; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -S -passes=instcombine %s | FileCheck %s define <1 x i8> @test1(<8 x i8> %in) { ; CHECK-LABEL: @test1( ; CHECK-NEXT: [[VEC:%.*]] = shufflevector <8 x i8> [[IN:%.*]], <8 x i8> undef, <1 x i32> <i32 5> ; CHECK-NEXT: ret <1 x i8> [[VEC]] ; %val = extractelement <8 x i8> %in, i32 5 %vec = insertelement <1 x i8> poison, i8 %val, i32 0 ret <1 x i8> %vec } define <4 x i16> @test2(<8 x i16> %in, <8 x i16> %in2) { ; CHECK-LABEL: @test2( ; CHECK-NEXT: [[VEC_3:%.*]] = shufflevector <8 x i16> [[IN2:%.*]], <8 x i16> [[IN:%.*]], <4 x i32> <i32 11, i32 9, i32 0, i32 10> ; CHECK-NEXT: ret <4 x i16> [[VEC_3]] ; %elt0 = extractelement <8 x i16> %in, i32 3 %elt1 = extractelement <8 x i16> %in, i32 1 %elt2 = extractelement <8 x i16> %in2, i32 0 %elt3 = extractelement <8 x i16> %in, i32 2 %vec.0 = insertelement <4 x i16> poison, i16 %elt0, i32 0 %vec.1 = insertelement <4 x i16> %vec.0, i16 %elt1, i32 1 %vec.2 = insertelement <4 x i16> %vec.1, i16 %elt2, i32 2 %vec.3 = insertelement <4 x i16> %vec.2, i16 %elt3, i32 3 ret <4 x i16> %vec.3 } define <2 x i64> @test_vcopyq_lane_p64(<2 x i64> %a, <1 x i64> %b) { ; CHECK-LABEL: @test_vcopyq_lane_p64( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <1 x i64> [[B:%.*]], <1 x i64> poison, <2 x i32> <i32 0, i32 undef> ; CHECK-NEXT: [[RES:%.*]] = shufflevector <2 x i64> [[A:%.*]], <2 x i64> [[TMP1]], <2 x i32> <i32 0, i32 2> ; CHECK-NEXT: ret <2 x i64> [[RES]] ; %elt = extractelement <1 x i64> %b, i32 0 %res = insertelement <2 x i64> %a, i64 %elt, i32 1 ret <2 x i64> %res } ; PR2109: https://llvm.org/bugs/show_bug.cgi?id=2109 define <4 x float> @widen_extract2(<4 x float> %ins, <2 x float> %ext) { ; CHECK-LABEL: @widen_extract2( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[EXT:%.*]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[I2:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 4, i32 2, i32 5> ; CHECK-NEXT: ret <4 x float> [[I2]] ; %e1 = extractelement <2 x float> %ext, i32 0 %e2 = extractelement <2 x float> %ext, i32 1 %i1 = insertelement <4 x float> %ins, float %e1, i32 1 %i2 = insertelement <4 x float> %i1, float %e2, i32 3 ret <4 x float> %i2 } define <4 x float> @widen_extract3(<4 x float> %ins, <3 x float> %ext) { ; CHECK-LABEL: @widen_extract3( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <3 x float> [[EXT:%.*]], <3 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> ; CHECK-NEXT: [[I3:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 6, i32 5, i32 4, i32 3> ; CHECK-NEXT: ret <4 x float> [[I3]] ; %e1 = extractelement <3 x float> %ext, i32 0 %e2 = extractelement <3 x float> %ext, i32 1 %e3 = extractelement <3 x float> %ext, i32 2 %i1 = insertelement <4 x float> %ins, float %e1, i32 2 %i2 = insertelement <4 x float> %i1, float %e2, i32 1 %i3 = insertelement <4 x float> %i2, float %e3, i32 0 ret <4 x float> %i3 } define <8 x float> @widen_extract4(<8 x float> %ins, <2 x float> %ext) { ; CHECK-LABEL: @widen_extract4( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[EXT:%.*]], <2 x float> poison, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[I1:%.*]] = shufflevector <8 x float> [[INS:%.*]], <8 x float> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 8, i32 3, i32 4, i32 5, i32 6, i32 7> ; CHECK-NEXT: ret <8 x float> [[I1]] ; %e1 = extractelement <2 x float> %ext, i32 0 %i1 = insertelement <8 x float> %ins, float %e1, i32 2 ret <8 x float> %i1 } ; PR26015: https://llvm.org/bugs/show_bug.cgi?id=26015 ; The widening shuffle must be inserted before any uses. define <8 x i16> @pr26015(<4 x i16> %t0) { ; CHECK-LABEL: @pr26015( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i16> [[T0:%.*]], <4 x i16> poison, <8 x i32> <i32 undef, i32 undef, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[T5:%.