; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX9 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX8 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=hawaii -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX7 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX11 %s define amdgpu_ps i16 @extractelement_sgpr_v4i16_sgpr_idx(<4 x i16> addrspace(4)* inreg %ptr, i32 inreg %idx) { ; GCN-LABEL: extractelement_sgpr_v4i16_sgpr_idx: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: s_lshr_b32 s2, s4, 1 ; GCN-NEXT: s_cmp_eq_u32 s2, 1 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_cselect_b32 s0, s1, s0 ; GCN-NEXT: s_and_b32 s1, s4, 1 ; GCN-NEXT: s_lshl_b32 s1, s1, 4 ; GCN-NEXT: s_lshr_b32 s0, s0, s1 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_sgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: s_lshr_b32 s2, s4, 1 ; GFX10-NEXT: s_cmp_eq_u32 s2, 1 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_cselect_b32 s0, s1, s0 ; GFX10-NEXT: s_and_b32 s1, s4, 1 ; GFX10-NEXT: s_lshl_b32 s1, s1, 4 ; GFX10-NEXT: s_lshr_b32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_sgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: s_lshr_b32 s2, s4, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_3) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_cmp_eq_u32 s2, 1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_cselect_b32 s0, s1, s0 ; GFX11-NEXT: s_and_b32 s1, s4, 1 ; GFX11-NEXT: s_lshl_b32 s1, s1, 4 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: s_lshr_b32 s0, s0, s1 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_vgpr_v4i16_sgpr_idx(<4 x i16> addrspace(1)* %ptr, i32 inreg %idx) { ; GFX9-LABEL: extractelement_vgpr_v4i16_sgpr_idx: ; GFX9: ; %bb.0: ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: s_lshr_b32 s0, s2, 1 ; GFX9-NEXT: s_and_b32 s1, s2, 1 ; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX9-NEXT: s_lshl_b32 s0, s1, 4 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX9-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX9-NEXT: v_readfirstlane_b32 s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: extractelement_vgpr_v4i16_sgpr_idx: ; GFX8: ; %bb.0: ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: s_lshr_b32 s0, s2, 1 ; GFX8-NEXT: s_and_b32 s1, s2, 1 ; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX8-NEXT: s_lshl_b32 s0, s1, 4 ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX8-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: extractelement_vgpr_v4i16_sgpr_idx: ; GFX7: ; %bb.0: ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: s_lshr_b32 s0, s2, 1 ; GFX7-NEXT: s_and_b32 s1, s2, 1 ; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX7-NEXT: s_lshl_b32 s0, s1, 4 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX7-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX7-NEXT: v_readfirstlane_b32 s0, v0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_vgpr_v4i16_sgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: s_lshr_b32 s0, s2, 1 ; GFX10-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 1 ; GFX10-NEXT: s_and_b32 s0, s2, 1 ; GFX10-NEXT: s_lshl_b32 s0, s0, 4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo ; GFX10-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_vgpr_v4i16_sgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: s_lshr_b32 s0, s2, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_1) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 1 ; GFX11-NEXT: s_and_b32 s0, s2, 1 ; GFX11-NEXT: s_lshl_b32 s0, s0, 4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX11-NEXT: v_readfirstlane_b32 s0, v0 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 %idx ret i16 %element } define i16 @extractelement_vgpr_v4i16_vgpr_idx(<4 x i16> addrspace(1)* %ptr, i32 %idx) { ; GFX9-LABEL: extractelement_vgpr_v4i16_vgpr_idx: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: v_lshrrev_b32_e32 v3, 1, v2 ; GFX9-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX9-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX9-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v4i16_vgpr_idx: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: v_lshrrev_b32_e32 v3, 1, v2 ; GFX8-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3 ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX8-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX8-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v4i16_vgpr_idx: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: v_lshrrev_b32_e32 v3, 1, v2 ; GFX7-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX7-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX7-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v4i16_vgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: v_lshrrev_b32_e32 v3, 1, v2 ; GFX10-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v3 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo ; GFX10-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX10-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v4i16_vgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: v_lshrrev_b32_e32 v3, 1, v2 ; GFX11-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_dual_cndmask_b32 v0, v0, v1 :: v_dual_lshlrev_b32 v1, 4, v2 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v4i16_vgpr_idx(<4 x i16> addrspace(4)* inreg %ptr, i32 %idx) { ; GCN-LABEL: extractelement_sgpr_v4i16_vgpr_idx: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 1, v1 ; GCN-NEXT: v_and_b32_e32 v0, 1, v0 ; GCN-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v2, s0 ; GCN-NEXT: v_mov_b32_e32 v3, s1 ; GCN-NEXT: v_cndmask_b32_e32 v1, v2, v3, vcc ; GCN-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GCN-NEXT: v_readfirstlane_b32 s0, v0 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_vgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GFX10-NEXT: v_and_b32_e32 v0, 1, v0 ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v1 ; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-NEXT: v_cndmask_b32_e32 v1, s0, v2, vcc_lo ; GFX10-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_vgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v2, s1 ; GFX11-NEXT: v_dual_cndmask_b32 v1, s0, v2 :: v_dual_and_b32 v0, 1, v0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX11-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v0 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx0(<4 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v4i16_idx0: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_idx0: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_idx0: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 0 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx1(<4 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v4i16_idx1: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s0, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_idx1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s0, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_idx1: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s0, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 1 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx2(<4 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v4i16_idx2: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_mov_b32 