; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s define void @strided_store_volatile(<6 x i32> %in, i32* %out) { ; CHECK-LABEL: @strided_store_volatile( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[OUT:%.*]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 4 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT]], i64 5 ; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST2]], align 4 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* %out, i64 5, i1 true, i32 3, i32 2) ret void } declare void @llvm.matrix.column.major.store(<6 x i32>, i32*, i64, i1, i32, i32) define void @multiply_store_volatile(<4 x i32> %in, <4 x i32>* %out) { ; CHECK-LABEL: @multiply_store_volatile( ; CHECK: [[TMP29:%.*]] = bitcast <4 x i32>* %out to i32* ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[TMP29]] to <2 x i32>* ; CHECK-NEXT: store volatile <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST]], align 4 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[TMP29]], i64 2 ; CHECK-NEXT: [[VEC_CAST25:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>* ; CHECK-NEXT: store volatile <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST25]], align 4 ; CHECK-NEXT: ret void ; %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2) store volatile <4 x i32> %res, <4 x i32>* %out, align 4 ret void } declare <4 x i32> @llvm.matrix.multiply(<4 x i32>, <4 x i32>, i32, i32, i32) define void @strided_store_align32(<6 x i32> %in, i64 %stride, i32* %out) { ; CHECK-LABEL: @strided_store_align32( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 32 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr i32, i32* [[OUT]], i64 [[VEC_START2]] ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i32* [[VEC_GEP3]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST4]], align 4 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 32 %out, i64 %stride, i1 true, i32 3, i32 2) ret void } define void @strided_store_align2(<6 x i32> %in, i64 %stride, i32* %out) { ; CHECK-LABEL: @strided_store_align2( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5> ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 2 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr i32, i32* [[OUT]], i64 [[VEC_START2]] ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i32* [[VEC_GEP3]] to <3 x i32>* ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST4]], align 2 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 2 %out, i64 %stride, i1 true, i32 3, i32 2) ret void } define void @multiply_store_align16_stride8(<4 x i32> %in, <4 x i32>* %out) { ; CHECK-LABEL: @multiply_store_align16_stride8( ; CHECK: [[TMP29:%.*]] = bitcast <4 x i32>* %out to i32* ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[TMP29]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST]], align 16 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[TMP29]], i64 2 ; CHECK-NEXT: [[VEC_CAST25:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST25]], align 8 ; CHECK-NEXT: ret void ; %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2) store <4 x i32> %res, <4 x i32>* %out, align 16 ret void } define void @strided_store_align8_stride12(<6 x i32> %in, i32* %out) { ; CHECK-LABEL: @strided_store_align8_stride12( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <2 x i32> <i32 0, i32 1> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 2, i32 3> ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 4, i32 5> ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[OUT:%.*]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> [[SPLIT]], <2 x i32>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT]], i64 3 ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> [[SPLIT1]], <2 x i32>* [[VEC_CAST3]], align 4 ; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr i32, i32* [[OUT]], i64 6 ; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast i32* [[VEC_GEP4]] to <2 x i32>* ; CHECK-NEXT: store <2 x i32> [[SPLIT2]], <2 x i32>* [[VEC_CAST5]], align 8 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 8 %out, i64 3, i1 false, i32 2, i32 3) ret void }