*]] = shufflevector <8 x i16> <i16 0, i16 0, i16 0, i16 poison, i16 0, i16 0, i16 0, i16 poison>, <8 x i16> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 2, i32 10, i32 4, i32 5, i32 6, i32 11> ; CHECK-NEXT: ret <8 x i16> [[T5]] ; %t1 = extractelement <4 x i16> %t0, i32 2 %t2 = insertelement <8 x i16> zeroinitializer, i16 %t1, i32 3 %t3 = insertelement <8 x i16> %t2, i16 0, i32 6 %t4 = extractelement <4 x i16> %t0, i32 3 %t5 = insertelement <8 x i16> %t3, i16 %t4, i32 7 ret <8 x i16> %t5 } ; PR25999: https://llvm.org/bugs/show_bug.cgi?id=25999 ; TODO: The widening shuffle could be inserted at the start of the function to allow the first extract to use it. define <8 x i16> @pr25999(<4 x i16> %t0, i1 %b) { ; CHECK-LABEL: @pr25999( ; CHECK-NEXT: [[T1:%.*]] = extractelement <4 x i16> [[T0:%.*]], i64 2 ; CHECK-NEXT: br i1 [[B:%.*]], label [[IF:%.*]], label [[END:%.*]] ; CHECK: if: ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i16> [[T0]], <4 x i16> poison, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[T3:%.*]] = insertelement <8 x i16> <i16 0, i16 0, i16 0, i16 poison, i16 0, i16 0, i16 0, i16 poison>, i16 [[T1]], i64 3 ; CHECK-NEXT: [[T5:%.*]] = shufflevector <8 x i16> [[T3]], <8 x i16> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 11> ; CHECK-NEXT: ret <8 x i16> [[T5]] ; CHECK: end: ; CHECK-NEXT: [[A1:%.*]] = add i16 [[T1]], 4 ; CHECK-NEXT: [[T6:%.*]] = insertelement <8 x i16> <i16 poison, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0>, i16 [[A1]], i64 0 ; CHECK-NEXT: ret <8 x i16> [[T6]] ; %t1 = extractelement <4 x i16> %t0, i32 2 br i1 %b, label %if, label %end if: %t2 = insertelement <8 x i16> zeroinitializer, i16 %t1, i32 3 %t3 = insertelement <8 x i16> %t2, i16 0, i32 6 %t4 = extractelement <4 x i16> %t0, i32 3 %t5 = insertelement <8 x i16> %t3, i16 %t4, i32 7 ret <8 x i16> %t5 end: %a1 = add i16 %t1, 4 %t6 = insertelement <8 x i16> zeroinitializer, i16 %a1, i32 0 ret <8 x i16> %t6 } ; The widening shuffle must be inserted at a valid point (after the PHIs). define <4 x double> @pr25999_phis1(i1 %c, <2 x double> %a, <4 x double> %b) { ; CHECK-LABEL: @pr25999_phis1( ; CHECK-NEXT: bb1: ; CHECK-NEXT: br i1 [[C:%.*]], label [[BB2:%.*]], label [[BB3:%.*]] ; CHECK: bb2: ; CHECK-NEXT: [[R:%.*]] = call <2 x double> @dummy(<2 x double> [[A:%.*]]) ; CHECK-NEXT: br label [[BB3]] ; CHECK: bb3: ; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ [[A]], [[BB1:%.*]] ], [ [[R]], [[BB2]] ] ; CHECK-NEXT: [[TMP2:%.*]] = phi <4 x double> [ [[B:%.*]], [[BB1]] ], [ zeroinitializer, [[BB2]] ] ; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 4, i32 3> ; CHECK-NEXT: ret <4 x double> [[TMP4]] ; bb1: br i1 %c, label %bb2, label %bb3 bb2: %r = call <2 x double> @dummy(<2 x double> %a) br label %bb3 bb3: %tmp1 = phi <2 x double> [ %a, %bb1 ], [ %r, %bb2 ] %tmp2 = phi <4 x double> [ %b, %bb1 ], [ zeroinitializer, %bb2 ] %tmp3 = extractelement <2 x double> %tmp1, i32 0 %tmp4 = insertelement <4 x double> %tmp2, double %tmp3, i32 2 ret <4 x double> %tmp4 } declare <2 x double> @dummy(<2 x double>) define <4 x double> @pr25999_phis2(i1 %c, <2 x double> %a, <4 x double> %b) { ; CHECK-LABEL: @pr25999_phis2( ; CHECK-NEXT: bb1: ; CHECK-NEXT: br i1 [[C:%.*]], label [[BB2:%.*]], label [[BB3:%.*]] ; CHECK: bb2: ; CHECK-NEXT: [[R:%.*]] = call <2 x double> @dummy(<2 x double> [[A:%.*]]) ; CHECK-NEXT: br label [[BB3]] ; CHECK: bb3: ; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ [[A]], [[BB1:%.*]] ], [ [[R]], [[BB2]] ] ; CHECK-NEXT: [[TMP2:%.*]] = phi <4 x double> [ [[B:%.*]], [[BB1]] ], [ zeroinitializer, [[BB2]] ] ; CHECK-NEXT: [[D:%.