s0, s1 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_idx2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_mov_b32 s0, s1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_idx2: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_mov_b32 s0, s1 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 2 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx3(<4 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v4i16_idx3: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s1, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v4i16_idx3: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s1, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v4i16_idx3: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b64 s[0:1], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s1, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr %element = extractelement <4 x i16> %vector, i32 3 ret i16 %element } define i16 @extractelement_vgpr_v4i16_idx0(<4 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v4i16_idx0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v4i16_idx0: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v4i16_idx0: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v4i16_idx0: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v4i16_idx0: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 0 ret i16 %element } define i16 @extractelement_vgpr_v4i16_idx1(<4 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v4i16_idx1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v4i16_idx1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v4i16_idx1: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v4i16_idx1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v4i16_idx1: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 1 ret i16 %element } define i16 @extractelement_vgpr_v4i16_idx2(<4 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v4i16_idx2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v4i16_idx2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v4i16_idx2: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_mov_b32_e32 v0, v1 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v4i16_idx2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v4i16_idx2: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, v1 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 2 ret i16 %element } define i16 @extractelement_vgpr_v4i16_idx3(<4 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v4i16_idx3: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v4i16_idx3: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v4i16_idx3: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1] ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v4i16_idx3: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx2 v[0:1], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v4i16_idx3: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr %element = extractelement <4 x i16> %vector, i32 3 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_sgpr_idx(<8 x i16> addrspace(4)* inreg %ptr, i32 inreg %idx) { ; GCN-LABEL: extractelement_sgpr_v8i16_sgpr_idx: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_lshr_b32 s5, s4, 1 ; GCN-NEXT: s_cmp_eq_u32 s5, 1 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_cselect_b32 s0, s1, s0 ; GCN-NEXT: s_cmp_eq_u32 s5, 2 ; GCN-NEXT: s_cselect_b32 s0, s2, s0 ; GCN-NEXT: s_cmp_eq_u32 s5, 3 ; GCN-NEXT: s_cselect_b32 s0, s3, s0 ; GCN-NEXT: s_and_b32 s1, s4, 1 ; GCN-NEXT: s_lshl_b32 s1, s1, 4 ; GCN-NEXT: s_lshr_b32 s0, s0, s1 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_sgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_lshr_b32 s5, s4, 1 ; GFX10-NEXT: s_cmp_eq_u32 s5, 1 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_cselect_b32 s0, s1, s0 ; GFX10-NEXT: s_cmp_eq_u32 s5, 2 ; GFX10-NEXT: s_cselect_b32 s0, s2, s0 ; GFX10-NEXT: s_cmp_eq_u32 s5, 3 ; GFX10-NEXT: s_cselect_b32 s0, s3, s0 ; GFX10-NEXT: s_and_b32 s1, s4, 1 ; GFX10-NEXT: s_lshl_b32 s1, s1, 4 ; GFX10-NEXT: s_lshr_b32 s0, s0, s1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_sgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_lshr_b32 s5, s4, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: s_cmp_eq_u32 s5, 1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_cselect_b32 s0, s1, s0 ; GFX11-NEXT: s_cmp_eq_u32 s5, 2 ; GFX11-NEXT: s_cselect_b32 s0, s2, s0 ; GFX11-NEXT: s_cmp_eq_u32 s5, 3 ; GFX11-NEXT: s_cselect_b32 s0, s3, s0 ; GFX11-NEXT: s_and_b32 s1, s4, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_lshl_b32 s1, s1, 4 ; GFX11-NEXT: s_lshr_b32 s0, s0, s1 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_vgpr_v8i16_sgpr_idx(<8 x i16> addrspace(1)* %ptr, i32 inreg %idx) { ; GFX9-LABEL: extractelement_vgpr_v8i16_sgpr_idx: ; GFX9: ; %bb.0: ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_lshr_b32 s0, s2, 1 ; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX9-NEXT: s_and_b32 s1, s2, 1 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2 ; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc ; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3 ; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc ; GFX9-NEXT: s_lshl_b32 s0, s1, 4 ; GFX9-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX9-NEXT: v_readfirstlane_b32 s0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: extractelement_vgpr_v8i16_sgpr_idx: ; GFX8: ; %bb.0: ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_lshr_b32 s0, s2, 1 ; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX8-NEXT: s_and_b32 s1, s2, 1 ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2 ; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc ; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3 ; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc ; GFX8-NEXT: s_lshl_b32 s0, s1, 4 ; GFX8-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX8-NEXT: v_readfirstlane_b32 s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: extractelement_vgpr_v8i16_sgpr_idx: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_lshr_b32 s0, s2, 1 ; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1 ; GFX7-NEXT: s_and_b32 s1, s2, 1 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc ; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2 ; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc ; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3 ; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc ; GFX7-NEXT: s_lshl_b32 s0, s1, 4 ; GFX7-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX7-NEXT: v_readfirstlane_b32 s0, v0 ; GFX7-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_vgpr_v8i16_sgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_lshr_b32 s0, s2, 1 ; GFX10-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 1 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 2 ; GFX10-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 3 ; GFX10-NEXT: s_and_b32 s0, s2, 1 ; GFX10-NEXT: s_lshl_b32 s0, s0, 4 ; GFX10-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc_lo ; GFX10-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_vgpr_v8i16_sgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_lshr_b32 s0, s2, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_3) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 