; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti < %s | FileCheck -check-prefix=GFX6 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=hawaii < %s | FileCheck -check-prefix=GFX7 %s ; Test end to end matching of addressing modes when MUBUF is used for ; global memory. define amdgpu_ps void @mubuf_store_sgpr_ptr(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_store_sgpr_ptr: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v0, off, s[0:3], 0 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v0, 0 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v0, off, s[0:3], 0 ; GFX7-NEXT: s_endpgm store i32 0, i32 addrspace(1)* %ptr ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_offset4095(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v0, 0 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_offset4294967296(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: s_mov_b32 s5, 4 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 0 ; GFX7-NEXT: s_mov_b32 s5, 4 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s4 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_offset4294967297(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_offset4294967297: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 4 ; GFX6-NEXT: s_mov_b32 s5, s4 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_offset4294967297: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 4 ; GFX7-NEXT: s_mov_b32 s5, s4 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967297 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_offset4096(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_offset4096: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x4000 ; GFX6-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_offset4096: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v0, 0 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x4000 ; GFX7-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4096 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_offset4095(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_offset4294967296(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 0 ; GFX6-NEXT: s_mov_b32 s1, 4 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s0 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 0 ; GFX7-NEXT: s_mov_b32 s1, 4 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s0 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_offset4294967297(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_offset4294967297: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 4 ; GFX6-NEXT: s_mov_b32 s1, s0 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_offset4294967297: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 4 ; GFX7-NEXT: s_mov_b32 s1, s0 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967297 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_offset4096(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_offset4096: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x4000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_offset4096: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x4000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4096 store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_sgpr_offset(i32 addrspace(1)* inreg %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_sgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_bfe_i64 s[2:3], s[4:5], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[4:5], s[2:3], 2 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_sgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_bfe_i64 s[2:3], s[4:5], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[4:5], s[2:3], 2 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i32 %soffset store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_sgpr_offset(i32 addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_sgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_sgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i32 %soffset store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_sgpr_offset_offset256(i32 addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_sgpr_offset_offset256: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 offset:1024 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_sgpr_offset_offset256: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 offset:1024 ; GFX7-NEXT: s_endpgm %gep0 = getelementptr i32, i32 addrspace(1)* %ptr, i32 %soffset %gep1 = getelementptr i32, i32 addrspace(1)* %gep0, i32 256 store i32 0, i32 addrspace(1)* %gep1 ret void } define amdgpu_ps void @mubuf_store_vgpr_ptr_sgpr_offset256_offset(i32 addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_store_vgpr_ptr_sgpr_offset256_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 offset:1024 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_vgpr_ptr_sgpr_offset256_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 offset:1024 ; GFX7-NEXT: s_endpgm %gep0 = getelementptr i32, i32 addrspace(1)* %ptr, i32 256 %gep1 = getelementptr i32, i32 addrspace(1)* %gep0, i32 %soffset store i32 0, i32 addrspace(1)* %gep1 ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_vgpr_offset(i32 addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX7-NEXT: s_endpgm %gep = getelementptr i32, i32 addrspace(1)* %ptr, i32 %voffset store i32 0, i32 addrspace(1)* %gep ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_vgpr_offset_offset4095(i32 addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_vgpr_offset_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_vgpr_offset_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX7-NEXT: s_endpgm %gep0 = getelementptr i32, i32 addrspace(1)* %ptr, i32 %voffset %gep1 = getelementptr i32, i32 addrspace(1)* %gep0, i32 4095 store i32 0, i32 addrspace(1)* %gep1 ret void } define amdgpu_ps void @mubuf_store_sgpr_ptr_offset4095_vgpr_offset(i32 addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_store_sgpr_ptr_offset4095_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: mubuf_store_sgpr_ptr_offset4095_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: v_mov_b32_e32 v2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_store_dword v2, v[0:1], s[0:3], s4 addr64 ; GFX7-NEXT: s_endpgm %gep0 = getelementptr i32, i32 addrspace(1)* %ptr, i32 4095 %gep1 = getelementptr i32, i32 addrspace(1)* %gep0, i32 %voffset store i32 0, i32 addrspace(1)* %gep1 ret void } define amdgpu_ps float @mubuf_load_sgpr_ptr(float addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_load_sgpr_ptr: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, off, s[0:3], 0 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, off, s[0:3], 0 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %val = load volatile float, float addrspace(1)* %ptr ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_offset4095(float addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_load_dword v0, off, s[0:3], s4 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_load_dword v0, off, s[0:3], s4 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4095 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_offset4294967296(float addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: s_mov_b32 s5, 4 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 0 ; GFX7-NEXT: s_mov_b32 s5, 4 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s4 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4294967296 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_offset4294967297(float addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_offset4294967297: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 4 ; GFX6-NEXT: s_mov_b32 s5, s4 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_offset4294967297: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 4 ; GFX7-NEXT: s_mov_b32 s5, s4 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4294967297 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_offset4096(float addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_offset4096: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x4000 ; GFX6-NEXT: buffer_load_dword v0, off, s[0:3], s4 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_offset4096: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x4000 ; GFX7-NEXT: buffer_load_dword v0, off, s[0:3], s4 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4096 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_offset4095(float addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4095 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_offset4294967296(float addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 0 ; GFX6-NEXT: s_mov_b32 s1, 4 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s0 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 0 ; GFX7-NEXT: s_mov_b32 s1, 4 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s0 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4294967296 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_offset4294967297(float addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_offset4294967297: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 4 ; GFX6-NEXT: s_mov_b32 s1, s0 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_offset4294967297: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 4 ; GFX7-NEXT: s_mov_b32 s1, s0 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4294967297 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_offset4096(float addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_offset4096: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x4000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_offset4096: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x4000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i64 4096 %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_sgpr_offset(float addrspace(1)* inreg %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_sgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_bfe_i64 s[2:3], s[4:5], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[4:5], s[2:3], 2 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: v_mov_b32_e32 v1, s5 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_sgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_bfe_i64 s[2:3], s[4:5], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[4:5], s[2:3], 2 ; GFX7-NEXT: v_mov_b32_e32 v0, s4 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: v_mov_b32_e32 v1, s5 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i32 %soffset %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_sgpr_offset(float addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_sgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_sgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i32 %soffset %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_sgpr_offset_offset256(float addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_sgpr_offset_offset256: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 offset:1024 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_sgpr_offset_offset256: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 offset:1024 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep0 = getelementptr float, float addrspace(1)* %ptr, i32 %soffset %gep1 = getelementptr