## Next
## 1.2.1 (2021-12-22)
* Support mods without script packages
## 1.2.0 (2021-12-19)
* Significant improvements/rework of the asset cooking step (#70)
## 1.1.2 (2021-11-30)
* Shader precompile step is no longer triggered by maps
* Asset cooking step no longer overwrites `DefaultEngine.ini` in the SDK
## 1.1.1 (2021-08-11)
* Support Rebuild ModBuddy target
* Internal improvements and fixes to asset cooking functionality
* Support projects with spaces in path (#55)
* Fix cryptic error about `SteamPublishID` for some projects (#56)
* Fail the build in case cooking cleanup fails, preventing silent SDK corruption (#54)
* Properly rewrite error messages originating from `IncludeSrc`-ed files (#45)
## 1.1.0 (2021-06-15)
* Remove compiled script packages when switching between debug and release mode to prevent compiler error (#16)
* Remove compiled script packages when modifying macros (#20)
* Overridden Steam UGC IDs can now be `long` (`int64`) (#22)
* Use error syntax `file(line)` for compiler errors to be compatible with both ModBuddy and VS Code (#26)
* Add a `clean.ps1` script, ModBuddy configuration and VS Code example task to remove all cached build artifacts (#24)
* Remove project file verification. Consider using [Xymanek/X2ProjectGenerator](https://github.com/Xymanek/X2ProjectGenerator) instead (#28)
* Catch macro name clashes through `extra_globals.uci` (#30)
* Add debugging option to profile build times (#35)
## 1.0.0 (2021-05-22)
* Initial release