SMGCosting.x2proj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Default" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Guid>53ac3f9f-1c5d-4f0c-9cf2-d7e5debac239</Guid>
<Name>[WotC] SMG Costing</Name>
<Description>Align SMG upgrade costs with the assault rile</Description>
<SteamPublishID>0</SteamPublishID>
<AssemblyName>SMGCosting</AssemblyName>
<RootNamespace>SMGCosting</RootNamespace>
<ProjectGuid>{275f049f-54fe-4ffd-a9d2-e3d9103cfc09}</ProjectGuid>
</PropertyGroup>
<ItemGroup>
<Folder Include=".scripts\" />
<Folder Include=".scripts\X2ModBuildCommon\" />
<Folder Include="Config\" />
<Folder Include="Config\Base\" />
<Folder Include="Src\" />
<Folder Include="Src\SMGCosting" />
<Folder Include="Src\SMGCosting\Classes" />
</ItemGroup>
<ItemGroup>
<Content Include=".scripts\build.ps1" />
<Content Include=".scripts\X2ModBuildCommon\build_common.ps1" />
<Content Include=".scripts\X2ModBuildCommon\CHANGELOG.md" />
<Content Include=".scripts\X2ModBuildCommon\clean.ps1" />
<Content Include=".scripts\X2ModBuildCommon\clean_cooker_output.ps1" />
<Content Include=".scripts\X2ModBuildCommon\EmptyUMap" />
<Content Include=".scripts\X2ModBuildCommon\InvokePowershellTask.cs" />
<Content Include=".scripts\X2ModBuildCommon\LICENSE" />
<Content Include=".scripts\X2ModBuildCommon\README.md" />
<Content Include=".scripts\X2ModBuildCommon\XCOM2.targets" />
<Content Include="ReadMe.txt" />
<Content Include="ModPreview.jpg" />
<Content Include="ContentOptions.json" />
<Content Include="Config\Base\XComEditor.ini" />
<Content Include="Config\Base\XComEngine.ini" />
<Content Include="Config\Base\XComGame.ini" />
<Content Include="Src\extra_globals.uci" />
<Content Include="Src\SMGCosting\Classes\X2DLCInfo_SMGCosting.uc" />
<Content Include="Src\SMGCosting\Classes\Help.uc" />
<Content Include="Src\SMGCosting\Classes\ConfigEngine.uc" />
</ItemGroup>
<PropertyGroup>
<SolutionRoot>$(MSBuildProjectDirectory)\..\</SolutionRoot>
<ScriptsDir>$(SolutionRoot).scripts\\</ScriptsDir>
<BuildCommonRoot>$(ScriptsDir)X2ModBuildCommon\</BuildCommonRoot>
</PropertyGroup>
<Import Project="$(BuildCommonRoot)XCOM2.targets" />
</Project>