*]] = fadd <2 x double> [[TMP1]], [[TMP1]] ; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x double> [[D]], <2 x double> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 4, i32 3> ; CHECK-NEXT: ret <4 x double> [[TMP4]] ; bb1: br i1 %c, label %bb2, label %bb3 bb2: %r = call <2 x double> @dummy(<2 x double> %a) br label %bb3 bb3: %tmp1 = phi <2 x double> [ %a, %bb1 ], [ %r, %bb2 ] %tmp2 = phi <4 x double> [ %b, %bb1 ], [ zeroinitializer, %bb2 ] %d = fadd <2 x double> %tmp1, %tmp1 %tmp3 = extractelement <2 x double> %d, i32 0 %tmp4 = insertelement <4 x double> %tmp2, double %tmp3, i32 2 ret <4 x double> %tmp4 } ; PR26354: https://llvm.org/bugs/show_bug.cgi?id=26354 ; Don't create a shufflevector if we know that we're not going to replace the insertelement. define double @pr26354(<2 x double>* %tmp, i1 %B) { ; CHECK-LABEL: @pr26354( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[LD:%.*]] = load <2 x double>, <2 x double>* [[TMP:%.*]], align 16 ; CHECK-NEXT: br i1 [[B:%.*]], label [[IF:%.*]], label [[END:%.*]] ; CHECK: if: ; CHECK-NEXT: [[E2:%.*]] = extractelement <2 x double> [[LD]], i64 1 ; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x double> <double 0.000000e+00, double 0.000000e+00, double 0.000000e+00, double poison>, double [[E2]], i64 3 ; CHECK-NEXT: br label [[END]] ; CHECK: end: ; CHECK-NEXT: [[PH:%.*]] = phi <4 x double> [ undef, [[ENTRY:%.*]] ], [ [[I1]], [[IF]] ] ; CHECK-NEXT: [[E1:%.*]] = extractelement <2 x double> [[LD]], i64 0 ; CHECK-NEXT: [[E3:%.*]] = extractelement <4 x double> [[PH]], i64 1 ; CHECK-NEXT: [[MU:%.*]] = fmul double [[E1]], [[E3]] ; CHECK-NEXT: ret double [[MU]] ; entry: %ld = load <2 x double>, <2 x double>* %tmp %e1 = extractelement <2 x double> %ld, i32 0 %e2 = extractelement <2 x double> %ld, i32 1 br i1 %B, label %if, label %end if: %i1 = insertelement <4 x double> zeroinitializer, double %e2, i32 3 br label %end end: %ph = phi <4 x double> [ undef, %entry ], [ %i1, %if ] %e3 = extractelement <4 x double> %ph, i32 1 %mu = fmul double %e1, %e3 ret double %mu } ; https://llvm.org/bugs/show_bug.cgi?id=30923 ; Delete the widening shuffle if we're not going to reduce the extract/insert to a shuffle. define <4 x float> @PR30923(<2 x float> %x) { ; CHECK-LABEL: @PR30923( ; CHECK-NEXT: bb1: ; CHECK-NEXT: [[EXT1:%.*]] = extractelement <2 x float> [[X:%.*]], i64 1 ; CHECK-NEXT: store float [[EXT1]], float* undef, align 4 ; CHECK-NEXT: br label [[BB2:%.*]] ; CHECK: bb2: ; CHECK-NEXT: [[EXT2:%.*]] = extractelement <2 x float> [[X]], i64 0 ; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> <float 0.000000e+00, float 0.000000e+00, float poison, float poison>, float [[EXT2]], i64 2 ; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float [[EXT1]], i64 3 ; CHECK-NEXT: ret <4 x float> [[INS2]] ; bb1: %ext1 = extractelement <2 x float> %x, i32 1 store float %ext1, float* undef, align 4 br label %bb2 bb2: %widen = shufflevector <2 x float> %x, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> %ext2 = extractelement <4 x float> %widen, i32 0 %ins1 = insertelement <4 x float> <float 0.0, float 0.0, float undef, float undef>, float %ext2, i32 2 %ins2 = insertelement <4 x float> %ins1, float %ext1, i32 3 ret <4 x float> %ins2 } ; Don't insert extractelements from the wider vector before the def of the index operand. define <4 x i32> @extractelt_insertion(<2 x i32> %x, i32 %y) { ; CHECK-LABEL: @extractelt_insertion( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x i32> [[X:%.*]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[B:%.*]] = shufflevector <4 x i32> <i32 0, i32 0, i32 0, i32 poison>, <4 x i32> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 2, i32 5> ; CHECK-NEXT: [[C:%.*]] = add i32 [[Y:%.*]], 3 ; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x i32> [[TMP0]], i32 [[C]] ; CHECK-NEXT: [[E:%.*]] = icmp eq i32 [[TMP1]], 0 ; CHECK-NEXT: [[RET:%.