; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+experimental-zvfh,+v -target-abi=ilp32d \ ; RUN: -verify-machineinstrs < %s | FileCheck %s ; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+experimental-zvfh,+v -target-abi=lp64d \ ; RUN: -verify-machineinstrs < %s | FileCheck %s declare <vscale x 1 x half> @llvm.vp.fdiv.nxv1f16(<vscale x 1 x half>, <vscale x 1 x half>, <vscale x 1 x i1>, i32) define <vscale x 1 x half> @vfrdiv_vf_nxv1f16(<vscale x 1 x half> %va, half %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x half> @llvm.vp.fdiv.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x half> %v } define <vscale x 1 x half> @vfrdiv_vf_nxv1f16_unmasked(<vscale x 1 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x half> @llvm.vp.fdiv.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x half> %v } declare <vscale x 2 x half> @llvm.vp.fdiv.nxv2f16(<vscale x 2 x half>, <vscale x 2 x half>, <vscale x 2 x i1>, i32) define <vscale x 2 x half> @vfrdiv_vf_nxv2f16(<vscale x 2 x half> %va, half %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x half> @llvm.vp.fdiv.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x half> %v } define <vscale x 2 x half> @vfrdiv_vf_nxv2f16_unmasked(<vscale x 2 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x half> @llvm.vp.fdiv.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x half> %v } declare <vscale x 4 x half> @llvm.vp.fdiv.nxv4f16(<vscale x 4 x half>, <vscale x 4 x half>, <vscale x 4 x i1>, i32) define <vscale x 4 x half> @vfrdiv_vf_nxv4f16(<vscale x 4 x half> %va, half %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x half> @llvm.vp.fdiv.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x half> %v } define <vscale x 4 x half> @vfrdiv_vf_nxv4f16_unmasked(<vscale x 4 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x half> @llvm.vp.fdiv.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x half> %v } declare <vscale x 8 x half> @llvm.vp.fdiv.nxv8f16(<vscale x 8 x half>, <vscale x 8 x half>, <vscale x 8 x i1>, i32) define <vscale x 8 x half> @vfrdiv_vf_nxv8f16(<vscale x 8 x half> %va, half %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x half> @llvm.vp.fdiv.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x half> %v } define <vscale x 8 x half> @vfrdiv_vf_nxv8f16_unmasked(<vscale x 8 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x half> @llvm.vp.fdiv.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x half> %v } declare <vscale x 16 x half> @llvm.vp.fdiv.nxv16f16(<vscale x 16 x half>, <vscale x 16 x half>, <vscale x 16 x i1>, i32) define <vscale x 16 x half> @vfrdiv_vf_nxv16f16(<vscale x 16 x half> %va, half %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x half> @llvm.vp.fdiv.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x half> %v } define <vscale x 16 x half> @vfrdiv_vf_nxv16f16_unmasked(<vscale x 16 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv16f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 16 x half> %elt.head, <vscale x 16 x half> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x half> @llvm.vp.fdiv.nxv16f16(<vscale x 16 x half> %vb, <vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x half> %v } declare <vscale x 32 x half> @llvm.vp.fdiv.nxv32f16(<vscale x 32 x half>, <vscale x 32 x half>, <vscale x 32 x i1>, i32) define <vscale x 32 x half> @vfrdiv_vf_nxv32f16(<vscale x 32 x half> %va, half %b, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv32f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x half> @llvm.vp.fdiv.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x half> %v } define <vscale x 32 x half> @vfrdiv_vf_nxv32f16_unmasked(<vscale x 32 x half> %va, half %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv32f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x half> poison, half %b, i32 0 %vb = shufflevector <vscale x 32 x half> %elt.head, <vscale x 32 x half> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x half> @llvm.vp.fdiv.nxv32f16(<vscale x 32 x half> %vb, <vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x half> %v } declare <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32) define <vscale x 1 x float> @vfrdiv_vf_nxv1f32(<vscale x 1 x float> %va, float %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x float> %v } define <vscale x 1 x float> @vfrdiv_vf_nxv1f32_unmasked(<vscale x 1 x float> %va, float %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 1 x float> %elt.head, <vscale x 1 x float> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x float> @llvm.vp.fdiv.nxv1f32(<vscale x 1 x float> %vb, <vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x float> %v } declare <vscale x 2 x float> @llvm.vp.fdiv.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x i1>, i32) define <vscale x 2 x float> @vfrdiv_vf_nxv2f32(<vscale x 2 x float> %va, float %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x float> @llvm.vp.fdiv.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x float> %v } define <vscale x 2 x float> @vfrdiv_vf_nxv2f32_unmasked(<vscale x 2 x float> %va, float %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 2 x float> %elt.head, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x float> @llvm.vp.fdiv.nxv2f32(<vscale x 2 x float> %vb, <vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x float> %v } declare <vscale x 4 x float> @llvm.vp.fdiv.nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x i1>, i32) define <vscale x 4 x float> @vfrdiv_vf_nxv4f32(<vscale x 4 x float> %va, float %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x float> @llvm.vp.fdiv.