1 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 2 ; GFX11-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e64 vcc_lo, s0, 3 ; GFX11-NEXT: s_and_b32 s0, s2, 1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: s_lshl_b32 s0, s0, 4 ; GFX11-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc_lo ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX11-NEXT: v_readfirstlane_b32 s0, v0 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 %idx ret i16 %element } define i16 @extractelement_vgpr_v8i16_vgpr_idx(<8 x i16> addrspace(1)* %ptr, i32 %idx) { ; GFX9-LABEL: extractelement_vgpr_v8i16_vgpr_idx: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[3:6], v[0:1], off ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 1, v2 ; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0 ; GFX9-NEXT: v_and_b32_e32 v1, 1, v2 ; GFX9-NEXT: v_lshlrev_b32_e32 v1, 4, v1 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc ; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0 ; GFX9-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc ; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0 ; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc ; GFX9-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_vgpr_idx: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[3:6], v[0:1] ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 1, v2 ; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0 ; GFX8-NEXT: v_and_b32_e32 v1, 1, v2 ; GFX8-NEXT: v_lshlrev_b32_e32 v1, 4, v1 ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc ; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0 ; GFX8-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc ; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0 ; GFX8-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc ; GFX8-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_vgpr_idx: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[3:6], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 1, v2 ; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0 ; GFX7-NEXT: v_and_b32_e32 v1, 1, v2 ; GFX7-NEXT: v_lshlrev_b32_e32 v1, 4, v1 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc ; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0 ; GFX7-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc ; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0 ; GFX7-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc ; GFX7-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_vgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[3:6], v[0:1], off ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 1, v2 ; GFX10-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cndmask_b32_e32 v1, v3, v4, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 2, v0 ; GFX10-NEXT: v_cndmask_b32_e32 v1, v1, v5, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 3, v0 ; GFX10-NEXT: v_cndmask_b32_e32 v0, v1, v6, vcc_lo ; GFX10-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX10-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_vgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[3:6], v[0:1], off ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 1, v2 ; GFX11-NEXT: v_and_b32_e32 v2, 1, v2 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_3) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cndmask_b32_e32 v1, v3, v4, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 2, v0 ; GFX11-NEXT: v_cndmask_b32_e32 v1, v1, v5, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 3, v0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_cndmask_b32_e32 v0, v1, v6, vcc_lo ; GFX11-NEXT: v_lshlrev_b32_e32 v1, 4, v2 ; GFX11-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_vgpr_idx(<8 x i16> addrspace(4)* inreg %ptr, i32 %idx) { ; GCN-LABEL: extractelement_sgpr_v8i16_vgpr_idx: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 1, v1 ; GCN-NEXT: v_and_b32_e32 v0, 1, v0 ; GCN-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v2, s0 ; GCN-NEXT: v_mov_b32_e32 v3, s1 ; GCN-NEXT: v_mov_b32_e32 v4, s2 ; GCN-NEXT: v_cndmask_b32_e32 v2, v2, v3, vcc ; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 2, v1 ; GCN-NEXT: v_mov_b32_e32 v5, s3 ; GCN-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc ; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 3, v1 ; GCN-NEXT: v_cndmask_b32_e32 v1, v2, v5, vcc ; GCN-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GCN-NEXT: v_readfirstlane_b32 s0, v0 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_vgpr_idx: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GFX10-NEXT: v_and_b32_e32 v0, 1, v0 ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v1 ; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v2, s1 ; GFX10-NEXT: v_cndmask_b32_e32 v2, s0, v2, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 2, v1 ; GFX10-NEXT: v_cndmask_b32_e64 v2, v2, s2, vcc_lo ; GFX10-NEXT: v_cmp_eq_u32_e32 vcc_lo, 3, v1 ; GFX10-NEXT: v_cndmask_b32_e64 v1, v2, s3, vcc_lo ; GFX10-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GFX10-NEXT: v_readfirstlane_b32 s0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_vgpr_idx: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: v_lshrrev_b32_e32 v1, 1, v0 ; GFX11-NEXT: v_and_b32_e32 v0, 1, v0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 1, v1 ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v2, s1 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cndmask_b32_e32 v2, s0, v2, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 2, v1 ; GFX11-NEXT: v_cndmask_b32_e64 v2, v2, s2, vcc_lo ; GFX11-NEXT: v_cmp_eq_u32_e32 vcc_lo, 3, v1 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX11-NEXT: v_cndmask_b32_e64 v1, v2, s3, vcc_lo ; GFX11-NEXT: v_lshrrev_b32_e32 v0, v0, v1 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v0 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 %idx ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx0(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx0: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx0: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx0: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 0 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx1(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx1: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s0, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s0, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx1: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s0, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 1 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx2(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx2: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_mov_b32 s0, s1 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_mov_b32 s0, s1 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx2: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_mov_b32 s0, s1 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 2 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx3(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx3: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s1, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx3: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s1, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx3: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s1, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 