Compiler projects using llvm
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=skx --show-mc-encoding | FileCheck %s

define i32 @f256(<8 x float> %A, <8 x float> %AA, ptr %B, <4 x double> %C, <4 x double> %CC, i32 %D, <4 x i64> %E, <4 x i64> %EE, ptr %loadptr) {
; CHECK-LABEL: f256:
; CHECK:       ## %bb.0:
; CHECK-NEXT:    movl (%rdx), %eax ## encoding: [0x8b,0x02]
; CHECK-NEXT:    vaddps %ymm1, %ymm0, %ymm0 ## EVEX TO VEX Compression encoding: [0xc5,0xfc,0x58,0xc1]
; CHECK-NEXT:    vmovntps %ymm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xfc,0x2b,0x07]
; CHECK-NEXT:    vpaddq %ymm5, %ymm4, %ymm0 ## EVEX TO VEX Compression encoding: [0xc5,0xdd,0xd4,0xc5]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    vmovntdq %ymm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xfd,0xe7,0x07]
; CHECK-NEXT:    vaddpd %ymm3, %ymm2, %ymm0 ## EVEX TO VEX Compression encoding: [0xc5,0xed,0x58,0xc3]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    vmovntpd %ymm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xfd,0x2b,0x07]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    vzeroupper ## encoding: [0xc5,0xf8,0x77]
; CHECK-NEXT:    retq ## encoding: [0xc3]
  %v0 = load i32, ptr %loadptr, align 1
  %A2 = fadd <8 x float> %A, %AA
  store <8 x float> %A2, ptr %B, align 64, !nontemporal !0
  %v1 = load i32, ptr %loadptr, align 1
  %E2 = add <4 x i64> %E, %EE
  store <4 x i64> %E2, ptr %B, align 64, !nontemporal !0
  %v2 = load i32, ptr %loadptr, align 1
  %C2 = fadd <4 x double> %C, %CC
  store <4 x double> %C2, ptr %B, align 64, !nontemporal !0
  %v3 = load i32, ptr %loadptr, align 1
  %sum1 = add i32 %v0, %v1
  %sum2 = add i32 %sum1, %v2
  %sum3 = add i32 %sum2, %v3
  ret i32 %sum3
}

define i32  @f128(<4 x float> %A, <4 x float> %AA, ptr %B, <2 x double> %C, <2 x double> %CC, i32 %D, <2 x i64> %E, <2 x i64> %EE, ptr %loadptr) {
; CHECK-LABEL: f128:
; CHECK:       ## %bb.0:
; CHECK-NEXT:    movl (%rdx), %eax ## encoding: [0x8b,0x02]
; CHECK-NEXT:    vaddps %xmm1, %xmm0, %xmm0 ## EVEX TO VEX Compression encoding: [0xc5,0xf8,0x58,0xc1]
; CHECK-NEXT:    vmovntps %xmm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xf8,0x2b,0x07]
; CHECK-NEXT:    vpaddq %xmm5, %xmm4, %xmm0 ## EVEX TO VEX Compression encoding: [0xc5,0xd9,0xd4,0xc5]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    vmovntdq %xmm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xf9,0xe7,0x07]
; CHECK-NEXT:    vaddpd %xmm3, %xmm2, %xmm0 ## EVEX TO VEX Compression encoding: [0xc5,0xe9,0x58,0xc3]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    vmovntpd %xmm0, (%rdi) ## EVEX TO VEX Compression encoding: [0xc5,0xf9,0x2b,0x07]
; CHECK-NEXT:    addl (%rdx), %eax ## encoding: [0x03,0x02]
; CHECK-NEXT:    retq ## encoding: [0xc3]
  %v0 = load i32, ptr %loadptr, align 1
  %A2 = fadd <4 x float> %A, %AA
  store <4 x float> %A2, ptr %B, align 64, !nontemporal !0
  %v1 = load i32, ptr %loadptr, align 1
  %E2 = add <2 x i64> %E, %EE
  store <2 x i64> %E2, ptr %B, align 64, !nontemporal !0
  %v2 = load i32, ptr %loadptr, align 1
  %C2 = fadd <2 x double> %C, %CC
  store <2 x double> %C2, ptr %B, align 64, !nontemporal !0
  %v3 = load i32, ptr %loadptr, align 1
  %sum1 = add i32 %v0, %v1
  %sum2 = add i32 %sum1, %v2
  %sum3 = add i32 %sum2, %v3
  ret i32 %sum3
}
!0 = !{i32 1}