; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=gfx900 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX9 %s ; RUN: llc -march=amdgcn -mcpu=gfx1030 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX10 %s ; RUN: llc -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-vopd=0 -amdgpu-enable-delay-alu=0 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX11 %s ; RUN: llc -march=amdgcn -mcpu=gfx1030 -mattr=+wavefrontsize64 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX10 %s ; RUN: llc -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -mattr=+wavefrontsize64 --verify-machineinstrs < %s | FileCheck --check-prefixes=GCN,GFX11 %s define amdgpu_ps float @mad_i32_vvv(i32 %a, i32 %b, i32 %c) { ; GFX9-LABEL: mad_i32_vvv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvv: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, v[2:3] ; GFX10-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) { ; GCN-LABEL: mad_i32_sss: ; GCN: ; %bb.0: ; GCN-NEXT: s_mul_i32 s0, s0, s1 ; GCN-NEXT: s_add_i32 s0, s0, s2 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vvc(i32 %a, i32 %b) { ; GFX9-LABEL: mad_i32_vvc: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, 42 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvc: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 42 ; GFX10-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, 42 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vvi(i32 %a, i32 %b) { ; GFX9-LABEL: mad_i32_vvi: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0x12d687 ; GFX9-NEXT: v_mov_b32_e32 v3, 0 ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvi: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 0x12d687 ; GFX10-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, 1234567 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vvi_neg(i32 %a, i32 %b) { ; GFX9-LABEL: mad_i32_vvi_neg: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, 0xffed2979 ; GFX9-NEXT: v_mov_b32_e32 v3, -1 ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvi_neg: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 0xffffffffffed2979 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vvi_neg: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, v1 ; GFX11-NEXT: v_mov_b32_e32 v3, v0 ; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v3, v2, 0xffffffffffed2979 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, -1234567 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vcv(i32 %a, i32 %c) { ; GFX9-LABEL: mad_i32_vcv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, 42, v[1:2] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vcv: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, 42, v[1:2] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vcv: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, v0, 42, v[1:2] ; GFX11-NEXT: v_mov_b32_e32 v0, v2 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, 42 %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vcc(i32 %a) { ; GFX9-LABEL: mad_i32_vcc: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, 42, 43 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vcc: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, 42, 43 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vcc: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, v0 ; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v2, 42, 43 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, 42 %add = add i32 %mul, 43 %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vvs(i32 %a, i32 %b, i32 inreg %c) { ; GFX9-LABEL: mad_i32_vvs: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, s[0:1] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvs: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, s[0:1] ; GFX10-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vsv(i32 %a, i32 inreg %b, i32 %c) { ; GFX9-LABEL: mad_i32_vsv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, s0, v[1:2] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vsv: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, s0, v[1:2] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vsv: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, v0, s0, v[1:2] ; GFX11-NEXT: v_mov_b32_e32 v0, v2 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_svv(i32 inreg %a, i32 %b, i32 %c) { ; GFX9-LABEL: mad_i32_svv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], s0, v0, v[1:2] ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_svv: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, v0, v[1:2] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_svv: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, s0, v0, v[1:2] ; GFX11-NEXT: v_mov_b32_e32 v0, v2 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vss(i32 %a, i32 inreg %b, i32 inreg %c) { ; GFX9-LABEL: mad_i32_vss: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mul_lo_u32 v0, v0, s0 ; GFX9-NEXT: v_add_u32_e32 v0, s1, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vss: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_mov_b32 s2, s1 ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, s0, s[2:3] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vss: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, v0 ; GFX11-NEXT: s_mov_b32 s2, s1 ; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v2, s0, s[2:3] ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_svs(i32 inreg %a, i32 %b, i32 inreg %c) { ; GFX9-LABEL: mad_i32_svs: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mul_lo_u32 v0, s0, v0 ; GFX9-NEXT: v_add_u32_e32 v0, s1, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_svs: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_mov_b32 s2, s1 ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, v0, s[2:3] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_svs: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, v0 ; GFX11-NEXT: s_mov_b32 s2, s1 ; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, s0, v2, s[2:3] ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) { ; GFX9-LABEL: mad_i32_ssv: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mul_i32 s0, s0, s1 ; GFX9-NEXT: v_add_u32_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_ssv: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, s1, v[0:1] ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_ssv: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mad_u64_u32 v[1:2], null, s0, s1, v[0:1] ; GFX11-NEXT: v_mov_b32_e32 v0, v1 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c %cast = bitcast i32 %add to float ret float %cast } define amdgpu_ps float @mad_i32_vvv_multiuse(i32 %a, i32 %b, i32 %c) { ; GFX9-LABEL: mad_i32_vvv_multiuse: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mul_lo_u32 v1, v0, v1 ; GFX9-NEXT: v_add_u32_e32 v0, v1, v2 ; GFX9-NEXT: flat_store_dword v[0:1], v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: mad_i32_vvv_multiuse: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mul_lo_u32 v1, v0, v1 ; GFX10-NEXT: v_add_nc_u32_e32 v0, v1, v2 ; GFX10-NEXT: flat_store_dword v[0:1], v1 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: mad_i32_vvv_multiuse: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mul_lo_u32 v1, v0, v1 ; GFX11-NEXT: v_add_nc_u32_e32 v0, v1, v2 ; GFX11-NEXT: flat_store_b32 v[0:1], v1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: ; return to shader part epilog %mul = mul i32 %a, %b %add = add i32 %mul, %c store i32 %mul, i32* undef %cast = bitcast i32 %add to float ret float %cast }