3 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx4(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx4: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_mov_b32 s0, s2 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx4: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx4: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_mov_b32 s0, s2 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 4 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx5(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx5: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s2, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx5: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s2, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx5: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s2, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 5 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx6(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx6: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_mov_b32 s0, s3 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx6: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_mov_b32 s0, s3 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx6: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_mov_b32 s0, s3 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 6 ret i16 %element } define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx7(<8 x i16> addrspace(4)* inreg %ptr) { ; GCN-LABEL: extractelement_sgpr_v8i16_idx7: ; GCN: ; %bb.0: ; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GCN-NEXT: s_waitcnt lgkmcnt(0) ; GCN-NEXT: s_lshr_b32 s0, s3, 16 ; GCN-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: extractelement_sgpr_v8i16_idx7: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: s_lshr_b32 s0, s3, 16 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: extractelement_sgpr_v8i16_idx7: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_lshr_b32 s0, s3, 16 ; GFX11-NEXT: ; return to shader part epilog %vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr %element = extractelement <8 x i16> %vector, i32 7 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx0(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx0: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx0: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx0: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx0: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 0 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx1(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx1: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx1: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx1: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx1: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v0 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 1 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx2(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx2: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v0, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx2: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_mov_b32_e32 v0, v1 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx2: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx2: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, v1 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 2 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx3(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx3: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx3: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx3: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx3: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx3: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v1 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 3 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx4(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx4: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx4: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v0, v2 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx4: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_mov_b32_e32 v0, v2 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx4: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx4: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, v2 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 4 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx5(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx5: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v2 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx5: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v2 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx5: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v2 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx5: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v2 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx5: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v2 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 5 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx6(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx6: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx6: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v0, v3 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx6: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_mov_b32_e32 v0, v3 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx6: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v3 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx6: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, v3 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 6 ret i16 %element } define i16 @extractelement_vgpr_v8i16_idx7(<8 x i16> addrspace(1)* %ptr) { ; GFX9-LABEL: extractelement_vgpr_v8i16_idx7: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: extractelement_vgpr_v8i16_idx7: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1] ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v3 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX7-LABEL: extractelement_vgpr_v8i16_idx7: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX7-NEXT: s_mov_b32 s6, 0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b64 s[4:5], 0 ; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64 ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v3 ; GFX7-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: extractelement_vgpr_v8i16_idx7: ; GFX10: ; %bb.0: ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: global_load_dwordx4 v[0:3], v[0:1], off ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v3 ; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX11-LABEL: extractelement_vgpr_v8i16_idx7: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX11-NEXT: global_load_b128 v[0:3], v[0:1], off ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v3 ; GFX11-NEXT: s_setpc_b64 s[30:31] %vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr %element = extractelement <8 x i16> %vector, i32 7 ret i16 %element }