*]] = select i1 [[E]], <4 x i32> [[B]], <4 x i32> zeroinitializer ; CHECK-NEXT: ret <4 x i32> [[RET]] ; entry: %a = extractelement <2 x i32> %x, i32 1 %b = insertelement <4 x i32> zeroinitializer, i32 %a, i64 3 %c = add i32 %y, 3 %d = extractelement <2 x i32> %x, i32 %c %e = icmp eq i32 %d, 0 %ret = select i1 %e, <4 x i32> %b, <4 x i32> zeroinitializer ret <4 x i32> %ret } ; PR34724: https://bugs.llvm.org/show_bug.cgi?id=34724 define <4 x float> @collectShuffleElts(<2 x float> %x, float %y) { ; CHECK-LABEL: @collectShuffleElts( ; CHECK-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i64 0 ; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i64 1 ; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x float> poison, float [[X0]], i64 1 ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[X1]], i64 2 ; CHECK-NEXT: [[V3:%.*]] = insertelement <4 x float> [[V2]], float [[Y:%.*]], i64 3 ; CHECK-NEXT: ret <4 x float> [[V3]] ; %x0 = extractelement <2 x float> %x, i32 0 %x1 = extractelement <2 x float> %x, i32 1 %v1 = insertelement <4 x float> poison, float %x0, i32 1 %v2 = insertelement <4 x float> %v1, float %x1, i32 2 %v3 = insertelement <4 x float> %v2, float %y, i32 3 ret <4 x float> %v3 } ; Simplest case - insert scalar into undef, then shuffle that value in place into another vector. define <4 x float> @insert_shuffle(float %x, <4 x float> %y) { ; CHECK-LABEL: @insert_shuffle( ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 0 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 %r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 0, i32 5, i32 6, i32 7> ret <4 x float> %r } ; Insert scalar into some element of a dummy vector, then move it to a different element in another vector. define <4 x float> @insert_shuffle_translate(float %x, <4 x float> %y) { ; CHECK-LABEL: @insert_shuffle_translate( ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 1 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 %r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 4, i32 0, i32 6, i32 7> ret <4 x float> %r } ; The vector operand of the insert is irrelevant. define <4 x float> @insert_not_undef_shuffle_translate(float %x, <4 x float> %y, <4 x float> %q) { ; CHECK-LABEL: @insert_not_undef_shuffle_translate( ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 2 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> %q, float %x, i32 3 %r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 4, i32 5, i32 3, i32 7> ret <4 x float> %r } ; The insert may be the 2nd operand of the shuffle. The shuffle mask can include undef elements. define <4 x float> @insert_not_undef_shuffle_translate_commute(float %x, <4 x float> %y, <4 x float> %q) { ; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute( ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 1 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> %q, float %x, i32 2 %r = shufflevector <4 x float> %y, <4 x float> %xv, <4 x i32> <i32 0, i32 6, i32 2, i32 undef> ret <4 x float> %r } ; Both shuffle operands may be inserts - choose the correct side. define <4 x float> @insert_insert_shuffle_translate(float %x1, float %x2, <4 x float> %q) { ; CHECK-LABEL: @insert_insert_shuffle_translate( ; CHECK-NEXT: [[XV2:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X2:%.*]], i64 2 ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[XV2]], float [[X1:%.*]], i64 1 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv1 = insertelement <4 x float> %q, float %x1, i32 0 %xv2 = insertelement <4 x float> %q, float %x2, i32 2 %r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 4, i32 0, i32 6, i32 7> ret <4 x float> %r } ; Both shuffle operands may be inserts - choose the correct side. define <4 x float> @insert_insert_shuffle_translate_commute(float %x1, float %x2, <4 x float> %q) { ; CHECK-LABEL: @insert_insert_shuffle_translate_commute( ; CHECK-NEXT: [[XV1:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X1:%.