float, float addrspace(1)* %gep0, i32 256 %val = load volatile float, float addrspace(1)* %gep1 ret float %val } define amdgpu_ps float @mubuf_load_vgpr_ptr_sgpr_offset256_offset(float addrspace(1)* %ptr, i32 inreg %soffset) { ; GFX6-LABEL: mubuf_load_vgpr_ptr_sgpr_offset256_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX6-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 offset:1024 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_vgpr_ptr_sgpr_offset256_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_bfe_i64 s[0:1], s[2:3], 0x200000 ; GFX7-NEXT: s_lshl_b64 s[0:1], s[0:1], 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 offset:1024 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep0 = getelementptr float, float addrspace(1)* %ptr, i64 256 %gep1 = getelementptr float, float addrspace(1)* %gep0, i32 %soffset %val = load volatile float, float addrspace(1)* %gep1 ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_vgpr_offset(float addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr float, float addrspace(1)* %ptr, i32 %voffset %val = load volatile float, float addrspace(1)* %gep ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_vgpr_offset_offset4095(float addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_vgpr_offset_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_vgpr_offset_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep0 = getelementptr float, float addrspace(1)* %ptr, i32 %voffset %gep1 = getelementptr float, float addrspace(1)* %gep0, i64 4095 %val = load volatile float, float addrspace(1)* %gep1 ret float %val } define amdgpu_ps float @mubuf_load_sgpr_ptr_offset4095_vgpr_offset(float addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_load_sgpr_ptr_offset4095_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_load_sgpr_ptr_offset4095_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: buffer_load_dword v0, v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: ; return to shader part epilog %gep0 = getelementptr float, float addrspace(1)* %ptr, i64 4095 %gep1 = getelementptr float, float addrspace(1)* %gep0, i32 %voffset %val = load volatile float, float addrspace(1)* %gep1 ret float %val } define amdgpu_ps float @mubuf_atomicrmw_sgpr_ptr_offset4095(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_atomicrmw_sgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v0, 2 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_add v0, off, s[0:3], s4 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_atomicrmw_sgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v0, 2 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_add v0, off, s[0:3], s4 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 %result = atomicrmw add i32 addrspace(1)* %gep, i32 2 seq_cst %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_atomicrmw_sgpr_ptr_offset4294967296(i32 addrspace(1)* inreg %ptr) { ; GFX6-LABEL: mubuf_atomicrmw_sgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: s_mov_b32 s5, 4 ; GFX6-NEXT: v_mov_b32_e32 v1, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v0, 2 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: v_mov_b32_e32 v2, s5 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_add v0, v[1:2], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_atomicrmw_sgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 0 ; GFX7-NEXT: s_mov_b32 s5, 4 ; GFX7-NEXT: v_mov_b32_e32 v1, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v0, 2 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s4 ; GFX7-NEXT: v_mov_b32_e32 v2, s5 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_add v0, v[1:2], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 %result = atomicrmw add i32 addrspace(1)* %gep, i32 2 seq_cst %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_atomicrmw_vgpr_ptr_offset4095(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_atomicrmw_vgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v2 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_atomicrmw_vgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_mov_b32_e32 v2, 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 %result = atomicrmw add i32 addrspace(1)* %gep, i32 2 seq_cst %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_atomicrmw_vgpr_ptr_offset4294967296(i32 addrspace(1)* %ptr) { ; GFX6-LABEL: mubuf_atomicrmw_vgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 0 ; GFX6-NEXT: s_mov_b32 s1, 4 ; GFX6-NEXT: v_mov_b32_e32 v2, 2 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s0 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v2 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_atomicrmw_vgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 0 ; GFX7-NEXT: s_mov_b32 s1, 4 ; GFX7-NEXT: v_mov_b32_e32 v2, 2 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s0 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 %result = atomicrmw add i32 addrspace(1)* %gep, i32 2 seq_cst %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_atomicrmw_sgpr_ptr_vgpr_offset(i32 addrspace(1)* inreg %ptr, i32 %voffset) { ; GFX6-LABEL: mubuf_atomicrmw_sgpr_ptr_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v2, 2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v2 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_atomicrmw_sgpr_ptr_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v2, 2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_add v2, v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i32 %voffset %result = atomicrmw add i32 addrspace(1)* %gep, i32 2 seq_cst %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_cmpxchg_sgpr_ptr_offset4095(i32 