#include "unicode.h"
#include "pcoves.h"
bool process_record_unicode(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case EMOTE0:
if (record->event.pressed) send_unicode_string("(╯°□°)╯︵┻━┻");
return false;
case EMOTE1:
if (record->event.pressed) send_unicode_string("(ヘ・_・)ヘ┳━┳");
return false;
case EMOTE2:
if (record->event.pressed) send_unicode_string("¯\\_(ツ)_/¯");
return false;
case EMOTE3:
if (record->event.pressed) send_unicode_string("ಠ_ಠ");
return false;
}
return true;
}