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x float> %v } define <vscale x 4 x float> @vfrdiv_vf_nxv4f32_unmasked(<vscale x 4 x float> %va, float %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 4 x float> %elt.head, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x float> @llvm.vp.fdiv.nxv4f32(<vscale x 4 x float> %vb, <vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x float> %v } declare <vscale x 8 x float> @llvm.vp.fdiv.nxv8f32(<vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x i1>, i32) define <vscale x 8 x float> @vfrdiv_vf_nxv8f32(<vscale x 8 x float> %va, float %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x float> @llvm.vp.fdiv.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x float> %v } define <vscale x 8 x float> @vfrdiv_vf_nxv8f32_unmasked(<vscale x 8 x float> %va, float %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 8 x float> %elt.head, <vscale x 8 x float> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x float> @llvm.vp.fdiv.nxv8f32(<vscale x 8 x float> %vb, <vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x float> %v } declare <vscale x 16 x float> @llvm.vp.fdiv.nxv16f32(<vscale x 16 x float>, <vscale x 16 x float>, <vscale x 16 x i1>, i32) define <vscale x 16 x float> @vfrdiv_vf_nxv16f32(<vscale x 16 x float> %va, float %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x float> @llvm.vp.fdiv.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x float> %v } define <vscale x 16 x float> @vfrdiv_vf_nxv16f32_unmasked(<vscale x 16 x float> %va, float %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv16f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x float> poison, float %b, i32 0 %vb = shufflevector <vscale x 16 x float> %elt.head, <vscale x 16 x float> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x float> @llvm.vp.fdiv.nxv16f32(<vscale x 16 x float> %vb, <vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x float> %v } declare <vscale x 1 x double> @llvm.vp.fdiv.nxv1f64(<vscale x 1 x double>, <vscale x 1 x double>, <vscale x 1 x i1>, i32) define <vscale x 1 x double> @vfrdiv_vf_nxv1f64(<vscale x 1 x double> %va, double %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x double> @llvm.vp.fdiv.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x double> %v } define <vscale x 1 x double> @vfrdiv_vf_nxv1f64_unmasked(<vscale x 1 x double> %va, double %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv1f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 1 x double> %elt.head, <vscale x 1 x double> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x double> @llvm.vp.fdiv.nxv1f64(<vscale x 1 x double> %vb, <vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x double> %v } declare <vscale x 2 x double> @llvm.vp.fdiv.nxv2f64(<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x i1>, i32) define <vscale x 2 x double> @vfrdiv_vf_nxv2f64(<vscale x 2 x double> %va, double %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x double> @llvm.vp.fdiv.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x double> %v } define <vscale x 2 x double> @vfrdiv_vf_nxv2f64_unmasked(<vscale x 2 x double> %va, double %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv2f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 2 x double> %elt.head, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x double> @llvm.vp.fdiv.nxv2f64(<vscale x 2 x double> %vb, <vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x double> %v } declare <vscale x 4 x double> @llvm.vp.fdiv.nxv4f64(<vscale x 4 x double>, <vscale x 4 x double>, <vscale x 4 x i1>, i32) define <vscale x 4 x double> @vfrdiv_vf_nxv4f64(<vscale x 4 x double> %va, double %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x double> @llvm.vp.fdiv.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x double> %v } define <vscale x 4 x double> @vfrdiv_vf_nxv4f64_unmasked(<vscale x 4 x double> %va, double %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv4f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 4 x double> %elt.head, <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x double> @llvm.vp.fdiv.nxv4f64(<vscale x 4 x double> %vb, <vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x double> %v } declare <vscale x 8 x double> @llvm.vp.fdiv.nxv8f64(<vscale x 8 x double>, <vscale x 8 x double>, <vscale x 8 x i1>, i32) define <vscale x 8 x double> @vfrdiv_vf_nxv8f64(<vscale x 8 x double> %va, double %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x double> @llvm.vp.fdiv.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x double> %v } define <vscale x 8 x double> @vfrdiv_vf_nxv8f64_unmasked(<vscale x 8 x double> %va, double %b, i32 zeroext %evl) { ; CHECK-LABEL: vfrdiv_vf_nxv8f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x double> poison, double %b, i32 0 %vb = shufflevector <vscale x 8 x double> %elt.head, <vscale x 8 x double> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x double> @llvm.vp.fdiv.nxv8f64(<vscale x 8 x double> %vb, <vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x double> %v }