*]], i64 0 ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[XV1]], float [[X2:%.*]], i64 1 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv1 = insertelement <4 x float> %q, float %x1, i32 0 %xv2 = insertelement <4 x float> %q, float %x2, i32 2 %r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 0, i32 6, i32 2, i32 3> ret <4 x float> %r } ; Negative test - this only works if the shuffle is choosing exactly 1 element from 1 of the inputs. ; TODO: But this could be a special-case because we're inserting into the same base vector. define <4 x float> @insert_insert_shuffle_translate_wrong_mask(float %x1, float %x2, <4 x float> %q) { ; CHECK-LABEL: @insert_insert_shuffle_translate_wrong_mask( ; CHECK-NEXT: [[XV1:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X1:%.*]], i64 0 ; CHECK-NEXT: [[XV2:%.*]] = insertelement <4 x float> [[Q]], float [[X2:%.*]], i64 2 ; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV1]], <4 x float> [[XV2]], <4 x i32> <i32 0, i32 6, i32 2, i32 7> ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv1 = insertelement <4 x float> %q, float %x1, i32 0 %xv2 = insertelement <4 x float> %q, float %x2, i32 2 %r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 0, i32 6, i32 2, i32 7> ret <4 x float> %r } ; The insert may have other uses. declare void @use(<4 x float>) define <4 x float> @insert_not_undef_shuffle_translate_commute_uses(float %x, <4 x float> %y, <4 x float> %q) { ; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute_uses( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X:%.*]], i64 2 ; CHECK-NEXT: call void @use(<4 x float> [[XV]]) ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X]], i64 0 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> %q, float %x, i32 2 call void @use(<4 x float> %xv) %r = shufflevector <4 x float> %y, <4 x float> %xv, <4 x i32> <i32 6, i32 undef, i32 2, i32 3> ret <4 x float> %r } ; Negative test - size-changing shuffle. define <5 x float> @insert_not_undef_shuffle_translate_commute_lengthen(float %x, <4 x float> %y, <4 x float> %q) { ; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute_lengthen( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 2 ; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[XV]], <5 x i32> <i32 0, i32 6, i32 2, i32 undef, i32 undef> ; CHECK-NEXT: ret <5 x float> [[R]] ; %xv = insertelement <4 x float> %q, float %x, i32 2 %r = shufflevector <4 x float> %y, <4 x float> %xv, <5 x i32> <i32 0, i32 6, i32 2, i32 undef, i32 undef> ret <5 x float> %r } define <4 x float> @insert_nonzero_index_splat(float %x) { ; CHECK-LABEL: @insert_nonzero_index_splat( ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> ; CHECK-NEXT: ret <4 x float> [[SPLAT]] ; %xv = insertelement <4 x float> poison, float %x, i32 2 %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef> ret <4 x float> %splat } define <3 x double> @insert_nonzero_index_splat_narrow(double %x) { ; CHECK-LABEL: @insert_nonzero_index_splat_narrow( ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <3 x double> undef, double [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <3 x double> [[TMP1]], <3 x double> poison, <3 x i32> <i32 0, i32 undef, i32 0> ; CHECK-NEXT: ret <3 x double> [[SPLAT]] ; %xv = insertelement <4 x double> poison, double %x, i32 3 %splat = shufflevector <4 x double> %xv, <4 x double> poison, <3 x i32> <i32 3, i32 undef, i32 3> ret <3 x double> %splat } define <5 x i7> @insert_nonzero_index_splat_widen(i7 %x) { ; CHECK-LABEL: @insert_nonzero_index_splat_widen( ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <5 x i7> undef, i7 [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <5 x