//!TAP_DANCE_ENABLE
//!UNICODE_ENABLE
/* Define layer names */
;
bool ;
bool ;
void ;
void ;
void ;
void ;
layer_state_t ;
layer_state_t ;
void ;
void ;
typedef union userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
// TAP_DANCE_ENABLE