addrspace(1)* inreg %ptr, i32 %old, i32 %in) { ; GFX6-LABEL: mubuf_cmpxchg_sgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v2, v0 ; GFX6-NEXT: s_mov_b32 s2, -1 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_cmpswap v[1:2], off, s[0:3], s4 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v1 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_cmpxchg_sgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v2, v0 ; GFX7-NEXT: s_mov_b32 s2, -1 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_cmpswap v[1:2], off, s[0:3], s4 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v1 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 %result.struct = cmpxchg i32 addrspace(1)* %gep, i32 %old, i32 %in seq_cst seq_cst %result = extractvalue { i32, i1 } %result.struct, 0 %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_cmpxchg_sgpr_ptr_offset4294967296(i32 addrspace(1)* inreg %ptr, i32 %old, i32 %in) { ; GFX6-LABEL: mubuf_cmpxchg_sgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: s_mov_b32 s5, 4 ; GFX6-NEXT: v_mov_b32_e32 v3, s4 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: v_mov_b32_e32 v2, v0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: v_mov_b32_e32 v4, s5 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_cmpswap v[1:2], v[3:4], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v1 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_cmpxchg_sgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s4, 0 ; GFX7-NEXT: s_mov_b32 s5, 4 ; GFX7-NEXT: v_mov_b32_e32 v3, s4 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: v_mov_b32_e32 v2, v0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s4 ; GFX7-NEXT: v_mov_b32_e32 v4, s5 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_cmpswap v[1:2], v[3:4], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v1 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 %result.struct = cmpxchg i32 addrspace(1)* %gep, i32 %old, i32 %in seq_cst seq_cst %result = extractvalue { i32, i1 } %result.struct, 0 %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_cmpxchg_vgpr_ptr_offset4095(i32 addrspace(1)* %ptr, i32 %old, i32 %in) { ; GFX6-LABEL: mubuf_cmpxchg_vgpr_ptr_offset4095: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v4, v2 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b64 s[0:1], 0 ; GFX6-NEXT: s_movk_i32 s4, 0x3ffc ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_cmpswap v[3:4], v[0:1], s[0:3], s4 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v3 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_cmpxchg_vgpr_ptr_offset4095: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_mov_b32_e32 v4, v2 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b64 s[0:1], 0 ; GFX7-NEXT: s_movk_i32 s4, 0x3ffc ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_cmpswap v[3:4], v[0:1], s[0:3], s4 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v3 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4095 %result.struct = cmpxchg i32 addrspace(1)* %gep, i32 %old, i32 %in seq_cst seq_cst %result = extractvalue { i32, i1 } %result.struct, 0 %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_cmpxchg_vgpr_ptr_offset4294967296(i32 addrspace(1)* %ptr, i32 %old, i32 %in) { ; GFX6-LABEL: mubuf_cmpxchg_vgpr_ptr_offset4294967296: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s0, 0 ; GFX6-NEXT: v_mov_b32_e32 v4, v2 ; GFX6-NEXT: s_mov_b32 s1, 4 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s2, s0 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_cmpswap v[3:4], v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v3 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_cmpxchg_vgpr_ptr_offset4294967296: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s0, 0 ; GFX7-NEXT: v_mov_b32_e32 v4, v2 ; GFX7-NEXT: s_mov_b32 s1, 4 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_mov_b32 s2, s0 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_cmpswap v[3:4], v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v3 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i64 4294967296 %result.struct = cmpxchg i32 addrspace(1)* %gep, i32 %old, i32 %in seq_cst seq_cst %result = extractvalue { i32, i1 } %result.struct, 0 %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @mubuf_cmpxchg_sgpr_ptr_vgpr_offset(i32 addrspace(1)* inreg %ptr, i32 %voffset, i32 %old, i32 %in) { ; GFX6-LABEL: mubuf_cmpxchg_sgpr_ptr_vgpr_offset: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v3, v1 ; GFX6-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX6-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX6-NEXT: buffer_atomic_cmpswap v[2:3], v[0:1], s[0:3], 0 addr64 glc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_wbinvl1 ; GFX6-NEXT: v_mov_b32_e32 v0, v2 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: mubuf_cmpxchg_sgpr_ptr_vgpr_offset: ; GFX7: ; %bb.0: ; GFX7-NEXT: v_mov_b32_e32 v3, v1 ; GFX7-NEXT: v_ashrrev_i32_e32 v1, 31, v0 ; GFX7-NEXT: v_lshl_b64 v[0:1], v[0:1], 2 ; GFX7-NEXT: s_mov_b32 s0, s2 ; GFX7-NEXT: s_mov_b32 s1, s3 ; GFX7-NEXT: s_mov_b32 s2, 0 ; GFX7-NEXT: s_mov_b32 s3, 0xf000 ; GFX7-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX7-NEXT: buffer_atomic_cmpswap v[2:3], v[0:1], s[0:3], 0 addr64 glc ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: buffer_wbinvl1 ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: ; return to shader part epilog %gep = getelementptr i32, i32 addrspace(1)* %ptr, i32 %voffset %result.struct = cmpxchg i32 addrspace(1)* %gep, i32 %old, i32 %in seq_cst seq_cst %result = extractvalue { i32, i1 } %result.struct, 0 %cast = bitcast i32 %result to float ret float %cast }