i7> [[TMP1]], <5 x i7> poison, <5 x i32> <i32 undef, i32 0, i32 0, i32 undef, i32 0> ; CHECK-NEXT: ret <5 x i7> [[SPLAT]] ; %xv = insertelement <4 x i7> poison, i7 %x, i32 1 %splat = shufflevector <4 x i7> %xv, <4 x i7> poison, <5 x i32> <i32 undef, i32 1, i32 1, i32 undef, i32 1> ret <5 x i7> %splat } ; Negative test - don't increase instruction count define <4 x float> @insert_nonzero_index_splat_extra_use(float %x) { ; CHECK-LABEL: @insert_nonzero_index_splat_extra_use( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 2 ; CHECK-NEXT: call void @use(<4 x float> [[XV]]) ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef> ; CHECK-NEXT: ret <4 x float> [[SPLAT]] ; %xv = insertelement <4 x float> poison, float %x, i32 2 call void @use(<4 x float> %xv) %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef> ret <4 x float> %splat } ; Negative test - non-undef base vector define <4 x float> @insert_nonzero_index_splat_wrong_base(float %x, <4 x float> %y) { ; CHECK-LABEL: @insert_nonzero_index_splat_wrong_base( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 2 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 2, i32 3, i32 undef> ; CHECK-NEXT: ret <4 x float> [[SPLAT]] ; %xv = insertelement <4 x float> %y, float %x, i32 2 %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 2, i32 3, i32 undef> ret <4 x float> %splat } ; Negative test - non-constant insert index define <4 x float> @insert_nonzero_index_splat_wrong_index(float %x, i32 %index) { ; CHECK-LABEL: @insert_nonzero_index_splat_wrong_index( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 [[INDEX:%.*]] ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 1, i32 1, i32 undef> ; CHECK-NEXT: ret <4 x float> [[SPLAT]] ; %xv = insertelement <4 x float> poison, float %x, i32 %index %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 1, i32 1, i32 undef> ret <4 x float> %splat } define <4 x float> @insert_in_splat(float %x) { ; CHECK-LABEL: @insert_in_splat( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 0 ; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 0> ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> %r = insertelement <4 x float> %splat, float %x, i32 3 ret <4 x float> %r } define <4 x float> @insert_in_splat_extra_uses(float %x) { ; CHECK-LABEL: @insert_in_splat_extra_uses( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 0 ; CHECK-NEXT: call void @use(<4 x float> [[XV]]) ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> ; CHECK-NEXT: call void @use(<4 x float> [[SPLAT]]) ; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 0> ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 call void @use(<4 x float> %xv) %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> call void @use(<4 x float> %splat) %r = insertelement <4 x float> %splat, float %x, i32 3 ret <4 x float> %r } ; Negative test - not a constant index insert define <4 x float> @insert_in_splat_variable_index(float %x, i32 %y) { ; CHECK-LABEL: @insert_in_splat_variable_index( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i32 [[Y:%.*]] ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef> %r = insertelement <4 x float> %splat, float %x, i32 %y ret <4 x float> %r } ; Negative test - not a splat shuffle define <4 x float> @insert_in_nonsplat(float %x, <4 x float> %y) { ; CHECK-LABEL: @insert_in_nonsplat( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> [[Y:%.