Compiler projects using llvm
/// PS4/PS5 miscellaneous toolchain behavior.

// RUN: %clang -c %s -### -target x86_64-scei-ps4 2>&1 | FileCheck %s
// RUN: %clang -c %s -### -target x86_64-sie-ps5 2>&1 | FileCheck %s
// CHECK-DAG: "-ffunction-sections"
// CHECK-DAG: "-fdata-sections"
// CHECK-DAG: "-fdeclspec"

/// Verify LTO is enabled (no diagnostic).
// RUN: %clang %s -### -target x86_64-scei-ps4 -flto 2>&1 | FileCheck %s --check-prefix=LTO
// RUN: %clang %s -### -target x86_64-sie-ps5 -flto 2>&1 | FileCheck %s --check-prefix=LTO
// LTO-NOT: error:
// LTO-NOT: unable to pass LLVM bit-code