex %reload_wwm = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %temp3 = call float @llvm.amdgcn.strict.wqm.f32(float %reload_wwm) %temp4 = fadd float %temp2, %temp3 %tex2 = call float @llvm.amdgcn.image.sample.1d.f32.f32(i32 1, float %temp4, <8 x i32> %res2, <4 x i32> %res, i1 false, i32 0, i32 0) call void @llvm.amdgcn.struct.buffer.store.f32(float %tex2, <4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) %out = call float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32> %res, i32 %idx0, i32 0, i32 0, i32 0) ret float %out } ; Check if the correct VCC register is selected. WQM pass incorrectly uses VCC for ; vector comparisons in Wave32 mode. define amdgpu_ps void @test_for_deactivating_lanes_in_wave32(float addrspace(6)* inreg %0) { ; GFX9-W64-LABEL: test_for_deactivating_lanes_in_wave32: ; GFX9-W64: ; %bb.0: ; %main_body ; GFX9-W64-NEXT: s_mov_b32 s3, 0x31016fac ; GFX9-W64-NEXT: s_mov_b32 s2, 32 ; GFX9-W64-NEXT: s_mov_b32 s1, 0x8000 ; GFX9-W64-NEXT: s_buffer_load_dword s0, s[0:3], 0x0 ; GFX9-W64-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-W64-NEXT: v_cmp_le_f32_e64 vcc, s0, 0 ; GFX9-W64-NEXT: s_andn2_b64 s[4:5], exec, vcc ; GFX9-W64-NEXT: s_cbranch_scc0 .LBB50_1 ; GFX9-W64-NEXT: s_endpgm ; GFX9-W64-NEXT: .LBB50_1: ; GFX9-W64-NEXT: s_mov_b64 exec, 0 ; GFX9-W64-NEXT: exp null off, off, off, off done vm ; GFX9-W64-NEXT: s_endpgm ; ; GFX10-W32-LABEL: test_for_deactivating_lanes_in_wave32: ; GFX10-W32: ; %bb.0: ; %main_body ; GFX10-W32-NEXT: s_mov_b32 s3, 0x31016fac ; GFX10-W32-NEXT: s_mov_b32 s2, 32 ; GFX10-W32-NEXT: s_mov_b32 s1, 0x8000 ; GFX10-W32-NEXT: s_buffer_load_dword s0, s[0:3], 0x0 ; GFX10-W32-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-W32-NEXT: v_cmp_le_f32_e64 vcc_lo, s0, 0 ; GFX10-W32-NEXT: s_andn2_b32 s4, exec_lo, vcc_lo ; GFX10-W32-NEXT: s_cbranch_scc0 .LBB50_1 ; GFX10-W32-NEXT: s_endpgm ; GFX10-W32-NEXT: .LBB50_1: ; GFX10-W32-NEXT: s_mov_b32 exec_lo, 0 ; GFX10-W32-NEXT: exp null off, off, off, off done vm ; GFX10-W32-NEXT: s_endpgm main_body: %1 = ptrtoint float addrspace(6)* %0 to i32 %2 = insertelement <4 x i32> <i32 poison, i32 32768, i32 32, i32 822177708>, i32 %1, i32 0 %3 = call nsz arcp float @llvm.amdgcn.s.buffer.load.f32(<4 x i32> %2, i32 0, i32 0) #3 %4 = fcmp nsz arcp ugt float %3, 0.000000e+00 call void @llvm.amdgcn.kill(i1 %4) #1 ret void } declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #1 declare void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float>, i32, i32, <8 x i32>, i32, i32) #1 declare void @llvm.amdgcn.struct.buffer.store.f32(float, <4 x i32>, i32, i32, i32, i32 immarg) #2 declare void @llvm.amdgcn.struct.buffer.store.v4f32(<4 x float>, <4 x i32>, i32, i32, i32, i32 immarg) #2 declare void @llvm.amdgcn.raw.buffer.store.v4f32(<4 x float>, <4 x i32>, i32, i32, i32 immarg) #2 declare void @llvm.amdgcn.raw.buffer.store.f32(float, <4 x i32>, i32, i32, i32 immarg) #2 declare float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32>, i32, i32, i32) #3 declare float @llvm.amdgcn.struct.buffer.load.f32(<4 x i32>, i32, i32, i32, i32) #3 declare <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #3 declare <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32, float, <8 x i32>, <4 x i32>, i1, i32, i32) #3 declare <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #3 declare float @llvm.amdgcn.image.sample.1d.f32.f32(i32, float, <8 x i32>, <4 x i32>, i1, i32, i32) #3 declare void @llvm.amdgcn.kill(i1) #1 declare float @llvm.amdgcn.wqm.f32(float) #3 declare i32 @llvm.amdgcn.wqm.i32(i32) #3 declare float @llvm.amdgcn.strict.wwm.f32(float) #3 declare i32 @llvm.amdgcn.strict.wwm.i32(i32) #3 declare float @llvm.amdgcn.wwm.f32(float) #3 declare i32 @llvm.amdgcn.wwm.i32(i32) #3 declare float @llvm.amdgcn.strict.wqm.f32(float) #3 declare i32 @llvm.amdgcn.strict.wqm.i32(i32) #3 declare i32 @llvm.amdgcn.set.inactive.i32(i32, i32) #4 declare i32 @llvm.amdgcn.mbcnt.lo(i32, i32) #3 declare i32 @llvm.amdgcn.mbcnt.hi(i32, i32) #3 declare <2 x half> @llvm.amdgcn.cvt.pkrtz(float, float) #3 declare void @llvm.amdgcn.exp.compr.v2f16(i32, i32, <2 x half>, <2 x half>, i1, i1) #1 declare float @llvm.amdgcn.interp.p1(float, i32, i32, i32) #2 declare float @llvm.amdgcn.interp.p2(float, float, i32, i32, i32) #2 declare i32 @llvm.amdgcn.ds.swizzle(i32, i32) declare float @llvm.amdgcn.s.buffer.load.f32(<4 x i32>, i32, i32 immarg) #7 attributes #1 = { nounwind } attributes #2 = { nounwind readonly } attributes #3 = { nounwind readnone } attributes #4 = { nounwind readnone convergent } attributes #5 = { "amdgpu-ps-wqm-outputs" } attributes #6 = { nounwind "InitialPSInputAddr"="2" } attributes #7 = { nounwind readnone willreturn }