*]], <4 x i32> <i32 undef, i32 0, i32 4, i32 undef> ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i64 3 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> poison, float %x, i32 0 %splat = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 undef, i32 0, i32 4, i32 undef> %r = insertelement <4 x float> %splat, float %x, i32 3 ret <4 x float> %r } ; Negative test - not a splat shuffle define <4 x float> @insert_in_nonsplat2(float %x, <4 x float> %y) { ; CHECK-LABEL: @insert_in_nonsplat2( ; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 1, i32 undef> ; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i64 3 ; CHECK-NEXT: ret <4 x float> [[R]] ; %xv = insertelement <4 x float> %y, float %x, i32 0 %splat = shufflevector <4 x float> %xv, <4 x float> poison, <4 x i32> <i32 undef, i32 0, i32 1, i32 undef> %r = insertelement <4 x float> %splat, float %x, i32 3 ret <4 x float> %r } define <4 x i8> @shuf_identity_padding(<2 x i8> %x, i8 %y) { ; CHECK-LABEL: @shuf_identity_padding( ; CHECK-NEXT: [[V1:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i64 2 ; CHECK-NEXT: ret <4 x i8> [[V2]] ; %v0 = shufflevector <2 x i8> %x, <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> %x1 = extractelement <2 x i8> %x, i32 1 %v1 = insertelement <4 x i8> %v0, i8 %x1, i32 1 %v2 = insertelement <4 x i8> %v1, i8 %y, i32 2 ret <4 x i8> %v2 } define <3 x i8> @shuf_identity_extract(<4 x i8> %x, i8 %y) { ; CHECK-LABEL: @shuf_identity_extract( ; CHECK-NEXT: [[V1:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <3 x i32> <i32 0, i32 1, i32 undef> ; CHECK-NEXT: [[V2:%.*]] = insertelement <3 x i8> [[V1]], i8 [[Y:%.*]], i64 2 ; CHECK-NEXT: ret <3 x i8> [[V2]] ; %v0 = shufflevector <4 x i8> %x, <4 x i8> poison, <3 x i32> <i32 0, i32 undef, i32 undef> %x1 = extractelement <4 x i8> %x, i32 1 %v1 = insertelement <3 x i8> %v0, i8 %x1, i32 1 %v2 = insertelement <3 x i8> %v1, i8 %y, i32 2 ret <3 x i8> %v2 } define <4 x float> @shuf_identity_extract_extra_use(<6 x float> %x, float %y) { ; CHECK-LABEL: @shuf_identity_extract_extra_use( ; CHECK-NEXT: [[V0:%.*]] = shufflevector <6 x float> [[X:%.*]], <6 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 3> ; CHECK-NEXT: call void @use(<4 x float> [[V0]]) ; CHECK-NEXT: [[V1:%.*]] = shufflevector <6 x float> [[X]], <6 x float> poison, <4 x i32> <i32 0, i32 undef, i32 2, i32 3> ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[Y:%.*]], i64 1 ; CHECK-NEXT: ret <4 x float> [[V2]] ; %v0 = shufflevector <6 x float> %x, <6 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 3> call void @use(<4 x float> %v0) %x1 = extractelement <6 x float> %x, i32 2 %v1 = insertelement <4 x float> %v0, float %x1, i32 2 %v2 = insertelement <4 x float> %v1, float %y, i32 1 ret <4 x float> %v2 } ; Negative test - can't map variable index to shuffle mask. define <4 x i8> @shuf_identity_padding_variable_index(<2 x i8> %x, i8 %y, i32 %index) { ; CHECK-LABEL: @shuf_identity_padding_variable_index( ; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[X]], i32 [[INDEX:%.*]] ; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i32 [[INDEX]] ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i64 2 ; CHECK-NEXT: ret <4 x i8> [[V2]] ; %v0 = shufflevector <2 x i8> %x, <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> %x1 = extractelement <2 x i8> %x, i32 %index %v1 = insertelement <4 x i8> %v0, i8 %x1, i32 %index %v2 = insertelement <4 x i8> %v1, i8 %y, i32 2 ret <4 x i8> %v2 } ; Negative test - don't create arbitrary shuffle masks. define <4 x i8> @shuf_identity_padding_wrong_source_vec(<2 x i8> %x, i8 %y, <2 x i8> %other) { ; CHECK-LABEL: @shuf_identity_padding_wrong_source_vec( ; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef> ; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[OTHER:%.*]], i64 1 ; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i64 1 ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i64 2 ; CHECK-NEXT: ret <4 x i8> [[V2]] ; %v0 = shufflevector <2 x i8> %x, <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> %x1 = extractelement <2 x i8> %other, i32 1 %v1 = insertelement <4 x i8> %v0, i8 %x1, i32 1 %v2 = insertelement <4 x i8> %v1, i8 %y, i32 2 ret <4 x i8> %v2 } ; Negative test - don't create arbitrary shuffle masks. define <4 x i8> @shuf_identity_padding_wrong_index(<2 x i8> %x, i8 %y) { ; CHECK-LABEL: @shuf_identity_padding_wrong_index( ; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> ; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[X]], i64 1 ; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i64 2 ; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i64 3 ; CHECK-NEXT: ret <4 x i8> [[V2]] ; %v0 = shufflevector <2 x i8> %x, <2 x i8> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> %x1 = extractelement <2 x i8> %x, i32 1 %v1 = insertelement <4 x i8> %v0, i8 %x1, i32 2 %v2 = insertelement <4 x i8> %v1, i8 %y, i32 3 ret <4 x i8> %v2 } define <4 x float> @insert_undemanded_element_op0(<4 x float> %x, <4 x float> %y) { ; CHECK-LABEL: @insert_undemanded_element_op0( ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3 ; CHECK-NEXT: call void @use(<4 x float> [[INS]]) ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[X]], <4 x float> [[Y:%.*]], <4 x i32> <i32 0, i32 7, i32 1, i32 4> ; CHECK-NEXT: ret <4 x float> [[S]] ; %ins = insertelement <4 x float> %x, float 42.0, i32 3 call void @use(<4 x float> %ins) %s = shufflevector <4 x float> %ins, <4 x float> %y, <4 x i32> <i32 0, i32 7, i32 1, i32 4> ret <4 x float> %s } define <4 x float> @insert_undemanded_element_op1(<4 x float> %x, <4 x float> %y) { ; CHECK-LABEL: @insert_undemanded_element_op1( ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3 ; CHECK-NEXT: call void @use(<4 x float> [[INS]]) ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[X]], <4 x i32> <i32 3, i32 2, i32 1, i32 4> ; CHECK-NEXT: ret <4 x float> [[S]] ; %ins = insertelement <4 x float> %x, float 42.0, i32 3 call void @use(<4 x float> %ins) %s = shufflevector <4 x float> %y, <4 x float> %ins, <4 x i32> <i32 3, i32 2, i32 1, i32 4> ret <4 x float> %s } ; Negative test - shuffle chooses the inserted constant. define <4 x float> @insert_demanded_element_op0(<4 x float> %x, <4 x float> %y) { ; CHECK-LABEL: @insert_demanded_element_op0( ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3 ; CHECK-NEXT: call void @use(<4 x float> [[INS]]) ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[INS]], <4 x float> [[Y:%.*]], <4 x i32> <i32 3, i32 2, i32 1, i32 4> ; CHECK-NEXT: ret <4 x float> [[S]] ; %ins = insertelement <4 x float> %x, float 42.0, i32 3 call void @use(<4 x float> %ins) %s = shufflevector <4 x float> %ins, <4 x float> %y, <4 x i32> <i32 3, i32 2, i32 1, i32 4> ret <4 x float> %s } ; Negative test - shuffle chooses the inserted constant. define <4 x float> @insert_demanded_element_op1(<4 x float> %x, <4 x float> %y) { ; CHECK-LABEL: @insert_demanded_element_op1( ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.300000e+01, i64 3 ; CHECK-NEXT: call void @use(<4 x float> [[INS]]) ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[INS]], <4 x i32> <i32 0, i32 7, i32 1, i32 4> ; CHECK-NEXT: ret <4 x float> [[S]] ; %ins = insertelement <4 x float> %x, float 43.0, i32 3 call void @use(<4 x float> %ins) %s = shufflevector <4 x float> %y, <4 x float> %ins, <4 x i32> <i32 0, i32 7, i32 1, i32 4> ret <4 x float> %s } define <4 x float> @splat_constant(<4 x float> %x) { ; CHECK-LABEL: @splat_constant( ; CHECK-NEXT: [[INS3:%.*]] = insertelement <4 x float> [[X:%.*]], float 3.000000e+00, i64 3 ; CHECK-NEXT: [[R:%.*]] = fadd <4 x float> [[INS3]], <float 3.000000e+00, float 3.000000e+00, float 3.000000e+00, float 3.000000e+00> ; CHECK-NEXT: ret <4 x float> [[R]] ; %ins3 = insertelement <4 x float> %x, float 3.0, i32 3 %splat3 = shufflevector <4 x float> %ins3, <4 x float> poison, <4 x i32> <i32 3, i32 3, i32 3, i32 3> %r = fadd <4 x float> %ins3, %splat3 ret <4 x float> %r }